F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3
The cleric didn't feint though right? It is really weird that the unchained is less specific but I would say it still applies since it only specifically calls out the feint action, not invisibility.
F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3
will save: 1d20 + 2 ⇒ (4) + 2 = 6 Etna will fall back to the ground, bleeding from her re-opened wounds. con save: 1d20 - 7 ⇒ (20) - 7 = 13 Her bleeding will stop as she manages to stabilize.
F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3
Shattered is a ton of dungeon delving and the books have very little to do with one another because it's basically a giant fetch quest until the finale. I had a ton of fun with Carrion crown because it's all about gothic horror and each book has something that references it in a really fun way. Some of the books can be weak, I find the third in the series to be the weakest, but in general very fun. Strange aeons is only really good if everyone likes horror and love craft elements, otherwise a player mind find themselves either bored or confused.
F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3
As a side note, I have only DM for society a handful of times with friends but I have run a bunch of Adventure paths. Rise of the rune lords, shattered star, carrion crown, and strange eons. Syrinscape has some great sound effects and stuff for live games. I've even used a microphone with a voice changer for some stuff that worked great to. I found for some games changing up a little can really throw a wrench in parties' way. Smoke in a room can provide miss chances, high AC can be offset with flat foot attacks. Keeping a level low is good, or adding just another creature to the fight can as well. I find in general raising a creature's HP to full is a good way to keep them as a threat to.
F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3
After etna is done giving the zombie a couple of pokes with her rapier just to be on the safe side she will agree with Arbiscar. "I'm thinking that's where the cultists have gone to. Their rock is probably down there as well. We should prep a bit before we head down just to be safe. If my adventures have taught me one thing, down means bad... and up does too."
F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3
For her surprise round Etna will use tactician to give everyone in a 10 foot radius precise strike. This lets you deal a extra 1D6 precision damage when flanking with a ally
F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3
perception: 1d20 + 6 ⇒ (18) + 6 = 24
”I hate this. It feels like something is just waiting to jump out from behind every door.
F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3
"I'll do anything once with enough peer pressure." She says with a shrug before moving up to the edge of the water and dunking her face into it for a drink.
F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3
”I don’t think they need snacks. They need some gold stars or something[“ Etna will mumble before moving up to speak with these creatures. ”Well if their is nothing for all, it really does not matter where we are correct? Their is equal meaning to us being here then back where we came from.... which is none. I think. But that means we can stay here to try and learn, right?” diplomacy: 1d20 + 3 ⇒ (5) + 3 = 8
F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3
Etna will hold her arms up, invisibility balancing weight in her hand. "It would be cool to be the big scary monster, but also cool to play on stage. I think their is only one way to settle who is lead actor. Etna throws the rest of her meat on a stick to Mr Blue, who snatches it out of the air, before she claps her hands together and begins to dance. "Dance off. You and me. Show me those acrobatics." Dance: 1d20 + 8 ⇒ (1) + 8 = 9 Etna is terribly off beat to the unseen music as she tries to keep her feet from falling out from under her.
Female Human Lv 1 Cleric of Sarenrae
Raven's eyes will go wide as she looks back, her mouth slightly agape as Syndra insults the guard right to his face. Her eyes quickly flicker from her party to the guards before she blinks and takes a step behind Tiny, a bit afraid to what will happen next.
Female Human Lv 1 Cleric of Sarenrae
At this point Raven would see no other actions to take but to walk right up to the bandits who had been let go.
Loc here! 83523-4
She will be picking up a wand of cure light wounds with 24 charges for 360 gp. Getting it off my rise of the goblin guild sheet. As to her ambitions she wants to one day construct temple of Sanrenrae to better honor her god. Something grand that would inspire hope in the people around it and would draw those in need of help and redemption to it's doors. A home she could call her own as well would be nice. Day job Gardener.: 1d20 + 7 ⇒ (1) + 7 = 8
F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3
Once the world begins to fade away behind them, Etna will simply be saying one thing as they run. "Oh crap oh crap oh crap." Thankfully they reached the outside in time before everything shimmered away. However, she could only groan when she saw what happened next.
Well the only real argument is that 25 gp a pop per evil person is very expensive. On the morals side the destruction of a soul is a evil act, even if it is done to a evil person. While it does make sense logically, it is the same argument of why don't we just kill all the people in the town jails? On the other side of things, I made a daemon worshiping wizard who justified what he did by only doing that to evil things.
crunch:
Anna Lee Starburn
Female dhampir swashbuckler 1 (Pathfinder RPG Advanced Class Guide 56, Pathfinder RPG Bestiary 2 89) CG Medium humanoid (dhampir) Init +6; Senses darkvision 60 ft., low-light vision; Perception +6 -------------------- Defense -------------------- AC 19, touch 14, flat-footed 15 (+4 armor, +4 Dex, +1 shield) hp 12 (1d10+2) Fort +1, Ref +6, Will +0; +2 trait bonus vs. fear, +2 vs. disease and mind-affecting effects, +1 trait bonus vs. spell effects from evil creatures Defensive Abilities negative energy affinity; Resist undead resistance -------------------- Offense -------------------- Speed 30 ft. Melee rapier +6 (1d6+1/18-20) Special Attacks deeds (derring-do, dodging panache, opportune parry and riposte), panache (3) -------------------- Statistics -------------------- Str 12, Dex 18, Con 12, Int 10, Wis 11, Cha 17 Base Atk +1; CMB +2; CMD 16 Feats Weapon Focus (rapier) Traits driven by guilt, reactionary, stoic optimism Drawback Over Protective Skills Bluff +5, Diplomacy +7, Knowledge (nobility) +4, Linguistics +1, Perception +6; Racial Modifiers +2 Bluff, +2 Perception Languages Common, Varisian SQ resist level drain, swashbuckler finesse Other Gear chain shirt, buckler, rapier, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), pot, soap, torch (10), trail rations (5), waterskin, 15 gp, 8 sp -------------------- Special Abilities -------------------- Darkvision (60 feet) You can see in the dark (black and white only). Deeds Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead. Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow. Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD. Swashbuckler Finesse At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having Undead Resistance +2 bonus to saves vs. disease and mind affecting effects. Sanity 38/38
Here is my submission post Raven sat on the edge of the fountain, letting her fingers drift through the imaginary water that had once filled the basin. The music felt familiar, but the tune was always just one step ahead as she tried to place where she had heard it before. She knew that the sky was not right, and the stars were wrong, but for some reason she did not seem to care. She was lost in the music until she felt her heart drop. Her eyes grew lost in the thick yellow fog, struggling to find something in it. Her ears finally latched onto a noise, one that set her feet off in the other direction. ”Don’t think about it. She thought as she ran, the sound of the foot steps ever in her ears as her feet carried her down the strange road. She could practically feel the color as the fog crept behind her, the steps never seeming to slow even as she fled from something she knew to be terrible. She did not know why, she simply knew. ”Don’t think about it.” She screamed in her head even as her legs began to burn. She did not think at the path, barreling down the defending path, not risking slowing down for even a second as she tried to escape this mist. All thoughts were gone, now all that existed in her mind was the most basic urge. Fight or flight, and she had chosen.
HP (12) AC (17/13/14) CMD (15) Saves (1/6/0) Initiative (+4) Panache 2/2
Ludvic will quickly rush over to the body and rip off the amulet, shoving it into his pocket. After he will go through the pockets and grab any money or other valuables off the man. Finally he will pull out his knife and begin to go to work, cutting off a rather large chunk of skin from his back, big enough for map to be drawn on. Odds are the men will be upon him while he is cutting the man, his hell hound having faded away by now.
HP (12) AC (17/13/14) CMD (15) Saves (1/6/0) Initiative (+4) Panache 2/2
He will rub the back of his elongated head for a second and nod. "I've never understood it myself but you are right. I guess he is a bit spooky. Give me a moment, maybe I can fix that. Ludvick left the room for about five minutes before he came back with a small set of chalk. He gets to work on the skeleton, drawing large fake eyes in it's empty eye sockets and adding a bit of pink to it's cheek bones. He takes a step back and eyes the little art project before shrugging. "Any less spooky? Thank you for the information as well. I might just have to dress him up as a servant again. Add a bit of stuffing as well to fill in the loose bits. I'll be in my cabin then unless anything comes up. By the way Mercer you think this is going to get violent when we land? I need a heads up so I have enough supplies to remove the smell from the bodies. He did have a tendency to make any bodies left behind disappear. No matter the answer he and his skeleton would head back to his room after.
And here he is, the alias of Loc: Ludvic Hearthrend, time oracle of Charon the Horseman of Death
Backstory:
Ludvic Hearthrend birth was a strange one for his kind in the city of Caliphas . When he was born, not only did his mother survive the birth well in tact but his father was also present for the occasion. The fact that his father was a vampire seemed to matter at all to his mother or the attending physician, though that may have been because of his fathers powers in regard to the doctor. His father was one of the Vampires who had gave his help against the Whispering Tyrant. While most vampires did this to protect their food supply, his father did it as a sense of duty. While not a good man, he worked to never take a human life accidentally, feeding only to survive and never draining completely. Because of this many vampires shunned his family, leaving Ludvic in the care mostly in that of his parents. His father has been able to keep the family afloat through old investments so the family lived very comfortably. Ludvic however never seemed to interested. Because of his slow aging process he was often not allowed out of the house, along with the fact that anyone capable of recognizing his race might hurt him. His mother was his only real connection to the things outside. This lead to him spending much of his time reading through the family library. One of his first loves was the work of Alison Kindler, the dark nature of her stories began to shape the way he looked at life. He had never been able to find anything that really gave his life values,instead it was always a war against the boredom of his existence. Many of the books he looked through studied the various planes as well as the soul. Through his studies he was amazed to find how much personality was apparently lost through death and judgment in the afterlife. One one the many denizens caught his eyes though. Daemons. Even though his parents were wonderful, he was taken care of well, and that his family loved him he never felt happy, simply bored. He had a emptiness that he could never explain away until he came across Daemons and their philosophy. He some how felt like he was able to relate to these monsters and their distaste for existence. He spent much of his days researching these creatures, some times sneaking out form the house to go to the various libraries of the city to read. During these outings on his teenage years he would also begin to pick up strange tag alongs. The city was old and harbored many old spirits. Voices began to follow him, strange whispers that would pop up in silence. Things around him would move on their own and he would often discover that things in his pockets had switched around. His parents did not know what this meant so his father called upon a man whom he believed could help. The man's name was Professor Petros Lorrimor.
He began to speak to the young man about the natures of his powers and helped him to discover his abilities, as well as his curse. Even then though the pleasures he felt from his gifts seemed fleeting. It was not that he hated his life or the pleasure it brought him, he just found that it would grow boring and he would find himself drifting back into a depression. It was on one of these days at river where the Professor would lead him in exploring his magic that he had his first run in with the fear of death. A small group of lesser demons has managed to leak past the wards at the world wound and had slipped into the country. The creatures had stumbled across the pair and attacked. If Petros had not been their he would be dead. This fact shook him very little, in fact the disinterest of whether he lived or died scared him most of all. He did not believe life had a meaning, so why was he bothering with it? That was when he had a dream. In it he was on the side of a raging river full of the sinking dead He saw creatures scooping these poor souls out from the water and ripping into them with a sickening zeal. From the water he saw a skiff slowly growing closer to him, the boatman covered from head to toe in its black outfit. Resting on the side of the river, the creature extended its hand out to bid him on the boat, and in Ludvic's heart he knew that path lead to oblivion. With a smile he extended his hand and stepped onto the boat. The next day after going back to his spot on the river he found a symbol of Charon had washed onto the bank. From that point he finally had a goal for his life. He would one day die and fall into the pit of oblivion. If that was to be it, then he would become a soul worthy enough to be snuffed out by Charon himself. By that point Petros had gone back to his home and had been murdered. This news had very little impact on his life until it resulted in the rise of the whispering tyrant once more. At that point he saw a opportunity to garner power with the organization. One day as their forces began to spill into the city he approached one of their generals and demonstrated his ability to help heal their undead forces. Beyond this, he also gave them one other present, the location of his father. He had hoped to feel a twinge of guilt or sadness as his father was destroyed and his mother killed. That was yet another disappointment. From that point on he worked with agents of the Tyrant as well as to further the work of his patron as much as possible. The new state of the country met that he could at least finally walk the streets with out worrying about being murdered by it's citizens. The dead portion of his upbringing that once kept him stuck inside now let him walk the streets to his own content. Upon hearing word that their would soon be a meeting in Absolam he knew this would be a important part of the worlds future. Gathering as many supplies as he could, he started off on his journey. He knew that if the demons had their way that the souls falling to the lower planes would not end up in the maw of his Lord. This was something he hoped to fix as he found his way to the so called center of the world. Ludvic stands around 6'5 but is extremely thin, almost to the point of looking starved. His hair is a dark black with flakes of great at the edges of them. His eyes were Even though he is very young for a dhampir it seems that he is already showing his age. It does so gracefully though, coming off more as a older gentleman then a man ravaged by time. He has a tendency to dress in blacks and dark blue colors with a gold complimenting the outfit. His fangs have a tendency to display when ever he is smiling or angry. As for his personality he is one who will give anything a try. Existence is to short not to see what thrills a action will take. He can be caught enjoying the sights of the theatre or the thrill of helping agents hunt down dissidents of their cause. He simply finds that his enjoyment of these things grows dull over time, and quickly losses interests in hobbies or flights of fancy. He enjoys the company of people who have a tendency to surprise him or have a wit about them to keep him on his toes. In the end though he looks at people more as entertainment then friends. While he will work perfectly in a group and will even make friends it would be rare to see him actually care about some one well being. Crunch: Ludvic Hearthrend
Dhampir oracle 3 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 2 89) NE Medium humanoid (dhampir) Init +2; Senses darkvision 60 ft., low-light vision; Perception +6 -------------------- Defense -------------------- AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 21 (3d8+3) Fort +2, Ref +3, Will +3; +2 vs. disease and mind-affecting effects negative energy affinity; Resist undead resistance Weaknesses light sensitivity -------------------- Offense -------------------- Speed 30 ft. Special Attacks Oracle Spells Known (CL 3rd; concentration +8) 1st (7/day)—infernal healing[ISWG], inflict light wounds (DC 17), memory lapse[APG] (DC 16), protection from evil, summon monster I 0 (at will)—bleed (DC 16), ghost sound (DC 15), guidance, light, mage hand, read magic, spark[APG] (DC 15) Mystery Time -------------------- Statistics -------------------- Str 17, Dex 15, Con 13, Int 12, Wis 10, Cha 20 Base Atk +2; CMB +5; CMD 17 Feats Spell Focus (necromancy) Traits fast-talker, subject of study Skills Bluff +10, Diplomacy +10, Knowledge (arcana) +5, Knowledge (history) +5, Knowledge (planes) +7, Knowledge (religion) +6, Linguistics +4, Perception +6, Sense Motive +4, Spellcraft +7, Use Magic Device +9; Racial Modifiers +2 Bluff, +2 Perception Languages Common, Daemonic, Infernal SQ fangs, oracle's curse (haunted), resist level drain, revelations (aging touch[UM], time flicker[UM]) Combat Gear wand of infernal healing (50 charges), alchemist's fire (3), antiplague[APG], antitoxin, spider sac[ARG]; Other Gear mwk chain shirt, bottle (2), carriage, drug, aether, drug, flayleaf, feed (per day) (20), flask, hourglass (1 hour), masterwork backpack[APG], mirror, silver holy symbol of Charon, trail rations (10), wine, fine (per bottle) (2), light horse, light horse, 389 gp, 9 sp, 7 cp -------------------- Special Abilities -------------------- Aging Touch (1 STR to creatures or 3d6 HP to objects, 1/day) (Su) Your touch ages living creatures and objects. As a melee touch attack, you can deal 1 point of Strength damage for every two oracle levels you possess to living creatures. Against objects or constructs, you can deal 1d6 points of damage per oracle le Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour. Alchemical Power Component
So in the carrion crown books they mention a legend where Urgathoa had a child that was stolen away from her. In the Inner Sea Gods book it mentions that she has a grudge against Shelyn for a undisclosed reason. I think it makes sense for her to have actually kidnapped the child. Any pieces of evidence I am missing? |
