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Off-Topic Discussions

Paizo Employee Director of Sales

I'm just about to hit the 20 day mark with my WoW character. Sadly enough, though, I've only made it to level 42 so far.

In observance of my personal miniscule milestone of sloth, anyone have any good WoW stories they'd like to share?


Um, I don't play WoW, unfortunately...I do play DDO, though.

But share anyway! :P


I remember the first time I saw the box at Best Buy. I thought, this looks so much cooler than Everquest. I love the dwarf on the cover. Then I looked at the price and thought . . . I could buy two sourcebooks and a booster of minis for that . . . then I set it back down and went across the street to Border's.

Sorry, that's probably not the kind of story you were looking for . . .


One of our gaming friends showed us a video he made of his WoW clan defeating some huge fire elemental monster thingy with a morningstar the size of the Eiffel tower....it was the final straw and I would never consider buying WoW. It was 40 characters just standing around and firing thousands of spells and arrows at one monster...for 30 minutes or so....spell/spell/spell/spell/spell/spell/spell/spell/spell/etc....I just couldn't see how that would be fun.

The only online game I play is Battlefield2--just made Gunnery Sergeant.


I was really into Unreal Tournament 2004 for a while . . . and I played NWN for a while online until I collected enough real people to form a new gaming group. Now I mainly use my computer to discuss D&D, though I did enjoy the beta time I spent with Guild Wars, calling something like that an RPG is a misnomer.

Dark Archive RPG Superstar 2013 Top 32

I use WoW to play test character concepts that I think I would enjoy in REAL D&D. I only play on the Roleplaying servers, though, and... well... there isn't much roleplaying to be found, sadly.


A friend of mine got me hooked on WoW during last spring, so I bought it. It was a lode of fun but I left school (and its high speed LAN) for home (and its dial up connection) shortly after the 30 day trial period was up. I got back to school in the fall and would have started paying but I had a lode of work to do, despite it being my senior year somehow. Now I'm back home again and won't be paying for much of anything until I get a job and out of this house! Anyway, I only ever played one character (an elf warrior) to 13th level I think...I have friends that played to level 20 in the two days after they started! I feel like such a sad excuse for a video-gamer, and all because my parents were against giving me a game system as a kid!

--Here's to me saying too much again!


Iv'e played WoW since the first week it hit the shelves. For the most part it is a wonderful game. I probably have 60-70 days total tied up in my different characters but compared to good old fashioned gaming, I'd give up my mouse for a D20 anyday.

The Exchange

I love WoW, but it is an inferior experience to a session of D&D with friends. It's different, I guess - much more about killing things and taking their stuff, not really roleplaying at all.

That said, Cosmo's level 42 in twenty days is impressive, if slightly sad. Don't you go the the toilet? How are managing to work? My guy is level 43 and I've been playing him (OK - on and off) for a year.

Paizo Employee Director of Sales

Aubrey the Malformed wrote:
I love WoW, but it is an inferior experience to a session of D&D with friends. It's different, I guess - much more about killing things and taking their stuff, not really roleplaying at all.

Yeah, that's a good point. Unfortunately it remains the only way I get to the game with my old college gaming group, as we are spread all up and down the West Coast. You take what you can get, I suppose.

Aubrey the Malformed wrote:
That said, Cosmo's level 42 in twenty days is impressive, if slightly sad. Don't you go the the toilet? How are managing to work? My guy is level 43 and I've been playing him (OK - on and off) for a year.

Heh... a point of clarification: The 20 days is a measure of the total, in-game, time played. That 20 days is spread over about 6 months.

Dark Archive

I just made a new Shammy the other day and I am going crazy trying to figure out how to get my totems!!

The Exchange

Hojas wrote:
I just made a new Shammy the other day and I am going crazy trying to figure out how to get my totems!!

There are totem quests - your trainer will give them to you. You don't start off with the totems.

Dark Archive

I am lvl 11 and have been trying to complete every quest. I must be missing a few :( lol


A very long time. 4 lvl 60s, 2 with at least MC gear. I've gotten to the point where i'd rather play something casually then get sucked into a long dungeon. Enjoyed the game, i've just lost interest with it.

:) KnightErrantJR, i loved NWN and it pushed me into trying D&D. I wait with barely contained eagerness for its sequel.


Cosmo wrote:

I'm just about to hit the 20 day mark with my WoW character. Sadly enough, though, I've only made it to level 42 so far.

In observance of my personal miniscule milestone of sloth, anyone have any good WoW stories they'd like to share?

LOL, this is very funny; dude are you enjoying it? I have played this game since beta and there have been so many stupid changed because of all the sniveling complainers; the whole idea that you have played for 20 days and are level 42 is just an example of it. I am on like 6 servers and have whole bunches of characters; can say I have been everywhere and done everything, but just about. The game is uber easy compared to what it used to be.

for example; the auction house actually has stuff in it now; overpriced, but its there.
you can easily solo an elite mob of your level or so whereas it used to wipe a party of 3 equal or higher levels. I started another new character and can't believe how easy and fast I can level and how wimpy these mobs are now; the game is now designed for 8 year olds. The game used to have these great battles between alliance and horde that I havent seen since like November due to all the stupid changes; imagine this; between Taren Mill and the Alliance village; sorry forget the name; battles would start out with about 15 toons attacking the other city; this would escallate and grow to about 80 to 100 peeps on each side; the battle going back and forth in a real slugfest as back then peeps actually reacted to the call for aid and if a town was under attack. You didnt get any honor points, but these battles were great and a whole lot of fun except for occassional server lag. Sometimes; if some guy was annoying you by doing something like say some 50th alliance folling around your 35 level dude and stealing all your kills; you would call your friends; kill the guy; camp him a bit and all heck would break loose as the battles would escallate to guild vs guild then calling allies to a whole knock down drag out battle. Those days were great and I miss them; I am tired of all the gear that has messed up the game and all time you just spend getting gear rather than having fun; I tend to start the game over every couple of months because leveling a new toon is much funner for me than life post 60. If I had to guess; I would say you are probably Alliance on a normal server, did I come close?

I have played just about every MMorph, just closed my DDO account last week; game was too boring, played all the basic races and classes up to about 8th; just too dull.

Dark Archive

Hmm, WoW at a Paizo forum. I have been playing a little, erm...75 days with Durgam on (EU) Earthen Ring. RP server apparently (actually it is getting better). Obviously level 60. I don't raid but I did make an Ebon Hand for myself. Beginning to lose interest really, playing the AH is like playing Monopoly :)

As for it being easier, well possibly, but for anything that is to be inclusive to all people, not just the unemployed/students/retired, and to make money (Blizzard's actual point I guess), then that was inevitable. It may irritate 1 in 100 people, but fortunately in democracies majority rule so the other 99 get what they want :) Also sucess at WoW (or MMORPGs, or even RPGs) is hardly a milestone I'd use as being successful in life :)

Sovereign Court

I play WoW a little each evening, typically. Last week, my guild did quite a few raids so I declined to attend on the weekend, instead joining a D&D session at a local shop for RPGA. It is easy to get burned out by playing one thing repeatedly, so I have minor solutions to this.
One, I play multiple kinds of characters. A priest is way different from a defensive warrior which is different from a fury warrior. The most fun I have is playing a warlock in battlegrounds.
Two, I change my routine. Grinding faction by killing masses of one monster type, then escorting a low level guild member through some quest, then perhaps more battlegrounds (pvp is where the excitement is, unless of course your team is getting rolled by a guilded team of twinks).
Lastly and most importantly, I play WoW with friends I know in Real Life. This makes the game a social event instead of a solo adventure with people trying to sell you stuff they farmed for. Interacting with friends is the reason I bought the game, come to think of it. My two coppers.

p.s. - my main character has /played about 50 days. My alternates probably add up to 40 together.

Dark Archive

Absolutely Vendle, about half of the people in our guild know each over in real life, and lately even those that don't have been hooking up via MSN and web cams. Quite nice really, nice to talk to my european cousins :) We tend to sort each other out for free with gear (or prid pro quo) and plan instances like old style PnP adventuring. It works, it's relaxed, it's fun, and nobody gets full of themselves or takes themselves too seriously.

Also exploring alts has set in, and yes it makes the game less tedious. Gang outings are fun, particulalry for rep grinding. We tend to do this as a guild and RP whilst doing it, poor Deadwood Furbolgs :)

As for the game being made easier, we haven't let that bother us and I just can't help but have a pop at braggarts :) (in reference to my earlier post). Never thought I'd see a thread about WoW here though, it really has little claim to the RPG in MMORPG :) It's still fun though, it had to be with 75 days played on my main :)


hehe wow comes up every now and then in the threads; I have always wondered why there wasn't more talk about the DDO game, but then I thought the game was really lacking in several areas and quit it after a couple months to go back to wow; guess that says something about wow. I agree that a guild can really enhance your gameplay as well as totally suck the life out of you depending on the politics; it seems most of us have guildies of real life friends; some of my guildies, myself included; have web sites and move from game to game together which is cool; seems pretty neat to plan out ahead of time before a game starts what classes and races to try first when a game gets started and one or more peeps are usually in the beta which is cool.

At this point, I am wondering who has the oldest /played toon. Will check mine when i get a chance; am thinking my troll mage is a few months old at least. hehe I bet my wife has the oldest low level toon around; sheesh, she plays a lot but doesn't level much do to distractions, but she still has fun playing.

Am more or less just saying the game is way different; not necessarily better or worse; am kinda surprized how easy some mobs and group are to beat now is all. I remember reading that the peeps at WOW wanted people to get to end of game content faster which is the source of the change, many of my real life friends got quite upset about it though and went back to EQ of all things if you can believe it. I must admit that I feel a bit of snide anger at having to munch toon through this stuff the hard way and do it now much easier; is kinda like playing the level under Hell in Diablo; then the first easy scared level in Diablo; just different.

Don't any of you guys miss the big battles we used to have; man, I still have a list of my most hated enemies lol. There were a few of us that did and would shout out to the guild or world forum, or the wow messageboards if you could; that if anyone sees any of these guys, send a /tell and we would come running. Sigh, game just doesnt have that kind of passion anymore, but is easier on my bloodpressure :)


I enjoy the times when people on WoW scoff at me because I play D&D. It's funny to watch them wither under my disdain.

/evil laugh

I've tried DDO, NWN, EQ, City of Heroes, Guild Wars, SWG, and Asheron's Call, but I definitely prefer WoW.

NWN I just never got into online; DDO was innovative but uninteresting; AC and EQ were just missing some key X factor I couldn't put my finger on; City of Heroes has an awesome creation system but grew boring quickly; Guild Wars played about as well as a free game did (at the time, haven't tried the expansion); and SWG... well, we all know what went wrong there (except Sony, apparently).

While I've found the high-level content in WoW is rather... intense (that's a nice word for it), the journy to lvl 60 is also highly engrossing, entertaining, and plain fun fun fun. Those who don't want to slog to 60 can still get just as much satisfaction (if not more) from the game.

Dark Archive

I was never really interested in WoW, because it seems that it has its main focus on things that i don't favor in p&p rpg's: looting, killing stuff, leveling up...
I know that there're rpg-servers and people around that try to play it differently but essentially this seems what the game is about. I lost a whole rpg-group to WoW some months back because the players were so involved in guilds and other WoW-stuff that we haven't been able to date for D&D. Or, better said, there hasn't been enough interest by these players to meet for D&D. They tried to convince me to buy the game too so that we could all play online together, but i refused to because i realized that these guys had very different demands at roleplaying than me. They found WoW to be much cooler than p&p because they could game with friends without having to leave the house. And they seemed to play in a very addictive manner, beeing online 24/7 and only having a break for work and sleep. They didn't seem to mind the lack of story etc. compared to our p&p games. The last sessions with these guys were just terrible because they started using WoW-terms and couldn't stop comments like "in WoW this is quite cooler, it's like blablabla" or "why don't we handle this like they do in WoW" etc. .It was a sad experience because i always felt that we had memorable and highly story-driven campaigns but it reminded me of my own expectations at rpg's and gave me the opportunity to hook up with a group of players that share my enthusiasm for p&p.


There is a WoW PnP RPG, if I recall...

Sick, though. Pen and paper is 99.9% of the time superior to any computer wanna-be RPG. (My opinion of course - there is that 0.1% time of playing/running such a bad group that you'd rather be doing housework.)

Dark Archive RPG Superstar 2013 Top 32

Lilith wrote:

There is a WoW PnP RPG, if I recall...

Sick, though. Pen and paper is 99.9% of the time superior to any computer wanna-be RPG. (My opinion of course - there is that 0.1% time of playing/running such a bad group that you'd rather be doing housework.)

I completely agree with you, Lilith. However, in my case where I work 9-to-5, one of my gamer buddies works 3-to-10, and yet another friend works midnight-to-6am, WoW is a very nice outlet for my gaming desires when it is usually impossible to form a group to play p&p games. We still have our sacred Friday nights, though. For 3 years running, we have always requested Friday nights off so that we can get our weekly dose of D&D. It's tradition now.


Fatespinner wrote:
I completely agree with you, Lilith. However, in my case where I work 9-to-5, one of my gamer buddies works 3-to-10, and yet another friend works midnight-to-6am, WoW is a very nice outlet for my gaming desires when it is usually impossible to form a group to play p&p games. We still have our sacred Friday nights, though. For 3 years running, we have always requested Friday nights off so that we can get our weekly dose of D&D. It's tradition now.

I know the feeling - my gaming group has finally gotten our schedules all coordinated where we've got weekend nights free for the most part. One of my players has a girlfriend that lives 2 1/2 hours away, so they use WoW to hang out and talk to each other.


hmm love you guys, but was hoping we would get some wow stories also. Some of the ones I want to tell would need a spoiler alert for peeps who dont know, but I dont want to ruin the results of some of the high level quest for you; of course if you read the wow pages you might already know who the real good guys, bad guys, and dupes are in the game; lots of twists for sure.

Did anyone but me get creeped out playing an undead character? I have two and they are quite fun and great to play; but some of the quests are sick and evil. hehe reminds me of my p&p game whereas the evil cleric assassin was complaining his character was giving him nightmares and distrubing his sanity.


Downloaded the WoW trial client, I'll see what the hubbub is all about.

The Exchange

Valegrim wrote:
You can easily solo an elite mob of your level or so whereas it used to wipe a party of 3 equal or higher levels.

That isn't my experience and I certainly would be surprised if anyone else was finding that. Either you exaggerate for effect or are a tad deluded. A character can maybe tak a single elite of, say, two levels lower. Mobs of elites would wipe out in seconds a single character of the same level.

The Exchange

Valegrim wrote:
Did anyone but me get creeped out playing an undead character? I have two and they are quite fun and great to play; but some of the quests are sick and evil.

I do find the cannibalism feature a bit distasteful, particularly if you are watching another player's character doing it. But my first character was an undead warrior - he was fun, and feasting on the fallen is a very handy ability for a warrior.

The Exchange

Absinth wrote:

I was never really interested in WoW, because it seems that it has its main focus on things that i don't favor in p&p rpg's: looting, killing stuff, leveling up...

I know that there're rpg-servers and people around that try to play it differently but essentially this seems what the game is about. I lost a whole rpg-group to WoW some months back because the players were so involved in guilds and other WoW-stuff that we haven't been able to date for D&D. Or, better said, there hasn't been enough interest by these players to meet for D&D. They tried to convince me to buy the game too so that we could all play online together, but i refused to because i realized that these guys had very different demands at roleplaying than me. They found WoW to be much cooler than p&p because they could game with friends without having to leave the house. And they seemed to play in a very addictive manner, beeing online 24/7 and only having a break for work and sleep. They didn't seem to mind the lack of story etc. compared to our p&p games. The last sessions with these guys were just terrible because they started using WoW-terms and couldn't stop comments like "in WoW this is quite cooler, it's like blablabla" or "why don't we handle this like they do in WoW" etc. .It was a sad experience because i always felt that we had memorable and highly story-driven campaigns but it reminded me of my own expectations at rpg's and gave me the opportunity to hook up with a group of players that share my enthusiasm for p&p.

My view of WoW is that it is a different experience to a PnP RPG, but elements of it appeal to lots of RPG plyers. WoW isn't really an RPG in that you don't really roleplay - you are just a bunch of stats, powers and equipment. It is the quintessence of powergaming. I'm a powergamer, so I don't really mind that. But it is a far inferior experience to getting in a room with friends and playing D&D, if only for the interaction and the much greater scope that a non-computer-mediated game offers.

But on the other hand, we meet up maybe once a fortnight, and much less right now due to other commitments, and WoW gives you that immersion into a fantasy world which you get with a DnD game - albeit that the emphasis is different - that we otherwise would not get right now. And, of course, it is very visual in a sense that D&D isn't (except in your mind's eye, maybe). Some of WoW is very pretty, and the characters look cool. And you can still interact with a party, even if the goals are ultimately proscribed by the computer and the targets are simply smash-and-grab raids.

That said, my group are all fairly enthusiastic WoW'ers, and there has been some "infection" of WoW-speak and jargon in the game. I have done my best to stamp on it, but I suspect that some elements will become part of D&D talk too - like "buffs" for one.

The Exchange

Valegrim wrote:
hmm love you guys, but was hoping we would get some wow stories also.

Well, to be honest, I'm not sure the WoW stories really bear repeating. You know "went in there, killed him, levelled up". It isn't really a game about story telling: the quests are all basically the same - "kill him, take what he has". It is fun to do, but do I want to talk about it? It would bore me slightly, and I'm sure it would be dull for everyone else. The fun in WoW revolves around the progress your character makes through the levels (at least, it is for me) and that isn't, frankly, a tale of epic dimensions to be told round the campfire.


Been playing WoW for about 3 weeks since it's european release, then left the game that I found too easy only to return in December to play with a bunch of friends.

My human rogue is lvl 60 with 44 days of played time out of wich 30 are at level.

What helped me level faster than a new player is the experience I had with much tougher games, especially EverQuest.

WoW is a great way to get entertained after a day at work but certainly not a substitute for a real pen & paper RPG session. There are less boundaries to imagination in RPGs than CRPGs.


Aubrey the Malformed wrote:
Well, to be honest, I'm not sure the WoW stories really bear repeating. You know "went in there, killed him, levelled up". It isn't really a game about story telling: the quests are all basically the same - "kill him, take what he has". It is fun to do, but do I want to talk about it? It would bore me slightly, and I'm sure it would be dull for everyone else. The fun in WoW revolves around the progress your character makes through the levels (at least, it is for me) and that isn't, frankly, a tale of epic dimensions to be told round the campfire.

I can but disagree here, Aubrey.

Some quests have fantastic pieces of background behind them. And when you happen to play alliance and horde characters, you sometimes meet with NPCs that are somehow linked. You may meet with a man in Stormwind while playing your alliance character and cross the path of his undead wife in undercity some time later with your horde character.

But surely, if you bring everything to the basics, then all campaigns can be resumed easily : get the artifact(s), kill the bad guys, loot the treasure, thanks for saving the universe.

The Exchange

XAD wrote:

I can but disagree here, Aubrey.

Some quests have fantastic pieces of background behind them. And when you happen to play alliance and horde characters, you sometimes meet with NPCs that are somehow linked. You may meet with a man in Stormwind while playing your alliance character and cross the path of his undead wife in undercity some time later with your horde character.

But surely, if you bring everything to the basics, then all campaigns can be resumed easily : get the artifact(s), kill the bad guys, loot the treasure, thanks for saving the universe.

Well, perhaps. D&D is a game of verbal communication, with all the person-to-person interaction. A lot of what makes something memorable is in the delivery, which in a CRPG is a bit dry. Also, the mechanic are hidden, at least in WoW - all the dice are rolled for you, you don't know in full how the system even works - you just point and click, so the tension is not the same (though, of course, it can be very tense). The pace is, of course, completely different - a few minutes WoW-time is probably an evening with the D&D'ers (though, conversely, you can gloss over the dull bits in D&D).

But in a sense you may have hit the nail on the head. Maybe the D&D stories are a bit dull too.....? Who knows.


Aubrey the Malformed wrote:
But in a sense you may have hit the nail on the head. Maybe the D&D stories are a bit dull too.....? Who knows.

I think it's all about immersion, about forgeting the very basic concepts of a quest/scenario and focus on the sensations and feelings.

CRPGs have the advantage of being very visual and fast paced, whereas RPGs require more imagination and depiction through words.

Paizo Employee Director of Sales

Aubrey the Malformed wrote:
I do find the cannibalism feature a bit distasteful, particularly if you are watching another player's character doing it.

Only if by distasteful, you mean funny! Heh... The Undead Mage in my guild only does it when it's called for. Such as a particularly tough/annoying mob.

Just imagine: we're setting up ourselves just out of sight of a group of mobs just a bit above our survivability zone, when a low level patrol mob walks up behind us and blows our cover. After I've rezzed myself and the rest of the group (Yeah, I'm the Shammy), we hunt that... *ahem*... mob down. Then I just sit back and watch as it gets killed and 'et!

And any enemy Mage with the temerity to counter one of his spells... Down the gullet.

Awesome.


***spoiler alert *** dont read this if you wow happy and doing quests as I dont want to ruin your fun.

ok ,about elites; the bosses are still tuff; the others are punks. Both ragefire and the human prison are much, much easier.

ok; wow has some quests that give you some info
The undead are trying to kill everyone; one of your first quests in the undead city is to take a newly concocted poison that you have gathered ingrediants for and try it out of an few alliance captives. What it does to them is downright gross; yes, this distrubs me.

The human royalty and leaders have been replaced by demons, so this makes them the bad guys.

The Orc leadership keeps saying to stop fighting the alliance, there is no war and dont start one; on the alliance side this is just the opposite.

Lilth, heeh make an undead priestess, think you will enjoy it; with the trial many features are not open to you such as other players cannot trade items to you. Some of the featurs you can give her are very ugly; my priest has no lower jaw; glad I dont have to look him in the face. If you stand around in stormwind long enough; someone will do the quest where some of the human royalty exposes their evil; it will show up on your screen regardless of where you are; if the team that fights them wins; everyone gets a nice buff; if it starts go stand in the throneroom and you can watch safely.

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