wolfpack75 wrote:Binarybits wrote:The problem with labeling anything "Metagaming" is that you have to really be able to differentiate between a player's knowledge versus a character's knowledge. It is more difficult than people realize, the reason I say this is knowing what is considered "common" knowledge in a campaign world.
If I am in an adventure and come across skeletons and know everything about them from running a game before, am I metagaming for knowing?
Some advice on this please.
I disagree. Saying you "could have" known something isn't the same as saying you "do" know that, especially when there's an explicit mechanism (Knowledge checks) to cover "common knowledge." And in most cases (i.e., don't dump Intelligence), the checks can be made untrained by taking 10, which means the GM can and should simply tell you that you should be using a club against skeletons if he considers that to be common knowledge.Quote:Well, no. If this is something that you know only by way of a backstory -- especially one you just created on the spur of the moment -- then this should be represented by Knowledge skills, because this is something you know that is not common knowledge, by definition.
Is that something you could have roleplayed? Then it wouldn't have been "metagaming" in the stark definition of "using outside game knowledge".
Say your character grew up in an area where an undead horde rose up from the graveyard and the city guard had to put it down. Since you lived through it or were raised on stories of it there is a chance you would know that blunt weapons work better on skeletons.
Yeah, well I lean toward roleplaying not "rollplaying". So what if there is a mechanic for it? If a player comes up with a ROLEPLAYING explanation for it I will run with it before I revert to just chucking dice. If we just chuck dice at the table there is no need for an imagination. Might as well just run everything by the book without any thought or individualization.
Back in Basic D&D we had to fill in the gaps and felt that coming up with an in character explanation - even if it is part of a new back history - was preferable to just throwing more dice. <Shrug> To each their own.