Search Posts
Apparently a product page for Pathfinder: Feybound was posted and then quickly deleted overnight. Enworld has an article on the book description and cover art. Per the article:
Quote:
Let the speculation commence!
I decided to put together a homebrew an Aether and Void Kineticist. I started with a quote from a sidebar in Rage of Elements about the "elements" of aether and void. I had three goals in mind when designing these elements. First was I wanted to be as true to the original void and force kineticists from Pathfinder 1 as I could. Secondly, I wanted to create more unique and original impulses that play into the unique aspects of each element instead of just reskining existing impulses. Third, I wanted the new abilities to be balanced against the existing impulses. Force was particularly hard to balance. The Kineticist damage curve is already pretty stingy, but I was worried that giving force the same damage curve as other elements would make it too strong since there are no force resistant/immune creatures and it is a trump card for a subset of monsters (incorporeal). On the other hand, if you pull back on force damage too much then the rough damage curve gets even worse. See the link below for write up. Any input is helpful. Is the ability unbalanced either way (too strong or too weak). Is there some void/force concept that I didn't use that could be better represented?
I just want to start with saying that I really appreciate how up front you all about this process and the changes that are coming. my understanding is that under the current system, your PDF is released once your box is packed and has a shipping label. Which means some people get their PDF the first day of shipping and some get it after the release date. From reading this it looks like you guys are going to charge our cards on the first "shipping" date even if our box is not ready to go. But that also means that everyone who subscribes gets their PDF on the same day. Is this correct?
It appears that Paizo is using its mid-level size to help out smaller independent RPG publishers break into the larger market by helping with distribution and sales of their products through the Paizo Website and Warehouse. Link below for the story (subscription only, but only $1). Paizo and R. Talsorian court indie designers for their next projects I think this is a great move for Paizo. It is good business and I think it will help with general good will toward the mid-sized publishers. Helping the next guy is always preferable to ladder pulling. Thanks Paizo!
A new Pathfinder video game is getting ready to launch a kickstarter campaign Pathfinder: The Dragon's Demand Kickstarter By Ossian Studios. Never heard of them before and their website looks like it hasn't been updated since 2021.
If any of you follow gaming news over the last month or so, you are already aware that WotC announced that they would be overhauling the OGL, with the implication being that it would be tighter and more easily controlled by WotC. A few of the details came out today on the currently unreleased updated OGL. You can read the story here on Gizmodo
I suggest you give it a read. I wanted to start a discussion on how this might affect out most beloved of past times, playing Pathfinder and Starfinder, both of which are dependent on the existence of the OGL. While I am a lawyer, I am not an expert in licensing law. It is all but certain that this will be litigated in court and it will be expensive. BUT I also believe that WotC is on shaky ground at best since the original license states that it is a "perpetual, worldwide, [and] non-exclusive license." There would also be a clear defense of Latches and Equitable Estopple, which are fancy legal jargon which generally mean that if a party relies you your statements to their detriment, you can't then change your mind midstream. Obviously, this is but the first salvo in a fight that may last until Pathfinder 3E.
Paizo Con starts today at 10:00 am Pacific, Huzzah! I wanted to start a thread where everyone can post their Paizo con info, or post links to other sources like Reddit or Discord. While we are waiting we can start with some good natured guesses maybe? I'll go first: - A playtest announced for two new classes to come out in August 2023. This time they will give us two rounds instead of one.
This started a comment on the Dark Archives thread, but I wanted to put it out here for a chance at a more robust discussion without derailing the product thread. Someone brought up the idea of the Kineticist as a class archetype.
wegrata wrote: Anyone else half expecting to see kineticist as a class archetype for psychic? Burn for brain drain, primal for occult, different amps? I responded: Kelseus wrote:
And then another response: Keftiu wrote: I don’t really think Kineticists have a tradition at all - their blasts are sort of a distinct thing from spellcasting, and I think it would be quite the surprise if they have a traditional spell list at all whenever they come over to 2e. My personal position is that it will definitely have a tradition, as all magical abilities have one. I could be like the wizard, where all kineticists are primal only. Or similar to sorcerer/witch where depending on they subclass or ability you select, that determines your tradition. Or even like a Monk, where you get to decide occult or divine, and it doesn't really make a difference mechanically. As for the tradition itself, I stick to my prior position that Kineticist is most likely to be a Primal tradition caster, even if they don't get access to the Primal spell list. All fo the original Kineticists except force were elemental damage, which is solidly in Primal territory. The only reason I'm not stronger on Primal only is the force kineticist, force spells being generally absent from Primal list. Maybe it could be Water/fire/earth/etc are primal OR you can be Arcane if you go force only. So I open the question to the floor: Once the Kineticist is brought to P2, what magical tradition do you think it will have, if any?
I have a Monk PC in my party who has Monastic Weaponry and has been using the Kusarigama mostly for reach. All totally fine. Party just hit 8th level and he took Tangled Forest Stance. Now TFS is a permissive stance, "can make" not "can only make" lashing branch strikes. TFS also has an additional effect. Tangled Forest Stance wrote: While you’re in Tangled Forest Stance and can act, every enemy in your reach that tries to move away from you must succeed at a Reflex save, Acrobatics check, or Athletics check against your class DC or be immobilized for that action. If you prefer, you can allow the enemy to move. My question is: can the PC use his weapon reach to determine if the foe has to make a check to move away? I think RAW yes because there is nothing to say you can't. I also feel that RAI you are using lashing branch and the expectation is that your unarmed attacks do not have reach. Thoughts?
The current game I am in has a large group, currently 6 players. The GM is getting a bit frustrated with challenging the group with encounters that aren't flirting with a TPK every round. Party is currently level 3. For a Moderate encounter you have 80 + 20 +20 or 120 exp budget. That means either a single level 6 monster, a 5 and a 3, two 4s, three 3s, four 2s, or six 1s (with some mix and matching possible). The problem is that it seems like the PCs can easily destroy this kind of encounter. I know that the single monster is not a good idea, 3 actions to their 18, but even two 4s (6 vs 18). Level 3 PC has an AC of about 20 (10 + 5 armor/dex, 2 trained, lvl 3) and between 24 (elf wizard 10 con) and 60 (orc barb 18 con) hp, with an average of closer to 38. A level 6 monster will have a +17 to hit and average of about 15 damage. This means they average 33.9 damage on two sings. Meaning they could easily drop a PC every round. It would take this group of 6 PCs almost 4 round to take down this level 6 creature. Just on the math alone, this could easily be a TPK. Does anyone have any suggestions on modifying the creatures to make this less deadly but still not a cake walk?
A Cleric of Iomedae adds true strike to their divine spell list per the Deity class feature Deity wrote: Your deity also adds spells to your spell list. You can prepare these just like you can any spell on the divine spell list, once you can prepare spells of their level as a cleric. Some of these spells aren't normally on the divine list, but they're divine spells if you prepare them this way. So true strike is now a divine spell on my spell list. Now at level 2 I take Sorcerer Archetype and then level 4 take sorcerer basic spellcasting, so I can now cast a 1st level divine spell once per day as a sorcerer. Can I select true strike as my level 1 repertoire spell?
As the topic suggests. Does a cleric gain "access" to their Deity's granted spells or not? Cleric: Deity, CRB pg 118 wrote: Your deity also adds spells to your spell list. You can prepare these just like you can any spell on the divine spell list, once you can prepare spells of their level as a cleric. Some of these spells aren’t normally on the divine list, but they’re divine spells if you prepare them this way. Cleric: Divine Spellcasting, CRB pg 118 wrote: you can prepare [spells] each morning from the common spells on the divine spell list in this book (page 309) or from other divine spells to which you gain access. So, by RAW, does this mean that if I am a Cleric of Zon-Kuthon, I can prepare Shadow Walk as a 5th level Divine Spell as soon as I hit level 9 OR is Shadow Walk just considered an Uncommon spell on the divine list and I also have to gain access to Shadow Walk via scroll or some other means before I can prepare it each day?
So this came up in our game this week. Our monk had a whip he had taken off of a corpse and wanted to use it to reach a wizard who was blasting us from the cavern ceiling. Now, being a Monk, he wasn't proficient in martial weapons, but the "trip" entry for weapon traits says that "You can use this weapon to Trip with the Athletics skill." So my question is: what is his bonus to hit? Is it his Athletics at +7? His Dex only at +4? Can he even use the trip with a whip if he's not proficient with it?
I am putting together an update and conversion of the Second Darkness AP to Pathfinder Second Edition. The Intent is to maintain the CR value of each encounter. Jumping up two editions however can make that more difficult. I am assuming that the Adventure Path expects the PCs to be no better than the pregenerated characters at the back of the book (a safe bet I think). This will help to set a better expectation as to what is written as a hard versus an easy or moderate check DC, particularly for skills, since it puts a max for any ability modifier at +3 at level 1, and only when that race has a bonus in it. Converting the NPCs are a bit more complicated, as NPCs are monsters in P2, that being said with some few exceptions the CR should just be a straight conversion to level, meaning a CR 3 Wizard NPC in 3.5 is a Level 3 monster in P2. This helps to smooth out “NPC” class levels as well. A level 3 expert in 3.5 was a CR 2 creature. In P2, it will just be a level 2 creature.This is actually easier going from 3.5 to P2 than P1 to P2, as in P1 NPCs are CR=lvl-1 as opposed to CR=level in 3.5. This means you don’t have to worry about your NPC having access to spells that are too high for their level or needing to adjust the experience for the whole adventure. Particularly since in book 1, almost every encounter is NPCs until you hit part 4, i.e. the end game. Comments and questions are welcome. I have the first book all done, and I've started my notes on book 2 and 3.
Errata wrote: "In the Emanation section, add the following sentence to the end. “An emanation effect includes the target of the emanation, but the creature creating the effect can exclude the target if desired.” So if I'm reading this correctly, I can caste an emanation spell on another creature and only effect those around it? Makes emanations much more offensive.
Just as the title says, I'm a bit confused on how you calculate EXP for an encounter. Every time I try to read it, it just gives me a headache. I literally pulled up the rules for experience, so I could refer to them while writing this post and it just got more confused. So, if I have an encounter with 5 level 2 PCs and they are fighting 2 wolves (level 1 monster each). How much Exp do I give for that encounter? Also, is the exp totaled and then divided? or Am I awarding the exp amount to everyone?
Pathfinder Adventure, Rulebook Subscriber
From what has been said in the Oblivion Oath Thread it appears that Paizo has kept the way experience worked in the playtest for second edition. I.e. It takes 800 exp to level up, regardless of what level you are. My concern is, how do I make this work for a mixed level party. For instance, the other night we had a party at the table of two 9th level PCs, three 8th, and one 7th. This happens because if someone misses a night, their PC doesn't get exp for that session, or if you die and roll up a new PC, they start at the minimum exp for the lowest level in the party. Right now, doing exp at the end of the night is easy. I add up the exp for all the monsters they killed or other rewards, and then divide by the number of characters present. It's easy, that 2000 exp at the end of the night is worth a lot more for the 7th level PCs than it is for the 9th, since they need less to level up. If the exp is based not on the Monster's level, but on the Party's this can become unworkable fast. For the level 9 PCs, each fight was worth 50 exp, because they were a level 9 equivalent fight, but for the level 7 PCs I have to recalculate because at level 9 encounter is worth a total of 300 at APL 7 instead of APL 9. Also how do I calculate the APL for a party like this? I know that exp numbers became comically huge in P1 by the low teens but having the monster be worth X exp regardless if you were level 1 or level 10 makes my job easier as a DM, especially at the end of a 6 hour gaming session. It also makes encounter design more difficult. In P1 a CR 5 enounter is worth 1600 exp, so I just keep adding monsters until I have a 1600 and that should be about right. One CR5 monster, or two CR 3s or three CR2 or 4 CR 1s. Now I have to keep going back to another table that ells me how to calculate the level of the encounter depending on the level of each individual monster then compare it to the level for each individual PC level.
Pathfinder Adventure, Rulebook Subscriber
I have a question for those of you who have pathfinder society experience, especially GMs. As the vast majority of the published adventures are PF Society Scenarios, I was wondering how suitable these scenarios are for non-PFS play? Do they really cry out for everyone in the party to be in PFS? How hard do you all think that it would be to modify it to avoid that issue? Is their format conducive to home play or is the structure really expecting PFS play/players/GM? Does any one have suggestions of what scenarios are good to start with?
Pathfinder Adventure, Rulebook Subscriber
So, as with many of you still lurking in the forums for a defunct playtest, I am also chomping at the bit and hungry for any morsel of information about 2nd edition. I think it is fair to say that we are all expecting there to be preview blogs in our future (although not as close as I would like). So to try to stave off the hunger pangs I suggest, as the title states, that we speculate wildly about the preview topics and expected schedule. I expect to start getting previews by late April at the latest. We know that there will be a lot of info dropped at Paizo Con memorial day weekend and I think they would like to at least start trickling some info out to us before then. I would also expect to get an announcement at Paizo Con about a street date for the Bestiary 2E. As far as topics, I am unsure if the previews will mostly focus on 1E vs 2E or have a lot of Playtest Vs 2E. Thoughts?
Pathfinder Adventure, Rulebook Subscriber
When I pull up the forum page, the number of posts for each thread is miss aligned so that they all bunch up near the top of the subforum section. I took a screen cap and I can email it to you. I am using Firefox on a Windows 7 machine. I have the same problem with Internet explorer and Crome
Pathfinder Adventure, Rulebook Subscriber
On the main page for the adventure paths, if you click on the links for Next to the AP descriptions,HERE it just sends you back to the main adventures page.
Pathfinder Adventure, Rulebook Subscriber
I am wondering if there is any news or action on updating the Pathfinder PRD? It hasn't been up dated since May of 2016, 19 months and counting. We've had 7 hard covers published since then:
Additionally there have been errata issued for UE that predates the last update that isn't included. Not to mention all of the errors on the website that haven't been fixed. Is there any timeline that we can expect for this info to go up?
Pathfinder Adventure, Rulebook Subscriber
During a game hiatus, my group lost one existing player and gained a new one and I am trying to figure out a good 2 or 3 class suggestions for our new player to roll up for our existing WotR campaign. The group is currently between books 3 and 4, at level 11/Tier 4. The existing group is:
The group lost the Barbarian/Champion. The new player is somewhat new to Pathfinder, and she playing a Fighter and Life Oracle in the other games we have going (one will drop off when mine starts back up). Obviously I don't want to suggest she play the exact same character as in her other game or just replace one barbarian for another (unless that's what she wants). Any suggestions for a good class that isn't too complicated but also fits the group?
Pathfinder Adventure, Rulebook Subscriber
Bloodrager has a similar spell progression as the Paladin and Ranger, not getting spells until level 4. In both the Paladin and Ranger spells section it has this language:
PRD wrote: Through 3rd level, a paladin has no caster level. At 4th level and higher, her caster level is equal to her paladin level – 3. Identical language for the ranger, just switch the class name. So for a 12th level Paladin/Ranger, their CL is 9. However the Bloodrager (although starting spell progression at 4th level like Paladin and Ranger), has no similar language in their spells section. In the Bloodline section, it specifically says ACG: Bloodrager Bloodline (pg 15) wrote: For all spell-like bloodline powers, treat the character’s bloodrager level as the caster level. This at least implies that the spells might have a different CL than the Bloodline Spell-likes. To Get to the point: What is the Caster Level for a 12th level Bloodrager? CL12 or CL9 like Paladin or Ranger?
Pathfinder Adventure, Rulebook Subscriber
Mythic Realms and Pathfinder Secrets 3 were both originally in Order -188, both were placed in my side cart. Mythic Realms was moved to Order -191 with my subscription order of Advanced Class Guide, but the Comic was not. Is the Comic not shipping with the subscription order? Why not?
|