Search Posts
I just had my party run through the Pact Stone Pyramid, and we loved it. It was so thematic and the encounters were pretty good (the dig turned out to be annoying, I would love to play another DM's version to see how they run it). So I'm wanting to convert Entombed with the Pharoahs from level 6 to level 9 or so (it's a big party so I'm going to favor more combatants). Is there anyone who's run the module that has any tips? Luckily I've got the community repository hero lab files of the module and I've upgraded those by increasing the CR by roughly 3 for each one (though some of them look tough! like the dragon, whoof!) any other tips?
We had this come up in my last session and I wanted some other people's opinions on it as we're all fairly experienced but we reached a disagreement (well I disagreed with everyone else at the table). Scenario: Obscuring mist is cast on an area. There are two combatants (Chuck and Greg) right next to each other, they can see each other and can attack each other with a 20% miss chance. Now let's say Chuck has a reach weapon, he 5ft adjust back to be 10 ft away from Greg, Greg is fully obscured (50% miss chance and the attacker cannot use sight to locate target). Can Chuck now attack Greg? I said of course he can, he knows Greg didn't move and so Chuck would just receive the 50% miss chance. Everyone else at the table said you couldn't, you had to act like he was invisible and probe the square to locate, then attack the next round. The scenario is simplified from what actually happened (the spell was stinking cloud, there was more than two combatants) but the fact pattern is the same. Thoughts?
The trip to Hunclay's manor is pretty much a walk through an "I want this" store. My group is likely to leave everything alone (as the Paladin would insist), but what about the Spellbooks? Did you allow your players to copy spells out of them before the auction? I mean there's a month of down time (I'll have a lot of that filled because they decided they wanted to own the tower and I've got side quest), and letting the wizard sit down and copy 224 levels (8 hours/day, 7 days/week, 4 weeks) I feel would massively upset the wealth by level (11 5th level spells is 12k gold in scrolls alone, let alone the other levels of spells). Also anybody deal with a group of 5 in this module? It's really built for 4, the XP is pretty tight and you've got to keep up.
Here's a spreadsheet I worked out with my take on yearly NPC salary. I think it quite accurately describes what the rules state and gives an easy way for DMs to handwave background economic activity. The multipliers are not RAW, but I think they're a good way to add variability. These numbers hold true to Craft and Professions (perform is a little bit different) and I made a decent estimate at NPC's ages and levels. Basically everything in here is a reasonable way to work out what is in the book, but is not in examples in the book or anything like that.
I've got an excel file I've worked out that has the data and graphs for different types of character creation statistics. For example 3d6 averages a 10-11 with a relatively large standard deviation whereas 10d2-2 is a very small standard deviation that has a fairly high average. Is anybody interested in it? I thought I'd share it since it took me nothing to make it.
So I've been reading a lot of complaints about how realistic, or how awkward the economic system of Pathfinder is. I'm currently in a campaign where we aren't necessarily meshing with the DM on how to make money either, we want to make investments and create items to sell, but realistically it's not going to happen, as we can only sell for as much as the cost of crafting, so we'd have to wait in town for months for a commission to craft something. I'm proposing to create a coherent, (relatively) simple, economic system for Pathfinder. So I've come here to ask y'all, what is most important in y'all's games? What would you like to see? I'm thinking of making two systems of economics, one for the micro-level, and one for the macro. The micro will be able to tell you what a business has, how a PC can make profit using their skills without adventuring. The micro will tell about a region, a city, or an area and what they make and how they make their money. In other words if your campaign travels from the mountains all the way to the middle of the inner sea, you will probably be able to sell your gems or other mountain components for more, making a profit. If you go from a forest to mountains or bare plains, if you're carrying a portable hole full of wood you'll be able to sell it more than what you bought it for. For those of you interested, I'll probably use mostly neo-classical, and Austrian economics for most of the models, as that is what I'm familiar with. Though obviously most of the countries will use a mercantilist system, as that is probably most historically accurate (if you can somehow translate Golarion into our time). I'll try to make some models of countries and what they make and how to figure out prices of a couple of popular countries, any recommendations on which countries?
After something like 10 years
BigNorseWolf wrote: Kinda meh on the last episode. Wouldn't be bad if there werent years between seasons but for right now.. meh. I was kind of expecting an epilogue episode that set stuff up for later and I got that. On that front I'm satisfied but the main problem I had with it was they clearly padded it out with basically cheap music videos. I liked season 1 better but overall I think season 2 was solid.
Thomas Seitz wrote: Honestly not nearly as fun as Absolute DC or even Ultimate Marvel. ESPECIALLY with the new Absolute "Justice" League. I think Brainiac is about to make a Significant Mistake Spoiler: He seems to be jumping to conclusions based on Mirror Master's information, but This Lex seems very different from Prime Earth Lex
Getting a chance to watch this now. Grabbed a Free Week of City TV and this is available there.
Show isn't bad got some interesting new ideas and I am all in favour of having some new critters The idea of the Ticks makes me squirm but the Eyeball probably scares me the most. That thing is horrifying and it is clearly smart. Plus there is the Zombie factor as we have clearly seen it doesn't matter if the body is alive or dead when it takes over. Still two critters to reveal for me though. Galaxy is a terrible place full of horrible things. This reinforces that quite nicely.
Greylurker wrote:
.... and then they did the Jack Kirby style episode. Oh my that was great to watch.
Aberzombie wrote:
hmmm....if you went through a Multiverse Door and found a version of yourself that is doing much better than you. How would you handle that? How would Peacemaker handle that? Maybe he kills and takes the place of his Gunnverse double.
Our cycle of streaming service has brought us back to Disney+ and finally getting a chance to check this out. 1 episode in First Impression
Planet seems a bit weird
Space Pirates Oh this is going to be fun
Might be hard to find but Crest of the Stars is a good older style Space Opera
oh and if you have an urge for a bit of life lessons comedy with a side of yakuza, try The Gokusen also give you 50/50 odds on enjoying Outlaw Star
Every season we get two or three isekai these days, so I tend to look for the ones that have an interesting twist Next month we get "The Red Ranger becomes an adventurer in another world" A Power Ranger gets Isekaied. Complete with his transformation, Ranger weapons and freaking Giant Robot. I love me a good Genre Clash so I'm going to check this out
So my Night Below game is taking a break while one players has stepped away the rest of the group decided they wanted to wait till he comes back. Meanwhile they want to play something a little different "We all want to be Kobolds" they said So I have 1 week to get an Episodic Kobold campaign ready to go. It is a fine excuse to bust out the Savage Company books that I kickstartered ages ago.
I'm a big fan of the manga and anime and honestly the Live action did a great job. Yes they changed some stuff and skipped some stuff but the Important beats of the story are all there and the heart of the series is there. It is probably one of the best Live action adaptations I've seen I won't go into too many details but yes, Usopp becomes useful. Sharpshooter and Tech expert, in fact he invents the weapon Nami will be using in the future.
With my Night Below Campaign, The group is getting closer to the City of the Glass Pool. After sitting out a Month in a Dwarf Mining town making magic items, they started hitting the Derro caverns. I used the Unchained Simple Monster creation rules to make some Mind Flayers to add into the mix. Might adjust the Stun Blast so that there is a Save each round. Very nearly had a TPK when the Druid and his Badger were the only ones still up after the Flayer blasted them. The Stonelord Paladin even had to get his Earth Elemental involved (normally only uses him for scouting, cause it's only a Medium Elemental and not that tough)
The stubbornness of Lois Lane vs. the Black Mercy AI for the Mind of Clark Kent Meanwhile Kara defends Earth from Brainiac while fending off Luthor's army of Metallos and Task Force X I am really glad to hear that a Season 3 has been approved already cause they have done a great job with this series. There may be a lot of weird twists on a lot of classic Superman lore but they really do have the spirit down right.
Season had it's ups and downs but overall I think the ups outnumbered the downs. The good episodes were really good The big question now is Ms. Flood. Clearly she's the one who has been making it snow around Ruby, probably to set up Sutehk but there could be something more to it then that. Gonna have to wait for the Christmas special I think
When I was a Kid the local game store had a regular "Game Day" that I would go to when I got started in D&D. This one time I got pulled into some game I had never heard of. Made a Lizardman, had a Spirit Node for magic in my Tail. Can't remember anything more than that and the impression that I had a lot of fun with it. Only got to play it the one time but I always wanted to try it again. I'd think about it every so often for close to 40 years now, just a casual "Oh yeah that...I wonder what that game was. Ah well" and then out of mind and on to other things. Well turned out the game was Swordbearer, and I bought it last night off Drivethrough RPG I doubt I'm going to ever get to play it with my group but it's nice to get my hands on it and I will probably plunder it for ideas
Night Below
Unfortunately the Armiger got pulped by an Ice Elemental fairly early and they retreated. Left with no other options they went to the Temple of the Insectoid Krik Where the Undead priests of their dead god offered the group a choice. they could attempt the difficult and expensive ritual that might return their friend to life or they could do the fair simpler (and cheaper) option of turning him into an undead. They discussed the options and realized the party Druid could cast Reincarnate on the dead wizards (because who cares if they don't come back in the same bodies).
They set out now for the Deep Gnome Settlement to Reincarnate the dead wizards (who's bodies are being kept there under Gentle Repose spells)
Dr. Johnny Fever wrote:
No it's a face to face game, although for mapping out the Underdark I'm not really using a map...More of a Corkboard with index cards and string. The string being open connections between regions. PCs make a series of tests to navigate from one to another, I throw a few challenges and such along the way. Sometimes something like a Cave in happens and I cut one of the strings, other times a new passage is discovered and I connect two locations with a new string. Discovering Rumors about a location lets them put up a new index card and the more rumors they have for a location the easier it is to get to It's a modified version of something I got on DrivetrhuRPG called "Downcrawl"
Night Below With the corpses of two dead wizards the group decides not to pursue the dragon and instead returns to the Gnome city to see about a Raise dead for them. The main obstacle, the need for 5000 gp worth of diamonds for each raise dead. Rumours tell of a Smooth Cavern with numerous gemstones but with a strange gnome repelling magic. The group sets out and unfortunately gets themselves lost in the dark tunnels of the Deep Below. After more than a week trying to find their way Ohmar spots some familiar tunnels and they manage to make their way back to the Gnome town. After some discussion they head back to the Ice Hive in hopes of buying Diamonds from the markets there. No such luck unfortunately but there is one more chance, in the frozen city at the centre of the glacier there may be gems to be found, if the group is brave enough to face the frozen undead
The Night Below has gained a new player, a Deep Gnome Unchained Rogue named Omar. After a little bit of shopping and item creation the group sett out for the spot on the map marked Dragons and is confident they can deal with the Behir they know is there. After a brief skirmish with some Quargoths they can hear the sound of something massive moving towards them The Druid made an interesting couple of Belts. We use the Unchained Item creation rules for any permanent magic items. First Belt was a CON belt made from Death Dog pelts and a bit of Ankheg chitin. Mutated in the middle of crafting and gained a Quirk. When worn by it's creator, it doesn't give off a magical aura.
It's a Mood Belt
I'm making a list of colors and moods
For me I start by summarizing the main plot. Break it down into 3 to 6 acts. Jot down some of the "Cool Moment" scenes I want to include (EX: Dwarf Airship vs. Flying Kaiju in Act 4). Stat up the Main Villain, 2 or 3 lieutenants, a few different grunts.
I kind of enjoy writing stuff up with InDesign, so I tend to go nuts at this point with backgrounds, font styles, images, layout. Try to come up with a nice PDF for my players to read over. For my next one though I have kind of a different idea for more of a Sandbox sort of game.
Then I'm going to take it from there and see what happens
The Faraway Paladin; Rust Mountain story has been great and feel very rooted in D&D. Excellent portrayal of a Paladin and I have to admit I am finding Stagnate, God of the Undead, very interesting. An evil god who loves humanity, who thinks beautiful things, like a heroic spirit, should last forever. and evil god that just wants to help
|