Anhana

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38 posts (999 including aliases). No reviews. No lists. No wishlists. 14 aliases.



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CN Half-Elf Rogue (Phantom Thief) | HP 8/8 | AC 16 FF 12 T 14 | CMB +4 CMD 14 | Fort 0 Ref +6 Will -1 | Init +4 Perc +3 | Active Effects: none
Immunities:
Magic sleep effects

Despite being of elven heritage, Nessie doesn’t know shit about magic (her parents are very disappointed) and has no idea what’s going on. She rushes toward the SuperGob and stabs at him halfheartedly, not especially eager to kill again.

Spring Blade: 1d20 + 4 ⇒ (1) + 4 = 5


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Human Arcanist (Harrow Student) 4 | HP 18/18 | AC 11 T 11 FF 10 | Fort +1 Ref +2 Will +5 | Spells L1 5/5 L2 2/2 | Arcane Reservoir 7/7 | Active Effects: none

Agreeeeeed. Both that Bartelby is a bastard and that I’m loving all these interactions. ;)


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CN Half-Elf Rogue (Phantom Thief) | HP 8/8 | AC 16 FF 12 T 14 | CMB +4 CMD 14 | Fort 0 Ref +6 Will -1 | Init +4 Perc +3 | Active Effects: none
Immunities:
Magic sleep effects

Nessie attacks the distracted goblin, because like, that seems like the thing to do. She shrieks as she discovers what it feels like to stab someone and that it's gross, and yanks the blade from the wound. "Oh f**# oh f@!+ are you okay?!"

AoO, Spring Blade: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d4 ⇒ 2


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CN Half-Elf Rogue (Phantom Thief) | HP 8/8 | AC 16 FF 12 T 14 | CMB +4 CMD 14 | Fort 0 Ref +6 Will -1 | Init +4 Perc +3 | Active Effects: none
Immunities:
Magic sleep effects

Acrobatics: 1d20 + 8 ⇒ (18) + 8 = 26

Nessie rolls her eyes as the accountant asks Cassidy to stop the cart so he can hop out like a nerd. She jumps off the back as it's still moving, doing what she thinks is a cool spin and flipping her hair as she lands.

If I have any movement left, she'll also move in to engage the sling-wielder.


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Human Arcanist (Harrow Student) 4 | HP 18/18 | AC 11 T 11 FF 10 | Fort +1 Ref +2 Will +5 | Spells L1 5/5 L2 2/2 | Arcane Reservoir 7/7 | Active Effects: none

Earlier

A feigned gasp turns into a laugh as Photinè presses a hand to her forehead in mock scandal. "My dear Amandine, my virtue was lost long ago and I never could be bothered to find it again."

——

Photinè offers her hand to the Count, smiling brightly as she waits for him to accept it. "Why, the honor is all yours, Count Lotheed. Lady Photinè Michèle-Aurelius, aide to the Betony heirs, and their advisor in all things esoteric and arcane."

Her lips purse slightly, the smile fading into something more coy and mysterious as she makes no attempt to hide the way her eyes roam over him. "Our fates have become intertwined, Count. I sense the friendship between our houses will be long and prosperous. We look forward to seeing much more of each other in the future."

Diplomacy: 1d20 + 14 ⇒ (9) + 14 = 23


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Half-Elf Fighter 2 | HP 24/32 | AC 19 | Fort +8 Ref +8 Will +4 | Perc +6 Low Light Vision | Speed 30

Pril:
Nell grips the hilt of her blade, looking down at the gnome, and nods seriously. "Not before today. I killed that elemental, too. Maybe it was the right thing to do, but..." She lets out a breath. "It always sounds so heroic in the stories. It doesn't feel that way. I hope that means I won't do it without a good reason."

Throwing a glance over her shoulder, she adds hesitantly, ”I hope none of us would.”

Nell accepts Allandír's canteen and begins to drink, but lowers it from her mouth as he begins to speak. She holds it awkwardly and avoids his piercing green eyes as he speaks, his words only adding to her discomfort. "I won't come to enjoy it. I don't want to kill things, I only want to... write about it." She trails off, golden eyes wide as she realizes how hypocritical that sounds.

Pressing the canteen back into his hands, she finally looks up at him. "Thank you, but I should feel something when I take a life, even when it's necessary." She takes a step toward the next door, overeager to move on.


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Half-Elf Fighter 2 | HP 24/32 | AC 19 | Fort +8 Ref +8 Will +4 | Perc +6 Low Light Vision | Speed 30

Nell sees the creature fly across the room and strides over the overturned benches to meet it where it falls. A thrill of excitement runs through her as she takes her grandfather's sword from her side and brings it down upon the monster.

With the difficult terrain costing an extra 5' of movement and a speed of 30', I should be able to make it there in one stride action.

[A] Stride [A] Draw Weapon [A] Strike

Elven Curve Blade: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

If I understand correctly, when an attack exceeds the target’s AC by 10, it counts as a critical hit:

Critical Damage: 1d8 + 4 ⇒ (6) + 4 = 10


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CN Half-Elf Rogue (Phantom Thief) | HP 8/8 | AC 16 FF 12 T 14 | CMB +4 CMD 14 | Fort 0 Ref +6 Will -1 | Init +4 Perc +3 | Active Effects: none
Immunities:
Magic sleep effects

Nessie doesn't answer right away, busy lighting a cigarette. Looking intensely at Franklin, she brings it to her glossy lips and inhales, while in the other hand, she flicks open her switchblade, twirls it in the air, and catches it.

Catch the knife, Sleight of Hand: 1d20 + 14 ⇒ (20) + 14 = 34 Oh nice

"Just point me in the right direction," she says, smoke trailing out of her mouth. "I can sneak around and find them and text y'all their like, defenses."


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Human Arcanist (Harrow Student) 4 | HP 18/18 | AC 11 T 11 FF 10 | Fort +1 Ref +2 Will +5 | Spells L1 5/5 L2 2/2 | Arcane Reservoir 7/7 | Active Effects: none

Alright, so Photinè adds all spells collected except for Hypnotism (already known) and the divine spells (Breath of Life, CLWx2), those are up for grabs or can be sold. I'm going to go shopping after these Persona phases, and then Photinè will also be ready for book 2. :)

Genius Rank 2, Drive Legislation, Linguistics: 1d20 + 8 ⇒ (2) + 8 = 10 Failure

Photinè's attempts to garner support for the princess fall short, and she soon realizes why; the city is still reeling from the shock of the attack on the senate.

Sacrifice Rank 2, Organize Protest, Diplomacy: 1d20 + 13 ⇒ (7) + 13 = 20 Success

The arcanist spends the morning knocking on doors around Senate’s Hill and Aroden’s View, calling on friends and acquaintances and asking them to join her in front of the senate in the evening. Many of the people here lost family, friends, and loved ones to the slaughter at the gala; before the people of Oppara can look to the future, they must heal from this tragedy. Among those invited are of course her fellow agents of change, as well as the nobles rescued from below the senate, and Malphene.

As the sun is setting behind them, they gather at the bottom of the one-hundred white steps that lead up to the senate. Photinè passes out small candles, lighting each of them in turn with a wave of her hand. As night falls, she takes a few steps up the stairs and turns around to address the gathering, cupping her own candle gently in her hands.

Bienvenue. Thank you all for coming,” she begins. Her voice is gentle, but loud enough for all to hear. ”Many of us lost family and dear friends here only days ago. We have gathered here tonight to honor their memories, and to be among others who share and understand our grief.”

She inclines her head, asking the small crowd to join her in a moment of silence. When the appropriate amount of time has passed, she addresses the people before her. ”Most of us here belong to noble families, some stretching back hundreds of years. We are Taldor’s leaders, and I fear some of us have forgotten what that means. The people have put their trust in us; they look to us for justice, for truth, for fair and responsible leadership, and too often, they are met with disdain. The attack on the senate is terrible proof of the corruption around us. We will find those responsible, but in the end, it matters little who is behind this; we must not let them divide us, or drive us to fear and isolation. Instead, in honoring those who fell here, we must look to the future and learn how to avoid such a tragedy ever happening again; a great burden, to be sure, but carried more easily if we shoulder it together. None of us are alone in this; you need only look at the faces around you to see that.”

Bending down carefully, she places her candle on the white step below her, and with a gesture, invites everyone else to do the same. ”As we part tonight, let us consider what we can do to strengthen our communities. Let us look at our neighbors, and especially those below us, not with distrust and suspicion, but with love and compassion. The underclasses, the Unbearded as they have been so called, have trusted us for centuries to lead and govern them; we must try to remain worthy of that role as we walk into the future.”


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Human Arcanist (Harrow Student) 4 | HP 18/18 | AC 11 T 11 FF 10 | Fort +1 Ref +2 Will +5 | Spells L1 5/5 L2 2/2 | Arcane Reservoir 7/7 | Active Effects: none

Turning her attention to the second card chosen, Photinè gives Greenly a playful smile. "An appropriate card for a love reading, the Courtesan. She could represent yourself, a powerful woman in your life, or perhaps both. Treat her with the respect she deserves, and she will reward you."

She reshuffles the deck and lays them out once again.

Greenly's Love Reading:
LG: 1d6 ⇒ 11d9 ⇒ 3 NG: 1d6 ⇒ 31d9 ⇒ 7 CG: 1d6 ⇒ 61d9 ⇒ 5

LN: 1d6 ⇒ 31d9 ⇒ 7 N: 1d6 ⇒ 21d9 ⇒ 4 CN: 1d6 ⇒ 21d9 ⇒ 2

LE: 1d6 ⇒ 41d9 ⇒ 5 NE: 1d6 ⇒ 61d9 ⇒ 3 CE: 1d6 ⇒ 11d9 ⇒ 5

Reroll LN: LN: 1d6 ⇒ 31d9 ⇒ 4

LG: The Big Sky (CG, Partial Match) NG: The Tangled Briar (LE, no match, Misaligned) CG: The Twin (N, no match)

LN: The Brass Dwarf (LN, True Match) N: The Locksmith (LN, Partial Match) CN: The Cricket (NG, no match)

LE: The Foreign Trader (N, no match) NE: The Unicorn (CG, no match, Misaligned) CE: The Bear (N, no match)

Interpretation:
Photinè begins the reading, flipping over the cards in the leftmost column. "The Brass Dwarf. He represents both your physical form and your strength of character. Those around you have often been attracted to your confidence, and I suspect your your skill as a warrior has gained you a few admirers in your life." She winks at the tall, strong half-elf.

She moves to the second column. "You are a desirable woman, and so long as you learn from your experiences..." she points to the Tangled Briar, "...and protect your generous heart from those unworthy of it..." she points to the Unicorn, and then taps the Locksmith. "You will discover you already have everything you need to unlock your destiny."

Turning over the cards in the last column, she smiles. "The Bear is strength in its purest form, unable to ever be truly tamed. Do not seek to control your lovers, and do not bend to those who try to control you, for it will only end in tragedy. Love is found among those who accept and encourage you, and in here," Photinè demonstrates by placing a hand gently over her heart, looking at Greenly fondly.


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Human Arcanist (Harrow Student) 4 | HP 18/18 | AC 11 T 11 FF 10 | Fort +1 Ref +2 Will +5 | Spells L1 5/5 L2 2/2 | Arcane Reservoir 7/7 | Active Effects: none
Greenly Baerdóttir wrote:
Greenly screws up her face, thinkin real hard, but eventually shrugs her shoulders and sighs. "Let's just do crowns. I wanna know about, like, the fate of Taldor. And about my love life, I guess."

"Interesting," Photinè murmurs as she examines the cards Greenly drew. She holds up the first, the card meant to represent Taldor's political state; it bears the image of a blue dragon digging it's claws into a globe. "The Tyrant," she announces gravely. "This card represents a ruler who has harmed the very people he swore to protect. Quite fitting, I'm afraid."

She shuffles the card back into the deck and places it on the table in front of them, before drawing nine cards from the top and placing them carefully in three rows of three. Finally, she starts to turn them over, beginning with the leftmost column.

I'm going to put this under spoilers due to it's length, but everyone can feel free to read them (as long as it's okay with Greenly).

Greenly's Political Reading:
1=Str (War, Battle, Honor)
2=Dex (Trouble, Children, Entertainment)
3=Con (Healing, Home, Pain)
4=Int (Money, School, Literature)
5=Wis (History, Morality, Religion)
6=Cha (Love, Family, Politics)

The cards are laid out according to Past (Lawful), Present (Neutral), Future (Chaotic), and Positive (Good), Unclear (Neutral), Negative (Evil). Essentially, we're looking for Role Cards (The same card that was drawn by the subject at the beginning of the reading), True Matches (cards in a placement exactly the same as their alignment), Opposite Matches (cards in a placement exactly opposite their alignment), misaligned cards (evil cards that appear in the 'Good' row will be interpreted positively, and vice versa), and to a lesser extent, Partial Matches (a card's alignment matches it's row or column, but not both). Also, since we're using dice, I'm going to reroll any repeats since it's impossible for the same card to appear in two places.

LG: 1d6 ⇒ 21d9 ⇒ 1 NG: 1d6 ⇒ 31d9 ⇒ 7 CG: 1d6 ⇒ 21d9 ⇒ 7

LN: 1d6 ⇒ 31d9 ⇒ 8 N: 1d6 ⇒ 21d9 ⇒ 1 CN: 1d6 ⇒ 11d9 ⇒ 6

LE: 1d6 ⇒ 51d9 ⇒ 5 NE: 1d6 ⇒ 21d9 ⇒ 7 CE: 1d6 ⇒ 31d9 ⇒ 1

Reroll N and NE: N: 1d6 ⇒ 51d9 ⇒ 3 NE: 1d6 ⇒ 61d9 ⇒ 9

LG: The Dance (LG, True Match) NG: The Tangled Briar (LE, no match) CG: The Avalanche (LE, Opposite Match, Misaligned)

LN: The Sickness (NE, no match) N: The Publican (CG, no match) CN: The Uprising (CN, True Match)

LE: The Owl (N, no match) NE: The Liar (CE, Partial Match) CE: The Trumpet (LG, Opposite Match, Misaligned)

Interpretation:

Photinè examines the cards, a look of calm concentration on her face. She murmurs to herself, nodding as she arrives at the meaning of each card, and offers her interpretations to Greenly. "Ah, The Dance. In the past, the people of Taldor have cooperated to keep our political structure from crumbling. Unfortunately, our dancing has fallen out of step."

She moves on to turn over the middle column. "The Liar is a treacherous card. I believe it refers to the betrayal of those we thought we could trust.

As she turns the final column face-up, a look of wonder briefly pierces her calm. "The future has quite a lot in store for Taldor!" She points to each card, interpreting them in turn. "The Avalanche. Calamity and disaster will be successfully averted, though it may come at a great cost for our nation. The Uprising, in it's true home. The forces of injustice and evil may seem overwhelming, but if we stand together as a nation, we will surely triumph! However, we must take care. The Trumpet warns us that we must commit to our cause entirely, or not at all. If our motives are less than noble, Taldor may yet fall to ruin."

I'll work on Greenly's love reading in a little while!


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Human Arcanist (Harrow Student) 4 | HP 18/18 | AC 11 T 11 FF 10 | Fort +1 Ref +2 Will +5 | Spells L1 5/5 L2 2/2 | Arcane Reservoir 7/7 | Active Effects: none

Photinè holds her handkerchief delicately over her nose and mouth as the group of ladies traverses the sewers. Her eyes crinkle in amusement as she listens to Greenly's tale of the last day and a half. "Mademoiselle Greenly is a skilled warrior and a diverting raconteur," she interjects, praising the younger woman with a smile and a wink. "Good company to keep."


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F Dhampir Mesmerist from Varisia | HP 6/6 | AC 14 | Perception +5 | Foe of the Strange

@Erisa, I appreciate your willingness to speak up. As The Lobster said, you’re the type of person I want to be playing games with. I’ve been at work all night or I would’ve thrown my two-cents earlier.

@Everyone else, I think the concern is less about the pet names or anything in particular (tho there is some concern there) but about the infantilization of women and stereotyping of lesbians and women of color, and wanting to address early on before it becomes a larger problem. Assuming the agency of another player (even if y’all have played it like this together before, the rest of us haven’t been around to see that) can be cause for concern, and personally I do worry about and want to avoid both the aggressive lesbian stereotype and the weak submissive asian woman stereotype. While I realize it was no one’s intention, these are things that it’s important to remain aware of when playing LGBTQ+ people and people of color.

I’m often open to romantic/sexual development between PCs in game but only if it’s respectful to both the characters AND the other players. Not interested in watching fantasies play out, nor in stereotypical depictions of lesbians as aggressive and overbearing and of young women (especially Asian women) as inherently shy, small, weak, helpless etc etc. because IMO it does cross the line into both sexism and racism.


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Alignment and Personality:
Danior is neutral evil, but she isn’t so much a bad person as she is susceptible to temptation and impulsive. Whatever actions she’s taken in the past have left a stain on her soul, and whether or not she remembers those actions, they affect who she has become. She is capable of resisting the evil within her, but tired of trying. At the same time, she loathes the creatures that made her this way and blames her father, whoever or whatever that may be, entirely for her moral failings, taking no responsibility for the consequences of her own actions.

She’s outgoing and friendly, but a little too eager for acceptance, and can be quite manipulative and deceitful in the interests of getting her way. She experiences emotion intensely and quickly, leading to passionate displays that can change in a moment. She can never entirely let her guard down around warm-blooded creatures, as there is always the creeping desire to exsanguinate them; she prefers the company of other unusual creatures that have no blood to tempt her (strange android women, perhaps?).

She awakes confused, but emboldened, ready to fight her way out of the asylum. She feels strangely light, like she’s been carrying a heavy burden that’s suddenly been lifted and is now reveling in the feeling. In time, though, she will begin to wonder what she was like before the amnesia; did she give in to the bloodlust inside of her, and how many times? Is it good she’s lost her memories, so she can begin life anew and free of guilt?

RP Goals:

I’m very interested to play a morally corrupt person who doesn’t remember her evil actions and also isn’t sure she wants to. It’s much easier to try and be a better person when you have nothing to atone for, but I don’t think Danior can ever really make that progress until she faces whatever occurred in her past to cause her to fall. The eventual goal would be for her to learn to take responsibility for herself and her actions and stop basing her sense of self-worth so much on the acceptance of others, hopefully shifting her alignment one step up to true neutral.


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CN Half-Elf Rogue (Phantom Thief) | HP 8/8 | AC 16 FF 12 T 14 | CMB +4 CMD 14 | Fort 0 Ref +6 Will -1 | Init +4 Perc +3 | Active Effects: none
Immunities:
Magic sleep effects

I included background skills in my build!

Nephriel has probably met G and Joseph at parties, and as already discussed, totally sold weed to the Marvins. Probably also has a tinder, and an insta, and a finsta (just for videos of her crying to indie girl pop in the bath and smoking).

In combat, she'll be mostly a debuffer focused on wearing down the other person as much as possible. She's the hair-pulling, name calling type and has only ever been in like two fights in the hallway at school that were broken up before anybody could even get a hit in. As with everything else in her life, she is absurdly overconfident (or pretends to be).


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^^ Came here to ask the same question about Sleight of Hand!


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Here is Nessie’s full backstory! I’m always one for playing characters with lots of room to change and grow as people, and this one definitely has quite a long way to go...

Backstory:
It’s a familiar story; the poor little rich girl turns to teenage rebellion to get attention from her cold, distant, obscenely wealthy family. Her father is an aquatic elf who owns a third of the Bermuda Triangle, and her mother, the human heiress to the immensely popular Virginia Beach Boardwalk; they tolerate each other so they can enjoy the substantial financial benefits of their continuing partnership and produce a plethora of half-elven children along the way.

Nephriel ‘Nessie’ Neridian was never quite sure of her place in the Neridian beach-and-boardwalk empire. Her life was elite, luxurious, and extremely depressing. Ever day of her life, she’s been cared for, catered to, dressed, privately tutored, and spoiled rotten; molded into an ungrateful, overindulgent young woman used to getting her way in everything. She bickered constantly with her many siblings, competing for their parents’ approval, and learned to hate her family, her life, and her future. Her only reprieves were chasing Instagram fame with her equally idly wealthy friends, and getting herself out of trouble.

A child of two worlds, she tormented the overworked and underpaid employees of both the Bermuda Triangle and Virginia Beach, and faced very few consequences for it. It wasn’t like she couldn’t afford to just buy everything she stole, but somehow it felt better to just slip it in her purse and walk out. Maybe it was just a cry for attention; maybe she was tired of being handed everything by her parents and this felt like she was earning something herself. She could usually talk or buy her way out of trouble, and at worst, her parents could do it for her.

It was a system she was pretty satisfied with, and one that made her quite a popular high-schooler. Whether it was breaking into her parents’ liquor cabinet, buying weed for everyone, or stealing cigarettes from Walmart, Nessie carved out a reputation as a person who could get things; she partied her way through her teenage years, never considering that her little empire would someday come to an end.

She graduated, barely, with a little help from her parents’ generous contributions to the school. To celebrate, she decided to do something big and impressive... So while she was supposed to be attending a final exam, she broke into the dean’s office where he was rumored to keep a fist-sized diamond in a trapped safe, discovered that the diamond was indeed real, and stole it.

She showed off her prize at a graduation party, proudly displaying it to her fellow graduates and bragging about her plans to pull even bigger heists in the years to come. Unfortunately for her, the party would be busted for drugs and underage drinking later that night, leading to Nessie being caught red-handed with the diamond. She would have spent the night in jail if her parents hadn’t posted bail and had the family lawyer on retainer, but things only got worse from there; the dean’s jewel had been set aside as a contingency plan should he ever need to be resurrected, and discovering it missing had sent him into a panic. Despite being reunited with his diamond, he threatened to press charges and sue Nephriel for the emotional distress she’d caused. In the interest of avoiding an embarrassing incident for the family, her parents settled with him outside of court.

Once again, Nessie managed to avoid a mountain of legal trouble, but the amount of time and money that she’d cost her parents was the last straw. They forbade her from spending the summer in Myrtle Beach with her friends, and told her she’d be cut off from her trust and grounded in Virginia Beach until she had saved enough money to pay them back. With no experience or marketable skills, and a grossly overinflated ego, Nephriel is convinced that she’ll easily make enough money stealing and adventuring over the summer to pay off the debt and return to her usual lifestyle.


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Juuuust about done with the backstory. What I have so far is up in this profile and it'll be finished later today!


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@GM, so my character is a half-elf and I'm considering giving her aquatic heritage! How do you feel about the idea of an aquatic elf settlement out in the waters of the Atlantic (maybe the Bermuda triangle is just a not-so-secret elven city)? The idea is that after Nephriel (it's a family name) was caught shoplifting one too many times, she was literally grounded and sent to live on land for the summer.


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Alright, I've been lurking here for a while and I've finally come up with a concept that I want to submit. Gonna throw together a Phantom Thief unchained rogue.

The flavor is a troublesome trust fund kid used to skating through life on their parent's dime, who's spent their teenage years acting out in the form of shoplifting and vandalism. They've been caught a few times and their parents were able to get them out of it, but now they've embarrassed the family one too many times and been cut off until they get their life together!

So they're stuck in town for summer break instead of getting to go on vacation with their friends and have to hold down a job for the first time in their life. Since they despise the idea of working a mundane job and have no other marketable skills (and have a hugely overinflated opinion of themselves) they figure they can make it as an adventurer.


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Human (Corellian) Noble 2 | HP 22/22 | Fort 10 Ref 16 Will 11 | Init +7 Perc +5 | 2LSP / 3DSP

Flan muffles a shriek as a man is cut in half before her, unable to look away from the grisly scene before her, and unconsciously reaches down to grip one of her own legs in sympathetic horror.

Not to disrespect the (most likely) dead, but we should probably grab his bag of looted equipment.


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Human (Corellian) Noble 2 | HP 22/22 | Fort 10 Ref 16 Will 11 | Init +7 Perc +5 | 2LSP / 3DSP

Flan gladly gives up responsibility to the Mon Calamari. She wipes her forehead with the sleeve of her jumpsuit as she steps away, silently chiding herself for being so easily paralyzed by indecision, but laughs it off and recommends a raunchy pop single performed by Mermeia.


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Female NG Changeling (Winter Hag) Bloodrager (Hag-Riven) 1 | HP 10/12 | AC 15 T 14 FF 11 | CMB +4, CMD 15 | F: +4, R: +1, W: +0 | Init: +1 | Perc: +4, SM: +0 | Speed 30ft | Bloodrage: 4/6 | Active conditions: None.

Will get a post in soon; my birthday was yesterday and I've been busy! :)


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Human Arcanist (Harrow Student) 4 | HP 18/18 | AC 11 T 11 FF 10 | Fort +1 Ref +2 Will +5 | Spells L1 5/5 L2 2/2 | Arcane Reservoir 7/7 | Active Effects: none

Photinè gives a little start when she opens the door, but quickly composes herself when it becomes apparent that the strange woman is, in fact, Chiara. She fixes her with an inviting smile and waves her inside, and is careful to lock the door behind her.

"Bien sûr, I'm sure I can find you something suitable." The arcanist disappears into a side room for a moment and returns with a pair of riding boots, which she hands to Chiara. "They're my son's, but I suspect they'll fit you just fine! He's in the North right now — thank the gods — so he has no need of them. Come, come, everyone is in the other room."

In the kitchen, she presses a hot cup of coffee into Chiara's hands, and looks around eagerly to make sure her guests are sufficiently taken care of.


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Female NG Changeling (Winter Hag) Bloodrager (Hag-Riven) 1 | HP 10/12 | AC 15 T 14 FF 11 | CMB +4, CMD 15 | F: +4, R: +1, W: +0 | Init: +1 | Perc: +4, SM: +0 | Speed 30ft | Bloodrage: 4/6 | Active conditions: None.

Here in the untamed swamps of North Florida it was 90 degrees on Monday, 60 yesterday, and back in the 80's today...


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Female NG Changeling (Winter Hag) Bloodrager (Hag-Riven) 1 | HP 10/12 | AC 15 T 14 FF 11 | CMB +4, CMD 15 | F: +4, R: +1, W: +0 | Init: +1 | Perc: +4, SM: +0 | Speed 30ft | Bloodrage: 4/6 | Active conditions: None.

Hey everyone, I'm greatly looking forward to this adventure!

I'm Rowan, I'm 22 (23 in two weeks), currently living in North Florida and going to school for botany. I've been playing D&D and Pathfinder regularly for about 5 years now, and my partner got me into playing on the Paizo boards almost exactly a year ago. I'm in two Starfinder games and two other Pathfinder games on the boards here, and I DM a very casual D&D 5E campaign at home.


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Lashunta (Damaya) Xenoarchaeologist, Operative (Thief) 3 | SP 18/18 HP 22/22 RP 4/4 | EAC 14 KAC 15 | Fort +1 Ref +6 Will +3 | Init +5 Perc +9

Diedre:
{Oh... thanks,} Aureum says lamely, and then Diedre gets the telepathic impression of the lashunta rolling her eyes at herself. {Gods, I'm sorry. I've always been shit at...this.}

She takes a deep breath and seems to consider her words more carefully, her fingers tracing the flashing panels carefully as she tries to decipher both the strange symbols and her own thoughts. {I know what you mean. You are warm, and exciting, and...}

Unable to put it into exact words, she telepathically projects a series of images and the feelings they evoke; the not entirely unpleasant flutter of nervousness the first time Aureum and Diedre were alone together; the heat of dancing together on Absalom; the thrill of recognizing Diedre's mind telepathically touching her own; the comfort that Diedre's presence brings to their current frightening situation.

She glances nervously at the half-elf to see her reaction.


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Genderfluid Astrazoan Operative 1 / Envoy 8 | Init +4 Perception +13 (Darkvision) | SP 54/54 HP 58/58 RP 9/9 | EAC 21 KAC 22 | Fort +5 Ref +11 Will +8 |

"Well, I know what I'm doing," Xio says, and elbows Stefani playfully. "Let's invite the Buzzblades out and see which one of us gets laid first."


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I'm certainly interested to see how starship combat goes at higher levels.

Haven't put together an alias yet, but I have a concept for an Astrazoan outlaw envoy, possibly with one level in operative. They would be a sneaky face character.


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Lashunta (Damaya) Xenoarchaeologist, Operative (Thief) 3 | SP 18/18 HP 22/22 RP 4/4 | EAC 14 KAC 15 | Fort +1 Ref +6 Will +3 | Init +5 Perc +9

Nice! I finally get to have an icon with antennae!

On another note, I'm traveling a lot over the next week! Hopefully I'll be able to post regularly, but it might be intermittent.

(Also, there's been 12 posts since I last checked, I'll catch up and get a post in tonight sometime)


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Human Arcanist (Harrow Student) 4 | HP 18/18 | AC 11 T 11 FF 10 | Fort +1 Ref +2 Will +5 | Spells L1 5/5 L2 2/2 | Arcane Reservoir 7/7 | Active Effects: none

Photinè shrieks at the sudden appearance of the walcofinde, but gathers her wits and steps forward to meet it. She hitches up her skirts, exposing sheer, black stockings held fast by complicated-looking garters, and, with a moan of disgust, kicks at the creature with the heel of her elegant shoe.

Five-foot step and attack. Stiletto boots can be used as an improvised weapon, dealing damage as a punching dagger.

Stiletto Heels Attack: 1d20 - 4 + 1 ⇒ (20) - 4 + 1 = 17
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Crit Confirm?: 1d20 - 4 + 1 ⇒ (18) - 4 + 1 = 15
Crit Damage: 2d4 + 2 ⇒ (4, 2) + 2 = 8


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Lashunta (Damaya) Xenoarchaeologist, Operative (Thief) 3 | SP 18/18 HP 22/22 RP 4/4 | EAC 14 KAC 15 | Fort +1 Ref +6 Will +3 | Init +5 Perc +9

Aureum spends the ride back to the station in silence, but taps her fingers anxiously against the seat.

As they exit the shuttle, she touches Diedre lightly on the shoulder, wordlessly asking her to hang back for a private moment.

Diedre:
”Um, hey. Sorry I was weird earlier.” She runs a hand nervously through her brightly colored hair.

”It’s fine that you do sex work. Not that you need my approval or anything, you’re an adult, you can make your own decisions—I just want you to know I wasn’t judging you; I’m comfortable with sexuality,”

She smiles, some of the nervousness melting away. ”I went to an all-girl’s college on Castrovel for gods’ sake, half of my friends cammed and constantly asked me to co-star because ‘nerdy girls are hot’, and ‘Lashuntas are trending’, and,” she realizes that she’s stalling and takes a breath.

”Sorry. The point is.” She averts her eyes, and feels her face flushing as she continues. ”I like you, and that’s already intimidating. And you’re also confident and open and it’s hot and I wasn’t expecting it. But I shouldn’t have reacted like that and I’m sorry.”


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Lashunta (Damaya) Xenoarchaeologist, Operative (Thief) 3 | SP 18/18 HP 22/22 RP 4/4 | EAC 14 KAC 15 | Fort +1 Ref +6 Will +3 | Init +5 Perc +9

The Lashunta woman looks from Diedre, to Miraj, and back again. She is aware that the half-elf has a presence on the net, but the way it's just been referred to suggests something more than just pictures of herself and the occasional status update.

"What do you mean?" Aureum asks, genuinely curious. "Do you write really popular Star Voyage fanfiction or something?"


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Human Arcanist (Harrow Student) 4 | HP 18/18 | AC 11 T 11 FF 10 | Fort +1 Ref +2 Will +5 | Spells L1 5/5 L2 2/2 | Arcane Reservoir 7/7 | Active Effects: none

Sounds like a great (interesting, well-thought-out) character and I'm definitely excited to have @The Lobster on board ;^)


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Human Arcanist (Harrow Student) 4 | HP 18/18 | AC 11 T 11 FF 10 | Fort +1 Ref +2 Will +5 | Spells L1 5/5 L2 2/2 | Arcane Reservoir 7/7 | Active Effects: none

Agreed, Vayelan is fantastic.

It's definitely been tough to be consistent what with the site issues and slower pace of this game, but I'm glad to have been welcomed into it and I for one am willing to put in the effort to post more often and get it moving again.