Do they check every post for explicit content, or copyrighted material for that matter? I can post either in text form just As easily. As I said every other site on the internet manages to do this. I game on several others, the only reason I come back here at all is the size of the community means a large number of recruitment threads.
Papa-DRB wrote:
Interesting, it is as if every icon begins with the mouse-over engaged. Doing a mouse-over normally resets the status for that image. A cumbersome workaround but effective. Still not many good images for the new Starfinder races though. Really Paizo, isn't it about time you let people upload their own images like every other message board on the internet. I understand there may be some concerns over content but surely that should be no bigger concern that the text content people post. You can always take action against a user that causes problems.
Come on paizo, a really poor showing here to let an issue like this go on for so long. I've been unable to select an avatar for my new SFS character. Same issue as described/shown. I've tried Chrome, FireFox, Edge, IE, mobile, compatibility view, cleared cache... Not that I'm likely to find many good options for a Lashunta without Starfinder material being uploaded. Why the all the technical issues on your site recently has not caused a mass exodus of the PBP community from your forums in favor of sites geared specifically for PBP I don't understand.
Set 1:
stats: 2d6 + 6 ⇒ (2, 3) + 6 = 11 stats: 2d6 + 6 ⇒ (6, 6) + 6 = 18 stats: 2d6 + 6 ⇒ (4, 1) + 6 = 11 stats: 2d6 + 6 ⇒ (2, 6) + 6 = 14 stats: 2d6 + 6 ⇒ (6, 2) + 6 = 14 stats: 2d6 + 6 ⇒ (4, 5) + 6 = 15 Set 2: stats: 2d6 + 6 ⇒ (3, 5) + 6 = 14 stats: 2d6 + 6 ⇒ (5, 4) + 6 = 15 stats: 2d6 + 6 ⇒ (2, 6) + 6 = 14 stats: 2d6 + 6 ⇒ (6, 6) + 6 = 18 stats: 2d6 + 6 ⇒ (5, 5) + 6 = 16 stats: 2d6 + 6 ⇒ (6, 6) + 6 = 18
GM Rat King wrote:
I've seen this before but never got a chance to play with them. They seem reasonable enough. Had I known going in I probably would have gone in a completely different direction (maneuver build) but as is I'll just make a few changes. As a ranged character swapped my backup melee weapon for a light one to take advantage of the free weapon finesse. Point-Blank Shot I'll actually miss as that's one less point of damage per attack. For now I have replaced it with WF to make up for the loss of AB and without having to get in close, but I was planning on taking that a 3rd anyway. The free deadly aim I might make use of occasionally but I've never been a big fan of trading attack for damage, doesn't matter how much damage you do if you don't hit. I'd rather stand a better chance with iteratives and rapid. Deadly aim also doesn't have the 50% damage bonus for 2-handed, Furious Focus, Cornugon Smash, Felling Smash or any of the other feats that make Power Attack more appealing.
This has probably been covered before but a quick search did not yield any results. I am GM'ing a game, the enemy spellcaster is currently invisible but the party can clearly hear the verbal components of a spell being cast. I call for spellcraft checks to identify the spell then check the Spellcraft description only to discover: "Identifying a spell as it is being cast requires no action, but you must be able to clearly see the spell as it is being cast, and this incurs the same penalties as a Perception skill check due to distance, poor conditions, and other factors." Obviously the party cannot "clearly see the spell as it is being cast" but I could have swore a spell could be identified based on the verbal components, so I check the 3.5 SRD and sure enough "Identify a spell being cast. (You must see or hear the spell’s verbal or somatic components.) This seems like a major omission on Paizo's part. I understand the two systems are different but IMHO the verbal competent would be at least as telling. To give an (perhaps poor) example would it be easier to identify a levitation spell by "Wingardium Leviosa" or a 'swish and flick'? (I know, I want to punch myself for that example.) I understand in the Pathfinder universe two different spellcasters may use different verbal (and/or somatic) components to accomplish the same result but to me that is part of what the spellcraft check is for. Does this have anything to do with rolling Spot and Listen into Perception? (Still doesn't seem to explain it.) Has this been errata'ed somewhere? Are there any other FAQ's dealing with this that I missed? In any case, I think I will house rule to allow it, perhaps with a penalty.
The only PBP I have participated in that lasted long enough to level is the RotRL-AE AP I am currently DM'ing on another site. They just hit level two and are starting the Catacombs of Wrath (near end of Chapter 1 Part 3) We are at about 500 in game posts. We also have a separate "Around Sandpoint" thread for additional RP outside of the game threads. We've been at it for about 8 months now, so that averages out to about 3 posts total for the group (6 players plus myself) per day not counting weekend. I'd prefer everyone posted daily but as we've been more successful than any PBP I've played in I'm satisfied the way it is.
Would the restriction against archetypes that grant animal companions also apply to the animal domain? I was actually thinking Ranger/Cleric but want to continue progressing my companion, so it would actually be the Ranger granting it and domain progressing it. Also as I have so far only been accepted into one game (a PFS module) on these boards I lack the robust posting history you require. I offer instead you read the RotRL campaign I DM on another site as evidence of my commitment. If that is not sufficient please let me know and I will save some time and bow out gracefully now.
dotting, need to look over the material. I remember playing Strahd's Possession and Stone Prophet for the PC. I thought I had some WotC 3.x Ravenloft PDF's back in the day but these say S&S so maybe I was mistaken. My DM at the time was big on original settings and mostly stayed away from 3rd party stuff so I didn't use them much, other than that I am unfamiliar with the setting. Would a stranger brought in by the mist (as in the games mentioned above) be acceptable?
Shi'Vatha wrote:
That was a bad call anyway same with DD I never used early entry shenanigans glad they reversed it.
Im interested. Ive never done roll 20 before but Ive been playing weekly games on maptool for several years. Tue, Wed, or Thur evening/nights best for me. Say anytine between 8 PM - 1 AM, eastern time zone here. Any onther requirements such as skype for voice? Since this is a 3rd party AP will you be including 3rd party material for character creation? Im not really familar with anything outside of paizo (and of course wizards).
redward wrote:
I am more interested in the first part. Has this been confirmed? Where and by who? Please provide links if possible. redward wrote: Ranger Combat style Feats ignore pre-requisites, but that doesn't apply to the Ranger's other Feats. This comparison doesn't seem valid to me. The Ranger ignores prereqs and choses from a short list of feats. The warpriest must meet the prereqs with the exception of substituting his level for his BAB and can chose from an entire feat type. Would this be an appropriate topic for its own thread?
2 Traits:
1) Character Sheet: Jinn
2) Jinn was born in Heldren to a Ulfen man and an elven woman. His mother was killed by a harsh winter shortly after he was born and was raised by his human family. When he came of age he traveled to Zimar to study at the church of Erastil but was more martially focused than many of the priests there. He spent hours out in the yard practicing with the temple guards becoming proficient with the Fauchard and more comfortable in armor than most but at the cost of some of his spiritual training. He also had a knack for using magic items not normally associated with the divine, possibly due to his elven blood, and has a natural gift for noting the strengths of various creatures. When an unnatural winter broke out around Heldren Jinn returned to his home village to investigate the cause and hopefully save lives. 3) A young Liam Neeson
Arcanist: I had a DM that basically house ruled this. Bloodrager: Personally I'm not a fan of rage so I would never play this but one of my fellow players is currently playing a barbarian/oracle. This is an arcane version of that so he'd probably love it. I think a lot of other players will too. There is a 3.5 PrC (Rage Mage) that does something similar. Brawler: I not a fan of unarmed specialist but I love maneuver specialist so I'm torn on this one. Hunter: Looks like a druidic version of the inquisitor. I like the inquisitor mechanically but not thematically. Share-able bonus teamwork feats = rock. I don't like druids either but I like familiars/companions and think I will like this class. I lot of other players though are going to be asking why give up druid spell progression for this. I think it needs full BAB like the ranger but I then love full BAB and paizo isn't going to let a class have full BAB and 6th level spells, can't say I blame them. Investigator: I can't bring myself to look closely enough at this class to have much of opinion will probably obsolesce the rogue though. Shaman: Not a fan of the witch those who are will probably like this class though. Skald: Rage + bard song, as I said not a fan of rage. Also whats with this name, sounds like an outsider. Slayer: Meh, never liked favored enemies. I'd rather have the rogue's sneak attack progression (and skill points) and apply more damage to all enemies. Swashbuckler: I only recently looked at the gunslinger and I like the grit mechanic. When I heard fighter + gunslinger I thought it would be a class that fought equally with bullets and blades but this is better. I often play finesse crit builds so I think I will like this one. Shame its limited to piercing weapons. Crit ranges are better so restoring points should be easier. Opportune parry: the after attack is announced but before roll is made is problematic in our games as they are always done simultaneously. Precise strike: limit on TWF is a shame (good thing you can multiclass with rogue) and the inability use a shield with it seems strange since they are proficient with the buckler so what are you supposed to do with your other hand?. Targeted strike = trip or disarm = awesome. Probably doesn't need the restriction on gunslinger. Overall probably my fav. of the new classes. Warpriest: The divine magus. I love the magus and never liked playing the cleric though I want to. I was hoping this class would solve that for me. Sadly I can't see much reason to pick this over inquisitor. Needs full BAB IMHO. I'd almost be willing to take an even lower spell progression for it like, 4th level max. Just start me out with something unlike the paladin and ranger. That won't happen though. Will have to play test some of these in our group to see how hey really shake out. Also I can't wait to see the archetypes for some of these classes. |