| Kruelaid |
IN! IN! IN!
Got myself onto a VPN going through singapore. So far no blocking.
Also using my neighbor's wifi. I can't wait til they figure out that I added a password to their wifi access. That's for ringing my apartment every time you forgot your keys a!!~~%#s... and for leaving piles of garbage in the hallway and brining cockroaches into the building.
So just a reminder to everyone to change your router settings password from the default, which is almost always "admin" or "administrator" or "Administrator" and "admin" for the password. Especially if you leave garbage in the hallway and spit on your neighbors doormat.
If you haven't done it, Linksys routers use 192.168.1.1 for their internal IP address. D-Link and Netgear routers typically use 192.168.0.1. Just type the IP in your navbar and you'll get the password page that should be changed (if you don't password your wifi for some reason... which you should also do).
MUAHAHAHAHAHA!
The ISP repair guys will probably show up and figure it out sometime today so I gotta have my fun. Peace dudes!
| Art |
Pick me! Pick me!
ah... ahem...
<interview face>
Heathy, I'd like to play in your Carrion Crown campaign if you have a spot free. I'm an old 2e / 3.5e player, pretty new to PF and PBP, keen to find a spot with a good group. I haven't read the campaign or played it before so I'll be suitably surprised.
Let me know.
</interview face]
--
Art / Will
| dungeonmaster heathy |
By the way Heath, I've stopped reading the adventure, do you think the back of the book stuff is safe? Description of the village, an article on haunts, the fiction piece, monsters etc?
In U1, I combined the assassin Ned Shakeshaft and Oceanus into a sahuagin malenti spygirl, and I think everybody was fooled.
I kinda almost really want to change a wee bit of the stuff around anyhow.No offense to the author, but based on real life experiences I would bet that I know a whole hell of a lot more about career felons and prison inmates than him, so expect some changes here and there is all I can say.
I think I'd be happy if you read the village description; I think the characters knowing about the environment helps me to present it more easily, and leads them to interacting with it much more satisfyingly.
Suffice it to say, I bet I can pull a surprise or two on you guys, and so far in my pbp's, ever since the U1 Alchemist's Mansion which Beldan's girlfriend turned into a lucrative bed and breakfast, I never have used any written dungeons verbatim anyway. I like to distill a dungeon down into less than 10-15 rooms, and if it seems like it "needs" 25 rooms to be believable I can still gloss over the CR=ECL encounters and kinda gloss over this or that fairly uninteresting room.
I also snagged that labyrinth with the rakshasas from the second AP--Pett's adventure, and I really distilled that thing down, throwing in a dao/shaitan/earth djinni to boot.
Mothman
|
Yeah, I never got to play any of those old school modules like Saltmarsh, so I couldn’t play spot the difference, but I definitely get the vibe that a Heathy adventure doesn’t stick to the script!
I think the only bit (apart from Sasserine as a setting) from this game that I’ve really been familiar with is the Vivified Labyrinth and the smackdown on Bahor (?) and Vimanda. Between you mixing it up from the dungeon as written, and my CotCT mixing it up from the dungeon as written, having read the original text really didn’t help me that much.
I tend to do the same sort of thing with dungeons – long dungeons can get old fast. I quite like the Heath / Aubrey approach where you have a few big-ass, balls to the wall fights rather than lots of little meh ones.
Cool, I’ll read the village description.
| dungeonmaster heathy |
Yeah; I said to myself "you know what the Vivified Labyrinth really needs? A chick with a bow and arrow that can appear out of any wall, at any time."
HUZZAH!!!
Plus I have a metric gazillion old Call of C'thulhu books/adventures/setting books/whatever that I'm never going to use for anything that would fit right in here.
| Art |
Yeah; looks that way; I popped through the aliases.
He scared me cos I thought he was somebody else.......
I think that means Art should be in.Just to let you know, I'm not gonna get a whole lot going for maybe about a week or two though.
That makes 5 or 6.
Sweet. I am pretty sure I'm not anyone scary. Unless unknown internet randoms are scary.
Ish's Eberron... Yeah that's right, we were private investigators in a very noir-ish Sharn story. I'd almost forgotten; I dropped off Paizo for a couple of years after that campaign gently expired. It was a shame.
No problem with a couple of weeks to get going.
| Kruelaid |
Kruelaid wrote:All my PF books are on a freighter to Canada.The prd is your friend ... well, if you have interweb access.
Canada? I thought you were destiantion Manilla? Going to borrow Rad's books?
Most of my crap is on its way to Canada. Some essentials like my office computer and spice rack on the way to Manila. We want to keep things light and movable in the Philippines. Time to be footloose and fancy free (as much as married with kid can get anyway).
Aubrey the Malformed
|
Vattnisse wrote:Then you're OK :) I now have a desire to start googling that name so that I know how to be scary when I need to. Meh, better things to be doing!Are you now, or have you ever been, S*m W***s?
If not, I'm OK. ;P
Seriously, you've got better things to be doing than looking up the utterances of S** W****. Though I had better things to do than reply to them, to be fair....
| Ragadolf |
2 concepts I have for PC that aren't wizzies or similar! ;P (Elgan is by far the highest lvl PC I have played that wasn't a wiz) ;)
1- a priest or pally of Calladian (Sp?) I see a beer-swilling paladin as a lot of fun! :) Especially in a 'serious' place like a haunted house! (Hm, that would make him more 'Friar Tuck' than 'Ivanhoe', wouldn't it?) ;P
2- A rogue, very Indiana Jones like, more K: skills than you can shake a stick at, and better suited to investigate than backstab. :)
| dungeonmaster heathy |
I see Wod having an intelligence of 6. Stupidity as a tragic flaw.
Can't wait to see how either "Wod" or "Morning Erection" knows the Perfessor.....heh heh. I know Kruelly won't let me down. ;)
Lotta crap to do today; I'm driving my wife to her surgery, going to pick up the kids, picking my wife up, going to the pharmacy, bla bla...then I have to see a man about a dog or somesuch....back much later and I'll maybe check on my pbp much much later on as well.
I've read the first 14 pages, as well as the "Village of Ravengro" description; doesn't look like much mindblowingly adventure ruining in the village description. The church has a +1 silver morningstar for sale, but only if everybody "trusts" the characters a certain amount blablabla.....
Glad they have a mechanic for potentially creating a village mob of pitchfork wielders bleating "they tikker JERBS!!" they took are jobez!!! blerbler! err jerbs!!!"
This adventure needs a surly mob of villagers, man.
| dungeonmaster heathy |
YAAY!!! I know where Ravengro is!
Oh; I have to admit I'm not the greatest "Golarion historical/geopolitical scholar" in the world, though I don't think it'll matter much, it's a frickin village in pseudoRomania/pseudoLovecraftian Massachussetts, I think I can wing it.
| dungeonmaster heathy |
2 concepts I have for PC that aren't wizzies or similar! ;P (Elgan is by far the highest lvl PC I have played that wasn't a wiz) ;)
1- a priest or pally of Calladian (Sp?) I see a beer-swilling paladin as a lot of fun! :) Especially in a 'serious' place like a haunted house! (Hm, that would make him more 'Friar Tuck' than 'Ivanhoe', wouldn't it?) ;P
2- A rogue, very Indiana Jones like, more K: skills than you can shake a stick at, and better suited to investigate than backstab. :)
Drunk paladin....heh heh.....
clerics are always nice; so are Indiana Jonesian/Hugh Jackman As Von Helsing type rogues I reckon.Ogay; enough farting around for the heathmeister; I gotta get on with the day's adventures.
| Art |
I was thinking a paladin with a crisis of faith. Haven't got much more than that yet.
You could even start as an ex-Paladin. Would still be reasonably effective early on and could either regain faith or just pick up fighter levels afterwards.
I'm mulling over a quarrelsome minstrel; or a sheltered noble's daughter with a passion for divination magic and old secrets.
Aubrey the Malformed
|
Aubrey the Malformed wrote:
I was thinking a paladin with a crisis of faith. Haven't got much more than that yet.
You could even start as an ex-Paladin. Would still be reasonably effective early on and could either regain faith or just pick up fighter levels afterwards.
I'm mulling over a quarrelsome minstrel; or a sheltered noble's daughter with a passion for divination magic and old secrets.
I don't really want to go fallen - more just doubtful in a Marvin the Paranoid Android sort of way. Paladins are, more often than not, played as full of confidence in their god. This guy doesn't feel that the same way - he was chosen, rather than choosing his path himself. So he's a bit conflicted.
And glad your Mrs is fine, Heathy. Tell her to take it easy. Be a man!
| Patrick Curtin |
Hmm... some thoughts on a possible CC character. I might try my luck on a summoner. I don't know a lot about them, but I want to learn. Maybe one that summons an ectoplasmic-type of creature? Is that even possible? I'll have to do some research ....
I would like to claim the Dr Byron Orpheus trope for my guy. Either as a summoner or maybe a wizzy.
Vattnisse
|
Very nice.
And, hey, if nobody else wants to, I'll be happy to play a cleric. I'm unsure of the concept, though - I want to stay away from the mouthy know-it-all (Altai) and the violent hardhead (Alwyn, Janosz). Maybe a salt-of-the-earth follower of a nature god - you know, one of those guys who bless the crops and inspect babies to make sure they're not changelings?
Mothman
|
I have several concepts.
One – a crusader / monster hunter from Lastwall scouring the land for traces of the whispering Tyrant’s cult, and the undead monster that killed his friend / sibling / mentor / spouse / squad. Probably either a cleric, paladin or inquisitor of Iomadae.
Two – mysterious women who is haunted by strange dreams … or are they dreams? Probably either a human or changeling sorcerer or witch.
Three – a scholarly type who in his pursuit of knowledge has been known to delve into things that Man Was Not Meant To Know. Human wizard (conjuror or necromancer) or sorcerer with Aberrant or Undead bloodline.
Four – a foreigner who has come to Ustalav to find out what happened to his ancestor in the war against the whispering tyrant or the chaos that followed (and possibly bury the remains, avenge the death etc). Probably either an elf fighter or a human barbarian.
So … I guess the role that I would be looking at would be either combat dude, divine caster or arcane caster. I’ll probably wait to see what everyone else chooses.
| Art |
And, hey, if nobody else wants to, I'll be happy to play a cleric. I'm unsure of the concept, though - I want to stay away from the mouthy know-it-all (Altai) and the violent hardhead (Alwyn, Janosz). Maybe a salt-of-the-earth follower of a nature god - you know, one of those guys who bless the crops and inspect babies to make sure they're not changelings?
Well, there seem to be a few people keen to play arcane casters / summoners / alchemists. My sheltered young Diviner concept will work just as well, perhaps better, as a sheltered young priestess with the Knowledge domain.
So if you don't mind I'll do that and take the cleric spot. She'll be a cloistered priestess of Pharasma, tutored in her noble father's private chapel. Her main contact with the wider world has been the exciting correspondence from a certain Professor, discussing his discoveries and adventures and encouraging her studies. The latest letter was a terrible shock...
Let me know if that's OK with you Vattnisse.
Vattnisse
|
Nice. I am one of those odd fellows who actually likes playing clerics, but I'll give you this one. That gives us something along these lines:
Kruely: Someone with INT 6
Mothers: A witch?
Aubers: A doubt-racked paladin
Raggy: A skill-focused rogue?
Patters: An overwrought summoner
Arters: A nosy noblegirl cleric
Vatters: A semi-demented artillery captain (with ranks in Profession: Siege engineer!)