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Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Oof! Difficult choice.

I’ve been watching some online C&C reviews and a few folks have commented on how the Illusionist has some unique spells and abilities that differentiate them nicely from wizards and make them a kick to play. So, I wouldn’t mind seeing an illusionist in the game. That said, I think there are good reasons to take either one.

Option 1 is a fun story idea, provided he isn’t running away in every combat. And this option certainly fits with the game recommendation provided by BD: At least one mage with serious firepower potential will be a major advantage. Personally, I’m a fan of having advantages. :)

Option 2 is also a neat story idea. My understanding is Illusion magic is more about altering perceptions which could be super valuable in social encounters at the price of being less advantageous in a ‘serious firepower’ kind of way. That might be a good trade-off in this campaign, I just don’t know. Also, the recommendation for Demihuman PCs with underground skills (dwarves, gnomes, and halflings) will be helpful could tip the scale towards her a bit more. We have a dwarf already, but the more the merrier… and you can’t have too many short people around. If your gnome girl stands on the dwarf’s shoulder, my half-orc may have someone to date. XD

It's kind of a toss-up, to me. I guess the deciding factors to me would be:
1. Does BD have an opinion about which character is a ‘better/more fun’ fit?
2. Would you rather play a blasty caster for combat or a more manipulative caster?
3. Which story appeals to you more?

AW wrote:
…two versions of the indebted/runaway wizard

I have a couple suggestions about Option 2 to give her a bit more distance from Option 1 while retaining the overall premise. I’ll PM you about that.


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

FWIW, I think Spiro Hawke is a cool name.


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Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>
Rannock wrote:
You are fast stormraven!

That's what she said... and it wasn't a compliment. XD

HEYO!

Dramatis Personae

Albion, the Eye – Dwarf Cleric of xxxxxx | Rannock Deepdelver
Spazmodeus – Bard or Barbarian
AdamWarnock – Wizard
Scranford – Half-Elf Fighter (Archer) | Spiro Hawke
stormraven – Half-Orc Monk (of Kord) | Hûnidark
Daniel Stewart – Rogue


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>
Under-Dungeon Master Black Dow wrote:
@SR: Thanks for the compilation of PC concepts thus-far helps me with getting a feel for what the group will end up being.

You're welcome. I was curious how the team was shaping up myself. Since my character is pretty much done, I had time to sweep the shop floor. :)


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Dramatis Personae

Albion, the Eye – Dwarf Cleric of xxxxxx
Spazmodeus – Bard or Barbarian
AdamWarnock – Wizard
Scranford – Half-Elf Fighter (Archer) | Clem Brightwater
stormraven – Half-Orc Monk (of Kord) | Hûnidark
Daniel Stewart – Rogue


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Dramatis Personae

Albion, the Eye – Dwarf Cleric of xxxxxx
Spazmodeus – ???
AdamWarnock – Wizard
Scranford – Half-Elf Fighter (Archer) | Clem Brightwater
stormraven – Half-Orc Monk (of Kord) | Hünidark
Daniel Stewart – Rogue

Let me know if I missed anything.


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

GPs: 2d4 ⇒ (3, 3) = 6x10 = 60 GP


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Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>
Under-Dungeon Master Black Dow wrote:
@SR: I'll get back to you on your monk, have some musings for you to mull o'er.

Righto. Standing by...

Under-Dungeon Master Black Dow wrote:
@SR II: Yup, roll for coin.

Thanks!

Under-Dungeon Master Black Dow wrote:
The character begins play with maximum hit points. Constitution modifier is added or subtracted.

Nice! Also VERY nice for our d4 HD casters. Back in the AD&D days, one of the guys I was playing with had a Magic User (MU aka wizard) and rolled a 1 for his L1 HPs and the joke was a domestic cat could claw him into unconsciousness in a single round.

Under-Dungeon Master Black Dow wrote:
Optional HP Rule #2: the player rolls their character’s hit point die the number of times equal to 1 plus their constitution bonus (see Classes) and takes the highest roll. They do this at start of play and for each level thereafter. Constitution modifier is added or subtracted. Am mulling using this for levels past 1st.... but want to see what the general consensus is at its very skewed towards CON bonus PCs. Average+1 is also on the table.

I'm leery on offering an opinion on a system I haven't played... I think the idea of your CON bonus being used for 'do over' HP rolls is very clever. I like it as a stand-alone idea. But given the main (from my skim of the rules) CON based classes (the ones most likely to benefit) are Barbarian and Monk, both with d12's... I worry it might be a bit excessive. It does provide motivation for any class to put some points in CON, which is cool.

Under-Dungeon Master Black Dow wrote:
@All: Secondary Skills will also be used, but likely assigned though your back story etc rather than rolled.

LOL. I haven't even gotten into secondary skills in my reading yet! But I like the idea that they are assigned based on how you play your character presumably.


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Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>
Albion, The Eye wrote:
AdamWarnock wrote:
Since we have a ranger and a monk in the works...
And a Dwarf Cleric, since post 4 ;)

Albion’s Eye is ever watchful…

:)


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Some questions, UDM... If I'm jumping the gun by asking, feel free to tell me to back off. :)

Are we rolling for cash?

Are we rolling for HP or are you using the alternate rule where PCs get their full HP at L1?

Are we using the alternate rule where you get your CON bonus to your HP?


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

OH! I'm switching that up to a cestus-wielding Half-Orc Monk. His backstory will remain the same, subject to GM approval. It just makes his life choices even more unattainable, which I like a lot. :)

I'll have the character ginned up by EOD.


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

My initial idea (sent you a PM to explain it in more detail as it might not fit in with your theme) is a Human (likely race) Monk who uses a cestus to beat evil-doers into paste.


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Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Hey Black Dow! It's been a minute since we played together. :) Salsa mentioned this game and I thought something going back to the old school roots... well, just roots in my case, sounds fun. If you have room for me, I'd love to play. I'm just learning about C&C. But, if you allow me a spot, I'm happy to get a copy of the player's handbook so I'm not fumbling around in the dark (despite how appropriate that may be to the campaign).

4d6 - 2 ⇒ (2, 4, 3, 3) - 2 = 10
4d6 - 2 ⇒ (2, 3, 2, 4) - 2 = 9
4d6 - 3 ⇒ (5, 3, 5, 3) - 3 = 13
4d6 - 2 ⇒ (5, 2, 6, 4) - 2 = 15
4d6 - 1 ⇒ (5, 1, 3, 6) - 1 = 14
4d6 - 2 ⇒ (2, 6, 3, 3) - 2 = 12

Whether I'm at your table or not, it is good seeing you again!

Cheers!


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

HP 2nd: 2d6 ⇒ (6, 5) = 11 6
HP 3rd: 2d6 ⇒ (2, 2) = 4 2 <- I had a covid that level
HP 4th: 2d6 ⇒ (6, 1) = 7 6


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

So, the build parameters are pretty straight-forward, going old school with dice rolls or take 15 points if you roll miserable, basically. And follow-on HPs are roll the die twice and take the better result.

Player Questions:
* We can take 2 traits and a third trait with a drawback (if desired). And we can ignore regional requirements. Are campaign traits in play as well? Or is it everything but campaign traits?
* From Dien, I have the impression that I should probably be building a 4th level character. Is that correct? Or should I build to L3?
* How much cash should I start with? I haven’t done a forensic accounting of characters’ wealth but – from skimming the character sheets – it looks like the total would be below WBL. Also, it looks like the characters mostly have consumable magic items instead of permanent magic items… Any guidelines on what I should and shouldn’t buy would be grand.

GM Questions:
I’m happy to take shifts as GM. It looks like folks are running adventures that cover from 1 to 3 levels of progress. That’s fine with me. Couple of questions…
* Are bespoke homespun adventures acceptable?
* The tenor of the game so far has been pretty serious and dark. Is that the expectation going forward or can we change that up a bit – i.e. go with an adventure that is not particularly dark, moody, and/or horror-related?

OK, moment of truth… No whammies, no whammies…

stat: 4d6 - 3 ⇒ (4, 6, 3, 5) - 3 = 15
hat: 4d6 - 1 ⇒ (1, 4, 4, 4) - 1 = 12
gnat: 4d6 - 1 ⇒ (4, 6, 1, 2) - 1 = 12
brat: 4d6 - 4 ⇒ (5, 6, 5, 4) - 4 = 16
phat: 4d6 - 2 ⇒ (5, 5, 2, 6) - 2 = 16
ghat: 4d6 - 1 ⇒ (5, 1, 4, 4) - 1 = 13

Christmas Crackers! O.o
Those are fine rolls! So... no glass-jaw on this sorcerer. Yowza.


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Will do! I’m pretty flexible on things like backstory so I’m sure we can figure out something that dovetails nicely.


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Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Hi! Dien mentioned you may be looking for another GM/Player to join your merry crew. I'm reading through the build stuff right now. I may have a few questions. If you have any questions, just ask!


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

I'm in it until the wheels come off.


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

I'm flattered! Thanks! Hopefully, we don't get killed horribly in the first encounter.


Complete-ish Candidates

Lucretia de Artois | N Tiefling | Bloodrager (Rageshaper) 3 / Bard (Archaeologist) 3 [Mightypion]
Rajuna | LN Human | uMonk 3 / uRogue 3 [stormraven]
Anton Silverseed | N or NG Halfling | Swashbuckler (Mouser) 3 / uRogue 3 [Critzible]
Elize ‘Lys’ Brokenshield | NG Human | Gunslinger (Bolt Ace) 3 / Occultist (Psychodermist) 3 [The Lion Cleric]
Kadwotann | N Half-Elf | Gunslinger (Graveslinger, Musket Master) 1 / Alchemist (Gunchemist, Mindchemist) 2 / uRogue 3 [Violant]
Zhandar | NG Tiefling | Druid (Nature Priest, Skinshaper) 3 / Magus (Card Caster, Hexcrafter) 3 [eriktd]
Urhal ton-Thuyek | CG Half-Orc | Alchemist (Beastmorph) 3 / Slayer 3 [Simeon]
Garaghak | LN Hobgoblin | Alchemist (Crypt Breaker, Trap Breaker) 3 / Ranger (Ilsurian Archer) [Pocket, the Fool]


Complete-ish Candidates

Lucretia de Artois | N Tiefling | Bloodrager (Rageshaper) 3 / Bard (Archaeologist) 3 [Mightypion]
Rajuna | LN Human | uMonk 3 / uRogue 3 [stormraven]
Anton Silverseed | N or NG Halfling | Swashbuckler (Mouser) 3 / uRogue 3 [Critzible]
Elize ‘Lys’ Brokenshield | NG Human | Gunslinger (Bolt Ace) 3 / Occultist (Psychodermist) 3 [The Lion Cleric]
Kadwotann | N Half-Elf | Gunslinger (Graveslinger, Musket Master) 1 / Alchemist (Gunchemist, Mindchemist) 2 / uRogue 3 [Violant]
Zhandar | NG Tiefling | Druid ()Nature Priest, Skinshaper 3 / Magus (Card Caster, Hexcrafter) 3 [eriktd]
Urhal ton-Thuyek | CG Half-Orc | Alchemist (Beastmorph) 3 / Slayer 3 [Simeon]


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Hey, should I deactivate this?


Ignore me, I just like rolling dice.

5d6 - 2 - 4 ⇒ (5, 4, 6, 2, 6) - 2 - 4 = 17
5d6 - 3 - 4 ⇒ (4, 5, 3, 5, 4) - 3 - 4 = 14
5d6 - 1 - 3 ⇒ (1, 3, 6, 5, 3) - 1 - 3 = 14
5d6 - 1 - 2 ⇒ (2, 5, 1, 2, 6) - 1 - 2 = 13
5d6 - 3 - 3 ⇒ (3, 4, 3, 5, 5) - 3 - 3 = 14
5d6 - 1 - 1 ⇒ (3, 5, 1, 1, 4) - 1 - 1 = 12
5d6 - 1 - 3 ⇒ (4, 6, 5, 3, 1) - 1 - 3 = 15


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Complete-ish Candidates

Lucretia de Artois | N Tiefling | Bloodrager (Rageshaper) 3 / Bard (Archaeologist) 3 [Mightypion]
Rajuna | LN Human | uMonk 3 / uRogue 3 [stormraven]
Anton Silverseed | N or NG Halfling | Swashbuckler (Mouser) 3 / uRogue 3 [Critzible]
Elize ‘Lys’ Brokenshield | NG Human | Gunslinger (Bolt Ace) 3 / Occultist (Psychodermist) 3 [The Lion Cleric]
Kadwotann | N Half-Elf | Gunslinger (Graveslinger, Musket Master) 1 / Alchemist (Gunchemist, Mindchemist) 2 / uRogue 3 [Violant]
Zhandar | NG Tiefling | Druid (Nature Priest, Skinshaper) 3 / Magus (Card Caster, Hexcrafter) 3 [eriktd]


3 people marked this as a favorite.

Complete-ish Candidates

Lucretia de Artois | N Tiefling | Bloodrager (Rageshaper) 3 / Bard (Archaeologist) 3 [Mightypion]
Rajuna | LN Human | uMonk 3 / uRogue 3 [stormraven]
Anton Silverseed | N or NG Halfling | Swashbuckler (Mouser) 3 / uRogue 3 [Critzible]
Elize ‘Lys’ Brokenshield | NG Human | Gunslinger (Bolt Ace) 3 / Occultist (Psychodermist) 3 [The Lion Cleric]


I'm working on a uRogue/uMonk (vanilla no archetypes) for consideration.


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~ Complete ~
Ayaal , LG , Aasimar , Cleric (Varisian Pilgrim) of Shelyn 3 / uMonk (Zen Archer) 3 , (stormraven)
Xotikeidēs "Xoti" , N , Tiefling , Cleric of Pharimia 3 / Wizard (Evoker Admixture) 3 , (Violant)
Solveig Stridsdottir , CG , Human , Sorcerer (Empyreal) 3 / Gunslinger 3 , (Mightypion) – 20 Questions
Little Blaze , LG , Kobold , Arcanist 3 / Paladin 2 / Oracle 1 , (MysteriousMaker)
Othniel Laurentius , N , Tiefling , Magus (Staff Magus) 3 / Warpriest of Nethys 3 , (Ouachitonian)
Elyma , N , Human , Bard (Chronicler of Worlds) 3 / Witch (Shadow) 3 , (bookworm422)

~ In Progress ~
(Rosc)


GM of the Crusade wrote:
I assume you mean her hair for the first one, which is perfectly fine. The second one seems too general, so I’d likely change it to be something with more specific actions, such as bells ringing the first time she meets someone new or something like that. Constant bell ringing isn’t good for anyone, I wouldn’t imagine.

I am still minus time on sleep, clearly. Yes, her hair glows silver in moonlight. The exact wording of the bell one is: nearby bells ring when you pass by. There weren't a lot of bells in Kenabres after the fall. :D And 'nearby' is up to the GM's discretion. So any bell within 10' is going to have far less impact than any bell within 60'. It became a minor side-quest for my character to figure out where there were bells (or Gods forbid) a bell shop in Kenabres and then be sure I was on the other side of the street. But I'm happy with you adjudicating how it works as you please.

GM of the Crusade wrote:
That seems fair to me. I think the only rolls I’ll remove are the Stat bonuses and the fly speed. Anything else is fair game! Feel free to roll it here, now.

Hand o Fate: 1d100 ⇒ 57 = You gain a +2 racial bonus on Heal checks.

Not a tough decision there. I'll stick with See Invisible and have awesome hair and irritating bells! Thanks for entertaining my cockeyed ideas!

The guts of my character will be done either tonight or tomorrow.


GM of the Crusade wrote:
stormraven wrote:
For Aasimar, are Variant Abilities and/or Physical Features? I looked at some of the aasimar PCs and it didn't look like either option was used.
Is there a particular one you were looking at? I don’t like the extra increases to stats, but if there’s a particular flavorful one you were looking for I wouldn’t mind looking at them.

For the Variant Physical Features (no mechanical benefit at all) I liked the ones I rolled when I played her before:

* Her glows silver in moonlight (which she likes), and
* Bells ring whenever she passes by (which totally irritates her)

I'd love to take those again, if you have no objection.

For the Variant Abilities, I'd be trading in See Invisible for it. Some abilities are definitely more valuable and a lot are less so, IMO. If we eliminate any of the '+2 to a Stat' entries from the list, would you be willing to go with a random roll and then let me choose between the result or See Invisible?


For Aasimar, are Variant Abilities and/or Physical Features? I looked at some of the aasimar PCs and it didn't look like either option was used.


Gah! Apologies on the already answered questions. Too many late nights recently.


GM of the Crusade wrote:
Specifically for that idea, stormraven, I might recommend going Zen archer to supplement the ranged damage.

Grand! I'll build her as a cleric/zen archer.

I was skimming the recruitment thread, early discussion thread, and current characters... it looks like you are using Background Skills, Elephant in the Room Feat Tax Rules, and it seems each character has gotten a third Trait somewhere along the line. I'm not seeing any Drawbacks to go with that.

Is that correct? If so, I'm assuming we should build to those parameters as well, yes?

For equipment, should we go with WBL 3 or a custom amount? I didn't inventory the current characters but, at a glance, they look WBL 1 or maybe slightly higher.


I hear what your saying but the team looks a bit thin on healing as well. And with two slots open, a healer may be appreciated.


Ooooh, super tempting. I have a gestalt aasimar cleric/uMonk built for a Wrath game that died on the vine, sadly. She is a good second-line fighter or could be configured to go Zen Archer for additional ranged plinking. Either version is a kick to play.

Does that seems a decent fit for your team?


Djack Nymball wrote:
stormraven wrote:
I’ll look at the other available classes for a class combo that I may enjoy playing.
@stormraven - If you can get the backstory for the alignment thing to work (I'm sure you can), you can take my Flurry-ous Applicant slot :)

As my father would say, you are a gentleman(-woman) and a scholar, Djack! I appreciate the offer but I seem to be tacking into the wind in a couple different ways so I’m looking to move away from Monk-y business (though maybe not clerical business) altogether. :)

Cheers!


GMDQ wrote:
I admit to still not being sure of what quite what you're aiming for... ...What is it about monk that you're particularly drawn to? Is it a particular class ability/theme or is it just that they are named "monk" which implies religious service? If the latter, you could be a "monk" by in character name and your character class could be ranger or bard or whatever. Is there another way you might build your concept?

It is largely a playstyle preference. I enjoy playing lightly armored and fast characters. In addition, when you might have characters racing all over the battlefield (like in high level play), having a healbot who can get from A to B quickly to support a teammate is worthwhile.

I’ll look at the other available classes for a class combo that I may enjoy playing.


GMDQ wrote:

RE God stuff: I think for simplicity's sake I would prefer you choose one god. BUT as I mentioned in the recruitment post, if you want to worship a god from another setting we can find a way to work with that, because I don't want knowledge of a setting I made up to be a major barrier. (Though I am happy to see folks using the world's deities and concepts in their applications.) Maybe you came through a portal several years ago from another world, or woke up in Scrithengard and don't know why. Maybe you're an emissary of Shelyn seeking to invite priests of Sefana to the multiplanar Artsy Goddess Craft Festival that happens once a millenium.

PS: OR you can certainly multiclass zen archer/cleric and pick a single setting god. A god isn't going to be mad if you don't use their favored weapon.

Hmmm… Some of what I wrote was incoherent rambling, apologies. Let me start again. I’d prefer to work with your pantheon, if possible. Thematically both Varan and Sefana are going in the right vein. The problem is that I can’t be a cleric of either deity AND still be a monk because monks have to be lawful.

I then thought, maybe I can still sort of work with your pantheon tangentially by using the cleric option to be dedicated to a divine concept instead of a specific god…

duh rulz wrote:
While the vast majority of clerics revere a specific deity, a small number dedicate themselves to a divine concept worthy of devotion—such as battle, death, justice, or knowledge—free of a deific abstraction. (Work with your GM if you prefer this path to selecting a specific deity.)

My ‘concept’ (subject to DM approval obviously) is that my cleric is something of a wanderer (itinerant priestess) herself and dedicated to the mission of The Wanderers to protect Scrithengard by keeping the balance. Admittedly, she is doing it on a much smaller scale. Perhaps she is even on her way to being a God-touched? Anyhow, that seemed like a good way to work with your pantheon, leapfrog over the alignment conflicts, and get the domains I think will fit the build and benefit the team.

If that all seems too fiddly/thin to you, I can go with building her as a Shelyn worshipper who was sent (or serendipity happened) and she arrived in Scrithengard a decade ago. It’s really DM’s choice from my perspective. I can take the build in either direction be happy to play her.


Hi DQ,
I’m interested in offering a Cleric/uMonk who is Aasimar. So, I have a few questions to make sure I’m working within the build parameters and some pantheon questions. To keep things clean, I’m going to spoiler all that:

Questions:

~ Race ~
Are we just using the ‘generic’ Aasimar or the alternate bloodlines (Angel-Kin, Plume-kith, etc.) which appear in the Player Companion: Blood of Angels?
Are we allowed to use the Alternate Physical Features and/or the Variant Aasimar Abilities tables?
IF these are ‘OK’:
* Can we merely select Alt Physical Features (since they are purely for flavor not mechanical advantage)?
* For the Variant Abilities table, is that your roll or the player’s roll?

~ Class ~
For Cleric is the archetype Devout Pilgrim (once called Varisian Pilgrim) allowed? It appears in the Campaign Setting: Inner Sea Magic guide (which is out of bounds I believe?) but seems to fit your world pretty well given some of the gods and history. I’m not trying to convince you to allow it, just throwing in my two cents after reading your world doc.

~ God Stuff ~
I have some hoops to jump through to meet the alignment requirement for monk without conflicting with the acceptable cleric alignments based on the deities that suit my character theme and has Domains that work for my build.

I just want to make sure you are OK with me having a character that is devoted to the Wanderers as a whole pantheon (and not a specific deity). If you are OK with that, I’m assuming there is no deity-specific weapon and I can’t just pick one, correct? The reason I ask, I’ve used a variant of this character before as a priestess of Shelyn so she is useful as both a healer and a second-liner who flurries with a glaive (using Crusader’s Flurry). It’s a fun build. Given your parameters – unless I’m mistaken – I can’t do that here so I’m likely to go with Zen Archer Monk so she is a cleric/ranged combatant.


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

I think it is always going to be something of a numbers game but varying the path based on the skill roll picked or (as I was trying to do) letting people pick the path they want after a successful roll (based solely on the teaser names of the upcoming areas) has merit.

I don't think I'd try to turn it into a whole refined game mechanic but I think it would make your standard straight line chase a lot more interesting and possibly strategic.


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

I would have liked to vary the skills a bit more as well.

Initially, I was thinking of throwing in some Knowledge skills as well but - with 1st level characters - it was nearly pointless and would have forced you into having to roll Skill X because you don't have Knowledge Skill Y. I did have some cross-over points but the way the rolls worked out, they didn't happen. For instance, if you look at the map, there is a two-way arrow between 4b (Low Road) and 5a (Bird in Hand). Had you blown your 4b roll and fell down the waterfall, I was going to have Shaggar (on a successful roll) choose to head to 4b to follow you down the waterfall and rapids. As it was, you aced the roll so it didn't happen.


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

So, what did you like about that chase? What could be improved?


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Card 8: Take it to the Bridge! (Kiley & Shaggar)

Our heroes are almost home free! They just need to make it across the bridge and hurdle a rampart without taking arrows from the zealous Nimeton defenders before them OR getting javelined from the bugbears behind them. How easy is that?!

Make your rolls…
Stealth DC:20
Climb DC:20


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Card 7: Logroller (Kiley & Shaggar)

Our heroes are on the last steep and open slope before the bridge and the river! They are practically in the clear with the bugbears probably drowned. They have forgotten one crucial rule… bastards always have kin. High up the hill, they see a third bugbear. He cuts the ropes holding a dozen cut trees and send them rolling down the slope at our heroes! Can they escape this final death trap… or will they be turned into jam?

Make your rolls…
Escape Artist DC:20
Reflex DC:18

====================================

Card 6b: Shoot the Rapids (B-Bear #1 & #2)

Out of the watery frying pan and into the fire… The bugbears escape the whirlpool only to fall into a cataract and rapids that lead toward the bridge. Can they avoid the rocks and snares?

The rolls…
Swim DC:20
Acrobatics DC:20


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Card 6a: Hillside Scramble (Kiley & Shaggar)

Our heroes have confused themselves more than the enemy. With the second time be the charm?

Make your rolls…
Bluff DC:20
Stealth DC:20

====================================

Card 5b: Whirlpool (B-Bear #1 & #2)

Can they escape without drowning?

The rolls…
Swim DC:15
Fort Save DC:15


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Card 6a: Hillside Scramble (Kiley & Shaggar)

The bridge is in sight! Can our heroes trick the bugbears to delay them? Do you really need to after you heard what accidents befell them?

Make your rolls…
Bluff DC:20
Stealth DC:20


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Hmm... Since he is doing a Fort save and I don't think you can AA a save, I'm gonna say no at this point. But you could wait for him to get clear of the obstacle before proceeding together. You won't need to re-roll for this card. Or you can press on. Your call.


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Card 6a: Hillside Scramble (Kiley)

The bridge is in sight! Kiley runs across the open hillsides… Can she trick the bugbears into thinking she isn’t heading straight for the bridge to delay them? (Escalating penalties on the b-bears rolls to get off this card if you succeeed.)

Make your rolls…
Bluff DC:20
Stealth DC:20

====================================

Card 5a: Bird in Hand (Shaggar)

Shaggar struggles to free himself from the entangling hedge…

Make your rolls…
Fort Save DC:18
Escape Artist DC:20

====================================

Card 4b: Take the Low Road (B-Bear #1)

The first bugbear rolls down the washout and winds up on the lower path that Kiley used. Will he be able to ford the rapids and avoid the waterfall?

The rolls…
Reflex DC:18
Acrobatics DC:25

====================================

Card 2: The Washout (B-Bear #2)

The second bugbear must make a daring crossing of the washout…

The rolls…
Climb DC:20
Acrobatics DC:20


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Card 5a: Bird in Hand (Kiley & Shaggar)

Shaggar leaps down yet another switchback and almost lands on Kiley as she pushes through the bushes! Our heroes reunited, they choose to crash/dodge through a series of hedges to get to the open hillsides that lead to the bridge.

Make your rolls…
Fort Save DC:18
Escape Artist DC:20

====================================

Card 3: The Washout (B-Bear #1)

The rolls…
Climb DC:20
Acrobatics DC:20

====================================

Card 2: Man Traps! (B-Bear #2)

The rolls…
PER DC:20
Escape Artist DC:15


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Card 4a: Take the High Road (Shaggar)

Shaggar races along the path and then is greeted with a series of switchbacks and drops to work his way down the hillside toward the bridge.

Make your rolls…
Fort Save DC:15
Climb DC:20

===============================

Card 4b: Take the Low Road (Kiley)

Kiley runs on the lower path, leaping over obstacles, dodging low-hanging branches, and trying to avoid ankle-breaking holes in the path. But the fast-moving stream crossing the trail brings her to a temporary halt. She sees a series of wet rocks and trapped logs that she can probably use to cross the raging stream. Of course, if she slips… there’s about 5’ of frigid water and then a drop off a very high waterfall…

Make your rolls…
Reflex Save DC:18
Acrobatics DC:25

===============================

Card 2: Man Traps! (B-Bears)

Can the bugbears see their own traps through the haze of ravenous desire?!

The rolls…
PER DC:20
Escape Artist DC:15


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Card 3: The Washout

Kiley yanks her leg free and the duo race along the steep hillside trail, trying to put more distance between themselves and the pursuing bugbears. But late fall rains have triggered a rockslide that has washed away the trail!

Will our heroes be able to successfully cross the rock-strewn and unstable hillside to get to the path on the far side?

Make your rolls…
Climb DC:20
Acrobatics DC:20

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