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![]() I wonder how they'll handle the Ability Points variant rule, since "score" is going away, buying 14 -> 15 isn't a thing to keep track of. Also, I am 100% for the "no +5 until 10th, no +6 until 20th" because it would work just like skill increases which is an already fine system in the game engine. So what if its leaning against the tight math? It isn't that big a deal if my players have +1 more than their current will save/perception if it means yeeting jank math that just looks bad all around. ![]()
![]() Mammoth Daddy wrote:
Two per, Metal has Ferrumnestra and Laudinmo. Ferrumnestra: The Lady of Rust is a giant ![]()
![]() NECR0G1ANT wrote: Did they say actually that everyone starts with 3 Focus Points? I also wouldn't count on tempest surge remaining the same as it is no. They might also make Focus Pools harder to expand. Maximum focus point pool seems to work the exact same, but you can chain refocus 1-1-1 over 30 minutes if you have a maximum of 3, OR take a higher level feat that gives you your entire pool after a single refocus activity. Seems like starting with 1 and gaining 1 with a class feat that bestows a spell seems to be sticking around. ![]()
![]() After reading some more of the spoilers, I feel like Rudeus Greyrat could be made as a kineticist, along with a lot of My Hero Academia characters. This class has so many character import opportunities that I'm probably going to spend a week just making a list of different media characters that can be emulated with this class! ![]()
![]() Sanityfaerie wrote:
So like the Monsters Inc. crew more or less? I can get behind that as a player facing suite of RP opportunity and featurettes. ![]()
![]() I want light armor to get specializations, and give more classes armor spec due to this. Even if it's a measly 1+potency DR, it's still something that makes your choice in armor mean something compared to other pieces of armor with the same AC/Dex cap stats. Also more thrown weapons, they're too cool for us to have so few! ![]()
![]() Making my charhide goblin fire kineticist wrestler Marshmallow for a tournament arc the PCs are in the middle of is the first thing I'm doing, second will probs be rebuilding an old PC from a former party. I'm also interested in the cosmology stuff for GM reasons, although it's a homebrew setting so some stuff I'll most likely leave on the wayside (like the planes of wood and metal, they'll probs just be locals in fae/shadow instead of full on planes). I cannot wait to get the PDF next week(?) and spend several hours reading it like crazy! ![]()
![]() I'm curious if Wood/Water are the only healing elements now, and how well I can remake my ex-girlfiend's old Undine Water-type kine who was a walking pressure washer of pain and decimation. Do we know any of the aura junctions aside from fire? I'm mostly curious about Metal, since it's all rot and DOOOOOOOM. ![]()
![]() I really like the idea of picking betwix Lege AC and Lege To Hit, on top of FoB scaling like Flurry Ranger. Another thing that could be done, that no one else seems to be mentioning, is giving a mid and high level feat tree (or make it a feature) to spend multiple action to ORA ORA ORA like Impossible Flurry, since "many small hits" is an area the Monk lacks mechanically, that seems very on point for it's thematic potential, but is totally vacant for some reason. We have OIP/mmP for "one big hit" so that's a done deal, but tiny smacks is also something I want. Additionally, I feel like Monks could use a Style specific version of Flexibility, but that's not really needed if other thematic/mechanical holes are patched. ![]()
![]() Captain Morgan wrote:
I think it would be simpler to treat it like skill boosts: "Give a stat +1, you can't have a total of +5 until level 10, and +6 at level 20." Makes it a little more forgiving that anything past +5 being worth 0.5 instead of 1 but not enough extra sauce to make a PC OP. At least that's what I would do if I were the design team... ![]()
![]() Prince Setehrael wrote:
Feel like The Furnace would be Plane of Fire, but Creation's Forge sounds so good. I do wonder if we'll get endonyms for the elemental planes for their denizens, like "Raq'Thahar" for the Plane of Earth as per what the Terraen speaking earth elementals call it. Paizo fabricating endonyms is one of my favorite parts of PF2e, makes the world feel so much more 'lived in' if that makes sense. (also hi other guy who uses Mythic Seltyiel as a pfp!) ![]()
![]() I think a good Witch that uses their familiar in both casting and RP-esc stuff is Swain from League of Legends, both old and new.
So I think a Witch who can use their familiar as an origin point for their magic to increase the amount of space they can threaten with magic, and/or specific spells that can only originate from the familiar would be pretty cool. ![]()
![]() I'm excited for the nails and hair to be combined into one feat, but I hope it does a little more than just mush those together and nothing else. I want some sort of scaling with int or more interplay with hexes and natural attacks; attacking someone with nails and afflicting them with a hex sounds awesome, but in practice it's a derpier version of Spellstrike. ![]()
![]() Well, I weep for thee, denizens of the Darklands, who names shall not be uttered; mystery cultists who once worshipped the spider mother. Teal and lilac you then became, a false history for which you were blamed. I weep for thee, you redacted drow, exit stage left, after a bow. On a more pointed note, the homebrewed world I run is unaffected by this, but it's sad we won't get a proper ancestry entry for Drow that have cha+ in place of int+ and a feat tree for minor magical shenanigans dealing with darkness and dusk. Guess I (or people on infinite) can just write their own, but it still would have been lovely for 'official' stuff. No idea what 'sekmin' is, but if they're the new tyrannical Darkland doods, I guess I'll familiarize myself with them at some point; any good spot to read about them? ![]()
![]() QuidEst wrote:
I should have specified, when I said "nominal" I was intending to mean "Simple only" instead of "Simple + Martial" but I guess that was not clear. Old_man_robot wrote:
I mean, they were more skilly in PF1e compared to other casters, so I can see them maintaining that in PF2e; but I 100% agree on perception getting tanked, expert perception on a caster is a liiiiiiitle much. I could see 5+Int skills with Trained in perc/light armor/saves that aren't Will as starter proficiencies and that'd be pretty reasonable from my standpoint, although them keeping 8+Con HP is also a little outlier I think could use looking at ![]()
![]() Half-necroing a 5 day old thread to spill my thoughts.
Seems like with the remaster, Paizo may come up with some subclasses that might share names with stuff people have posted thus far, wouldn't that be neat? ![]()
![]() Bard and Druid seem to probably be subject to the least amount of work, but what minor stuff do y'all think they'll get? Bards are probably also getting nominal weapon proficiencies, muses made to be more iconic from each other; Druids might get some more interesting focus spells in their core Orders like Leaf and Animal. ![]()
![]() I feel like yoinking one of 5e's only solidly good moves of making finesse weapons dex to atk/dmg from level 1 with no investment is something Remastered could yoink with little to no fanfare and it would work pretty well. I mean, if you're aiming a rapier with dex in order to strike a vital spot, why is your dex also not doing work to make that strike do more damage? I think Thief could use dex-to-maneuver to let them disarm and steal things mid combat could be a cool fantasy to fulfil. Let me be Baan from SDS/NnT or Kazuma from Konosuba and STEAAALLLLL the healing potion my opponent has so I can use it instead of him; it's a rather niche ability set, but one that is much beloved by those interested in it. ![]()
![]() shroudb wrote:
Two issues with that, A. they can't swing 3 times unless they got panache last round, which makes them a 2 cycle attack class like Magus, who are still better at burst; B. Finishers lock you out of further Strikes, so them not advancing MAP is moot since you can't swing afterwards, unless you're saying to remove that little quirk in order to make them more functional, which sounds fine to me but seems like a core misunderstanding of your argument's starting point. ![]()
![]() I skimmed some, so I don't know if this was mentioned already, but would a Haitian/Louisiana Hoodoo practitioner also be something that could be within the scope of a Shaman? It seems like a neat, often unexplored well set of beliefs and practices that seems in line with the design fantasy of what's been talked about thus far.
As far as mechanics, spont-Wis seems the combo I've seen the most by a wide margin, and I'm all for it as well, since Primal is missing a dedicated spont caster and it can totally use one (Occult not getting a prep caster is slowly growing on my after the little article in SoM about what casting Occult magic feels like, same with Arcane lacking a spont).
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![]() I presume one of the first, big thing about metal druid is wearing metal armor, and probably a slightly switched up spell list that may borrow a tinge of arcane magic to get some of the magnetic spells here or there, mayhaps? Probably quite a few different edicts and anathema compared to the typical universal Druid ones ![]()
![]() Kobold Catgirl wrote:
Similar to my homebrew world's drow/elves:
Drow are failed super-soldier experiments from 5000+ years ago, and the blue/lilac/purple skin is just one of the MANY side effects of the process that make them Elves+(tm). Drow are considered evil because a small handful had psychotic breaks from the pain/trauma and went on a ransacking run, but the majority of them just took the changes in stride and peace'd out underground because topside world evil starfall-esc thingy they weren't strong enough to fight. Come about to current story era, they're venturing topside again and explaining all the alt-history misconceptions they've dealt with since reappearing.
Golarian can't really pull that off, but it does seem as if they're doing something similar with branching cultures that are slowly more divergent, and more friendly than what most people think of when they see a drow. ![]()
![]() Me and my friend wrote up a templative character for when Rage of Elements comes out: Marshmallow, the goblin kineticist. He's a charhide goblin, with a mono-fire Gate, with the wrestler archetype, who specializes in setting himself on fire and then going in to "hug" his opponent; minicanal laughter highly suggested, but not necessary. ![]()
![]() If only Monk had a way of picking a specific weapon and saying "this is a Monk weapon now." Then I could stick a nodachi on a STR Monk with Mountain and Wild Winds stance and viola, Vergil from DMC! Also, we got dakka now for the gren boyz? YAY! Is there a compiled list of leaks yet, like on reddit or something? I WANT TO READ THE THINGS BEFORE I PICK UP MY PREORDER, FOR ADDED HYPE!!! ![]()
![]() insert Donald Glover with a pizza box gif What seems to be the problem I can tell is that... Paizo seems to have gotten accidental foot-in-mouth with their blog post, with people accusing them of "pandering" in some way or another, much like an incident from last year involving something getting off-screened. We've all been more or less doubled baited in the past by topics like this, so we should in theory know how to handle ourselves at this point, no? As a mechanical vantage point of "now all classes are viable for every The blog post itself, and why they said they felt the need to do this did seem a little dubious and PRy, but I can chalk that up to a very averse to inflammation writing staff trying to preemptively quell the pitchfork and torch crowd (that were not quelled at all, it seems.) I think if they gave a different reasoning to why, it'd be a little less... contentious than it is now, but hopefully everyone can learn from this: paizo learning their fanbase is passionate and eager to jump at things that concern them, and the fanbase learning to not jump at the first sight of something nebulously inane like "hey, everyone should have fun doing The Thing, so math gets bonked to make The Thing more betterer." ![]()
![]() Sanityfaerie wrote:
Part of the reason it fell flat was because there where dozens of "this thing, but again, and with more dice!" like, the fire effects (there were five, a cantrip, 1st level, 3d level, 5th level, 7th level, and 9th level.) This would be remedied by the heightening system saying "every extra spell level, add X extra dice/make the die type go up" making the amount of redundancy go down, and thus letting more flexible words be made. It was also wonk because of multi words spells like "touch attack with fire AND acid!" that had a very strange method of scaling the spell slot they ate to do so. I think if Paizo (or a 3pp) put their minds to reducing clutter, it wouldn't be that hard to balance given how dice amounts scale linearly across all spell levels now (with seldom few outliers) ![]()
![]() I would love Words of Power returned via the variable action system letting me play build-a-bear spellshop like Ars Magica 5th, using range words, effect words, meta effect words, and wackiness like that to weave a custom made thundery-fireball or acidic shocking grasp, conal healing and sniper rays of harm; I wanna go weird with my spells, and making my own on the fly is the best way to do it! ![]()
![]() An adventure path against Tar sounds a lot like the Ruined King event League of Legends had last year. Riot's world of Runeterra is actually a pretty good template of a Mythic setting, you have Swain, a level 20+ Witch of the demon of secrets Raum; Viego and his crew, level 20+ undead monstrosities that eat souls on the regular; all of Targon, people imbued with the concept of a thing like the sun, or violence, or the ocean; the Ascended of Shurima, people who yoinked sky radiation and made themselves super-mega-death-stompy things, with the Darkin being that but EEEEEEEEVILLLL!!!!!!! I have a homebrew campaign that I wish to run that requires Mythic to run, as it's heavily inspired by the Fate/ series, and in order to make a Heroic Spirit as a PC sorta needs Mythic rules in order to make them tick properly. ![]()
![]() Sanityfaerie wrote:
Another character with that gimmick is Raphtalia from Rising of the Shield Hero, during/after the events of season 2. LN vol. 8+:
There's also Vergil from Devil May Cry, who uses On Sheath timing to activate Judgement Cut, his only ranged attack that isn't tiny sucky throwing knives that do barely anything at all.
After she becomes the Katana Hero of Fantasy World #2/Glass's World, she acquires a lot of "on draw" abilities that are EXTREMELY powerful, but only last for 5 seconds after the Katana Vassal Weapon leaves it's sheath; in order to use them again, she has to sheath the weapon and keep it sheathed for 5-10 seconds before she can draw it again. These abilities include wind blades, speed boosts, true damage, defense up, counter damage, and resource regen. My guess is you'd make a 2 action, draw-cut-sheath Strike, add some extra spice like damage or a status, or make a stance that you can only make draw-cut-sheath attacks for 1 action in. ![]()
![]() This thread is a little TL;DR for me to see if anyone else has said what I'm about to say without spend almost an hour reading. I want a build-a-bear spell caster a la Words of Power from 1e, or Invoker from DotA2. I think the 3 action system is perfect for this kind of thing, and it hasn't happened yet and I'm a little sad about it; also the current heightening system also the cutting out of redundant Word effects that are "this thing but stronger." A telekinetic blade dancer/swinger like Irelia from LoL or Penny from RWBY, swinging specific weapons at mid range (not telekinetic projectile, because that overrides weapon effects like runes and traits. I want something that keeps those in tact but trades off a little accuracy or damage.) A fighting game/spectacle fighter style combo character, with move routes and status effect piling, conditional triggers and set-ups; I want move A -> B -> C round 1, C -> D -> E round 2, and E -> F and they're dead round 3. The press action could totally be complimented by an "end" or "finish" (that's not a Swashbuckler's Finisher) tag for something like that. I want a spreadsheet and flowchart that actually means something, and I don't care if it takes 15 pages of rules and a master's degree in strategy to play properly, I WANT IT GOSH DARNIT! ![]()
![]() Archpaladin Zousha wrote:
Elven curve blade isn't useless on a swashbuckler, there isn't any handedness requirements for Finishers or Riposte, so I don't see any issues wielding one. You can also do a STR/DEX hybrid build and do scimitar/clan dagger, which gets the ascetics you're looking for.Also, the asp coil from Grand Bazaar is a p/s + reach whip sword thingy like the Blade of the Creator from Fire Emblem: Three Houses, that could also fit the bill. ![]()
![]() _shredder_ wrote:
What could be done instead, if have strikes be a party of it, but instead of damage they focus on maneuvers and other thing like that. Instead of aiming for the torso to do more damage, they aim for the kneecap to inflict flat-footed, or feinting on behalf of their party members. Maybe hey smacky smack, find a loose joint in the armor/scales/whatever and you get the Infinite Eye precision damage buff. You can make great sage advice a feature, but part of that is "watch and replicate", like the coat rack in the Karate Kid reboot ![]()
![]() CorvusMask wrote: I'm on otherhand kinda baffled that we don't have shadow planar scion heritage Yeah, I was expecting Fetchlings to be VH, not fixed ancestry; the second closest is tiefling with the Velstrac lineage feat. It's kinda weird, because shadow plane radiation is sort of a HUGE deal out of all of the inner planes ![]()
![]() Perpdepog wrote:
Advanced Weapon; 2h; d12; Reach, Versatile P, Deadly d12(?), MAAAYYYYBBBEEEEE Forceful if not Deadly d12. And obviously Sword weapon group for critspec ![]()
![]() Sanityfaerie wrote:
The simplest way to do that is just remove the 'Manipulate' trait of the basic Blast. That's the outstanding issue, if that trait went away everything would be smooth sailing. You can still have it on the bigger Impulses, but the most fundamental version, it could honestly stand without that trait and nothing would happen other than not provoking AoO anymore (maybe being usable with bound hands..? but that's not the hugest of concerns imo) ![]()
![]() When I hear 'Avenger' all I can think of is Edmond Dantes, who does in fact see himself acting in God's will by royally screwing the people who screwed him in the first place. Plus, the root words "ad" -> "with regard to"; "venge" -> "vindicate" -> "to proclaim with authority/proof" line up nicely with what an Inquisitor does: show off/expose and deal with heresy within their church. Count me +1'd for Avenger ![]()
![]() I don't see why they can't have Master to attack and Legendary to DC, since that seems the 'easiest' proficiency bump you could give the class to make it mathematically compete with other martials on accuracy. Give it upside down Fighter scaling, starts Expert in DC/Trained in rolls, ends Legendary in DC/Master in rolls; seems to be a decent way of potentially going about it, because then you can just control how strong the DC based mechanics are, independent from the roll based mechanics. I, personally, don't really want/care for Legendary in attack rolls, because that just seems overkill. But Legendary in DC? Heck yeah, seems to fit the bill of how the class should work just fine imo ![]()
![]() As far as popular media goes, I think the most iconic Inquisitor that comes to mind is Alexander Anderson from Hellsing. He has one job, and one job only... KILL THE PROTE-I MEAN VAMPIRE-N$#!S SO HARD THEY STAY DEAD THIS TIME! Knives for days? Knives for days. Can skulk in the shadows, but prefers not to, decked out in blessed equipment he's practically radioactive, and can quote scripture from memory like a lexicon (and doing so gives him supermode). There's also Leliana from Dragon Age, she's sorta the more covert member of the church compared to Cassandra Pentaghast, so I guess she fits the bill as well. ![]()
![]() My presently working concept for Burn that I've posted on Reddit a few times is just a free action Gather that hurts you for either your level or 1/2 your level. I feel like action compression or action saving is a much better means of going about utilizing the concept of Burn, while also making it 100% opt in, and simple and straight forward enough to not cause a frick ton of math needing to be done. ![]()
![]() YuriP wrote:
I mentioned AtlA, I just didn't expound because it was so obvious. Lavabending would be AWESOME! I do hope that's one of the hybrid blasts that will be in the full tome upon release ![]()
![]() I've been seeing some discussion around here about DPR and scale of ability and all that, but that's mechanical number tweaking and not much else. I want to have a different discussion, a discussion about the DNA (Design, Narrative, Art. Thanks Rito!) of this class; more specifically, in a game about making characters, what kind of characters can we make? What sort of pop culture beings can we import with the Kineticist that the other classes don't quite fit the bill for, or otherwise don't do JUST what we need them to do!
That's a pretty wide net, but I'm curious what you other people of the forums think. I'm curious what pop culture characters you see the Kineticist delivering on that a Monk or Druid just can't do, and what characters you'd like it to support, but the playtest just DOESN'T (not counting the lack of Wood/Metal Elements not being released yet) for one reason or the other. ![]()
![]() Laclale♪ wrote: ...Sounds like Metal Kinetesist can be valid. That is one of the options that will exist in the final book, yes. Darksol wrote: It's possible that the technology for it got lost/destroyed over time, which would explain why we haven't seen anything like the Starfall since its occurrence. Pretty sure Starfall was the Aboleths collectively telekinetically dragging a huge meteor down to Golarian to make everything go splat, and accidentally harmed themselves in the process, and everyone went 'nah, shouldn't do that again' and thus we carry on. ![]()
![]() _shredder_ wrote:
They were THE AoE class in PF1, if they lost that, it would be a war crime to the legacy of Kineticist and what most people love about them. If you want single target ranged attacks, Bow Magus or Precision longbow Ranger are what you want. Mental stats for attack I don't see happening, nor would I (or a decent number of people, as per the playtest forums have shown) appreciate that unless it was a Class Archetype or something.
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