Diners and Dragons: A Modern Fantasy Campaign

Game Master VixieMoondew

A modern campaign with heavy fantasy flavor; our heroes decide to take a break from desk jobs, retail, and food service to take a chance on the original gig economy: becoming adventurers!

Slides


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While I'm working on the crunch, here's the fluff.

Basil Yamamoto:
His name is Basil Yamamoto, or actually Vassilios Yamamoto but only his mother and grandma call him that. His mother's family, the Aphorite side of him, comes from Greece. Having weathered the second world war on the isle of Cyprus they fled to the UK when the Greek civil war broke out shortly after they had returned to mainland Greece.
There his mother met his father, the son of a disgraced Japanese Half Orc. The disgrace being that he was only half an Orc and not a full-blooded Orc like his kin who had served as the emperor's bodyguards since the reign of the Tokugawa Shogunate.
As such Basil was born an Aphorite with some distinctly Half Orc characteristics, like the small tusks jutting up from his lower jaw and the slightly pointed ears.

He grew up in the greater London area where he went to a state funded elementary school and then to Westminster School for secondary education. Afterwards he attended Oxford University where he studied history and Japanese. Afterwards he worked as a junior curator at the British Museum.
Trying to get away from the influence of his mother and grandmother Basil left for the USA several years ago in hopes of getting a job at the Smithsonian Museum. Sadly he had no such luck.
When the Antiques Roadshow by PBS was hosted in a smaller local museum in the same area he managed to secure a job as an appraiser for the show. He then toured the country with the show for several years, specialising in European and East Asian historical objects.

Recently he made his return to the area where his adventure in the US had started, settling down in the area between Richmond and Norfolk. He is determined to try his luck at the Smithsonian again. Perhaps they'd be more receptive if he brought them a new piece for their collection?

Crunch wise I'm still not entirely sure whether I want him as a Curator Occultist or an Antiquarian Investigator, though I'm leaning towards the latter.

I'm also envisioning museums in the world to be even tighter on security, especially magical security. Entire buildings warded against teleporation and curses, the Egyptian wing with a ward against the undead...


Love the fluff, at least!

Security's definitely a little different! Among other things, museums have a spell service jammers in place.


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Here is Basil Yamamoto

3d6 ⇒ (5, 6, 1) = 12 so that's 120. I didn't roll for Basil's craft skill as that's not how he makes his money but purely a thing he learned as part of a family tradition.

The weapon he has is functional but at the moment it serves as a mantelpiece. It's the sword of his great-grandmother, the woman who had a dalliance with a human official at the imperial court that resulted in Basil's grandfather. His grandfather passed it onto him when he received it after his mother's death, feeling he himself was unworthy of wielding it and Basil's father refused it.


Excellent! Am I right in thinking that "Antiquarian" is the Investigator archetype?


VixieMoondew wrote:
Excellent! Am I right in thinking that "Antiquarian" is the Investigator archetype?

Yes it is. I actually like it better for someone like my character.


Cuàn wrote:
VixieMoondew wrote:
Excellent! Am I right in thinking that "Antiquarian" is the Investigator archetype?
Yes it is. I actually like it better for someone like my character.

Very cool! Definitely thematic.


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Here is Nessie’s full backstory! I’m always one for playing characters with lots of room to change and grow as people, and this one definitely has quite a long way to go...

Backstory:
It’s a familiar story; the poor little rich girl turns to teenage rebellion to get attention from her cold, distant, obscenely wealthy family. Her father is an aquatic elf who owns a third of the Bermuda Triangle, and her mother, the human heiress to the immensely popular Virginia Beach Boardwalk; they tolerate each other so they can enjoy the substantial financial benefits of their continuing partnership and produce a plethora of half-elven children along the way.

Nephriel ‘Nessie’ Neridian was never quite sure of her place in the Neridian beach-and-boardwalk empire. Her life was elite, luxurious, and extremely depressing. Ever day of her life, she’s been cared for, catered to, dressed, privately tutored, and spoiled rotten; molded into an ungrateful, overindulgent young woman used to getting her way in everything. She bickered constantly with her many siblings, competing for their parents’ approval, and learned to hate her family, her life, and her future. Her only reprieves were chasing Instagram fame with her equally idly wealthy friends, and getting herself out of trouble.

A child of two worlds, she tormented the overworked and underpaid employees of both the Bermuda Triangle and Virginia Beach, and faced very few consequences for it. It wasn’t like she couldn’t afford to just buy everything she stole, but somehow it felt better to just slip it in her purse and walk out. Maybe it was just a cry for attention; maybe she was tired of being handed everything by her parents and this felt like she was earning something herself. She could usually talk or buy her way out of trouble, and at worst, her parents could do it for her.

It was a system she was pretty satisfied with, and one that made her quite a popular high-schooler. Whether it was breaking into her parents’ liquor cabinet, buying weed for everyone, or stealing cigarettes from Walmart, Nessie carved out a reputation as a person who could get things; she partied her way through her teenage years, never considering that her little empire would someday come to an end.

She graduated, barely, with a little help from her parents’ generous contributions to the school. To celebrate, she decided to do something big and impressive... So while she was supposed to be attending a final exam, she broke into the dean’s office where he was rumored to keep a fist-sized diamond in a trapped safe, discovered that the diamond was indeed real, and stole it.

She showed off her prize at a graduation party, proudly displaying it to her fellow graduates and bragging about her plans to pull even bigger heists in the years to come. Unfortunately for her, the party would be busted for drugs and underage drinking later that night, leading to Nessie being caught red-handed with the diamond. She would have spent the night in jail if her parents hadn’t posted bail and had the family lawyer on retainer, but things only got worse from there; the dean’s jewel had been set aside as a contingency plan should he ever need to be resurrected, and discovering it missing had sent him into a panic. Despite being reunited with his diamond, he threatened to press charges and sue Nephriel for the emotional distress she’d caused. In the interest of avoiding an embarrassing incident for the family, her parents settled with him outside of court.

Once again, Nessie managed to avoid a mountain of legal trouble, but the amount of time and money that she’d cost her parents was the last straw. They forbade her from spending the summer in Myrtle Beach with her friends, and told her she’d be cut off from her trust and grounded in Virginia Beach until she had saved enough money to pay them back. With no experience or marketable skills, and a grossly overinflated ego, Nephriel is convinced that she’ll easily make enough money stealing and adventuring over the summer to pay off the debt and return to her usual lifestyle.


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Sounds like Nessie is probably the Marvins' weed plug, tbh

@DM: could I roll sleight of hand in lieu of a craft/perform/artistry/profession roll?


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^^ Came here to ask the same question about Sleight of Hand!


The Marvins wrote:
@DM: could I roll sleight of hand in lieu of a craft/perform/artistry/profession roll?

For starter wealth: yes

For future: yes, but there’s a risk involved (we’ll discuss at that point)


Looks like Nessie and Basil could actually bond over their personal history, or clash over how they approach live. While he didn't grow up in obscene wealth, it was the world he lived in due to the status of his parents. They both seek to break free from that live yet the ways they do so are vastly different.

As for Basil himself, he a bit of an oddball. He speaks his mind, often without consideration of what others feel or think. As such people consider him blunt or sometimes even nasty. He doesn't care. If people can't handle the truth that's their own problem.
He does try to spare people's feelings sometimes, if he cares about them, but those situations always feel awkward.
He has found though that being in the US people are less annoyed by behaviour to a greater degree than back home. Something about speaking the Queen's English makes people brush off his actions as being 'something European'.

@DM, what would be a suitable starting rolling for someone who makes his money appraising items and telling where they come from? Just Appraise? Or nothing at all?


Starter Wealth: 2d6 ⇒ (6, 5) = 11
Sleight of Hand: 1d20 + 9 ⇒ (14) + 9 = 23

So Cassidy and Sadducee have 110 saved up between the two of them, and while at Walmart (or on the way), Cass nabs another 23

Oh another question: are we using American banknotes/USD, or is your bank account just a vault literally filled with gold coins?


Wealth: 4d6 ⇒ (2, 2, 5, 4) = 13 x10 and taking average on those two 2s would bring me to 150, I believe.
Sleight of Hand: 1d20 + 14 ⇒ (7) + 14 = 21


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The Marvins wrote:
Oh another question: are we using American banknotes/USD, or is your bank account just a vault literally filled with gold coins?

It's modern, so your bank account is mostly digits in a database that get switched around when you swipe your credit card.

BUT, if you were to go to an ATM, you'd be withdrawing gold coins.

(General rule-of-thumb is that Responsible Adults carry around a few coins of various denominations depending on personal wealth for places who don't take cards, and keep the rest in their bank accounts. Bonus points for making it easy for me to explain why killing Joe Dwarfson, Evil Cleric doesn't suddenly grant you his entire unspent paycheck.)


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Nephriel Neridian wrote:

[dice=Wealth]4d6 x10 and taking average on those two 2s would bring me to 150, I believe.

[dice=Sleight of Hand]d20+14

For clarification, if you roll below average on the total roll, take average.

So if a Fighter rolls a 130, but average for Fighter is 175, Fighter gets 175.

So you having rolled a 130, Rogues' average is 140. So take 140 c:


That reminds me that I did not roll.

Starting Gold: 3d6 ⇒ (3, 5, 6) = 14 * 10 = 140gp
Getting the Band Back Together: 1d20 + 7 ⇒ (11) + 7 = 18

I also made some tweaks to my character's backstory!


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YoricksRequiem wrote:
I also made some tweaks to my character's backstory!

I love the tweaks! Good stuff :D "DAAAAAAD"


This game looks like it'll be a blast but stuff just isn't coming together on my end, so I'm gonna have to drop out of this one. You guys have fun!


JohnTheSavage wrote:
This game looks like it'll be a blast but stuff just isn't coming together on my end, so I'm gonna have to drop out of this one. You guys have fun!

I understand entirely! May Daikitsu always give you enough to share, and bless those who share with you!


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All right, so tomorrow morning I’ll be finalizing the party. THAT BEING SAID, I fell in love with pretty much every one of your character concepts, and picking out a group was VERY DIFFICULT.

It is for this reason that I am picking TWO groups! The second will begin after a delay (1-2 weeks) so that I can figure out what I’m doing as a GM with the first group; that said, that gives you plenty of time to figure out interpersonal connections in the meantime, make tweaks to fluff or crunch, etc.

Even with two parties in mind, however, there are still unfortunately going to be a small few people who didn’t make it in—I don’t want to run a group over 6 people, or else some people never get to feel important.

For those who are not selected for either group, please let me know if you would like to be kept in reserve in case someone drops out.


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Drum roll, please!

I'm pleased to announce that the first party will consist of:

The Marvins, Cassidy and Sadducee, who together comprise a single drinking-age human
Brother Joseph, barside cleric of the Accidental God
Nephriel Neridian, the Girl Who Could Get Weed in high school
Faith-in-the-Rain, miniature Tiefling whose devilish blood demands satisfaction
Docta G, gnome rapper whose bars are L I T
and Franklin Miller, human accountant

If you can all report to the discussion thread HERE we can do some final prep work before we get underway!

As for the second party, it will consist of:

Klyto Ememar, armorsmith who works better in the dark
Takesh, whose elegant song summons Dad Jokes
Edie Squire, typical retailer
Katrina Wendell, typical retailer
Basil Yamamoto, Antiques Road Show consultant and garage sale connoisseur
Belladonna Silvertree, goth retailer

I will be creating threads and a Discord for Table 2 in time.

As for those not selected, know that I didn't like you any less, but I can only take so many players! That said, if you would like to be kept in mind to fill in any gaps that may appear, please let me know!

Looking forward to playing with you all!


Yay! I am excited!

VixieMoondew wrote:
I will be creating threads and a Discord for Table 2 in time.

Do you plan on reaching out via PMs? I just don't want to miss the actual start if I forget to check this thread. Having a discussion thread early could also give us some time to figure out how / if any of us know each other ahead of time.


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YoricksRequiem wrote:
VixieMoondew wrote:
I will be creating threads and a Discord for Table 2 in time.
Do you plan on reaching out via PMs? I just don't want to miss the actual start if I forget to check this thread. Having a discussion thread early could also give us some time to figure out how / if any of us know each other ahead of time.

I'm hoping to have the second thread thrown together some time early this week, so as to avoid that problem! If anyone goes missing, though, I'll reach out via PM.


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If a gap happens that I could fill, I'm still interested. If not, enjoy the game y'all.

Grand Lodge

Hey Vixie, I had a realization.

Weapon Adept with Versatile Design and the feat tax weapon proficiency feat to wield any weapon with proficiency.

Would this be something you are ok with Klyto pursuing?


"So Table Two is The Weekly Wageslaves?"


Klyto Ememar wrote:

Hey Vixie, I had a realization.

Weapon Adept with Versatile Design and the feat tax weapon proficiency feat to wield any weapon with proficiency.

Would this be something you are ok with Klyto pursuing?

Trying to figure that out! You're limited to a single weapon mod per item, correct? So you can't have Versatile Design + Something Else and therefore create a Brutally Weighted Versatile Lucerne Hammer?

Edie wrote:
"So Table Two is The Weekly Wageslaves?"

Well, I'm guessing Basil's more of a consultant, but other than that...

Silver Crusade

Hope you all have fun.

Yeah, I'd be interested in filling in a gap (although I suspect the two tables get merged into one first :-))


Table 2! You're over here!

Grand Lodge

VixieMoondew wrote:

Trying to figure that out! You're limited to a single weapon mod per item, correct? So you can't have Versatile Design + Something Else and therefore create a Brutally Weighted Versatile Lucerne Hammer?

Step 1. Feat Tax: Weapon Proficiency; Hammers would give proficiency with anything in the hammers group, including exotic weapons.

Step 2. Weapon Adept reduces the penalty of a modification, in this case Versatile Design.

Step 3. Versatile Design everything that isn't a hammer into a hammer.

Step 3a. If it is a hammer apply other mods like Brutally Weighted


Klyto Ememar wrote:
VixieMoondew wrote:

Trying to figure that out! You're limited to a single weapon mod per item, correct? So you can't have Versatile Design + Something Else and therefore create a Brutally Weighted Versatile Lucerne Hammer?

Step 1. Feat Tax: Weapon Proficiency; Hammers would give proficiency with anything in the hammers group, including exotic weapons.

Step 2. Weapon Adept reduces the penalty of a modification, in this case Versatile Design.

Step 3. Versatile Design everything that isn't a hammer into a hammer.

Step 3a. If it is a hammer apply other mods like Brutally Weighted

So I’m gonna say that’s allowed... BUT you’re gonna need to justify it flavor-wise for any weapon you’re using. I reserve the right to say that a net can’t be used as a hammer, for example.

Grand Lodge

Not sure if I'm diving into that rabbit hole, but a carrot to get you thinking

Crazy combination weapons


All right, so I haven't heard anything from Katrina Wendell. Keeyan Rayahn, please report to Table 2!

Table 1 is just getting properly rolling; once I've run a full combat encounter, that'll probably mark the start of Table 2. Hopefully that will coincide with the conclusion of a PFS scenario or two.

Feel free to discuss in the meantime!

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