I've been away for months and months.
I've logged on to ask if these models will be available unpainted, or of the paint they come in can be stripped easily without losing detail.
Why would you opt for pre-painted?! Surely it's more expensive, and I'd imagine more players would want unpainted models.
If I decided to take the Pale Master class, I would do some work with it to bring it as close to the pathfinder format as I could, which wouldn't require that much really. I've seen the pale master class recommended a lot in a lot of necromancer guides, which is why I got interested in it in the first place. I do like the play style of the necromancer who sends in his undead and then shoots spells from the back lines more and one getting up into the front lines. Also, I just like the flavor of the Pale Master because my necromancer is (secretly) on the path to Lich-hood. I think What I will do is take my wizard to lvl 7 so I can get a psuedodragon to use wands and deliver touch attacks and then take the 5 Agent of the Grave levels and then go into the Pale Master class levels. Thoughts?
Agent of the Grave first and then Pale Master sounds good. Pale master isn't amazing and you lose a caster level but it's super thematic. If you have access to Libris Mortis be sure to take the corpsecrafter feats as well as Fell Drain and Fell Animate feats (and magical lineage trait to apply fell drain for free to one area of effect spell!)
How are you going to have a pseudodragon familiar though, they're neutral good and require a NG master. An on the way to lichdom necromancer doesn't strike me as NG...
Now you reminded me that firearms are b/p I'm going to try and make a build that use sap master to get it higher but I think it'd be too many feats to fit in boohoo
If third party is acceptable then in the Gothic Campaign Compendium has the alchemist discovery Aberrant Mutagen. It grants two tentacle attacks (your arms turn into them though so can't weld weapons) and also has Extra tentacle discovery which can be taken at 6th level and once again every 6 levels for a total of 6 tentacles at 18th level.
13d6 sneak attack at 20th level is by no means game breaking. At that level you have casters with 9th level spells and barbarians hitting for 200 damage a round.
But it's certainly not bad!
If you have Tanagaar's greater boon and greater sniper goggles each (ranged) sneak attack die has +4 damage to it. So minimum of +65 damage to each hit in addition to strength bonus and enchantments and bane and wrath spell etc on a sanctified slayer.
Evangelist of Tanagaar isn't valid sadly. Deific obedience is needed for Evangelist, empyreal lords have their own feat and prestige class (Mystery Cultist)
Hi, I started a subscription over the weekend for Strange Aeons (late to the game). Am I only able to download once it's been shipped even if it's available to everyone now?
I forgot all about the summoner, I think they'll like that.
So I made a Master Summoner with the eidolon being a trap-finder/scout as we don't have one.
Spoiler:
Jakob Miklos
Female human summoner (master summoner) 1
CG Medium humanoid (human)
Init +4; Senses Perception +0
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 10 (1d8+2)
Sanity 42, threshhold 4, edge 21
Fort +1, Ref +2, Will +2
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Offense
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Speed 30 ft.
Summoner Spell-Like Abilities (CL 1st; concentration +4)
. . 9/day?summoning mastery
Summoner (Master Summoner) Spells Known (CL 1st; concentration +4)
. . 1st (2/day)?mage armor, snowball (DC 16)
. . 0 (at will)?acid splash, detect magic, guidance, message
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Statistics
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Str 8, Dex 14, Con 12, Int 14, Wis 10, Cha 18
Base Atk +0.75; CMB -3; CMD 11
Feats Augment Summoning, Evolved Summoned Monster[ACG], Spell Focus (conjuration)
Traits ease of faith, methodical mind, reactionary
Flaws noncombatant
Skills Diplomacy +9, Handle Animal +8, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (planes) +7, Linguistics +6, Use Magic Device +8
Languages Aklo, Celestial, Common, Sylvan
SQ lesser eidolon, life link, occult bargain
Other Gear 150 gp
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Special Abilities
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Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Evolved Summoned Monster Apply a 1-point evolution to a creature you summon.
Lesser Eidolon A master summoner's class level is halved (minimum 1) for the purposes of determining his eidolon's abilities, Hit Dice, evolution pool, and so on.
The eidolon otherwise functions as normal. This ability replaces the summoner's normal eidolon
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Occult Bargain Must invoke patron entities name to regain spells each day.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summoning Mastery I (9/day) (Sp) You can summon monsters as a spell like ability, maintaining 1 even when Eidolon is summoned.
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Psuchawrl, The Monarch of the Night
Biped
CG Medium outsider
Init +1; Senses darkvision 60 ft.; Perception +12
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Defense
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AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
hp 9 (1d10+1)
Sanity 28, threshhold 0, edge 14
Fort +3, Ref +1, Will +2
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Offense
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Speed 30 ft.
Melee 2 claws +4 (1d4+3)
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Statistics
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Str 16, Dex 12, Con 13, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +4; CMD 15 (can't be tripped)
Feats Additional Traits
Traits trap finder
Skills Disable Device +12, Perception +12, Sense Motive +4, Stealth +13; Racial Modifiers +8 Disable Device, +8 Perception, +8 Stealth
Languages Common
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
I finally get to play in a campaign after GMing for eternity. We'll be playing Strange Aeons.
I've already got my character (Vivisectionist using the Aberrant and Aquatic mutagen discoveries from Gothic Campaign Compendium for body horror fun).
We also have an Exposed Vigilante (Warlock) using talents and feats from N Jolly's legendary vigilante and a Human Incanter (SoP) who's going to be focused on healing and buffs.Psychic
I think we have ranged damage covered (warlock), decent melee (natural attack alchemist), good support (incanter) and we're fairly good for skills in general.
My friend who's fairly new to the game has asked me to help him make a character. In the last game (and his first) he played a bloodrager and he says he found it boring to just hit things in combat, so steering away from melee. At the same time they're fairly new to the game so I don't want to many moving parts.
3rd party is available for use.
20 point buy
Core races, human preferred.
Thematic for a horror campaign
I was thinking that we don't have a full spell caster so maybe a psychic or a sorcerer but I just don't know.
I'm happy this era is over as I was never interested in the fiction and making space for more game content is great. But I'm also said for those who will miss it.
Face pocked with small acid burns, or possibly lesions from the suckers of a cephalopod, he can't remember. He remembers being a student in Caliphs and the excitement he got from finding new lore and the smell of chemicals in the lab, bit he doesn't remember being clumsy enough to sustain burns to his face. And his left hand is a ruin of scar tissue (foul brand drawback) that seems to move of its own accord, drawing itself into shapes that his mind pulls away from.
38. Whenever you look through a portal, be it a window, a door, or the space between an arm leaning on a table you briefly see the indistinct, shadowy form of a man beckoning you with his hand.
Although, I just realised something; how is he going to study a painting/sculpture/etc well enough to forge it? Especially if the real thing's on the other side of the continent? Reproductions won't be close enough to the real thing for forgery (a good authenticator is going to be looking at the individual brush strokes while someone making a reproduction that's going to be sold as such probably won't care too much about matching it that precisely).
EDIT: Or should I just try to find a trait or feat that represents perfect recall? It's a bit of a cop-out, but it's all I can think of.
If you're homebrewing anyway then the autohypnosis skill in Dreamscarred's psionics has Memorize as a function (DC 15 skill check to memorize a page of information).
A Cryptic also feels like the perfect class for a forger.
I find the idea of approaching an art lover who wants to acquire a piece 'by any means' offering to steal the piece and then selling them a forgery appealing. Getting paid twice, once for the risk taken in carrying out the theft and again in delivery of the artwork.
Works especially well if the target of the theft is tight lipped - your employer will never know it wasnt really stolen.
Ar there any plans for ranged vigilante support? Talent for shot on the run like the ones supporting spring attack. There aren't many ways to play a Green Arrow/Hawkeye vigilante at the minute - trick shots, mobility, a way to get snap shot etc.
I've made some annoying comments by mistake using my tablet to read. I've now made a copy of the page and I'm copy pasting into herolab (I've got the talents and social talents working insofar as i have all the prerequisites and feats granted working but I've not got things like Bloody Empowerment up yet)
Has there been any discussion on this thread about how N.Ireland is affected by this? Ot affects the greater part of my family (militarised border? Good Friday agreements still valid? Etc.) but I'm too drunk to go into it
Standard archery feats, go lorewarden as you don't need armor and you can also take the ranged trip etc feats as well for some variety and have a decent cmb because of lorewarden.
It is also obvious that demented people should probably not have political influence at all.
It's not even remotely obvious that people with a dementia should not have political influence at all.
There are lots of dementias (~110) and they affect people at different ages, progressive at different rates and affect different aspects of a person's life. Merely having a dementia doesn't make someone somehow incapable of making a decision. You think a 50 year old with frontal lobe dementia affecting their impulse control should have no political influence at all? "demented" isn't a word you hear very often outside of insults and I find the implication that people with a dementia shouldn't be allowed to vote insulting.
Does the vote have to be followed up by official action on the part of the British government, or is it binding?
I'm wondering if the referendum could be a weather balloon to see what would happen if the UK did leave, followed by a "just kidding, nonbinding, Government chooses not to leave" if it went sour.
Or is that wishful thinking?
It's not legally binding but it's 99.9% going to happen.
I have seen an street interview where someonesaid: "we must leave because imigrants are before me in the line at the doctors"
As an American, and a Floridian at that, I might be wrong, but... aren't a great many of the healthcare professionals under the NHS actually immigrants (supposedly because they are cheaper for the government to employ)?
Also, I've seen very little of Nigel Farage, but does anyone else find he has an extreme case of backpfeifengesicht(#7 on the list)?
A good chunk yes. 11% in 2014. (14% for professional clinical staff and 24% of doctors).
Farage's face needs punching multiple times. But if a helicopter crash won't kill him nothing will. The man is a cockroach.
I walked into to work this morning and cried. Everyone I passed on the streets of Camden and Islington were shaking their heads and muttering about "what have they done".
The leave campaign has been run on misinformation, outright lies and playing to fears. Promises of £390m a week extra public services plastered on campaign buses and it took all of what, an hour and a half before Farage's smug face was wheedling out of it "Nah blud, never said it" but nigel, it's in massive letters on yo..." "but mate i was ostracised from the main campaign".
I feel sick to my stomach.
My partner is Swedish/Latvian and we have no idea if she'll be able to stay. She probably will but we don't know.
My friend is a primary school teacher...she's already had to b**&+*~ three kids for bullying children born outside the uk (the usual hateful crap "you'll need to go back to your own country now!".
I'm a social worker, I'm meant to be fighting social injustice but i just haven't got the energy to fight this shit...my country is a cess pit and I want to leave.
Is the sword dancer fighter archetype in Southlands supposed to have a way to use dexterity to hit?
It gains dex to damage with scimitars at 5th level but no way to gain dexterity to hit with a scimitar (weapon finesse doesn't work and taking dervish dance makes the 5th level ability redundant)
The Empyreal Lord, Bharanol, the tempered inventor might be worth looking at as your starting deity. Neutral good so they can have paladins and they're very focused on invention and innovation
So, my campaign is still going strong, players are super invested in the campaign.
but I have a rules question...
Is the sword dancer supposed to be able to use dexterity to hit with a scimitar? I can't see it anywhere.
Weapon finesse doesn't work with a scimitar normally, and if they took the Dervish Dancer feat then the Deadly Artistry ability at 5th level is redundant (well, they'd get 1.5 dex to damage for two hand use but...)
The requirements are:
Deific obedience feat, being within one step of your deity's alignment and one of casting 3rd level spells or bab5 or 5 skill ranks. If you meet that then any class can be an Evangelist.
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Paizo have said before that a gauntlet is an unarmed strike and so uses weapon focus:unarmed strike. Shield gauntlet style in armor master's handbook lists wf: gauntlet as a pre-requisite. Should this read wf: unarmed strike