| Kaldan Tide |
We're a party of 5 players, just starting book two of the AP. It's a good group and the game has been very enjoyable for us.
Sadly the GM has had to withdraw due to real life hitting him and we are hoping to keep the game going by finding a new GM.
All the players are keen to continue so if you're interested please let us know.
| HedwickTheWorldly |
I just finished running Azlant for my face to face group, and had a blast with it. I have been absent from the boards for awhile after biting off more than I could chew and burning out hard, but I’m looking to get back to 1-2 PbP games.
I’m not exactly keen on reading through 1300 posts before starting (I’d read them all eventually, just not all at once), so if y’all don’t mind providing a synopsis of events thus far, I’d certainly consider taking over.
| Lara Evangeline |
Short synopsis of events so far: After applying individually for an expedition to the island of Ancorato, the party met aboard the ship Peregrine as part of the second wave of colonists. Their trip was uneventful, but when they arrived at the colony, they found it abandoned. There did not seem to be many signs of unrest or conflict, although there were a few burned-out buildings. The party explored the settlement and located a spellbook, a logbook, and a clockwork spy that pointed at some other power influencing the colonists into abandoning the colony of Talmandor's Bounty.
The party was able to put the spirit in the chapel to rest, and explored the well in town after Daib raised the alarm about it (and destroyed the crysmals that were inhabiting the well, too). They also tracked the wayward colonists to a tower, which they explored, but were unable to defeat the two colonist leaders, Arkley and Eliza. Since that point, they returned to Talmandor's Bounty and have most recently gone to deal with a group of sahuagin that may have been a nuisance if left unchecked.
| HedwickTheWorldly |
Short synopsis of events so far: After applying individually for an expedition to the island of Ancorato, the party met aboard the ship Peregrine as part of the second wave of colonists. Their trip was uneventful, but when they arrived at the colony, they found it abandoned. There did not seem to be many signs of unrest or conflict, although there were a few burned-out buildings. The party explored the settlement and located a spellbook, a logbook, and a clockwork spy that pointed at some other power influencing the colonists into abandoning the colony of Talmandor's Bounty.
The party was able to put the spirit in the chapel to rest, and explored the well in town after Daib raised the alarm about it (and destroyed the crysmals that were inhabiting the well, too). They also tracked the wayward colonists to a tower, which they explored, but were unable to defeat the two colonist leaders, Arkley and Eliza. Since that point, they returned to Talmandor's Bounty and have most recently gone to deal with a group of sahuagin that may have been a nuisance if left unchecked.
I absolutely appreciate you chiming in and providing a recap. Over last weekend, my SO asked me to run a face-to-face game for a handful of our friends. I *may* still have the room/time in my schedule to GM for you guys, but don't want to overextend myself again. I'm writing this primarily to let you know, but also to bump this because you certainly should finish this AP, and if another intrepid GM wanted to take it over, I wouldn't be mad about it.
| Ventiine |
I was a player in the GM's other Ruins of Azlant game. I'd like to join if possible. I was a ranger. Maybe I should try my hand at GMing... Haha, but I'd be a total newbie and prefer to be a player