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Silver Crusade

No, is it me?

Silver Crusade

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I love playing the wizard, so many options and no limits on which magic spell you can learn. I am currently playing the occultist and I am enjoying it, I wish there was a wizard archetype that uses the implement system as the occultist does, which would be really cool, but right now, Occultist is a fun class to play.

Silver Crusade

I am reading The Lost Steps by Alejo Carpentier, it is very beautiful. Once I finish I am to read I am Rigoberta Menchu, which is very fascinating.

Silver Crusade

I will take the Mythic base class books, but if that is not available, then the 6 godling feats please. You are very kind, thank you.

Silver Crusade

I have used it in two home games, playing by myself and I found the rules fun, but it does make the game a lot easier, but if you use Mythic monsters, than I think it will be more balanced, but I do know that other people as stated by John do have strong opinions about it, and have more experience than I do, but it is a fun system and many of the path abilities replace certain items, like the ring of wizardry or make your character almost impossible to kill, but I do recommend to try it because I really did enjoy it. I am not using it for my current campaign, I want to play a regular character, but I might go for in another adventure with a heirophant. Try first a game with only one level of mythic power and see how it goes. Hopefully you enjoy it.

Silver Crusade

1 person marked this as a favorite.

I really enjoy the artwork as well as the story. Great job.

Silver Crusade

This is cool. I am enticed to play this class. I am thinking what character background to create for mine. I have been trying to find a right fit for a character that is similar to a curandero, and this might be it.

Silver Crusade

Great, heartwarming story. I am looking forward to reading up on the spiritualist and the other classes.

Silver Crusade

Tiny Coffee Golem wrote:
With an 8 int and the inability to learn cantrips I fail to see how a person could even study wizadry. True the rules may say differently, but I think this is a fairly common sense scenario.

I agree. The rules state that for the wizard to cast his spell, his intelligence must be a high enough number, for example; 11 for level 1 spells, 12 for level two, etc. With an 8 int, you may not even learn cantrips. As for fireball, the lowest it can be scribed is level 5 fireball. To scribe the spell you might have to roll a Use Magic Device check because you can't cast it; in other words the spell has to be on your spell class list, and you must be able to cast it with a high enough int.

Silver Crusade

I have had that experience. My friend wants to create a primitive game where reading and writing are not present, thus no wizards, alchemists, established religions, from his perspective. But the thing that did get to me was our discussion regarding halflings. In the 5th ed of Dnd, the artwork shows them with a larger head. I said that I didn't understand the design. He said, "Well they have a body of a child, like your kids, so they are going to have a bigger head." I disagreed with him because they, halflings, are full adults, a different species of humans, why are they going to follow the same rules of development, especially when they grow tufts of hair on their feet and only grow to three feet.

Silver Crusade

Soilent wrote:

My players have earned the ire of a villainous sorcerer.

The sorcerer has taken to following them around, while flying and invisible.

The players (4 players) are currently level 3, and the sorcerer is level 6.

I'm considering having him leave a letter delivered to one of the players, with the letter containing Explosive Runes.

Is this unfair to the players?

I believe so. The spell might kill them outright. Are they are aware that someone is following them? Do they have a chance to check if the letter will explode?

Silver Crusade

Flaming Crab Games wrote:
Thank you so very much for the glowing review, morgandefey!

Thank you. I hope I wrote a good review. I haven't completed a review in years. I do have a question. Is it possible to create magical crystals that modify the attacks? For example; a prismatic crystal that can only be used once, but for each of the eight shots, it creates an effect similar to a prismatic spell.

Silver Crusade

Freehold DM wrote:
DeathQuaker wrote:
Freehold DM wrote:
DeathQuaker wrote:

8 Bit:

The Goonies II: https://www.youtube.com/watch?v=T0HOpjvhCOo

(The "Goonies R Good Enough" cover is kind of amazing, but the rest of the soundtrack is great too (slide past 4 min or so for the rest))

tears up

IKR?

It was actually an amazingly good game, if I recall.

one of the few true action adventure games out there.

Good point. I have that game, and it was a good game with a good sound track. Another game with a good soundtrack is Batman for the NES, and the Secret of Mana for the SNES. Actraiser has someawesome tracks for its levels as well. I do love Super Metroids levels, the title screen intro is a strong theme, serious, and foreboding.

Silver Crusade

2 people marked this as a favorite.
Aleron wrote:
Final fantasy 6, hands down. I still get chills when I hear that certain laugh during Dancing Mad.

Hell yes. And the Dancing Mad overture, the artwork for the final tower of bosses before you meet the god of magic, Kefka, chin, that is haunting and fun.

Silver Crusade

2 people marked this as a favorite.

I personally like the soundtrack from Chrono Trigger, FF4, my favorite FF6, Super Castlevania, and the Legend of Zelda: A Link to the Past. I have used the soundtracks from Chrono Trigger, FF4, FF6, and Super Castlevania for background music for my pathfinder adventures. Now my sons, who are 4 and 6, want to hear the victory song from FF whenever we win a battle in our role playing games. A victory is not a victory without the victory theme from FF. They are cute when we win.

Silver Crusade

Giorgo wrote:

@Morgandefey,

Good information for a Wizard, but wrong forum. This is about the Pathfinder Online Wizard as of Early Enrollment 3.0 version. :)

Edit: Ninja'd by a few seconds.

I did realize that. Chin. I was ninja'd. :)

Silver Crusade

morgandefey wrote:
Pathfinder is not about dps, like an mmo. The role of the wizard can be whatever you wish for it to be, even at low levels. The wizard is one of the most versatile characters because of his, if done right, almost unlimited selection of arcane spells, and this is the class's strength. If you choose to be an evoker, you are damage dealing huge chunks; that is why an evoker can cause more dmg than many wizard builds. Of course, it also depends on the metamagic feats you select. One item that needs to be understood, the magic spells you cast has a real world effect, for example; you cast burning hands in a wooden house, then the house will be set on fire, depending on the GM, etc. If you use acid splash on a lock, it will do dmg to it, in other words, the game does not operate the same as WOW, Diablo, or other games. Those games did receive inspiration from Dnd, Pathfinder and other Roleplaying games, but the game operates differently. Trust me, the wizard is not a crappy cleric, I love playing wizards, and casters, and the wizard's strength is the versatility of spell selection the class offers. If you feel as if you are not contributing to your group, which I felt with my witch, then reexamine your spell list; which spells do you have? How are you using your spells? What different ways can you use a spell? Also don't knock a spell off your spellbook because you may think it will never come up. Trust me, each spell will at one point save the day, or even save your life. I thought for awhile that Passwall will never apply to my game, Wrong. It saved me several times, including from a muderous lycanthrope. Try different spell combinations; there are threads in the discussion about cool spell combinations. Talk with your GM with what you can do. Dont' discount a class because of your experience with the class, or your perceptions about tabletop roleplaying game. The mechanics of the game are created differently because of the inclusion of other players, class focused abilities, and the mechanics of...

Sorry, I just realized that this is for Pathfinder online. This advice is probably useless for the online game, but if you are having issues with this at your table top, then apply it. Who knows, maybe this advice might still be useful.

Silver Crusade

Pathfinder is not about dps, like an mmo. The role of the wizard can be whatever you wish for it to be, even at low levels. The wizard is one of the most versatile characters because of his, if done right, almost unlimited selection of arcane spells, and this is the class's strength. If you choose to be an evoker, you are damage dealing huge chunks; that is why an evoker can cause more dmg than many wizard builds. Of course, it also depends on the metamagic feats you select. One item that needs to be understood, the magic spells you cast has a real world effect, for example; you cast burning hands in a wooden house, then the house will be set on fire, depending on the GM, etc. If you use acid splash on a lock, it will do dmg to it, in other words, the game does not operate the same as WOW, Diablo, or other games. Those games did receive inspiration from Dnd, Pathfinder and other Roleplaying games, but the game operates differently. Trust me, the wizard is not a crappy cleric, I love playing wizards, and casters, and the wizard's strength is the versatility of spell selection the class offers. If you feel as if you are not contributing to your group, which I felt with my witch, then reexamine your spell list; which spells do you have? How are you using your spells? What different ways can you use a spell? Also don't knock a spell off your spellbook because you may think it will never come up. Trust me, each spell will at one point save the day, or even save your life. I thought for awhile that Passwall will never apply to my game, Wrong. It saved me several times, including from a muderous lycanthrope. Try different spell combinations; there are threads in the discussion about cool spell combinations. Talk with your GM with what you can do. Dont' discount a class because of your experience with the class, or your perceptions about tabletop roleplaying game. The mechanics of the game are created differently because of the inclusion of other players, class focused abilities, and the mechanics of each of the classes, especially the inclusion of other players. Try again, and have fun, that is the point of the game. The game is to tell a story, and have fun with your character at the same time.

Silver Crusade

Angry, more frustrated. My friends and I were starting to play Rune Lords, and I wanted to play a wizard, but I played a wizard in a our last gaming session, and I am playing a wizard in my solo campaign. He told me no, because I have to try a different class, so I chose a witch, which I liked, but this move was in conjunction so that our third compatriot could play a druid because our druid friend loves having animal companions. My friend, who was organizing the game, but I end up GMing the game, tells me that I should choose a spellcaster class that doesn't have all the umph of attack spells that a wizard has, so I should let our druid friend cast all the umph spells, but our druid friend rarely casts spells, he only cares about his giant pet ant. He doesn't know his spells, doesnt' prepare spells, and most of the time is drawing great art, but not paying attention. My friend who organized the game, decides to create three characters, though one character has a character trait from each of the sections, he claims he has a great story reason for this, I don't know what the reason is. Finally, when I get to play, though I GMing and playing my witch at the same time, and I only have 15mins to prepare and my friend gets upset that we don't enjoy all the games at the Swallow Tail festival. Then, my friends encourage me to roll dice for every ick factor I see in combat which will induce vomiting, such as seeing bitten off heads from goblins, which I thought was fun at first, I felt my character became the joke of the campaign. My friend said that my character was the foible of the group, showing all the failings of the other characters, but I think my character is a joke. I am going to kill off my character and start a new if we ever get to play again. Between, two jobs, my masters work on Latino Literature as well as my beautiful wife who is pregnant with our third child, I am too busy to play.

Silver Crusade

1 person marked this as a favorite.
Sara Marie wrote:
Order looks good. Hopefully these orders from the beginning of the sale will be wrapped up soon.

Thank you. You and everyone else are doing a great job. I am school teacher, and I know the feeling of perdition that occurs when stress and time limits occur, and you patience is marvelous. You and everyone else that is completing these orders are awesome.

Silver Crusade

1 person marked this as a favorite.

Yes. On the customer service thread from the great golem sale, they were still dealing with orders of october 1st. There have been a lot of sales, and my respects to the customer service, sales and everyone else involved with this, they are dealing with all the emails, post, and calls from customers and they are doing a great job.

Silver Crusade

Hello, my status of my order is still pending, and I just wished to check if the Orders for October 3 are in process.

Silver Crusade

I love pathfinder, it reflects my ideas about gaming, the world is beautiful, the modules are mature in story line and involved with characters, events tools to add to role-playing scenario and require more than go into unexplored dungeon, kill creatures, and take gold. The characters are unique, fun, and it is easy to play. The stories are engaging, intriguing with unique opportunities to role play and be rewarded for various different outcomes. The stories is what makes pathfinder fun, and the people who design these games create great stories, fantastic places, and I am enjoying every game, every detail. I love the mechanics of the game because they either improve upon an old mechanic, or create new ones that add style and flavor to the game that is unique for the world of Golarion and the gods, and planets, and planes that inhabit it. I thank you Paizo, the staff, the designers, everyone for the great job, and personally I am not leaving. I love the work you have done, and the commitment you have placed, it shows in your product and personally, I love the style and takes you have gone in the style of play that is Pathfinder. Thank you.

Silver Crusade

I have question. On the page where you can choose a different spell like ability other than daylight there is an ability where it is listed as natural fly ability (20 ft Poor). Does that mean I can fly as the spell fly?

Silver Crusade

Egrek wrote:
Currently playing a wizard archmage who tells (most) people he's a Paladin. Due to the nature of selling souls, a cover identity needed to be established. Now being a better being, he has a paladin follower and friend, both of whom defer to him as the greater paladin. It's quite fun :)

Sounds like fun :)

Silver Crusade

I usually create a human universalist mage, but I would like to try a primal mage because I like chaotic aspect of it. I would also like to try being a word caster as well as an illusionist, or an enchanter. In my next campaign I will be playing an aasmir, but I like the idea of playing a tiefling or a gnome, which I think will be fun. I don't always play the same character, I notice that each character I create is dealing with a pyscological facet of mine; currently I am playing a mage who was wrongly accused of being a demonic witch by the Mendevian Crusade and set up for execution until being saved by his(mine) barbarian wife who is a guard in the crusade. What didn't help is that he is carrying the staff of a witch that was executed more than twenty years ago, and now whose spirit resides within the staff, teaching him arcane secrets and guiding his path. She recently left the staff and became an archon, so now my characters are on their own in the darklands dressed in Drow skin. It is a lot of fun. I got the idea of the witch's staff from BG2 "Staff of Rynn". I always loved the tragedy of the story behind the staff, that I incorporated it into my game. I always loved the idea of magic and it frustrates my friend because he tells me "you should play against type", but I love playing a mage, it is a lot of fun because you can cast spells and just have fun with magic. I love playing a mage.

Silver Crusade

Is the product going to keep the original artwork. I do hope so. I saw the original artwork and I hope the artwork stays the same.

Silver Crusade

Thank you for this lovely story. I am blessed you have shown us a true friend who will not be forgotten. Thank you and may Dar, and ours stay true to our hearts and souls. A cheers to the adventures of yesterday, and the hearts that are eternal. Cheers. Thank you.

Silver Crusade

This is an awesome Christmas treat. I love the story, and it just made that character and class more interesting. Thank you. Great job Erick.

Silver Crusade

4 people marked this as a favorite.
Zon-Kuthon wrote:
Quote:
With Crystalhue upon us, everyone is eager eager to sing, dance, and tell secrets to the Zonzon to air our our grievances for the coming year.
what are these feelings i am feeling

And it was said, that on Crystalhue, his heart grew 3 times its normal size.

Silver Crusade

This is too awesome. I love this. Can I use this in Second Darkness. Maybe the Elves are bored after storming their old hometown. Or the Drow are so crazy, that they created the Feast Golem. Or maybe the Cypher Mages find the recipe for this ancient creation lost in the Ancient Thassolian, I know I spelled it wrong, spellbook from the Rune Lord of Gluttony. This is too awesome. Have a Merry Christmas and an awesome New Year.

Silver Crusade

You are awesome. Thank you.

Silver Crusade

TjRuLz wrote:
Can you tell me why this still states pending? When can I anticipate a shipping date for this?

This is happening to me as well. I ordered two items on Nov. 30 and it is still pending. Why is that occurring.

Silver Crusade

You could always use the artificer from Forgotten Realms. That class focuses on creating machines to create spell like effects, like a flame thrower, "burning hands" artificer machine. That would help.

Silver Crusade

Irnk, Dead-Eye's Prodigal wrote:

Have you checked out Inner Sea Magic? There are at least some basic mechanics for joining Magic Schools & Academies in there.

At the very least, it might give you an idea where to start from.

I do have that, and it does give me a very good start, the only problem is that I want to make sure that I give the right amount of flavor, without it being to weak, or to exploitative. Any suggestions would be great.

Silver Crusade

Sorry about the rough english, the hydrocodine was kicking in. Here is what I wanted to say is:
Does anyone have the rules or stats for the Twilight academy or the Cypher Lodge in Varisia? My mage is currently at the Cypher Lodge and he just learned the Cypher Script feat and is going to learn Cypher Magic feat. He eventually wants to go to the Twilight Academy for the chance to mingle with all different spell casters that are discussed about in the Varisia player's Guide. I thought about creating my own rules, since this is my homegame, but I want to make sure that rules follow the flavor of the text and the description that is provided in the Varisa players guide. I thought of transferring the rules from the Absalom Academy that are stated in Inner Sea Magic, but the way it is set up doesn't fit the idea of the Twilight Academy. Any suggestions would be helpful.

Silver Crusade

Does any rules for the Twilight academy or the Cypher Lodge? My mage is currently at the Cypher Lodge and he learned Cypher Script and is going to learn Cypher Magic, but afterwards, he wants to go to the Twilight Academy for the chance to mingle with all different spell casters. I thought creating my own rules, homebrew, since this is my home game, but I want to make sure that rules follow the flavor of the game and the description that is provided in the Varisa players guide. I thought of transferring the rules for the Absalom Academy, but the way it is set up doesn't fit the idea of the Twilight Academy. Any suggestions would be helpful.

Silver Crusade

Shuriken Nekogami wrote:
Tiny Coffee Golem wrote:
Wiggz wrote:
Riuken wrote:
Longevity has never been the wizard's game, why is that a problem?
Its been my experience that players have more fun when their characters get to do something - even if its comparatively less effective - than having nothing at all. At low levels in particular Wizards don't have enough spells to full participate in the game - who wants to roll up a Wizard that has to be dependent on lackluster crossbow skills to be relevant?
Buy a wand.
take the gunsmithing feat and get a pistol. heftier down payment, but bullets are cheaper than wand charges. guns target touch ac and deal more damage than cantrips.

I agree with Wiggz. I understand that everyone has strengths and weaknesses, and we can't always be doing something, but this conudrum has stuck out with me as well because you, a wizard are a shaper of mystical incantations, yet you can only do it at for a little while? Of course everyone gets to beat up monsters and save the day, while the wizard gets to twiddle their thumbs? Everyone should partake in some action at some point. People have the most fun when they are participating in the action, not waiting on the sidelines. I like the idea of adding eldritch blast, sounds a lot of fun. There are the reserve feats from Complete Mage in which you reserve a spell and you can constantly do an attack or an effect every round. I am still deciding whether to replace Arcane Ray with this feat. I also like the idea you presented regarding the first option you presented about casting a spell using a spell of the highest level you can cast. I might borrow this idea. You are awesome. :)

Silver Crusade

VRMH wrote:
It's a class ability of the Geometer PrC, and it acts as a material component. So no, you can't "re-scribe" a modified spell.

in that case is the material component destroyed once the spell is cast or is that material component permenant. Also is it a item that i have to have in hand or can it be on my person on the moment of casting? Any help would be greatly appreciated. :)

Silver Crusade

Can someone help me out please regarding this issue?

Silver Crusade

Kolokotroni wrote:
Its one of the reasons i want the whole +x to y thing removed entirely from magic items. In my game you can choose from such things as you level up. Characters need them based on their choices, but they damn well shouldnt stop you from taking say a cape of the montebank. There are so many cool magic items out there that get overlooked for the next highest +x bonus. I am glad to have it out of my game.

Good Point. I like playing my game with limited magic items. Don't get me wrong, I love magic items, but when you obtain too much, it becomes decision indecision as well as if your characters loose those items for any reason, then you are dead in the water.

Silver Crusade

Nunspa wrote:

Hi everyone,

So I'm looking though the U.E. book and picking out my items for my PFS character.. (I'm looking at what items to get 1st, 2nd, and so on)

I have found some cool items, but one thing I noticed is the lack of Resistance bonuses on all the other shoulder slot items.

even in the belt section you have items which grant a +2 to a physical stat and give some ability, but not so with cloaks. So much so that it makes almost every other cloak comes across as a fools bet.

Knowing how powerful higher level spells (dominate... I'm looking at you) why/how can someone pass up any bonus to their saves?

You could also modify the cloak of resistance as a belt with the permission of your GM of course. Also depending on your race, you can ask your GM if you can add a racial trait or character trait that increases a skill or a possible save. Hope this helps. Ioun stones are cool as well and I know there is a way to embed them into your skin, which is a cool idea as well. I hope this helps.

Silver Crusade

I have a quick question. I have found an interesting feat called a SpellGlyph which came out in Complete Arcane. I'm not sure how it works and I found it online. I don't own the book and the material that I place forth comes Complete Arcane:

"Spellglyph – you may create a special parchment which
you may use to substitute for the Verbal and Material
components of a spell. Each parchment is specific to
a particular spell, takes 1 hour to create, and
consumes inks that cost 25gp per spell level + the cost
of the Material component if more than 1 gp."

Does this mean that I can "re-scribe" a spell taking out the verbal and material components of the spell so that when I memorize it, I all have to do is create glyph-like gestures for the somatic component of the spell. Also does this have any effect for spell mastery in that now, if I mastered lets say grease, I don't have to worry about the verbal or material component or is that too much. I would love some clarification on this. Thank you.

Silver Crusade

Chubbs McGee wrote:

I now have a copy of Ultimate Magic and I am very keen to try to use the Words of Power magic system. I am thinking of something along the lines of Thassilonian glyph magic [which was probably more an Azlanti thing...] that has come up in our current campaign.

Has anyone attempted to introduce any form of glyph magic into their campaigns for Pathfinder? If so, how did you do it? Any ideas would be appreciated.

I have a rogue 3/wizard 5/arcane trickster 2. So I am thinking that Scribe Scroll could become Scribe Glyph. When creating a scroll, the character scribes a glyph rather than a sentences or words.

Also, would it be too unbalance to introduce more somatic components into casting rather than verbal components. This would represent drawing a glyph in the air rather than reciting words (even though it is a Words of Power magic system).

Basically, I am trying to keep the more free style of play that Words of Power offers, but keep with the idea that the character is learning a 'new' rediscovered form of magic.

I really like the idea. I'm making my character a cypher mage and I like the idea of inscribing runes onto my characters boy or tracing runes in the air to create the magic spell. I am incorporating the super genius runic might 2, the inscribe rune from 3.5, but make it for arcane casters and following the basic rules, save the exp. hit for creating these runes. I thought about using the Power Word system by taking the experimental word caster feat, and when I take on spell mastery, I master a select of effect words equal to my int. mod. Tell me what do you think of my idea.

Silver Crusade

hogarth wrote:
Zahir ibn Mahmoud ibn Jothan wrote:
That concept seems a bit too powerful for Word Casting to me.

The idea that taking the Spell Mastery feat could be considered "too powerful" completely blows my mind. In all of my years of playing, I've never seen anyone use (dare I say "waste"?) a feat on Spell Mastery.

My two cents: The rules don't allow Spell Mastery to be used on Words, but it seems like a reasonable analogy to me.

Point taken. I don't think that Spell Mastery is too powerful. I love the idea that the wizard doesn't have to rely on his spellbook. But I can see that with the spell mastery used differently and the wizard word caster wouldn't need a spellbook. All the wizard would have to rely on is his words of power memorized.

Silver Crusade

Zahir ibn Mahmoud ibn Jothan wrote:

That concept seems a bit too powerful for Word Casting to me.

Ultimate Magic gives a completely different description for "Meta Word Mastery" than how Spell Mastery works, and while it does describe how some other Feats interact with Wordcasting, it doesn't mention Mastery.

I'm sure it could be worked somehow, but with just a couple uses of the Mastery Feat, one could almost completely obviate the need for a spellbook, which isn't the case with normal spellcasting.

True, but what I was thinking, was that my wizard would take the Experimental Word Caster Feat at least twice. Then at the spell mastery feat take on a number of effect and meta words equal to my intelligence modifier. I think that this will balance the game since it is only my wife and I playing.

Silver Crusade

As a wizard I love learning spell mastery to master spells without using my spellbook. Now I am intrigued in learning how to use word casting. My question is can I apply spell mastery to word casting. In other words, can I master a number of target and effect spells equal to my intelligence modifier. I would love the idea that my wizard can cast word spells with out the spellbook as well and it would be monster awesome if he could master both regular spells and word caster spells. Any help would be appreciated. :)

Silver Crusade

hogarth wrote:
morgandefey wrote:

Adding the metamagic mastery ability for a Universalist wizard, how would you handle that situation? Still use a "use" for a level 0 adjustment, or make it a free for all fun factor untap ability at lvl 8? I would love to hear your thoughts on this. :)

Yes, it would still take a daily use of the ability. There's nothing that says it wouldn't; it just costs more uses if the adjustment is more than 1 level.

Thank you. You have helped me a lot. :)

Silver Crusade

morgandefey wrote:
Except that the PF version let's you chose to swap half or all the dice. In this sense it's better than the 3.5 version, but it's not worth the level bump. And I'm not sure there are even any critters in the game with dual vulnerabilities, so I don't know why you'd ever want to do the half/half method.

New question. Adding the metamagic mastery ability for a Universalist wizard, how would you handle that situation? Still use a "use" for a level 0 adjustment, or make it a free for all fun factor untap ability at lvl 8? I would love to hear your thoughts on this. :)

Hello everyone. Can anyone help me with this conundrum. I would appreciate any type of assistance.

Hi again. I know I sound desperate, but I would like some feedback and help with this quandary. Any advice would be nice.

Silver Crusade

Except that the PF version let's you chose to swap half or all the dice. In this sense it's better than the 3.5 version, but it's not worth the level bump. And I'm not sure there are even any critters in the game with dual vulnerabilities, so I don't know why you'd ever want to do the half/half method.

New question. Adding the metamagic mastery ability for a Universalist wizard, how would you handle that situation? Still use a "use" for a level 0 adjustment, or make it a free for all fun factor untap ability at lvl 8? I would love to hear your thoughts on this. :)

Hello everyone. Can anyone help me with this conundrum. I would appreciate any type of assistance.

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