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jakebacon's page
Organized Play Member. 258 posts (339 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.
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I'm pretty sure the hand has the standard 4 fingers and a thumb, they just happen to be posed with a gap between the middle and ring fingers. Same as if held in a Vulcan salute or something similar.
Anyway, I'm looking forward to the reveal on the 31st!
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The 1e iconics are not lost to us. They have simply moved on to other ventures. I'm sure we'll see them again. For now, it's not goodbye, but good journey.
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Rysky wrote: Panache Mode and Finishers are cool. Panache Mode is my favorite band. Their hit song 'Enjoy the Silence Spell' is a classic.
More art like this, please!
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"We have such sights to show you."
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1. SERVE THE PUBLIC TRUST
2. PROTECT THE INNOCENT
3. UPHOLD THE LAW
4. (CLASSIFIED)
Slim Jim wrote: jakebacon wrote: First encounter of a new Pathfinder campaign in my GM's homebrew world. My level 1 polearm fighter kicks down the door to the back room of a shop after hearing a strange language. He gets hit with 3 crossbow bolts, one a crit, from bandits that were waiting in ambush. Dropped him on the spot. Did they shoot with simultaneously-triggered readied-actions, or one-at-a-time?
-- It's considered bad form for a GM to poll all the damage from a multiattack, when your character might be unconscious (but not dead) halfway through, and the remaining opponents have other options. (You'd also fall prone, giving yourself AC+4 versus ranged attacks.) They all went at once but the first 2 rolled low damage and I was still standing so he figured the third attack wouldn't be a problem. Of course that one was a crit and he rolled nearly max damage.
I don't fault him for it. We had a good laugh and it makes for a fun story.
First encounter of a new Pathfinder campaign in my GM's homebrew world. My level 1 polearm fighter kicks down the door to the back room of a shop after hearing a strange language. He gets hit with 3 crossbow bolts, one a crit, from bandits that were waiting in ambush. Dropped him on the spot.
Someone with the Heal skill can use long-term care at a DC 15 to heal 2 ability damage instead of 1 if you rest for 8 hours.
And an alchemist can utilize spell-trigger items if the spell appears on his formulae list, so wands of lesser restoration will be your friend.
Well I sorta felt like this was going to be my favorite Starfinder class but now I KNOW it will be! AI! Tricks! Grenades! Heck yes, sign me up.
Poppets will be a perfect addition to my creepy doll halfling mesmerist in my group's Strange Aeons campaign. I might even retrain some feats in order to pick up a familiar poppet. Perhaps one that looks just like me.
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Oceanshieldwolf wrote: Starfinder sounds stellar! It's out of this world.
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The Sideromancer wrote: Which will do them so very little in an area with few plants, such as your average dungeon. Tree Feather Tokens are an inexpensive and fun way to solve that problem. Plop one in a safe area outside the dungeon and drop another when you need to skedaddle.*
*The crafter of this wonderous item is not responsible for any damage caused by its placement in a confined area.
If it's still PFS legal, I'd suggest taking Fey Foundling from the Inner Sea World Guide. You get an extra 2 points of healing for every die rolled on a magical healing effect. That'll shore up the deficit from Life Soul Dominant. Only downside is that Fey Foundling must be taken at 1st level.
If you're left as the lone ratfolk in your party you could take the Scurrying Swarmer feat from Dirty Tactics Toolbox. It allows you to use your swarming trait with any ally that's your size or one size larger. It also allows you to benefit from any Teamwork feats you have as if the ally whose space you share also had the teamwork feat.
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"Pain? How dare you use that word. What you think of as pain is only a shadow. Pain has a face. Allow me to show it to you. Gentlemen, I... Am... Pain."
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I've never even considered asking the GM whether they want to track arrows or not. I just do. I don't see it as minutia, I consider it a valid concern of any archer. (Watching Age of Ultron yesterday I was worried about Hawkeye running out. He was carrying like 20 arrows, tops.) I've had some fun sessions where I've run out of arrows. It's a nice occasional complication that makes the game all the more entertaining.
But I agree that durable arrows are certainly the best way to go. It could even be fun to have to retrieve some during a prolonged fight so you can keep plucking away at the goblin horde.
If you're protecting 3 casters consider taking the adopted trait (halfling) to get Helpful and use martial flexibility to have Bodyguard and In Harm's Way. Up their AC by 4 with an attack of opportunity or flat out take the hit for them. With the reach you'll have with your tongue you could stay adjacent to them and still reach the attacker for maneuvers on your turn.
Snorb wrote: My Iron Gods brawler has Pummeling Style. She hits like a truck with it. Many years ago my GM misspoke and said a creature "bites like a truck." We've been saying it that way ever since.
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You're familiar with Occam's Razor? The solution most simple is almost always the right one?
Well this falls under a similar thing I like to call Munchkin's War Razor. The solution most beneficial to the power gamer is almost always the wrong one.
Is a vishkanya's poison use racial ability the same as a poison use class ability for qualifying for feats such as Adder Strike or Pinpoint Poisoner? Those feats specifically say poison use class feature so it seems the racial ability, although exactly the same, doesn't qualify. Thoughts?
Just a Guess wrote: The thing is, as long as it is attached to the bloodrager it can get what it needs from him and does not need to breathe.
I asked that in the rules question board and the answers were mixed leading to: Ask your GM.
Edit: If it is a problem, one of the familiars granting a natural armor bonus (I think the armadillo) has a high dex, too.
I'd allow it. Rule of cool demands it.
Really cool build. I like what the Familiar Folio brings to the game. But as much as I love the visual of a tentacle beard, I have to ask. If the tumor familiar has all the abilities of the animal it resembles, in this case an octopus, wouldn't it suffocate out of water?
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Humphrey Boggard wrote: Here's what I'm looking at so far:
...
Qinggong replacements:
Slow fall 20' -> barkskin
High Jump -> feather step
Slow fall 30' -> gaseous form
Slow fall 40' -> dragon's breath
Slow fall 50' -> restoration
...
Is that how replacing slow fall really works? I though you swapped it out once and it's gone.
Aren't weapons with dwarven in the name considered martial for dwarves? How is a cleric proficient in the dwarven longhammer?
Is there a reason you need a piercing unarmed strike? A cestus does piercing damage and has a decent crit range.
Aw. The PDF was listed as available tomorrow now it shows November 24th. *fist shake* Dangit, Paizo! Aw, who am I kidding. I can't stay mad at you. I'll wait.
Mine all mine...don't touch wrote: I'd like to see what his encumbrance is. I think he looks kind of cluttered. A double cost, slotless Muleback Cords will fix that right up.
Glad I found this thread as I was about to post the same question. On one hand, it seems like you add sneak attack dice once as it's fluffed as a single attack, but on the other hand the "normal amount of damage" wording makes it sound like you roll sneak attack multiple times.
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Well it's official. These previews changed my mind on most of the new classes. Now instead of 2 or 3 new classes I'd like to try, there's 10 I have to play.
Sara Marie wrote: catron1601 wrote: I could totally see Kess, Valeros, Amiri, and Alain trying to drink each other under the table. :) Harsk in the background brewing hangover relief tea? That or Damiel whipping up a batch of alchemist's kindness.
Alchemist. Definitely the Alchemist.
Sorry for the thread necro, but I'm curious if there's an answer to this. Does Bat Shape make you a tiny bat without echolocation?
It looks like the feat grants a 1 point evolution, not 1 evolution point, so you wouldn't be able to stack them for a higher evolution.
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Scavion wrote: That'd make learning offensive spells pretty brutal outside of the ones you get from leveling up. The first thought that popped into my head was paying a Wizard to cast stuff at you to learn spells. "I want you to fireball me as hard as you can." -Arcanist Tyler Durden
If you have the opponent tied up and they are indeed helpless, why not just coup de grace?
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Cheapy wrote: ...I still think that a Verdant bloodline would be hilarious for a bloodrager... Did you ever get so mad you turned into a tree?
That's where my confusion started. It was renamed. Turns out my GM had a copy of Mutant Manifesto and confirmed it had the alchemist discoveries I was looking for. Thanks for the info.
I have a question about alchemist discoveries. Legendary Games sent out a sampler of discoveries in an email back in October. Written by Clinton Boomer and Jason Nelson, the download said the 3 discoveries (which were cool tentacle stuff) were excerpts from Omnia Mutandis. Is that going to be a separate PDF or was it a reference to this product? And how many discoveries are in the Mutant Manifesto?
Ranger, since it's so far along, then Alchemist.
The Bat Shape feat (and Dire Bat Shape) in the werebat-kin section of Blood of the Moon is a completely separate ability from their racial Beast Shape, right? It doesn't count as a use of Beast Shape, feats such as Fast Change don't affect it, and it's pretty much an unlimited use, unlimited duration ability, right? It reads like that to me but I wanted to be certain before I roll up this Bloodmarked natural weapon ranger.

I played a halfling cavalier for the first time this week in my first try at Pathfinder Society. Wolf mount, medium armor, and the helpful trait. My mount would bite and attempt trips and I would use aid another to give the barbarian a +4 to hit. I would much rather he successfully land a 2d6+12 attack than myself hitting for 1d6+2. I took Order of the Dragon and the Honor Guard archetype to help me eventually improve the bonuses from aid another. I'm considering taking a level of bard and going into Battle Herald so I can boost my allies even more.
Of course, I'll be playing this character with the same group for PFS every time so I can afford to focus on aid another. I actually have Charisma as his highest stat and he's got a rank in Bluff, Intimidate, and Diplomacy. I'm even toying with making him a feint specialist, using tactician to give all allies Feint Partner so he can cause an enemy to be denied their Dex to all the party's attacks.
He won't ever be very optimized for combat but he sure will make everyone else look good in a fight.
Kirwyn wrote: Bummer.
Not a fan of most 3pp due to rules bloat and power creep. ...and I just ordered Dragons Demand too.
I found this to be true as D&D 3.0/3.5 progressed, with my group buying up lots of 3PP material in the beginning and eventually avoiding it because most of it seemed so unbalanced.
With Pathfinder, we started out avoiding 3PP material because of those experiences, but have slowly started to incorporate it into our games as we realize third party material for Pathfinder is 99% top quality and created by professionals that care about their creations.
3PP material has greatly matured over the last several years. Try not to dismiss it based on early experiences.
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A fighter archetype for thrown weapons. Or the same for a ranger or rogue. I'm not picky.
No games come to mind, but we did have a GM that jumped the shark. Yes, you read that right.
It was the "height" of 3.0, just months before 3.5, and the GM decided everyone gets +4 to every stat in his new campaign. We thought, "Cool. So we're super elite or something?" Nope. Every creature in the world had +4 to every stat. Why? Because he felt he needed to correct a perceived error in the system. But if everything had a +4, why give a bonus at all? We'd never know. This guy used to run amazingly detailed stories, but suddenly from then on every session he ran was walk a bit, have a fight in a featureless field, rest, repeat. No real story, no actual point. He moved away shortly thereafter. Over a decade later he came back and it was the same thing: walk a bit, have a fight in a featureless field, rest, repeat.
He hasn't had contact with us in years. I assume he's sitting at home running imaginary players through the same walk, fight, rest cycle over and over.
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Art thread necromancy is the best necromancy 'cause art thread necromancy don't stop.
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