I will run for fun, not credit.
Asking for the development team to sanction every piece of paper that comes across the desk will slow down the process of getting the pieces that NEED sanctioning (Plaguestone, Age of Ashes, Lost Omens) getting pushed further back. Not to mention the Roleplay Guild Guide.
I would prefer to have those adventures and content sanctioned first.
So many stories over the years:
1) We Be Goblins 2: stroll up to the cabin, knock on the door, "Goblin scout cookies!"
2) An unchained rogue was doing the feint, sneak attack combo. I described the feint as "You reach into a pouch and toss a kitten onto the ground. Opponent is distracted, you stab him." That action combo caught on for months.
3) Her husband was running a Shoanti melee hunter with an earthbreaker and an ankylosaurus companion: "I'm Sledge, he's Hammer." Someone addresses him as Sledge: "No He's Sledge, I'm Hammer!" and so on. Totally roleplayed a DudeBro: "Do You even lift?" "It's Wednesday, that's leg day." In Labyrinth of the Hungry Ghosts, he found some foil, and made a hat "To protect my mind from the bad thoughts." BBEG encounter ties to Dominate him, he rolls a nat 20, not once but twice!! (That was the game my VC chose to evaluate me on for star 5)
We had a run of The Phantom Phenomena a week ago and the comment came up that is was very much like a Scooby Doo episode.
After a little discussion and some brainstorming.
All Human Except for Scooby
Fred: Inquisitor of Pharasma or Sarenrae
The Mystery Machine is a green and blue Varisian Wagon
The home group encountered the Grand Lodge mission first.
One of the players was running Anora, the archanist. She cast summon pit beneath one of the hungry dead, went to the edge to get a better view, and promptly fell in. The Oread brawler lept into the air, landing on the ooze, catapulting the halfling into the air, hitting the ceiling.
In the Exchange mission, she did the same thing under a Devilfish, getting pulled into the pit by the squid.
I've read and reread the description of the spell several times. I still don't know how it attracts halflings.
The options that the new quests open up!
I have several players that can't make it on time or have to leave early.
Now they can jump in at the next quest or leave at the end of a convinient one.
I'm not bothered by the racial decisions. We have had large chunks of the group made up of Aesemar.
I want to see more minis for tengu, kitsune, wayang, & nagaji.
The Hunter needs access to EITHER a favored enemy OR a favored terrain. Gaining this at level 4 wouldn't hurt if it were more flexible (a Knowledge nature or dungeoneering check to activate for a specific foe)
I have no real problems with the weapon selection. This can be gotten around by race selection (elves and swords, dwarves and axes).
But the armor restrictions are unclear. Is METAL armor prohibited (metal shields are)? If the Hunter loses certain bonuses in heavy armor, that would make sense.
There should be some other class based bonuses for having the animal companion. Flanking, initiative, perception, tracking. Any of those (or all), especially if the companion is within 30 (or so) feet.
The animal could also receive some advantages to being partnered with a Hunter. Combat bonuses, access to more tricks, or ability score mods would work. Maybe a specific version of Enlarge that would only work on the companion.