paizo.com Recent Posts by j b 200paizo.com Recent Posts by j b 2002024-03-18T21:55:07Z2024-03-18T21:55:07ZRe: Forums: Rules Discussion: Traversing a Wall of WaterKelseus (alias of j b 200)https://paizo.com/threads/rzs43yfb?Traversing-a-Wall-of-Water#142024-03-18T22:00:48Z2024-03-18T21:49:35Z<p>The spell specifically says that you need to swim to traverse, so no walking through it. </p>
<p>I think you set the the DC at either 10 or 15. 10 because it is the same as Aqueous Orb, also a level 3 spell, but that seems really low. But Aqueous Orb can be rolled back onto a creature next round, where a wall is stationary.</p>
<p>My preference would be DC 15. Standard trained DC, nothing in spell's text to say that there is a current or anything to increase the difficulty. A level 3 Creatures trained in Athletics have about a +11, so succeed to swim through on a 4 or better. Even untrained creatures can move through on a good roll.</p>The spell specifically says that you need to swim to traverse, so no walking through it.
I think you set the the DC at either 10 or 15. 10 because it is the same as Aqueous Orb, also a level 3 spell, but that seems really low. But Aqueous Orb can be rolled back onto a creature next round, where a wall is stationary.
My preference would be DC 15. Standard trained DC, nothing in spell's text to say that there is a current or anything to increase the difficulty. A level 3 Creatures trained in...Kelseus (alias of j b 200)2024-03-18T21:49:35ZRe: Forums/Pathfinder Second Edition: General Discussion: Monster Core revealsKelseus (alias of j b 200)https://paizo.com/threads/rzs43yd7&page=3?Monster-Core-reveals#1452024-03-18T22:10:25Z2024-03-18T20:21:39Z<div class="messageboard-quotee">Darth Krzysztof wrote:</div><blockquote> Did we lose the doppelganger and the rust monster? </blockquote><p>Doppelganger was confirmed with its removal from the Remastered Beginner Box. Rust Monster is 100% invented by Gygax for D&D based off a toy set he purchased as stop gap minis.
<p>Same pack that spawned the Umber Hulk, Owlbear, and Bulette.</p>Darth Krzysztof wrote:Did we lose the doppelganger and the rust monster?
Doppelganger was confirmed with its removal from the Remastered Beginner Box. Rust Monster is 100% invented by Gygax for D&D based off a toy set he purchased as stop gap minis. Same pack that spawned the Umber Hulk, Owlbear, and Bulette.Kelseus (alias of j b 200)2024-03-18T20:21:39ZRe: Forums/Pathfinder Second Edition: General Discussion: Monster Core revealsKelseus (alias of j b 200)https://paizo.com/threads/rzs43yd7&page=3?Monster-Core-reveals#1372024-03-17T19:00:47Z2024-03-17T18:55:40Z<div class="messageboard-quotee">Captain Morgan wrote:</div><blockquote><div class="messageboard-quotee">Assembler wrote:</div><blockquote> How does the immunity to divine immolatuon work? And is the fire breath the only thing the dragon can convert to spirit damage? </blockquote><p>It literally says it is divine immolation and similar effects. IIRC the jaw attack can deal spirit damage instead of fire too.
<p></blockquote><p>I think that this is slightly ambiguous. Here is the applicable text:
<div class="messageboard-quotee">Diabilic Fire, p. 113 Monster Core wrote:</div><blockquote>A diabolic dragon is immune to the diabolic fire of other diabolic dragons, the fire from divine immolation, and similar effects.</blockquote><p><i>Divine immolation</i> states that if a creature would take more damage from spirit instead of fire, it is spirit damage.
<p>So this could be read two ways, 1) they don't take fire damage from divine immolation but they can take spirit damage, or 2) they are immune to divine immolation.</p>
<p>Arguments for 1) if Paizo wanted them to be immune they would say so, also the spell is sanctified, so it could trigger the diabolic dragon's holy weakness. For 2) being immune to diabolic fire implies that they are immune to affects that would deal spirt instead of fire if it would be beneficial to the caster.</p>Captain Morgan wrote:Assembler wrote: How does the immunity to divine immolatuon work? And is the fire breath the only thing the dragon can convert to spirit damage?
It literally says it is divine immolation and similar effects. IIRC the jaw attack can deal spirit damage instead of fire too. I think that this is slightly ambiguous. Here is the applicable text: Diabilic Fire, p. 113 Monster Core wrote:A diabolic dragon is immune to the diabolic fire of other diabolic dragons, the fire from...Kelseus (alias of j b 200)2024-03-17T18:55:40ZRe: Forums: Product Discussion: Pathfinder Monster CoreKelseus (alias of j b 200)https://paizo.com/products/btq02ex5/discuss&page=4?Pathfinder-Monster-Core#1712024-03-17T20:00:01Z2024-03-17T18:15:03Z<div class="messageboard-quotee">Ed Reppert wrote:</div><blockquote> Hm. No ghast in here. Looks like the ghoul soldier replaces it. Yes? No? </blockquote><p>All a ghast was was a level 2 ghoul. Only thing it had over a regular ghoul was stench, and now all ghouls get that.Ed Reppert wrote:Hm. No ghast in here. Looks like the ghoul soldier replaces it. Yes? No?
All a ghast was was a level 2 ghoul. Only thing it had over a regular ghoul was stench, and now all ghouls get that.Kelseus (alias of j b 200)2024-03-17T18:15:03ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: Be Not Afraid (of These Dragons)!Kelseus (alias of j b 200)https://paizo.com/community/blog/v5748dyo6sij4?Be-Not-Afraid#202024-03-15T23:10:09Z2024-03-15T21:15:37Z<div class="messageboard-quotee">Unicore wrote:</div><blockquote><p> I guess a question I have about these tradition-based dragons is:</p>
<p>Do they inherently have spells that relate to their various traditions? or is the tradition less about the magical essence of the dragon and more about their role in the world? Will we get lots of caster dragons that study different traditions of magic than is their core essence? </blockquote><p>They have the trait associated with their assigned tradition: Adamantine has primal, conspirator occult, etc.
<p>They don't have spells as a default, but there is a sidebar for adding spells to each of the dragon types. I am only 100% on what spells are in what tradition, but on quick glance the suggested spells seem to follow their tradition assignment, as above.</p>Unicore wrote:I guess a question I have about these tradition-based dragons is:
Do they inherently have spells that relate to their various traditions? or is the tradition less about the magical essence of the dragon and more about their role in the world? Will we get lots of caster dragons that study different traditions of magic than is their core essence?
They have the trait associated with their assigned tradition: Adamantine has primal, conspirator occult, etc. They don't have spells...Kelseus (alias of j b 200)2024-03-15T21:15:37ZRe: Forums/Pathfinder Second Edition: General Discussion: Monster Core revealsKelseus (alias of j b 200)https://paizo.com/threads/rzs43yd7&page=2?Monster-Core-reveals#932024-03-16T01:31:52Z2024-03-15T20:44:04Z<div class="messageboard-quotee">The Dragon Reborn wrote:</div><blockquote><br />
<br />
3) Do undead, demons, or devils do extra damage to holy enemies like sanctified Clerics. </blockquote><p>Some Celestials do additional damage to Unholy targets. Tabellia (angel) deal 1d4 spirit with their warhammer, 2d4 v. unholy target. Rekhep (shield archon) has the same.
<p>Quetz Coatl's venom is treated as a curse for unholy creatures, its radiant wings have an additional affect against unholy targets on a crit fail. </p>
<p>All demons, devils, daemons, and Rakshasas have holy weakness. </p>
<p>Coarti's (devil) Despairing Shriek causes holy creatures to also be frightened 2 on a fail. </p>
<p>Holy creatures treat their save vs. the Diabolic Dragon's Hell's Sting ability as one step worse.</p>
<p>Herexen's Strikes deal extra 1d6 spirt to holy creatures.</p>The Dragon Reborn wrote:3) Do undead, demons, or devils do extra damage to holy enemies like sanctified Clerics.
Some Celestials do additional damage to Unholy targets. Tabellia (angel) deal 1d4 spirit with their warhammer, 2d4 v. unholy target. Rekhep (shield archon) has the same. Quetz Coatl's venom is treated as a curse for unholy creatures, its radiant wings have an additional affect against unholy targets on a crit fail.
All demons, devils, daemons, and Rakshasas have holy weakness.
...Kelseus (alias of j b 200)2024-03-15T20:44:04ZRe: Forums: Product Discussion: Pathfinder Monster CoreKelseus (alias of j b 200)https://paizo.com/products/btq02ex5/discuss&page=4?Pathfinder-Monster-Core#1682024-03-16T13:19:13Z2024-03-15T20:28:31Z<div class="messageboard-quotee">Kobold Catgirl wrote:</div><blockquote> That seems like a good clarification, Kelseus. I think it was the universal monster rule that caused confusion. And thanks as always to JJ for weighing in! </blockquote><p>Even the Bestiary itself doesn't follow the rule. Dero stalker doesn't have an agile or finesse attack, but has sneak attack (pg 84).Kobold Catgirl wrote:That seems like a good clarification, Kelseus. I think it was the universal monster rule that caused confusion. And thanks as always to JJ for weighing in!
Even the Bestiary itself doesn't follow the rule. Dero stalker doesn't have an agile or finesse attack, but has sneak attack (pg 84).Kelseus (alias of j b 200)2024-03-15T20:28:31ZRe: Forums: Product Discussion: Pathfinder Monster CoreKelseus (alias of j b 200)https://paizo.com/products/btq02ex5/discuss&page=4?Pathfinder-Monster-Core#1652024-03-16T13:18:27Z2024-03-15T19:43:49Z<p>In the monster core there is no "Sneak Attack" universal monster ability. However are still 29 monster with the Sneak Attack ability. The language for each is nearly identical.</p>
<p>"<b>Sneak Attack</b> The [Creature]'s Strikes deal an additional XdY precision damage to off-guard targets."</p>
<p>The only thing that changes is the name of the creature and the dice amount, which ranges from 1d4 to 3d6, with 1d6 being the average amount. </p>
<p>The language quoted above appears in the Bestiary, but its not in B2 or B3 or Rage of Elements either. Looks like after the Bestiary that language was abandoned.</p>In the monster core there is no "Sneak Attack" universal monster ability. However are still 29 monster with the Sneak Attack ability. The language for each is nearly identical.
"Sneak Attack The [Creature]'s Strikes deal an additional XdY precision damage to off-guard targets."
The only thing that changes is the name of the creature and the dice amount, which ranges from 1d4 to 3d6, with 1d6 being the average amount.
The language quoted above appears in the Bestiary, but its not in B2 or...Kelseus (alias of j b 200)2024-03-15T19:43:49ZRe: Forums/Pathfinder Second Edition: General Discussion: Monster Core revealsKelseus (alias of j b 200)https://paizo.com/threads/rzs43yd7&page=2?Monster-Core-reveals#712024-03-15T02:10:49Z2024-03-15T01:58:54Z<div class="messageboard-quotee">Unicore wrote:</div><blockquote> Did the Will-o-whip pick up any elemental traits? </blockquote><p>YES! It has the Air trait. While Extract Elements is still a spell (all impulses are spells) I would allow it, but YMMV.Unicore wrote:Did the Will-o-whip pick up any elemental traits?
YES! It has the Air trait. While Extract Elements is still a spell (all impulses are spells) I would allow it, but YMMV.Kelseus (alias of j b 200)2024-03-15T01:58:54ZRe: Forums/Pathfinder Second Edition: General Discussion: Will other content be remaster?Kelseus (alias of j b 200)https://paizo.com/threads/rzs43ycv?Will-other-content-be-remaster#272024-03-15T07:02:59Z2024-03-14T23:03:25Z<p>Howl of the Wild product description states that it contains "A menagerie of Golarion’s animals and beasts for GMs to unleash on players..."</p>Howl of the Wild product description states that it contains "A menagerie of Golarion’s animals and beasts for GMs to unleash on players..."Kelseus (alias of j b 200)2024-03-14T23:03:25ZRe: Forums/Pathfinder Second Edition: General Discussion: Monster Core revealsKelseus (alias of j b 200)https://paizo.com/threads/rzs43yd7&page=2?Monster-Core-reveals#612024-03-17T07:13:01Z2024-03-14T22:58:58Z<div class="messageboard-quotee">Perpdepog wrote:</div><blockquote> What are aeons like now? Did they fully absorb inevitables? </blockquote><p>The Arbiter, which was an Inevitable, is now an aeon.Perpdepog wrote:What are aeons like now? Did they fully absorb inevitables?
The Arbiter, which was an Inevitable, is now an aeon.Kelseus (alias of j b 200)2024-03-14T22:58:58ZRe: Forums/Pathfinder Second Edition: General Discussion: Monster Core revealsKelseus (alias of j b 200)https://paizo.com/threads/rzs43yd7&page=2?Monster-Core-reveals#572024-03-14T22:30:46Z2024-03-14T22:19:15Z<div class="messageboard-quotee">Assembler wrote:</div><blockquote> What do the saving throws for the golem replacements look like? Is there a status bonus to saves against magic, or do they only resist damaging spells now? </blockquote><p>No bonus to saves against magic. What they have is "Resistances physical XX (except adamantine), spells XX (except YYY)".
<p>This is identical to the Brass Bastion from Rage of Elements. </p>
<p>I think the reasoning is that as mindless constructs they already have a ton of immunities, so it would be unnecessarily punishing to also give them high saves so they always succeed or better on their saves.</p>Assembler wrote:What do the saving throws for the golem replacements look like? Is there a status bonus to saves against magic, or do they only resist damaging spells now?
No bonus to saves against magic. What they have is "Resistances physical XX (except adamantine), spells XX (except YYY)". This is identical to the Brass Bastion from Rage of Elements.
I think the reasoning is that as mindless constructs they already have a ton of immunities, so it would be unnecessarily punishing to also...Kelseus (alias of j b 200)2024-03-14T22:19:15ZRe: Forums: Product Discussion: Pathfinder Monster CoreKelseus (alias of j b 200)https://paizo.com/products/btq02ex5/discuss&page=4?Pathfinder-Monster-Core#1572024-03-16T13:17:14Z2024-03-14T20:23:33Z<div class="messageboard-quotee">Troodos wrote:</div><blockquote> Have the algollthus been changed much? </blockquote><p>Only 2 appear. The faceless stalker is identical, except for change of <i>tounges</i> to <i>truespeech</i>.
<p>Veiled Master loses the Slim ability. They exchanges Mucus Cloud for Numbing Light (dim light, save v. stupefied). Consume Memories does mental damage now. Gain new ability Shape Flesh, rider on claw Strike. Save v. permanent clumsy or enfeebled 2 or -10 speed.</p>Troodos wrote:Have the algollthus been changed much?
Only 2 appear. The faceless stalker is identical, except for change of tounges to truespeech. Veiled Master loses the Slim ability. They exchanges Mucus Cloud for Numbing Light (dim light, save v. stupefied). Consume Memories does mental damage now. Gain new ability Shape Flesh, rider on claw Strike. Save v. permanent clumsy or enfeebled 2 or -10 speed.Kelseus (alias of j b 200)2024-03-14T20:23:33ZRe: Forums: Product Discussion: Pathfinder Monster CoreKelseus (alias of j b 200)https://paizo.com/products/btq02ex5/discuss&page=4?Pathfinder-Monster-Core#1542024-03-14T14:50:47Z2024-03-14T14:39:53Z<div class="messageboard-quotee">Berselius wrote:</div><blockquote><p> Have their sizes been altered to make them at least huge in size instead of some of them being large? That kind of always bugged me as we have official Frost Giant art of them being taller than old arctic forest pine trees.</p>
<p>Also have the Frost/Fire Giants been given any cold/fire based damaging abilities? </blockquote><p>Cloud is huge, Rune gargantuan, the rest are large, same as always.
<p>Frost/Fire giants' ranged attacks (icicle and "fire" respectively) deal cold/fire damage. Those are new. They also have fire and cold attacks that are the same as in the Bestiary.</p>Berselius wrote:Have their sizes been altered to make them at least huge in size instead of some of them being large? That kind of always bugged me as we have official Frost Giant art of them being taller than old arctic forest pine trees.
Also have the Frost/Fire Giants been given any cold/fire based damaging abilities?
Cloud is huge, Rune gargantuan, the rest are large, same as always. Frost/Fire giants' ranged attacks (icicle and "fire" respectively) deal cold/fire damage. Those are new....Kelseus (alias of j b 200)2024-03-14T14:39:53ZRe: Forums: Product Discussion: Pathfinder Monster CoreKelseus (alias of j b 200)https://paizo.com/products/btq02ex5/discuss&page=4?Pathfinder-Monster-Core#1512024-03-14T00:52:42Z2024-03-14T00:21:02Z<div class="messageboard-quotee">Evan Tarlton wrote:</div><blockquote> What stands out about the Empyrean and Omen Dragons? </blockquote><p>Empyrean- reaction to give itself resistance if hit with a crit. Breath is spirit damage, has holy trait.
<p>Omen- reaction to give misfortune on attack roll. Attacks and breath weapon do mental damage.</p>Evan Tarlton wrote:What stands out about the Empyrean and Omen Dragons?
Empyrean- reaction to give itself resistance if hit with a crit. Breath is spirit damage, has holy trait. Omen- reaction to give misfortune on attack roll. Attacks and breath weapon do mental damage.Kelseus (alias of j b 200)2024-03-14T00:21:02ZRe: Forums: Product Discussion: Pathfinder Monster CoreKelseus (alias of j b 200)https://paizo.com/products/btq02ex5/discuss&page=3?Pathfinder-Monster-Core#1442024-03-13T22:37:55Z2024-03-13T22:24:23Z<div class="messageboard-quotee">Troodos wrote:</div><blockquote> Are there any animals? Dinosaurs/pterosaurs especially? (The pterosaurs from the Bestiary need a serious rework IMO) </blockquote><p>yes, no surprises. Pteranodon is essentially unchanged, 10 fewer hp.Troodos wrote:Are there any animals? Dinosaurs/pterosaurs especially? (The pterosaurs from the Bestiary need a serious rework IMO)
yes, no surprises. Pteranodon is essentially unchanged, 10 fewer hp.Kelseus (alias of j b 200)2024-03-13T22:24:23ZRe: Forums: Product Discussion: Pathfinder Monster CoreKelseus (alias of j b 200)https://paizo.com/products/btq02ex5/discuss&page=3?Pathfinder-Monster-Core#1422024-03-16T13:13:13Z2024-03-13T22:02:08Z<p>Imp is no longer a devil but an all purpose level 1 Fiend. </p>
<div class="messageboard-quotee">Monster Core pg 206 wrote:</div><blockquote><p>Like rats infesting cities, imps litter the
</p>
fiendish Outer Planes—Abaddon, the
<br />
Outer Rifts, and most especially Hell.</blockquote><p>Imp is no longer a devil but an all purpose level 1 Fiend.
Monster Core pg 206 wrote:Like rats infesting cities, imps litter the
fiendish Outer Planes—Abaddon, the
Outer Rifts, and most especially Hell.Kelseus (alias of j b 200)2024-03-13T22:02:08ZRe: Forums: Product Discussion: Pathfinder Monster CoreKelseus (alias of j b 200)https://paizo.com/products/btq02ex5/discuss&page=3?Pathfinder-Monster-Core#1412024-03-13T22:10:47Z2024-03-13T22:00:01Z<div class="messageboard-quotee">Troodos wrote:</div><blockquote> <div class="messageboard-quotee">Kelseus wrote:</div><blockquote> Just got my PDF, willing to answer questions. </blockquote>What changes to the fiends and celestial lineups? Are there replacements for things like lillends, pit fiends, and solars? </blockquote><p>Angels mostly same, Astral Deval -> Tabellia,
<p>For Archons, they are more of a redesign than a renaming, but clearly a 1 to 1 replacement.
<br />
Lanturn -> Zoaem , Horned -> Qarna (has 4 heads facing different directions, great art), Legion -> Aesra.</p>Troodos wrote:Kelseus wrote: Just got my PDF, willing to answer questions.
What changes to the fiends and celestial lineups? Are there replacements for things like lillends, pit fiends, and solars? Angels mostly same, Astral Deval -> Tabellia, For Archons, they are more of a redesign than a renaming, but clearly a 1 to 1 replacement.
Lanturn -> Zoaem , Horned -> Qarna (has 4 heads facing different directions, great art), Legion -> Aesra.Kelseus (alias of j b 200)2024-03-13T22:00:01ZRe: Forums: Product Discussion: Pathfinder Monster CoreKelseus (alias of j b 200)https://paizo.com/products/btq02ex5/discuss&page=3?Pathfinder-Monster-Core#1392024-03-13T22:00:46Z2024-03-13T21:49:12Z<div class="messageboard-quotee">Troodos wrote:</div><blockquote> <div class="messageboard-quotee">Kelseus wrote:</div><blockquote> Just got my PDF, willing to answer questions. </blockquote>What changes to the fiends and celestial lineups? Are there replacements for things like lillends, pit fiends, and solars? </blockquote><p>It seems for Demon and Devil, they are leaning into their own original creations, Gylou, Phistophilus, Sarglagon for Devils; Shemhazian, Serapsis, Omox, Brimorak for Demons.
<p>Renamed: Dretch -> Pusk, Lemure -> Ort, Pit Fiend -> Nessari.</p>
<p>2 brand new Devils: Coarti- celestials enslaved by infernal contracts, Vordine - soldier devils. </p>
<p>No new Demons.</p>Troodos wrote:Kelseus wrote: Just got my PDF, willing to answer questions.
What changes to the fiends and celestial lineups? Are there replacements for things like lillends, pit fiends, and solars? It seems for Demon and Devil, they are leaning into their own original creations, Gylou, Phistophilus, Sarglagon for Devils; Shemhazian, Serapsis, Omox, Brimorak for Demons. Renamed: Dretch -> Pusk, Lemure -> Ort, Pit Fiend -> Nessari.
2 brand new Devils: Coarti- celestials enslaved by infernal...Kelseus (alias of j b 200)2024-03-13T21:49:12ZRe: Forums: Product Discussion: Pathfinder Monster CoreKelseus (alias of j b 200)https://paizo.com/products/btq02ex5/discuss&page=3?Pathfinder-Monster-Core#1382024-03-13T21:50:47Z2024-03-13T21:42:33Z<div class="messageboard-quotee">Troodos wrote:</div><blockquote> <div class="messageboard-quotee">Kelseus wrote:</div><blockquote> <div class="messageboard-quotee">CynDuck wrote:</div><blockquote> <div class="messageboard-quotee">Kelseus wrote:</div><blockquote> Just got my PDF, willing to answer questions. </blockquote>Are there any changes to the giant lineup? I'm curious if they got hit by the OGL stuff like dragons and hags did. </blockquote><p>Marsh, Stone, Frost, Fire, Cloud, Shadow, and Rune.
<p>Just glancing at Frost Giant, they loose Catch Rock and Throw Rock, gain Nature Skill and Reactive Strike. Otherwise same. </p>
<p>Similar changes for Stone Giant. No Catch Rock and Throw Rock, but get reaction to swat away a projectile, and can create a rock and throw as a single action. </blockquote>Do they have new art? </blockquote><p>No Marsh art. Shadow Giant is new.Troodos wrote:Kelseus wrote: CynDuck wrote: Kelseus wrote: Just got my PDF, willing to answer questions.
Are there any changes to the giant lineup? I'm curious if they got hit by the OGL stuff like dragons and hags did. Marsh, Stone, Frost, Fire, Cloud, Shadow, and Rune. Just glancing at Frost Giant, they loose Catch Rock and Throw Rock, gain Nature Skill and Reactive Strike. Otherwise same.
Similar changes for Stone Giant. No Catch Rock and Throw Rock, but get reaction to swat away a...Kelseus (alias of j b 200)2024-03-13T21:42:33ZRe: Forums: Product Discussion: Pathfinder Monster CoreKelseus (alias of j b 200)https://paizo.com/products/btq02ex5/discuss&page=3?Pathfinder-Monster-Core#1352024-03-13T21:40:47Z2024-03-13T21:30:40Z<div class="messageboard-quotee">Ezekieru wrote:</div><blockquote> <div class="messageboard-quotee">Kelseus wrote:</div><blockquote> Just got my PDF, willing to answer questions. </blockquote>Any creatures that seem to be the direct replacement for the Mimic? Or the Owlbear? </blockquote><p>Not that I have seen yet, but I am still scanning through myself.Ezekieru wrote:Kelseus wrote: Just got my PDF, willing to answer questions.
Any creatures that seem to be the direct replacement for the Mimic? Or the Owlbear? Not that I have seen yet, but I am still scanning through myself.Kelseus (alias of j b 200)2024-03-13T21:30:40ZRe: Forums: Product Discussion: Pathfinder Monster CoreKelseus (alias of j b 200)https://paizo.com/products/btq02ex5/discuss&page=3?Pathfinder-Monster-Core#1332024-03-16T03:48:15Z2024-03-13T21:24:05Z<div class="messageboard-quotee">CynDuck wrote:</div><blockquote> <div class="messageboard-quotee">Kelseus wrote:</div><blockquote> Just got my PDF, willing to answer questions. </blockquote>Are there any changes to the giant lineup? I'm curious if they got hit by the OGL stuff like dragons and hags did. </blockquote><p>Marsh, Stone, Frost, Fire, Cloud, Shadow, and Rune.
<p>Just glancing at Frost Giant, they loose Catch Rock and Throw Rock, gain Nature Skill and Reactive Strike. Otherwise same. </p>
<p>Similar changes for Stone Giant. No Catch Rock and Throw Rock, but get reaction to swat away a projectile, and can create a rock and throw as a single action.</p>CynDuck wrote:Kelseus wrote: Just got my PDF, willing to answer questions.
Are there any changes to the giant lineup? I'm curious if they got hit by the OGL stuff like dragons and hags did. Marsh, Stone, Frost, Fire, Cloud, Shadow, and Rune. Just glancing at Frost Giant, they loose Catch Rock and Throw Rock, gain Nature Skill and Reactive Strike. Otherwise same.
Similar changes for Stone Giant. No Catch Rock and Throw Rock, but get reaction to swat away a projectile, and can create a rock...Kelseus (alias of j b 200)2024-03-13T21:24:05ZRe: Forums: Product Discussion: Pathfinder Monster CoreKelseus (alias of j b 200)https://paizo.com/products/btq02ex5/discuss&page=3?Pathfinder-Monster-Core#1312024-03-13T20:50:46Z2024-03-13T20:39:27Z<p>Just got my PDF, willing to answer questions.</p>Just got my PDF, willing to answer questions.Kelseus (alias of j b 200)2024-03-13T20:39:27ZRe: Forums: Announcements: New Physical Product Releases for March 2024Kelseus (alias of j b 200)https://paizo.com/threads/rzs43y7s?New-Physical-Product-Releases-for-March-2024#342024-03-11T16:10:47Z2024-03-11T16:03:50Z<p>It'd be super cool if I could get my copy of Monster Core in time for my Friday game. </p>
<p>••fingers crossed••</p>It'd be super cool if I could get my copy of Monster Core in time for my Friday game.
**fingers crossed**Kelseus (alias of j b 200)2024-03-11T16:03:50ZRe: Forums: Announcements: New Physical Product Releases for March 2024Kelseus (alias of j b 200)https://paizo.com/threads/rzs43y7s?New-Physical-Product-Releases-for-March-2024#132024-03-05T23:10:46Z2024-03-05T22:57:29Z<p>Can't Wait!!!</p>Can't Wait!!!Kelseus (alias of j b 200)2024-03-05T22:57:29ZRe: Forums: Product Discussion: Pathfinder Monster CoreKelseus (alias of j b 200)https://paizo.com/products/btq02ex5/discuss&page=3?Pathfinder-Monster-Core#1192024-03-04T21:10:48Z2024-03-04T21:04:48Z<p>Unclear if they have stopped doing the shipping threads for each month, but I wait with bated breath for the order authorization email, whenever it may come.</p>Unclear if they have stopped doing the shipping threads for each month, but I wait with bated breath for the order authorization email, whenever it may come.Kelseus (alias of j b 200)2024-03-04T21:04:48ZRe: Forums/Pathfinder Second Edition: General Discussion: Rise of the Runelords 2e Official Release?Kelseus (alias of j b 200)https://paizo.com/threads/rzs43y2z?Rise-of-the-Runelords-2e-Official-Release#142024-02-27T22:02:54Z2024-02-27T21:53:11Z<div class="messageboard-quotee">James Jacobs wrote:</div><blockquote> <div class="messageboard-quotee">Captain Morgan wrote:</div><blockquote><p> E
</p>
Yeah, we'll do conversions as the time and resources and demand and interest suggests.</p>
<p>But those conversions are about more than just swapping out rules. Fundamental changes in how XP works between editions means that content amount needs to shift and adjust. Things that customers and fans have pointed out as errors or missed opportunities need to be fixed or seized upon. And adding a new adventure or two to a conversion helps to keep a much older product fresh and new and enticing to purchase. On top of that, most of those older 1st edition or 3.5 Adventure Paths didn't go to 20th level, and I feel very strongly that they should. 2nd edition's XP rate was designed to make it possible to do a 1st to 20th campaign in a six part Adventure Path, something that 1st edition wasn't about since it didn't make big changes from 3.5.</p>
<p>So when we convert 3.5 or 1st edition Adventure Paths, we have to rebuild things for that too. All of which makes for a LOT more work, and not just something we can responsibly throw onto a schedule that's already full and expect to happen without problem.</p>
<p>Those big conversions will need to be handled as "new products" for our schedule, as a result, and not add to the big books of the year but replace them. And... well... as fun as conversions are and as much as some folks want them, replacing a book with lots of new lore or lots of new player options that'll sell to all players with a converted Adventure Path that only a subset of GMs will by isn't something we can do often. </blockquote><p>As someone who is trying to run Second Darkness for 2nd edition I can attest to this. Its pretty common starting in the 3rd book to need to completely scrap or redesign entire encounters to work with P2E experience rules.James Jacobs wrote:Captain Morgan wrote:E
Yeah, we'll do conversions as the time and resources and demand and interest suggests.But those conversions are about more than just swapping out rules. Fundamental changes in how XP works between editions means that content amount needs to shift and adjust. Things that customers and fans have pointed out as errors or missed opportunities need to be fixed or seized upon. And adding a new adventure or two to a conversion helps to keep a much older...Kelseus (alias of j b 200)2024-02-27T21:53:11ZRe: Forums: Advice: A Gentleman's GM Guide to Remastering GolemsKelseus (alias of j b 200)https://paizo.com/threads/rzs43y3s?A-Gentlemans-GM-Guide-to-Remastering-Golems#492024-02-28T09:20:27Z2024-02-27T20:50:29Z<p>My biggest problem with Golems is that Golem Anti-magic is so vague. Do weapon runes work? They're magic? Does your frost rune trigger the GA weakness? What about alchemical? What does it mean for them to be immune to spells that create an effect without a save? Is the golem immune to the hole in the ground? Can they see through all magical fog since the fog is affecting the light in the room and not the golem itself? What does "targeted by" mean? Do I have to roll to hit? Does the golem get a save to see if it crit succeeds (i.e. is unaffected?</p>
<p>All these issues go out the window with the Bastion. My options with a golem are either spamming my Ray of Frost to cheese the encounter or ripping my hair out because I didn't pick it. Now I actually have to use my rank 6 and 7 spells against the level 14 creature. I don't know about you but spamming cantrips isn't really why I choose high level play.</p>My biggest problem with Golems is that Golem Anti-magic is so vague. Do weapon runes work? They're magic? Does your frost rune trigger the GA weakness? What about alchemical? What does it mean for them to be immune to spells that create an effect without a save? Is the golem immune to the hole in the ground? Can they see through all magical fog since the fog is affecting the light in the room and not the golem itself? What does "targeted by" mean? Do I have to roll to hit? Does the golem get...Kelseus (alias of j b 200)2024-02-27T20:50:29ZRe: Forums: Product Discussion: Pathfinder Player Core 2Kelseus (alias of j b 200)https://paizo.com/products/btq02ej5/discuss&page=3?Pathfinder-Player-Core-2#1422024-02-27T20:22:53Z2024-02-27T20:18:16Z<div class="messageboard-quotee">Ezekieru wrote:</div><blockquote> <div class="messageboard-quotee">D_GENNEXT wrote:</div><blockquote> Will PC 2 and MC have sketch cover versions as well? I really liked those on PC and GMC. </blockquote>Yes. There'll be sketch covers for Monster Core, Player Core 2, and even Howl of the Wild. </blockquote><p>I think this is something they are doing for all hardcovers moving forward as an incentive for gaming stores.Ezekieru wrote:D_GENNEXT wrote: Will PC 2 and MC have sketch cover versions as well? I really liked those on PC and GMC.
Yes. There'll be sketch covers for Monster Core, Player Core 2, and even Howl of the Wild. I think this is something they are doing for all hardcovers moving forward as an incentive for gaming stores.Kelseus (alias of j b 200)2024-02-27T20:18:16ZRe: Forums: Advice: A Gentleman's GM Guide to Remastering GolemsKelseus (alias of j b 200)https://paizo.com/threads/rzs43y3s?A-Gentlemans-GM-Guide-to-Remastering-Golems#432024-02-27T17:22:54Z2024-02-27T17:13:10Z<div class="messageboard-quotee">Easl wrote:</div><blockquote> You just compared a kineticst impulse damage when save is made to a fighter who hit. That's apples to oranges. If you compare "attack succeeds" to "save fails" like you should, then both the kineticist using a big impulse and the fighter using maxed weaponry can be expected to do about 30s-something hits. </blockquote><p>To build off this, a Brass Bastion has a high AC, but a low reflex and a terrible will save.
<p>Your level 14 Fighter is hitting on a 6, all other martials, including the kineticist, on an 8. Your reflex save impulses have a DC of 33, means the bastion fails 50% of the time.</p>Easl wrote:You just compared a kineticst impulse damage when save is made to a fighter who hit. That's apples to oranges. If you compare "attack succeeds" to "save fails" like you should, then both the kineticist using a big impulse and the fighter using maxed weaponry can be expected to do about 30s-something hits.
To build off this, a Brass Bastion has a high AC, but a low reflex and a terrible will save. Your level 14 Fighter is hitting on a 6, all other martials, including the...Kelseus (alias of j b 200)2024-02-27T17:13:10ZRe: Forums: Advice: A Gentleman's GM Guide to Remastering GolemsKelseus (alias of j b 200)https://paizo.com/threads/rzs43y3s?A-Gentlemans-GM-Guide-to-Remastering-Golems#292024-02-27T21:11:51Z2024-02-26T19:46:18Z<div class="messageboard-quotee">Pronate11 wrote:</div><blockquote> While the Metal kineticist will be fine and the fire kineticist was already fine, the wood, water, air, earth, and any other kineticists they may add latter are not fine. Better, but still very much not fine. </blockquote><p>As written now, these kineticists can't do anything to a golem unless they have the right element. Golem anti-magic makes them 100% immune to all impulses, even if you are doing physical damage. At least with the Bastion setup, you can at least try to muscle through the resistance.
<p>Brass Bastion is level 14 creature. Even in a level +4 fight, your level 10 kineticist is dealing at least 3d6+5 (average 12.5) with a ranged blast. They can do 3d8+9 (avg 22) with a two action melee blast. So you can at least do <i>something</i>. </p>
<p>And that is just with the standard blast. There are plenty of impulses can get you even higher damage. Elemental Artillery and Lightning Dash will each do 4d12 (avg 26), shard strike does 5d6 (avg 17.5), etc. </p>
<p>This also avoids all the weird corner cases where we have to decide if the golem can see through a darkness spell, or can walk through a wall of force, etc.</p>Pronate11 wrote:While the Metal kineticist will be fine and the fire kineticist was already fine, the wood, water, air, earth, and any other kineticists they may add latter are not fine. Better, but still very much not fine.
As written now, these kineticists can't do anything to a golem unless they have the right element. Golem anti-magic makes them 100% immune to all impulses, even if you are doing physical damage. At least with the Bastion setup, you can at least try to muscle through the...Kelseus (alias of j b 200)2024-02-26T19:46:18ZRe: Forums/Pathfinder Second Edition: General Discussion: ANCESTRIES IN THE REMASTERED PLAYER'S CORE 2 BOOKKelseus (alias of j b 200)https://paizo.com/threads/rzs43xue?ANCESTRIES-IN-THE-REMASTERED-PLAYERS-CORE-2-BOOK#42024-02-08T12:55:26Z2024-02-07T18:03:43Z<div class="messageboard-quotee">Dancing Wind wrote:</div><blockquote> WHY ARE YOU SHOUTING? </blockquote><p>Came here to say this.Dancing Wind wrote:WHY ARE YOU SHOUTING?
Came here to say this.Kelseus (alias of j b 200)2024-02-07T18:03:43ZRe: Forums: Product Discussion: Pathfinder Howl of the WildKelseus (alias of j b 200)https://paizo.com/products/btq02f09/discuss?Pathfinder-Howl-of-the-Wild#432024-02-12T07:57:45Z2024-02-07T16:20:29Z<div class="messageboard-quotee">HolyFlamingo! wrote:</div><blockquote> I can't find it in the store, so I'll ask directly: will this bad boy be getting a pocket edition like previous "themed" rulebooks? </blockquote><p>Pretty much all Paizo's rules line books get a pocket addition, about 3 months after release.
<p>This is a May release, and they only just announced their June/July releases. Since pocket Ed would come out in August, that's why you can't find it yet.</p>HolyFlamingo! wrote:I can't find it in the store, so I'll ask directly: will this bad boy be getting a pocket edition like previous "themed" rulebooks?
Pretty much all Paizo's rules line books get a pocket addition, about 3 months after release. This is a May release, and they only just announced their June/July releases. Since pocket Ed would come out in August, that's why you can't find it yet.Kelseus (alias of j b 200)2024-02-07T16:20:29ZRe: Forums: Product Discussion: Pathfinder Player Core 2Kelseus (alias of j b 200)https://paizo.com/products/btq02ej5/discuss&page=3?Pathfinder-Player-Core-2#1262024-02-03T01:00:52Z2024-02-03T00:53:39Z<div class="messageboard-quotee">Fallen_Mage wrote:</div><blockquote> Who else took a minute to realize the dragon is Seoni? </blockquote><p>GOOD CATCH!Fallen_Mage wrote:Who else took a minute to realize the dragon is Seoni?
GOOD CATCH!Kelseus (alias of j b 200)2024-02-03T00:53:39ZRe: Forums: Rules Discussion: Heighted 2nd MeaningKelseus (alias of j b 200)https://paizo.com/threads/rzs43xql?Heighted-2nd-Meaning#72024-02-02T17:10:52Z2024-02-02T17:06:17Z<div class="messageboard-quotee">Ravingdork wrote:</div><blockquote><p> Just wanted to throw this cherry on top:</p>
<p>Even if there is no listed heighten effect for a given spell rank, such as with the aforementioned 6th rank <i>jump</i>, it still might be worth heightening on occasion, as it makes such spells harder to dispel with counteract effects.</p>
<p>So if a spellcasting guard saw the party using magic to jump over a parameter wall, and attempted to dispel the <i>jump</i> spell upon the intruders, it would be much harder to dispel a 6th rank <i>jump</i> than a 3rd rank <i>jump</i>.</p>
<p>This might have other rank based effects too, such as a light spell's ability to overcome darkness effects, or vice versa.</p>
<p>In short, there's always a benefit to heightening a spell, though the amount of benefit varies widely from spell to spell and from situation to situation. (A spellcasting spy who absolutely cannot be discovered, for example, might use their highest level spell slots on disguise or stealth magic and anti-divination magic in order to benefit from higher effects and to better ensure that their wards cannot be ended prematurely in the middle of their mission.)</p>
<p>I hope that helps. </blockquote><p>To piggy back off of RD's comment, if a spell has the incapacitation trait you will usually want to cast it at your highest spell slot, even if it doesn't change the effect. Incapacitation spells give the target a result on their save one higher than rolled (failure to success, success to crit, etc.) if the spell rank is less than half the target's level.
<p>For instance, Charm has the same effect if you cast it at rank 1 or rank 10. But since it has the incapacitation trait, if you are targeting a level 10 creature, they are much more likely to avoid the effect if you cast Charm below a rank 5 slot.</p>Ravingdork wrote:Just wanted to throw this cherry on top:
Even if there is no listed heighten effect for a given spell rank, such as with the aforementioned 6th rank jump, it still might be worth heightening on occasion, as it makes such spells harder to dispel with counteract effects.
So if a spellcasting guard saw the party using magic to jump over a parameter wall, and attempted to dispel the jump spell upon the intruders, it would be much harder to dispel a 6th rank jump than a 3rd rank...Kelseus (alias of j b 200)2024-02-02T17:06:17ZRe: Forums: Rules Discussion: Does Spirit Damage with the Holy trait harm PCs?Kelseus (alias of j b 200)https://paizo.com/threads/rzs43xnh?Does-Spirit-Damage-with-the-Holy-trait-harm-PCs#82024-01-27T00:14:54Z2024-01-26T17:34:50Z<p>I think your best current spells to look at are Holy Light and Chilling Darkness.</p>
<div class="messageboard-quotee">Holy Light, p. 335 PC1 wrote:</div><blockquote>You shine a blazing ray of light tinged with holy energy. Make a ranged spell attack. The ray deals 5d6 fire damage. <b>If the target has the unholy trait, you deal an extra 5d6 spirit damage</b></blockquote><p>Chilling Darkness has identical language, but for unholy.
<p>So my suggestion would be to change Wall of Virtue to read: </p>
<p>Any creature that crosses the wall or is occupying the wall's area at the start of its turn takes 1d8 vitality damage. If the creature has the unholy trait, you deal an extra 1d8 spirit damage.</p>
<p>The spell itself should have the Holy trait, so it will trigger Holy weaknesses (just like Holy Light).</p>I think your best current spells to look at are Holy Light and Chilling Darkness.
Holy Light, p. 335 PC1 wrote:You shine a blazing ray of light tinged with holy energy. Make a ranged spell attack. The ray deals 5d6 fire damage. If the target has the unholy trait, you deal an extra 5d6 spirit damage
Chilling Darkness has identical language, but for unholy. So my suggestion would be to change Wall of Virtue to read:
Any creature that crosses the wall or is occupying the wall's area at the...Kelseus (alias of j b 200)2024-01-26T17:34:50ZRe: Forums/Pathfinder Second Edition: General Discussion: Archives of Nethys RemasteredKelseus (alias of j b 200)https://paizo.com/threads/rzs43xlm?Archives-of-Nethys-Remastered#122024-02-19T19:33:38Z2024-01-23T16:39:51Z<div class="messageboard-quotee">exequiel759 wrote:</div><blockquote>To this day I don't know what Paizo was thinking with Pathfinder Nexus. I get the wanted to have their D&D Beyond, but why give yourself the trouble to pay another company for a rules reposity + character creator when you already have Archives of Nethys and Pathbuilder. If anything, pay the guys behind those two to work on their respective projects faster and with more dedication. Archives of Netyhs in particular already works with Paizo, since they have DNAs and other stuff to not filter the content of the books earlier, so this whole situation seems really weird. </blockquote><p>My understanding is that Nexus is a licensed product. Which means Paizo isn't paying them, Nexis is paying Paizo.
<div class="messageboard-quotee">exequiel759 wrote:</div><blockquote>In this case though, I think something should have happened to the AoN staff because it is really weird is taking this long. They initially stimated a 2-3 week delay with the Remaster content, and it's not like they are unexperienced programmers that didn't know how much time it would really take for them to entry all the data and program whatever was necesary, so I assume something behind the scenes happened which slowed down everything. </blockquote><p>While it's pretty frustrating that the free rules website is still not updated, we can't lose sight of the fact that it is 100% free. I am happy to let them take their time to get it right. Once the framework is built for the remaster toggle, I would expect the next book to go up relatively fast.
<p>We also have to remember that it often takes AoN several weeks to get out books normally. Cult of the Cave Worm came out 8/30, it wasn't on the site until 10/18.</p>exequiel759 wrote:To this day I don't know what Paizo was thinking with Pathfinder Nexus. I get the wanted to have their D&D Beyond, but why give yourself the trouble to pay another company for a rules reposity + character creator when you already have Archives of Nethys and Pathbuilder. If anything, pay the guys behind those two to work on their respective projects faster and with more dedication. Archives of Netyhs in particular already works with Paizo, since they have DNAs and other stuff...Kelseus (alias of j b 200)2024-01-23T16:39:51ZRe: Forums/Paizo: General Discussion: About Pathfinder products....Kelseus (alias of j b 200)https://paizo.com/threads/rzs43xlo?About-Pathfinder-products#22024-01-27T00:06:38Z2024-01-22T23:13:15Z<div class="messageboard-quotee">chongjasmine83 wrote:</div><blockquote><p> What are the differences between adventure paths and society and adventure card games?</p>
<p>Can all three of them be played by post?</p>
<p>Notice Paizos has a range of PF products.</p>
<p>Also, what do you recommend a newbie to get? </blockquote><p>An adventure path (or AP) is a large 3 to 6 part adventure designed to take PCs on a full campaign. 3 part APs span 10 levels, while 6 part APs take a PC from level 1 to level 20. Even with a dedicated group playing every week, you should expect an AP to take the better part of a year or more to complete.
<p>Pathfinder Society is a cooperative gaming platform where players and GMs can meet up to do Society Scenario. A Scenario is designed to be played in one sitting for up to 4 hours. A PS Scenario may have specialized rules or have certain expectations that a general Pathfinder adventure would not because of the specialized Society only rules. </p>
<p>The Adventure Card Game is a completely separate card game that is not Pathfinder. It my have similar elements or stories, but uses completely different rules. </p>
<p>As far as recommendations, if you are brand new to Pathfinder I would recommend the Beginner Box. It is designed to help both players and GMs learn the rules. There is also Troubles in Otari which is a stand alone adventure which picks up after the events of the Beginner Box and allows you to continue playing your same characters.</p>chongjasmine83 wrote:What are the differences between adventure paths and society and adventure card games?
Can all three of them be played by post?
Notice Paizos has a range of PF products.
Also, what do you recommend a newbie to get?
An adventure path (or AP) is a large 3 to 6 part adventure designed to take PCs on a full campaign. 3 part APs span 10 levels, while 6 part APs take a PC from level 1 to level 20. Even with a dedicated group playing every week, you should expect an AP to...Kelseus (alias of j b 200)2024-01-22T23:13:15ZRe: Forums/Pathfinder Second Edition: General Discussion: Remaster Monk (Remonkster?)Kelseus (alias of j b 200)https://paizo.com/threads/rzs43x96?Remaster-Monk#222024-01-02T15:40:56Z2024-01-02T15:39:41Z<p>I am firmly in the remove FoB from multiclass camp. it allows to too much cheese at mid levels and if feels like it lets other classes step on the Monk's toes a bit too much.</p>I am firmly in the remove FoB from multiclass camp. it allows to too much cheese at mid levels and if feels like it lets other classes step on the Monk's toes a bit too much.Kelseus (alias of j b 200)2024-01-02T15:39:41ZRe: Forums/Pathfinder Second Edition: General Discussion: Remaster - Summoner featsKelseus (alias of j b 200)https://paizo.com/threads/rzs43x3q?Remaster-Summoner-feats#102023-12-19T21:10:57Z2023-12-19T21:05:52Z<div class="messageboard-quotee">Captain Morgan wrote:</div><blockquote><br />
<br />
That's not exactly true. The summoner feats text didn't change, but the basic monster ability the feats reference did. If you're using remaster rules for monsters they should apply to the summoner too. </p>
<p>The argument to do otherwise is rooted in the awkward shared proficiency of the class. If eidolons need to start rolling Athletics checks to use these feats, then summoners will need to invest skill increases into Athletics, and having a beef cake summoner tends to run contrary to character concepts. (See: either of the published iconics for the class.) </blockquote><p>You can take a level 1 feat Dual Studies, which gives free expert in any skill for each of you separately. (Although I'm not sure if how this works for skill increases. I would let you increase the skills to master at level 9+, but it has to be the same skill from this feat).Captain Morgan wrote:That's not exactly true. The summoner feats text didn't change, but the basic monster ability the feats reference did. If you're using remaster rules for monsters they should apply to the summoner too. The argument to do otherwise is rooted in the awkward shared proficiency of the class. If eidolons need to start rolling Athletics checks to use these feats, then summoners will need to invest skill increases into Athletics, and having a beef cake summoner tends to run...Kelseus (alias of j b 200)2023-12-19T21:05:52ZRe: Forums/Pathfinder Second Edition: General Discussion: Remaster - Summoner featsKelseus (alias of j b 200)https://paizo.com/threads/rzs43x3q?Remaster-Summoner-feats#32023-12-19T20:20:57Z2023-12-19T20:13:50Z<p>So the feat provides the Knockdown action for an attack. There is no need to house rule the feat. Knockdown action is now defined as allowing an Athletics check to trip, instead of being automatic (at least using the terms from Rage of Elements), so that is what the feat provides.</p>
<p>While the ability the feat grants changed slightly, the ability still exists, so the feat works just fine as is. Same with Pushing Attack and Grasping Limbs. </p>
<p>I agree with HammerJack. The auto-success versions were no fun. A PC fighting a creature 4 levels below it is always auto-tripped, even though the creature would have to roll a 15+ to succeed? No thanks.</p>So the feat provides the Knockdown action for an attack. There is no need to house rule the feat. Knockdown action is now defined as allowing an Athletics check to trip, instead of being automatic (at least using the terms from Rage of Elements), so that is what the feat provides.
While the ability the feat grants changed slightly, the ability still exists, so the feat works just fine as is. Same with Pushing Attack and Grasping Limbs.
I agree with HammerJack. The auto-success versions were...Kelseus (alias of j b 200)2023-12-19T20:13:50ZRe: Forums/Pathfinder Second Edition: General Discussion: Wildshape vs Martial Damage MathKelseus (alias of j b 200)https://paizo.com/threads/rzs43x1y?Wildshape-vs-Martial-Damage-Math#242023-12-26T00:23:13Z2023-12-18T20:12:47Z<div class="messageboard-quotee">Farien wrote:</div><blockquote> So... Buff Wild Shape to be perfectly on par with a martial character in melee combat, reduce the casting time, allow all of the damage boosting runes. I'm surprised you don't also mention letting them cast all their full spellcaster level spells while shaped too. Just let them eat everyone else's lunch. </blockquote><p>100% agree with this. The developers clearly and intentionally decided to avoid the issues of one class being able to poach other class abilities or do their thing better then they can. For instance, the spell Knock in P1 gave you a check to open a lock with level +10 bonus. in P2, it's level +4, which is barely better than being trained in thievery.
<p>The point of just setting the stats instead of "+X to Y stat" like in PF1 is to keep the Druid from being a better fighter than the fighter, but also to keep the fighter from being a better Druid than the Druid.</p>Farien wrote:So... Buff Wild Shape to be perfectly on par with a martial character in melee combat, reduce the casting time, allow all of the damage boosting runes. I'm surprised you don't also mention letting them cast all their full spellcaster level spells while shaped too. Just let them eat everyone else's lunch.
100% agree with this. The developers clearly and intentionally decided to avoid the issues of one class being able to poach other class abilities or do their thing better then...Kelseus (alias of j b 200)2023-12-18T20:12:47ZRe: Forums/Pathfinder Second Edition: General Discussion: Justification about CantripisKelseus (alias of j b 200)https://paizo.com/threads/rzs43wyy&page=3?Justification-about-Cantripis#1312023-12-13T20:21:57Z2023-12-13T17:05:46Z<div class="messageboard-quotee">Perpdepog wrote:</div><blockquote> <div class="messageboard-quotee">3-Body Problem wrote:</div><blockquote> I'm not convinced any of this will be better than that same Fighter using those 2 actions to attack one foe twice or two foes once each.</blockquote>And what's that got to do with Kelseus' post? They're not arguing that a spell will do better than a fighter hitting someone twice, they're pointing out how a spell slot does more average damage than a focus spell. Or are you trying to prove that a fighter is going to be better at fighting someone than breathing fire on them. If that's the case then ... I mean, yeah? They should be? If I want someone who's good at breathing fire I'll turn to a kineticist. </blockquote><p>This exactly. You were arguing that a single feat should give a spell slot spell that auto-heightens like a cantrip. My point is that is a significant power boost over a cantrip or focus spell.
<p>A clear design choice in P2, which the developers have stated multiple times, is that you shouldn't be able to steal another class's shtick and do it as well as them. Your fighter wants to cast spells? Great! It's easier then ever and you are still a good fighter while doing it. No you're not as good as a wizard at it, you're a fighter. </p>
<p>Just because all choices are not as strong as being super optimized does not make it bad or unfun.</p>Perpdepog wrote:3-Body Problem wrote: I'm not convinced any of this will be better than that same Fighter using those 2 actions to attack one foe twice or two foes once each.
And what's that got to do with Kelseus' post? They're not arguing that a spell will do better than a fighter hitting someone twice, they're pointing out how a spell slot does more average damage than a focus spell. Or are you trying to prove that a fighter is going to be better at fighting someone than breathing fire on...Kelseus (alias of j b 200)2023-12-13T17:05:46ZRe: Forums/Pathfinder Second Edition: General Discussion: Justification about CantripisKelseus (alias of j b 200)https://paizo.com/threads/rzs43wyy&page=2?Justification-about-Cantripis#902023-12-12T19:21:51Z2023-12-12T19:21:14Z<div class="messageboard-quotee">3-Body Problem wrote:</div><blockquote>The question is the cost versus efficiency. There's no reason why a single scaling first rank spell, in this case Burning Hands, should cost more than a feat. What would be broken about a Fighter, or anybody for that matter, spending a feat to get a single rank 1 spell that heightens like a focus spell and can be cast with a focus point? It'll be weaker than a proper focus spell and might not even be worth two actions to cast in most combats. </blockquote><p>Breath Fire, rank 1 spell, 2 actions, deals 2d6 in 15 foot cone, basic Ref. H+1: +2d6.
<p>Fire Ray, a rank 1 Focus spell, 2 action, 2d6 fire on successful spell attack roll. H+1: +2d6.</p>
<p>Rejuvenating Flame, rank 1 Focus spell, 1d4 fire 15 ft cone, basic ref. H+1: 1d4. </p>
<p>Slot spell is objectively better, AoE v. Single Target, and save instead of spell attack roll, or average damage of 7 instead of 2.5/rank.</p>3-Body Problem wrote:The question is the cost versus efficiency. There's no reason why a single scaling first rank spell, in this case Burning Hands, should cost more than a feat. What would be broken about a Fighter, or anybody for that matter, spending a feat to get a single rank 1 spell that heightens like a focus spell and can be cast with a focus point? It'll be weaker than a proper focus spell and might not even be worth two actions to cast in most combats.
Breath Fire, rank 1 spell, 2...Kelseus (alias of j b 200)2023-12-12T19:21:14ZRe: Forums/Paizo: General Discussion: Purchasing Remastered BooksKelseus (alias of j b 200)https://paizo.com/threads/rzs43wmi?Purchasing-Remastered-Books#32023-11-29T16:41:01Z2023-11-29T16:33:11Z<div class="messageboard-quotee">Dreaming Khepri wrote:</div><blockquote><p> Hello! I have a bit of an unusual question.</p>
<p>I want to purchase the PDF versions of the new remastered books (Player Core and GM Core). However, I live in Russia, which renders most payment methods invalid. In particular, I cannot use my credit card to make out-of-country purchases, and that looks to be the only payment method available on Paizo's website (and I can't find any other place that sells the PDF either).</p>
<p>Does anyone know if there is any way to obtain the books in my situation? </blockquote><p>You should contact customer service.Dreaming Khepri wrote:Hello! I have a bit of an unusual question.
I want to purchase the PDF versions of the new remastered books (Player Core and GM Core). However, I live in Russia, which renders most payment methods invalid. In particular, I cannot use my credit card to make out-of-country purchases, and that looks to be the only payment method available on Paizo's website (and I can't find any other place that sells the PDF either).
Does anyone know if there is any way to obtain the...Kelseus (alias of j b 200)2023-11-29T16:33:11ZRe: Forums/Pathfinder Second Edition: General Discussion: Howl of the Wild PreviewKelseus (alias of j b 200)https://paizo.com/threads/rzs43wsq?Howl-of-the-Wild-Preview#32024-02-11T07:19:50Z2023-11-28T18:58:56Z<div class="messageboard-quotee">John R. wrote:</div><blockquote><p> <a href="https://www.polygon.com/tabletop-games/23979417/paizo-howl-of-the-wild-preview-werewolf-swarmkeeper" target="_blank" rel="nofollow">Howl of Wild Preview</a></p>
<p>Super excited about Wild Mimic archetype! </blockquote><p>LinkifiedJohn R. wrote:Howl of Wild Preview
Super excited about Wild Mimic archetype!
LinkifiedKelseus (alias of j b 200)2023-11-28T18:58:56ZRe: Forums: Advice: Free Archetype and Ancient ElfKelseus (alias of j b 200)https://paizo.com/threads/rzs43wmr?Free-Archetype-and-Ancient-Elf#52023-11-17T16:51:13Z2023-11-17T16:46:52Z<div class="messageboard-quotee">Finoan wrote:</div><blockquote><br />
<br />
Some options that I am aware of:</p>
<p>• Separate lockouts for your class feat slots and free archetype feat slots as WatersLethe mentioned.
<br />
• Granting a 1-time pass on the requirement and allowing a second dedication feat. The character has to buy out of both archetypes before getting a third dedication feat.
<br />
• Allowing characters to take their primary class's class feats of up to half their character level in place of an archetype feat. </blockquote><p>Another option could be to allow some level 4 feats at level 2. For instance, all the multiclass archetypes have a level 4 "take a level 1 or level 2 class feat" feat (basic dogma, basic maneuver, etc.). You could say they can take it at level 2, but they have to choose a level 1 class feat.Finoan wrote:Some options that I am aware of:* Separate lockouts for your class feat slots and free archetype feat slots as WatersLethe mentioned.
* Granting a 1-time pass on the requirement and allowing a second dedication feat. The character has to buy out of both archetypes before getting a third dedication feat.
* Allowing characters to take their primary class's class feats of up to half their character level in place of an archetype feat.
Another option could be to allow some level 4...Kelseus (alias of j b 200)2023-11-17T16:46:52ZRe: Forums/Pathfinder Second Edition: General Discussion: 2nd Printing?Kelseus (alias of j b 200)https://paizo.com/threads/rzs43wlm?2nd-Printing#92023-11-17T08:26:28Z2023-11-16T20:12:04Z<p>They do a second printing when the run out of the first. So the best way to guarantee a second printing is to buy this one.</p>They do a second printing when the run out of the first. So the best way to guarantee a second printing is to buy this one.Kelseus (alias of j b 200)2023-11-16T20:12:04ZRe: Forums: Rules Discussion: Notes about remastered SpellsKelseus (alias of j b 200)https://paizo.com/threads/rzs43wl8?Notes-about-remastered-Spells#112023-11-16T07:52:28Z2023-11-16T00:04:44Z<p>I know it's been stated elsewhere, but both bless and bane got a good boost with increased initial radius (10 and 15 feet) and concentration increases size by 10 ft not 5.</p>I know it's been stated elsewhere, but both bless and bane got a good boost with increased initial radius (10 and 15 feet) and concentration increases size by 10 ft not 5.Kelseus (alias of j b 200)2023-11-16T00:04:44ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: Let’s Get Compatible!Kelseus (alias of j b 200)https://paizo.com/community/blog/v5748dyo6sig6?Let-s-Get-Compatible#322023-11-16T09:07:02Z2023-11-15T23:09:55Z<div class="messageboard-quotee">lotrotk wrote:</div><blockquote><p> That's absolutely unfortunate! I only have half the books in print, pdfs are very important to me.</p>
<p>There is a price to being early adapter... </blockquote><p>When they update the PDFs you can download the new version.lotrotk wrote:That's absolutely unfortunate! I only have half the books in print, pdfs are very important to me.
There is a price to being early adapter...
When they update the PDFs you can download the new version.Kelseus (alias of j b 200)2023-11-15T23:09:55ZRe: Forums/Pathfinder Second Edition: General Discussion: Alchemist Transcriptionj b 200https://paizo.com/threads/rzs42mly&page=2?Alchemist-Transcription#712019-07-18T15:16:39Z2019-07-15T15:28:08Z<p>To move on:
<br />
I really like what I am seeing in the Alchemist write up. While you can't really make a decision without seeing the actual formulas available, it looks like a really fun class to play. </p>
<p>I agree that you aren't going to see a wide variety of builds, really just one of 3. But I'm ok with that. This is the CRB. Meaning that this is the vanilla version of this class. New feats from the next options book (I like this term better than "splat") should help alleviate this issue.</p>To move on:
I really like what I am seeing in the Alchemist write up. While you can't really make a decision without seeing the actual formulas available, it looks like a really fun class to play.
I agree that you aren't going to see a wide variety of builds, really just one of 3. But I'm ok with that. This is the CRB. Meaning that this is the vanilla version of this class. New feats from the next options book (I like this term better than "splat") should help alleviate this issue.j b 2002019-07-15T15:28:08ZRe: Forums/Pathfinder Second Edition: General Discussion: Alchemist Transcriptionj b 200https://paizo.com/threads/rzs42mly&page=2?Alchemist-Transcription#692019-07-18T15:14:43Z2019-07-15T15:23:27Z<div class="messageboard-quotee">Malk_Content wrote:</div><blockquote>And I see we are getting into "realism is important when its an arguement against an idea I dislike" territory with the breaking. </blockquote><p>+1 to this.
<p>Some things are expected to be common sense, and the rules are written assuming you have a human body and know how they work.</p>Malk_Content wrote:And I see we are getting into "realism is important when its an arguement against an idea I dislike" territory with the breaking.
+1 to this. Some things are expected to be common sense, and the rules are written assuming you have a human body and know how they work.j b 2002019-07-15T15:23:27ZRe: Forums/Pathfinder Second Edition: General Discussion: Alchemist Transcriptionj b 200https://paizo.com/threads/rzs42mly&page=2?Alchemist-Transcription#522019-07-18T14:59:36Z2019-07-14T20:49:38Z<div class="messageboard-quotee">shroudb wrote:</div><blockquote>I mean, there's still a class feature (i.e. ALL alchemists get it) that requires you to have grown two extra arms somehow (create 3 items with 1 hand free... i like to see how you're holding them)</blockquote><p>I'm not sure where you are getting this? Why can't you hold all 3 in one hand? This feels like reading way too much into the rules that assume you have can apply common sense. If all PC classes have only two hands and the game allows you to create 3 items, the game assumes you can hold all three.
<div class="messageboard-quotee">shroudb wrote:</div><blockquote>There's still class features that simply don't work unless you pick up specific high level feats (sure, create 2/3 items at once, but they spoil before you can use them, genious indeed)</blockquote><p>Umm... Quick alchemy is one action, and you still have two actions to go that round. Quick alchemy, drink, throw. If you make 3, who says your companion can't take the third item from you before the beginning of your next turn?
<div class="messageboard-quotee">shroudb wrote:</div><blockquote>The language for the Bulk is actually worse, since it adds a (l) bulk ON TOP of all the bulk your actual complete alchemical items costs, meaning we still require from alchemists hulk levels of strength just to carry around their daily spells.</blockquote><p>Again, what makes you say this? Alchemists only have light armor, they don't carry shields. Many probably don't have more weapons than a dagger or short sword for emergencies. 10 L = 1 bulk, and the reagents are reused each day, it just means that you reserve 1L bulk for each day.
<div class="messageboard-quotee">shroudb wrote:</div><blockquote>The majority of the feats read as stuff that other classes get for free baseline or just stuff that you HAVE to pick "just to make the class work" instead of being cool extra things you can do.</blockquote><p>This is disingenuous at best. A multiclass Alchemist that takes ZERO alchemist feasts after level 1 is still a full functional alchemist with lots of free bombs and elixirs and mutagens. Feats give you more free items, or faster free items, or better bombs, or debuffing bombs etc. but how are they "things you have to pick"?shroudb wrote:I mean, there's still a class feature (i.e. ALL alchemists get it) that requires you to have grown two extra arms somehow (create 3 items with 1 hand free... i like to see how you're holding them)
I'm not sure where you are getting this? Why can't you hold all 3 in one hand? This feels like reading way too much into the rules that assume you have can apply common sense. If all PC classes have only two hands and the game allows you to create 3 items, the game assumes you can...j b 2002019-07-14T20:49:38ZRe: Forums: Rules Discussion: Regaining Focusj b 200https://paizo.com/threads/rzs42mez?Regaining-Focus#482019-07-27T00:04:58Z2019-07-14T13:37:48Z<div class="messageboard-quotee">likrin wrote:</div><blockquote> Darn, that will make it hard to do a Campion of Irori if they have a limited pool and slow recovery of them. </blockquote><p>It's a "once per encounter" kind of thing. While you probably can't use it in every room of the dungeon, you can probably use it sever times in each adventuring day. Also each time you take a new FP ability it increases your FP pool by one, so while you only get one back every 10 minutes, you may have a pool of 3 or 4 per day.likrin wrote:Darn, that will make it hard to do a Campion of Irori if they have a limited pool and slow recovery of them.
It's a "once per encounter" kind of thing. While you probably can't use it in every room of the dungeon, you can probably use it sever times in each adventuring day. Also each time you take a new FP ability it increases your FP pool by one, so while you only get one back every 10 minutes, you may have a pool of 3 or 4 per day.j b 2002019-07-14T13:37:48ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!j b 200https://paizo.com/threads/rzs2l7ns&page=1515?Ask-James-Jacobs-ALL-your-Questions-Here#757352019-07-13T23:24:55Z2019-07-13T23:24:55Z<p>(trying to keep it to one question per post)</p>
<p>If the Midnight Isles do still exist how would they change with the loss of Nocticula? I would expect the Porphyry city to be less hospitable to non-demons, since that was one of Nocticula's big things.</p>(trying to keep it to one question per post)
If the Midnight Isles do still exist how would they change with the loss of Nocticula? I would expect the Porphyry city to be less hospitable to non-demons, since that was one of Nocticula's big things.j b 2002019-07-13T23:24:55ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!j b 200https://paizo.com/threads/rzs2l7ns&page=1515?Ask-James-Jacobs-ALL-your-Questions-Here#757342019-07-13T23:23:21Z2019-07-13T23:23:21Z<p>Will the midnight isles still exist after the ascension of Nocticula? My understanding is that Abyssal Realms are strongly affected by the specific demon lord that controls it.</p>Will the midnight isles still exist after the ascension of Nocticula? My understanding is that Abyssal Realms are strongly affected by the specific demon lord that controls it.j b 2002019-07-13T23:23:21ZRe: Forums: Customer Service: July 2019 New Releases, Subscriptions, & Gen Con Pickupj b 200https://paizo.com/threads/rzs42lfi&page=5?July-2019-New-Releases-Subscriptions-Gen-Con#2222019-07-12T23:01:51Z2019-07-12T22:56:41Z<div class="messageboard-quotee">jimthegray wrote:</div><blockquote><p> my 1st order is just
</p>
core book
<br />
Bestiary and plaguestone.
<br />
hoping it ships soon
<br />
once i get my notification how long does it normally take to actually be shipped?</p>
<p></blockquote><p>They do all the authentications (haven't finished gencon pickup batch) and THEN start doing the non-subscriptions authentications and <i>THEN</i> they start shipping.jimthegray wrote:my 1st order is just
core book
Bestiary and plaguestone.
hoping it ships soon
once i get my notification how long does it normally take to actually be shipped?
They do all the authentications (haven't finished gencon pickup batch) and THEN start doing the non-subscriptions authentications and THEN they start shipping.j b 2002019-07-12T22:56:41ZRe: Forums/Pathfinder Second Edition: General Discussion: A brief Historyj b 200https://paizo.com/threads/rzs42mo1?A-brief-History#272019-07-11T17:51:00Z2019-07-11T17:51:00Z<div class="messageboard-quotee">ChibiNyan wrote:</div><blockquote> Before the end of the year, there will be a lorefinder video just about the jump from PF1 to PF2. Likely September! </blockquote><p>You should post on the boards when theses go up (assuming you don't already).ChibiNyan wrote:Before the end of the year, there will be a lorefinder video just about the jump from PF1 to PF2. Likely September!
You should post on the boards when theses go up (assuming you don't already).j b 2002019-07-11T17:51:00ZRe: Forums/Pathfinder Second Edition: General Discussion: A brief Historyj b 200https://paizo.com/threads/rzs42mo1?A-brief-History#52019-07-10T18:59:46Z2019-07-10T18:59:46Z<p>My understanding is that there is a short section in the CRB with setting info, that might be enough to give them the broad strokes.</p>My understanding is that there is a short section in the CRB with setting info, that might be enough to give them the broad strokes.j b 2002019-07-10T18:59:46ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: The Play's the Thingj b 200https://paizo.com/community/blog/v5748dyo6sgrk&page=2?The-Plays-the-Thing#852019-07-09T22:56:28Z2019-07-09T22:56:28Z<p>Is it just me, or does the image at the top use the old iconic art and not the new stuff?</p>Is it just me, or does the image at the top use the old iconic art and not the new stuff?j b 2002019-07-09T22:56:28ZRe: Forums: Homebrew and House Rules: What is the first class you're going to try and homebrew when you get the rules?j b 200https://paizo.com/threads/rzs42mld?What-is-the-first-class-youre-going-to-try#192019-07-27T00:24:04Z2019-07-09T21:58:26Z<div class="messageboard-quotee">Bardarok wrote:</div><blockquote>. Maybe cleric domains are a better model for patrons than wizard schools since I feel each patron should probably grant a few spells not from the normal occult list as well as a basic hex with other more powerful hexes being optional. </blockquote><p>I agree. Easy class feat to put together. "Gain greater patron spell from your patron"
<p>Really Hexes are now just Unique cantrips: Use all day, scales with level, doesn't use spell slot. I could see some as a focus power like Flight or some of the other 1/day, or only X/day.</p>Bardarok wrote:. Maybe cleric domains are a better model for patrons than wizard schools since I feel each patron should probably grant a few spells not from the normal occult list as well as a basic hex with other more powerful hexes being optional.
I agree. Easy class feat to put together. "Gain greater patron spell from your patron" Really Hexes are now just Unique cantrips: Use all day, scales with level, doesn't use spell slot. I could see some as a focus power like Flight or some of...j b 2002019-07-09T21:58:26ZRe: Forums/Pathfinder Second Edition: General Discussion: Fail Forwardj b 200https://paizo.com/threads/rzs42mlb?Fail-Forward#332019-07-17T12:05:56Z2019-07-09T21:51:52Z<p>Its the difference between:
<br />
- You fail the check and the adventure is over and
<br />
- You fail the check, continue to step 2 but now X more difficult</p>
<p>The lock picking is a good example. Another one that comes to mind is "You have to defend the keep/castle/town/etc from overwhelming force." Since the PCs can't win every fight, you abstract it to "defense points" or "preparation bonus." Failure to collect enough "McGuffin fluffs" means that you "fail" to defend the location, but instead of just ending the adventure there you continue to the next phase (usually go kill the BBEG), just with less resources or more mooks in the fight, or the BBEG has better spells prepared etc. </p>
<p>There is a consequence for failure without being a TPK (not that those are always bad). It's the same idea as a GM fudging the TPK into, "you all wake up in the dungeon with out any of your gear." You failed, spectacularly, but is allows you to still finish the story.</p>Its the difference between:
- You fail the check and the adventure is over and
- You fail the check, continue to step 2 but now X more difficult
The lock picking is a good example. Another one that comes to mind is "You have to defend the keep/castle/town/etc from overwhelming force." Since the PCs can't win every fight, you abstract it to "defense points" or "preparation bonus." Failure to collect enough "McGuffin fluffs" means that you "fail" to defend the location, but instead of just...j b 2002019-07-09T21:51:52ZRe: Forums: Advice: A little worried about feat starvation in PF2j b 200https://paizo.com/threads/rzs42m6g&page=13?A-little-worried-about-feat-starvation-in-PF2#6132019-07-27T00:29:54Z2019-07-08T20:53:22Z<p>Do you not remember how every single rogue talent was used to get a feat instead since they were all complete garbage compared to keeping up in combat? Have you not seen how every single feat for a Witch is used to get a Hex since they are just so much stronger than any feat you could take before quicken spell? This is why they have siloing. This is to get you to actually take a skill feat. It also helps to avoid the unintended consequences of feat design. </p>
<p>By saying this feat is only for fighters, you avoid powergaming corner cases and eliminates the need to have encyclopedic knowledge on the part of the designer, not to mention the player. I don't have to load up prerequisites on a feat to keep the full BAB classes from getting it too early, while also not gating it away from anyone who doesn't have 6 extra feats to burn just to get to it. </p>
<p>To be an effective archer rogue, you had to be a human, take point-blank shot and precise shot, use your first talent to take stealthy sniper, and expert sniper at level 3. OR god forbid you don't want to be human, you have to wait til level 3 for precise shot and then use your level 4 rogue talent to take expert sniper.</p>
<p>But you're also still behind the curve, because the fighter with the same Dex has a +4 to hit and +3 to damage by level 5 (weapon focus, weapon training, weapon specialization) and is using a longbow instead of a short bow.</p>Do you not remember how every single rogue talent was used to get a feat instead since they were all complete garbage compared to keeping up in combat? Have you not seen how every single feat for a Witch is used to get a Hex since they are just so much stronger than any feat you could take before quicken spell? This is why they have siloing. This is to get you to actually take a skill feat. It also helps to avoid the unintended consequences of feat design.
By saying this feat is only for...j b 2002019-07-08T20:53:22ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!j b 200https://paizo.com/threads/rzs2l7ns&page=1514?Ask-James-Jacobs-ALL-your-Questions-Here#756992019-07-08T20:18:46Z2019-07-08T20:18:46Z<p>How do you maintain a separation between work and fun, particularly since your job is making a game? I will often get a spark of inspiration for a new adventure while reading a book or watching TV, or even just reading twitter, and will grab my phone to jot down the idea for later. But if you're in that mind-space all the time I can imaging it being hard to relax since you're always "working."</p>How do you maintain a separation between work and fun, particularly since your job is making a game? I will often get a spark of inspiration for a new adventure while reading a book or watching TV, or even just reading twitter, and will grab my phone to jot down the idea for later. But if you're in that mind-space all the time I can imaging it being hard to relax since you're always "working."j b 2002019-07-08T20:18:46ZRe: Forums: Conversions: Levels equivalent between 1e and 2e?j b 200https://paizo.com/threads/rzs42mj3?Levels-equivalent-between-1e-and-2e#42019-07-27T00:26:47Z2019-07-08T17:20:23Z<p>developers have commented on other threads that for most monster you just grab the one from P2 instead of P1. Like, if the P1 AP says you fight an Ogre, just grab the P2 Ogre instead and it should be fine. They tried to convert monster CR to monster level on a 1 for 1 basis, with very few exceptions.</p>
<p>The only thing to keep in mind is the DC for skill checks will need to be converted as DCs all sccale by level more directly in P2.</p>developers have commented on other threads that for most monster you just grab the one from P2 instead of P1. Like, if the P1 AP says you fight an Ogre, just grab the P2 Ogre instead and it should be fine. They tried to convert monster CR to monster level on a 1 for 1 basis, with very few exceptions.
The only thing to keep in mind is the DC for skill checks will need to be converted as DCs all sccale by level more directly in P2.j b 2002019-07-08T17:20:23ZRe: Forums: Advice: A little worried about feat starvation in PF2j b 200https://paizo.com/threads/rzs42m6g&page=12?A-little-worried-about-feat-starvation-in-PF2#5862019-07-27T00:29:54Z2019-07-08T17:10:58Z<div class="messageboard-quotee">swoosh wrote:</div><blockquote> <div class="messageboard-quotee">Lanathar wrote:</div><blockquote>It could be seen as limiting though </blockquote><p>No could about it. This change takes Longbows from the definitive ranged weapon of D&D going back decades to a niche campaign specific option. That's a huge degree of culture shock and very punishing to anyone who wants to wield a longbow in a traditional campaign.
</p>
</blockquote><p>Yes but the point was to eliminate the "this is the best weapon no matter what and everyone will take it unless they can't" weapon categories. The longbow is still good, just not the best martial ranged weapon in every circumstance. Again, nothing says you can't use a longbow, it just might not be the best ALL THE TIME.
<p>Everyone used a longsword, and a heavy shield, and breastplate was the only used heavy armor, and when was the last time anyone wore half-plate, etc. Why is Paizo printing 500 weapons if everyone is just going to pick from a group of 4 or 5?</p>swoosh wrote:Lanathar wrote:It could be seen as limiting though
No could about it. This change takes Longbows from the definitive ranged weapon of D&D going back decades to a niche campaign specific option. That's a huge degree of culture shock and very punishing to anyone who wants to wield a longbow in a traditional campaign.
Yes but the point was to eliminate the "this is the best weapon no matter what and everyone will take it unless they can't" weapon categories. The longbow is still...j b 2002019-07-08T17:10:58ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Paizo Blog: The Impossible Landsj b 200https://paizo.com/community/blog/v5748dyo6sgrj?The-Impossible-Lands#222019-07-11T13:12:50Z2019-07-06T14:57:24Z<p>Isn't there a leg of The Tyrant's Grasp that goes to Geb or does [Spoiler omitted] come to the PCs?</p>Isn't there a leg of The Tyrant's Grasp that goes to Geb or does [Spoiler omitted] come to the PCs?j b 2002019-07-06T14:57:24ZRe: Forums: Advice: A little worried about feat starvation in PF2j b 200https://paizo.com/threads/rzs42m6g&page=5?A-little-worried-about-feat-starvation-in-PF2#2152019-07-27T00:29:54Z2019-07-03T22:34:58Z<div class="messageboard-quotee">Captain Morgan wrote:</div><blockquote><p> Oh, also, the reason feats are silo'ed isn't just to create an individual version of each feat for style's sake. Some feats would be worse on other classes, and some would be way better. For example, Double Slice would be worse on a barbarian who needs to move and rage their opening round, but would be way better for the Rogue than the fighter. The rogue already had to use smaller weapons for sneak attack, where the fighter gave up those d12 weapons or using a shield. So the rogue can either spend a single feat to gain something not as good, or two higher level feats to let them really pop off. Meanwhile, the barbarian player doesn't have to wade through combat feats that don't work well with Rage. </p>
<p><a href="https://paizo.com/threads/rzs42l6m&page=3?ALL-Multiclass-Archetypes#118" target="_blank" rel="nofollow">Or see this post from Mark explaining why Barbarians would want Certain Strike so bad.</a>. </blockquote><p>This is a good point. By restricting a feat to a specific class, it frees up the designers from needing to know every possible corner case exception. They can just make fun toys instead of worrying how this fun thing can be exploited to break the game by a class the designer never even considered likely to take this feat.Captain Morgan wrote:Oh, also, the reason feats are silo'ed isn't just to create an individual version of each feat for style's sake. Some feats would be worse on other classes, and some would be way better. For example, Double Slice would be worse on a barbarian who needs to move and rage their opening round, but would be way better for the Rogue than the fighter. The rogue already had to use smaller weapons for sneak attack, where the fighter gave up those d12 weapons or using a shield. So...j b 2002019-07-03T22:34:58ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!j b 200https://paizo.com/threads/rzs2l7ns&page=1514?Ask-James-Jacobs-ALL-your-Questions-Here#756672019-07-03T20:47:33Z2019-07-03T20:47:33Z<p>What will you be doing during gencon?</p>What will you be doing during gencon?j b 2002019-07-03T20:47:33ZRe: Forums: Advice: A little worried about feat starvation in PF2j b 200https://paizo.com/threads/rzs42m6g&page=3?A-little-worried-about-feat-starvation-in-PF2#1352019-07-27T00:29:54Z2019-07-02T18:55:18Z<div class="messageboard-quotee">Midnightoker wrote:</div><blockquote><br />
<br />
If you want to say Rogue doesn't have as many "features" as they did before. I will go with level 5, because it's a good marker for where it starts to become a problem (remember feat taxes help the early levels in PF2):</p>
<p>PF1 UC Rogue 5 - </p>
<p>Features: Finesse Training, Sneak Attack, Trapfinding, Evasion, Rogue Talent X2, Danger Sense, Uncanny Dodge, Debilitating Injury, Rogue's Edge</p>
<p>Feats: Two Weapon Fighting, Combat Expertise, Two Weapon Feint</p>
<p>So let's take a look here. We have 10 Class Features and 3 Combat Feats. I chose the above, because I've actually played a similar character before. I have Feint prowess, good damage with two swings (+1 swing vs. others), and I have all my Rogue goodies as per usual, which I can swap out for whatever I want.</p>
<p>Now let's look at PF2 Rogue 5 - </p>
<p>Features: Finesse Striker, Sneak Attack, Deny Advantage (I am deliberately excluding "Surprise Attack" since PF1 Rogue's got this by default)</p>
<p>Class Feats: 2 Rogue Feats</p>
<p>So let's just draw comparisons where it makes sense:</p>
<p>Finesse Striker and Finesse Training are identical. Sneak Attack same story. Deny Advantage and Uncanny Dodge are about on par, but UD is actually a little stronger, however, given mechanics for combat have changed enough, let's just call it a wash.</p>
<p>Now, Rogue's get additional Rogue Skill Feats, and they get 2 extra. However, PF1 Rogue gets 2 Rogue Talents. These Talents are at least as good as the Skill Feats presented (and in some cases, vastly better, because they can provide actual Combat Feats, like Weapon Focus and Combat Trick). However, let's call this a wash too.</p>
<p>That means what we have left to... </blockquote><p>The problem with your example is two fold 1) many of the lost features were just math fixes.
</p>
Weapon Focus - so you can catch up to full BABs
<br />
Combat Trick - so you can take a feat like Improved Feint so your lower to hit isn't so bad
<br />
Etc.
<br />
Rogues are the worst because you have to plan out every single feat and rogue talent for at least the first 5-7 levels just so that you can survive as a front line fighter which you HAVE TO BE because all of your features are focused on that. Your rogue isn't hitting as often as the Fighter has a worse AC AND less HP <span class=messageboard-bigger>AND</span> your main class feature, sneak attack, is situational.
<br />
Literally, a Fighter picks up any random weapon in which he has no feats to support and it hitting more often than your Rouge who sunk every class feature and choice he has into using properly. GOD FORBID you want to do TWF cause now you have to have every feat planned out for the first 10 levels just to be effective.</p>
<p>Another thing, <b>COMPARING THE UNCHAINED ROGUE TO ANYTHING CORE IN P2 IS EXPLICITLY COMPARING APPLES TO ORANGES</b>.
<br />
Unchained Rogue is <i>STACKED</i> with class features so that they can compete with the Fighter. They try to limit your build taxes (Int 13 for combat expertise) or straight up pay it for your (finesse training) and EVEN THEN you are going to select Combat Trick and Weapon Training rogue talents just so you can keep up. </p>
<p>In P1 you spent half your feats just so that you didn't fall behind regardless of your class or build, and you ended up pigeon holing yourself because if you're good at tactic A, you can't invest at all in tactic B. In P2, you can give away every class feat you have and still be a competent Cleric/Barbarian/Rogue whatever. It's a different game. Are you going to want more feats? ABSOLUTELY! That's because they're all so awesome. But that's not a problem. If I didn't want ALL THE FEATS, then why am I playing this game it sounds really boring.</p>Midnightoker wrote:If you want to say Rogue doesn't have as many "features" as they did before. I will go with level 5, because it's a good marker for where it starts to become a problem (remember feat taxes help the early levels in PF2):PF1 UC Rogue 5 -
Features: Finesse Training, Sneak Attack, Trapfinding, Evasion, Rogue Talent X2, Danger Sense, Uncanny Dodge, Debilitating Injury, Rogue's Edge
Feats: Two Weapon Fighting, Combat Expertise, Two Weapon Feint
So let's take a look here. We...j b 2002019-07-02T18:55:18ZRe: Forums/Pathfinder Second Edition: General Discussion: Campaign Traits in PF2j b 200https://paizo.com/threads/rzs42m6p?Campaign-Traits-in-PF2#72019-07-02T08:48:30Z2019-07-02T01:20:52Z<div class="messageboard-quotee">ChibiNyan wrote:</div><blockquote> Campaign traits were explicitly better than regular trait. Am expecting campaign backgrounds to also be more attractive. </blockquote><p>Since most of the Backgrounds have free skilled in a specific Lore, just the fact that the Lore selection will be better suited to the campaign arch should make them more attractive.ChibiNyan wrote:Campaign traits were explicitly better than regular trait. Am expecting campaign backgrounds to also be more attractive.
Since most of the Backgrounds have free skilled in a specific Lore, just the fact that the Lore selection will be better suited to the campaign arch should make them more attractive.j b 2002019-07-02T01:20:52ZRe: Forums/Pathfinder First Edition: General Discussion: So...been away for a while...what’s the scoop with 1E - 2E?j b 200https://paizo.com/threads/rzs42m17#122019-06-29T13:42:40Z2019-06-29T13:42:40Z<p>I don't know that it is. The expected DC is about 10 + 1/2 PC level + 1-4, give or take. If you've been running Pathfinder 1 for any appreciable time, you should be able to eyeball a DC for a level appropriate encounter.</p>I don't know that it is. The expected DC is about 10 + 1/2 PC level + 1-4, give or take. If you've been running Pathfinder 1 for any appreciable time, you should be able to eyeball a DC for a level appropriate encounter.j b 2002019-06-29T13:42:40ZRe: Forums/Pathfinder First Edition: General Discussion: So...been away for a while...what’s the scoop with 1E - 2E?j b 200https://paizo.com/threads/rzs42m17#42019-06-28T20:24:15Z2019-06-28T20:24:15Z<div class="messageboard-quotee">blahpers wrote:</div><blockquote> That about sums it up. Also, conversion support will be, um, I dunno, good luck? Likely to be much more difficult than the 3.5 to <i>Pathfinder RPG</i> transition. </blockquote><p>Since it's the same company many of the monsters will be the same. You should just need to adjust the CRs and use the P1 vs. P2 stat block.blahpers wrote:That about sums it up. Also, conversion support will be, um, I dunno, good luck? Likely to be much more difficult than the 3.5 to Pathfinder RPG transition.
Since it's the same company many of the monsters will be the same. You should just need to adjust the CRs and use the P1 vs. P2 stat block.j b 2002019-06-28T20:24:15ZRe: Forums/Paizo: General Discussion: Paizo Blog: Paizo Wishes Everyone a Happy Pride Month!j b 200https://paizo.com/community/blog/v5748dyo6sgrb?Paizo-Wishes-Everyone-a-Happy-Pride-Month#472019-07-01T15:34:11Z2019-06-28T15:29:09Z<div class="messageboard-quotee">Dracology wrote:</div><blockquote> Despite being Bi, Trans, and polyamorous I can't say I've ever really cared about inclusivity or found it important in media. However it seems like it does make some people happy so I guess that's nice. I'll continue not to care so long as it doesn't affect product quality or end up barring some content for some reason. </blockquote><p>Yes, but consider it from the other direction where depictions of LGBTQ+ persons and relationships (and god forbid actually acknowledging LGBT SEX!) were not only not <i>represented</i> but explicitly <i>BANNED</i> and any product that even hinted at this type of content was immediately barred from production or forced a rewrite or relegated to an adult's only category with explicit content warnings! That's assuming that they were stocked at all.
<p>There was a time very recently that a literal angry mob would form if you even hinted that a character was anything but straight in any media. </p>
<p>Inclusivity is important, not for tokenism, but because to do so otherwise is to erase or diminish the identities of LGBTQ+ persons and somehow imply that they are shameful or deviant or offensive. There are parts of this country (USA) where that is still the case. Even for people who do not identify as LGBTQ+, acknowledging that they exist and are just people goes a huge way to show those who are not (knowingly)exposed to LGBTQ+ people that those people are just like anyone else and helps to eliminate the stigma of identifying as such.</p>Dracology wrote:Despite being Bi, Trans, and polyamorous I can't say I've ever really cared about inclusivity or found it important in media. However it seems like it does make some people happy so I guess that's nice. I'll continue not to care so long as it doesn't affect product quality or end up barring some content for some reason.
Yes, but consider it from the other direction where depictions of LGBTQ+ persons and relationships (and god forbid actually acknowledging LGBT SEX!) were not...j b 2002019-06-28T15:29:09ZRe: Forums: Conversions: Kineticist in 2ej b 200https://paizo.com/threads/rzs42lxx?Kineticist-in-2e#102019-07-27T00:26:33Z2019-06-26T17:36:25Z<p>the problem for kineticist was that it was a really bug strain on the existing framework of P1. It more than any other class REALLY stretched the limits of what the system could handle.</p>
<p>For P2, I would expect this to be much easier. Cantrips in P2 are already what the "blasts" were for P1. An auto scaling at-will spell ability. For wild talents, just have a class feat that adds an action the blast add a new shape for feature or whatever. Also replace Burn with Focus Power. Finally for the utility talents, those can be class feats too.</p>
<p>Without the need for burn, you would shift this away from a Con class to probably a Cha one, as a ranged spellcaster you don't really need all the extra HP, since you're not casting from it.</p>the problem for kineticist was that it was a really bug strain on the existing framework of P1. It more than any other class REALLY stretched the limits of what the system could handle.
For P2, I would expect this to be much easier. Cantrips in P2 are already what the "blasts" were for P1. An auto scaling at-will spell ability. For wild talents, just have a class feat that adds an action the blast add a new shape for feature or whatever. Also replace Burn with Focus Power. Finally for the...j b 2002019-06-26T17:36:25ZRe: Forums: Pathfinder Adventures: Modulesj b 200https://paizo.com/threads/rzs42lux?Modules#72019-07-27T00:40:30Z2019-06-24T22:40:48Z<div class="messageboard-quotee">Anguish wrote:</div><blockquote> Heck, we still dip into Dungeon periodically when things fit our storyline. Not having a library of adventures isn't appealing. </blockquote><p>There's always a plethora of PFS content if you're really hard up for content.
<p>I will sometimes take a scenario or even an encounter from an older AP and maybe reskin it for a current campaign.</p>Anguish wrote:Heck, we still dip into Dungeon periodically when things fit our storyline. Not having a library of adventures isn't appealing.
There's always a plethora of PFS content if you're really hard up for content. I will sometimes take a scenario or even an encounter from an older AP and maybe reskin it for a current campaign.j b 2002019-06-24T22:40:48ZRe: Forums: Customer Service: July 2019 New Releases, Subscriptions, & Gen Con Pickupj b 200https://paizo.com/threads/rzs42lfi?July-2019-New-Releases-Subscriptions-Gen-Con#202019-06-24T22:32:42Z2019-06-24T22:32:42Z<p>THANKS Diego!</p>THANKS Diego!j b 2002019-06-24T22:32:42ZRe: Forums: Pathfinder Adventures: Modulesj b 200https://paizo.com/threads/rzs42lux?Modules#42019-07-27T00:40:30Z2019-06-24T19:49:47Z<p>I would imagine Plaguestone to sell like gangbusters, if only b/c it is an introductory adventure to P2. I'm buying it as a way to ease both myself as GM and my players into P2 without shelling out for an AP that may not make it to book 2 (if say the table decides to stick with P1).</p>I would imagine Plaguestone to sell like gangbusters, if only b/c it is an introductory adventure to P2. I'm buying it as a way to ease both myself as GM and my players into P2 without shelling out for an AP that may not make it to book 2 (if say the table decides to stick with P1).j b 2002019-06-24T19:49:47ZRe: Forums/Pathfinder Second Edition: General Discussion: You can take 2 additional flaws to get another boost during Ancestry selection!j b 200https://paizo.com/threads/rzs42lor&page=4?You-can-take-2-additional-flaws-to-get#1672019-06-24T19:47:41Z2019-06-24T19:47:41Z<p>It's also something you would only do at 1st level, since there are lots of free stat boosts at you level up. Adding in the fact that you can go from 16 to 18, but only 18 to 19, it really only benefits you at low level.</p>It's also something you would only do at 1st level, since there are lots of free stat boosts at you level up. Adding in the fact that you can go from 16 to 18, but only 18 to 19, it really only benefits you at low level.j b 2002019-06-24T19:47:41ZRe: Forums/Pathfinder Second Edition: General Discussion: Spells in Second Editionj b 200https://paizo.com/threads/rzs42lv8?Spells-in-Second-Edition#72019-06-24T19:43:12Z2019-06-24T19:43:12Z<p>I'm pretty sure that any thing that gives you a new focus spell also increases your focus pool by 1. I would also expect there to be a general feat that increases your focus pool by 1. That being said, having a large focus pool is not necessarily good, since it still takes you 10 minutes to regain 1 FP, regardless of how many points you have. Just means you spend 10 minutes after the NEXT encounter to gain a point instead of this one.</p>I'm pretty sure that any thing that gives you a new focus spell also increases your focus pool by 1. I would also expect there to be a general feat that increases your focus pool by 1. That being said, having a large focus pool is not necessarily good, since it still takes you 10 minutes to regain 1 FP, regardless of how many points you have. Just means you spend 10 minutes after the NEXT encounter to gain a point instead of this one.j b 2002019-06-24T19:43:12ZRe: Forums: Customer Service: July 2019 New Releases, Subscriptions, & Gen Con Pickupj b 200https://paizo.com/threads/rzs42lfi?July-2019-New-Releases-Subscriptions-Gen-Con#142019-06-24T16:23:49Z2019-06-24T16:23:49Z<p>If I subscribe to rulebook subscription, will I get both CRB and Bestiary? I assume so, but it wasn't showing in the cart. </p>
<p>Also, my order was cancelled after I selected "Pick Up at Gen Con." I also assume that is normal? having never done gen con pick up I don't want to screw it up.</p>If I subscribe to rulebook subscription, will I get both CRB and Bestiary? I assume so, but it wasn't showing in the cart.
Also, my order was cancelled after I selected "Pick Up at Gen Con." I also assume that is normal? having never done gen con pick up I don't want to screw it up.j b 2002019-06-24T16:23:49ZRe: Forums: Product Discussion: Pathfinder Adventure Path #148: Fires of the Haunted City (Age of Ashes 4 of 6)j b 200https://paizo.com/products/btq0204d/discuss?Pathfinder-Adventure-Path-148-Fires-of-the-Haunted-City#72019-06-24T15:40:27Z2019-06-24T15:40:27Z<div class="messageboard-quotee">kevin bienhoff wrote:</div><blockquote> A Dragon in the Darklands, makes me think Shadow or Umbral Dragon, could be wrong though. </blockquote><p>I wouldn't expect to see either of those in this AP, or the next one. I would think that they would skew very hard toward monsters already in the P2 Bestiary, since they were literally writing both at the same time.kevin bienhoff wrote:A Dragon in the Darklands, makes me think Shadow or Umbral Dragon, could be wrong though.
I wouldn't expect to see either of those in this AP, or the next one. I would think that they would skew very hard toward monsters already in the P2 Bestiary, since they were literally writing both at the same time.j b 2002019-06-24T15:40:27ZRe: Forums: Oblivion Oath: Rules Reveals from the Oblivion Oath Twitch game! (was sleepy sea cat)j b 200https://paizo.com/threads/rzs42iwk&page=14?Rules-Reveals-from-the-Oblivion-Oath-Twitch#6562019-10-29T22:46:54Z2019-06-24T15:36:50Z<div class="messageboard-quotee">David knott 242 wrote:</div><blockquote> <div class="messageboard-quotee">Darkwynters wrote:</div><blockquote><p> Spoiler 83 has explorer’s clothing:</p>
<p>Explorer’s Clothing: Adventurers who don’t wear armor travel in durable clothing. Though it’s not armor and uses your unarmored defense proficiency, it still has a Dex Cap and can grant an item bonus to AC if etched with potency runes. </blockquote><p>"I'm too agile for my clothes!"
</p>
</blockquote><p>There's a reason gymnasts wear leotards and not blue jeans.David knott 242 wrote:Darkwynters wrote:Spoiler 83 has explorer’s clothing:
Explorer’s Clothing: Adventurers who don’t wear armor travel in durable clothing. Though it’s not armor and uses your unarmored defense proficiency, it still has a Dex Cap and can grant an item bonus to AC if etched with potency runes.
"I'm too agile for my clothes!"
There's a reason gymnasts wear leotards and not blue jeans.j b 2002019-06-24T15:36:50ZRe: Forums/Pathfinder Second Edition: General Discussion: You can take 2 additional flaws to get another boost during Ancestry selection!j b 200https://paizo.com/threads/rzs42lor&page=4?You-can-take-2-additional-flaws-to-get#1642019-07-05T16:24:50Z2019-06-24T15:31:33Z<p>In my experience, the vast majority of players really just play themselves over and over again, regardless of the actual stats on the character sheet. So if the guy is a pain, he'll be a pain whether he has a 6 Cha or a 10. </p>
<p>On topic, I really like the option. As someone who has had a ton of fun playing a Halfling Barbarian and other off type race/class combos, I appreciate that it opens up more room for creative and off the wall combinations and RP opportunities. I also like that is has a cost, since there may be ancestry options that work well from a optimization stand point but are off type otherwise. This helps to mollify min/maxing. </p>
<p>An example would be a small druid or other pet class getting access to mounted combat options AND having an 18 starting Str. This is now doable in P2, but that means you have to pay for it with a lower stat elsewhere. </p>
<p>As far as character creation is concerned, This system won't likely be used by fairly new players. Additionally, since the whole system is designed to avoid the new vs. veteran system master gap, I would expect the a new player would do just fine with ONLY a 16 in their main stat. In P2 we are much less likely to see two melee PCs with a +4 difference in their to hit at the same level as you did in P1.</p>In my experience, the vast majority of players really just play themselves over and over again, regardless of the actual stats on the character sheet. So if the guy is a pain, he'll be a pain whether he has a 6 Cha or a 10.
On topic, I really like the option. As someone who has had a ton of fun playing a Halfling Barbarian and other off type race/class combos, I appreciate that it opens up more room for creative and off the wall combinations and RP opportunities. I also like that is has a...j b 2002019-06-24T15:31:33ZRe: Forums: Product Discussion: Pathfinder Adventure Path #148: Fires of the Haunted City (Age of Ashes 4 of 6)j b 200https://paizo.com/products/btq0204d/discuss?Pathfinder-Adventure-Path-148-Fires-of-the-Haunted-City#52019-06-24T01:58:38Z2019-06-24T01:58:38Z<p><a href="https://pathfinderwiki.com/wiki/Kovlar" target="_blank" rel="nofollow">Kovlar</a> is a small dwarven city in Five Kings Mountains built in the tunnels and caverns at the southern outskirts of the fallen great city of Saggorak. </p>
<p>At least according the PathfinderWiki.</p>Kovlar is a small dwarven city in Five Kings Mountains built in the tunnels and caverns at the southern outskirts of the fallen great city of Saggorak.
At least according the PathfinderWiki.j b 2002019-06-24T01:58:38ZRe: Forums: Rules Discussion: That Mandatory Item Threadj b 200https://paizo.com/threads/rzs42lq7&page=2?That-Mandatory-Item-Thread#882019-07-27T00:39:04Z2019-06-22T14:25:07Z<p>From a GM perspective it's really easy to fix since the idea of a "expert" or "master" weapon is just flavor text anyways.</p>
<p>"In the treasure horde you find a sword of unsurpassed quality. The edge of the blade is honed to a razor thin line while the pommel and brace are perfectly balanced. It feels as if the grip was molded specifically for your hand. It moves like an extension of your arm and flows as water. Clearly a work of art that had to be crafted by a truely legendary swordsmith, whose skill was unsurpassed and whose like is not seen but once in a generation."</p>
<p>"treat this as a +3 longsword"</p>From a GM perspective it's really easy to fix since the idea of a "expert" or "master" weapon is just flavor text anyways.
"In the treasure horde you find a sword of unsurpassed quality. The edge of the blade is honed to a razor thin line while the pommel and brace are perfectly balanced. It feels as if the grip was molded specifically for your hand. It moves like an extension of your arm and flows as water. Clearly a work of art that had to be crafted by a truely legendary swordsmith, whose...j b 2002019-06-22T14:25:07ZRe: Forums: Age of Ashes: What is Age of Ashes about?j b 200https://paizo.com/threads/rzs42hws&page=5?What-is-Age-of-Ashes-about#2052019-07-27T00:32:33Z2019-06-20T19:01:26Z<div class="messageboard-quotee">CorvusMask wrote:</div><blockquote> <div class="messageboard-quotee">j b 200 wrote:</div><blockquote> Also the goblinblood wars were ended 18 years ago in setting. The vast majority of the living goblins weren't even born when the war ended and a majority of the humans were either not born or small children. </blockquote>Umm, average lifespan of humans in setting isn't 40 years <_< </blockquote><p>Yes, but the middle years have been hollowed out due to, you know, war. And as is common in real human settlements, you would expect there to be a baby boom after the war ended, so after 18 years you would expect families of 4 to 6 children to be somewhat common and that is ignoring the idea that in a medieval setting you would expect a fairly high birth rate even without a post-war baby boom.CorvusMask wrote:j b 200 wrote: Also the goblinblood wars were ended 18 years ago in setting. The vast majority of the living goblins weren't even born when the war ended and a majority of the humans were either not born or small children.
Umm, average lifespan of humans in setting isn't 40 years Yes, but the middle years have been hollowed out due to, you know, war. And as is common in real human settlements, you would expect there to be a baby boom after the war ended, so after 18 years...j b 2002019-06-20T19:01:26ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: The Golden Roadj b 200https://paizo.com/community/blog/v5748dyo6sgqm?The-Golden-Road#42019-06-19T05:31:05Z2019-06-19T01:20:50Z<p>I am really interested in the Living Monolith! </p>
<p>Although stating it a bit differently, I agree with zimmerwald that this area could use some fleshing out. Although I believe that there are 4 Tales novels set in the golden road? Death's Heretic, two of the Pirate ones and the one with the alchemist, the name escapes me at the moment.</p>I am really interested in the Living Monolith!
Although stating it a bit differently, I agree with zimmerwald that this area could use some fleshing out. Although I believe that there are 4 Tales novels set in the golden road? Death's Heretic, two of the Pirate ones and the one with the alchemist, the name escapes me at the moment.j b 2002019-06-19T01:20:50ZForums: Customer Service: Order 5119452j b 200https://paizo.com/threads/rzs42lmh?Order-5119452#12019-06-18T20:55:56Z2019-06-18T20:55:56Z<p>I place my order a week ago and it's still only pending. Is there any eta on it shipping?</p>I place my order a week ago and it's still only pending. Is there any eta on it shipping?j b 2002019-06-18T20:55:56ZRe: Forums: Age of Ashes: What is Age of Ashes about?j b 200https://paizo.com/threads/rzs42hws&page=4?What-is-Age-of-Ashes-about#1972019-07-27T00:32:33Z2019-06-17T15:55:37Z<p>Also the goblinblood wars were ended 18 years ago in setting. The vast majority of the living goblins weren't even born when the war ended and a majority of the humans were either not born or small children.</p>Also the goblinblood wars were ended 18 years ago in setting. The vast majority of the living goblins weren't even born when the war ended and a majority of the humans were either not born or small children.j b 2002019-06-17T15:55:37ZRe: Forums/Pathfinder Second Edition: General Discussion: Alchemical Golem Leakedj b 200https://paizo.com/threads/rzs42lhf?Alchemical-Golem-Leaked#322019-06-19T14:41:44Z2019-06-17T13:41:29Z<p>I would also note that more spells in P2 tend to have an effect even on a successful save, so having particularly high saves works as a type of SR b/c it allows for a critical success, meaning the spell was fully resisted and has no effect.</p>I would also note that more spells in P2 tend to have an effect even on a successful save, so having particularly high saves works as a type of SR b/c it allows for a critical success, meaning the spell was fully resisted and has no effect.j b 2002019-06-17T13:41:29ZRe: Forums/Pathfinder Second Edition: General Discussion: Question: Ease of Play in PF2j b 200https://paizo.com/threads/rzs42l9f&page=2?Question-Ease-of-Play-in-PF2#772019-06-15T13:10:59Z2019-06-14T15:58:25Z<p>Drain is much more common at high levels, you know where character math become exceedingly complex and the game mechanics break down. i.e. it comes on line just in time to be even more confusing. </p>
<p>Again, in P1, you have Strength drain, so you have to look up what strength drain does and how it effects your PC, also it may stack with other conditions. Or maybe not. </p>
<p>In P2 you have encumbered 1. You go to the glossary and it says encumbered does X, so you apply the penalty to X equal to your encumbered value (in this example 1). </p>
<p>Another thing that P2 does is that it eliminated the "different names for the same effect at different levels of severity" issue. There is no longer frightened shaken and Panicked, the frightened. now I only have to look up one rule instead of 3. </p>
<p>Also it allows for scaling bonuses/penalties. Take sickened. It does -2 at level 1 and level 20. While -2 at level 1 can be debilitating, at level 20 it may not be noticeable. In P2 we have one condition that scales up, so a weak spell gives encumbered 1, and a strong spell gives encumbered 3, and a devastating spell give encumbered 5. </p>
<p>It ALSO allows for a minor effect on a successful save vs. all or nothing. In P1 it's either -2 to attacks/skills/saves or nothing. P2 has encumbered 2 on a failed save, encumbered 1 on success and encumbered 3 on a crit fail and no penalty on crit success. </p>
<p>Every example I give uses just one rule: encumbered, as opposed to half a dozen different rules that may or may not interact with each other and are set in stone no matter what level of ability we are talking about.</p>Drain is much more common at high levels, you know where character math become exceedingly complex and the game mechanics break down. i.e. it comes on line just in time to be even more confusing.
Again, in P1, you have Strength drain, so you have to look up what strength drain does and how it effects your PC, also it may stack with other conditions. Or maybe not.
In P2 you have encumbered 1. You go to the glossary and it says encumbered does X, so you apply the penalty to X equal to your...j b 2002019-06-14T15:58:25ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Paizo Blog: Eye of Dreadj b 200https://paizo.com/community/blog/v5748dyo6sgpl&page=3?Eye-of-Dread#1282019-07-27T00:45:35Z2019-06-14T13:52:44Z<div class="messageboard-quotee">CorvusMask wrote:</div><blockquote> I think he assumes that Aroden would have left anti Tar-Babhon traps in the Cathedral so he just wants to blow the Cathedral up :p </blockquote><p>The idea that Aroden explicitly designed the test to exclude TB isn't something I considered, but I really like the idea.
<p>I agree that TB probably sees the test as beneath him. <i>"I'm not taking some 'test' to prove my worth. Literally surviving being smote by a GOD is test enough. I am TAR-BAPHON <b>AND I TAKE WHAT I WANT!! <span class=messageboard-bigger>MWAHAHAHAHAHA."</b></i></span> (villain monologue)</p>CorvusMask wrote:I think he assumes that Aroden would have left anti Tar-Babhon traps in the Cathedral so he just wants to blow the Cathedral up :p
The idea that Aroden explicitly designed the test to exclude TB isn't something I considered, but I really like the idea. I agree that TB probably sees the test as beneath him. "I'm not taking some 'test' to prove my worth. Literally surviving being smote by a GOD is test enough. I am TAR-BAPHON AND I TAKE WHAT I WANT!! MWAHAHAHAHAHA." (villain...j b 2002019-06-14T13:52:44ZRe: Forums/Pathfinder Second Edition: General Discussion: PDF Prices Postedj b 200https://paizo.com/threads/rzs42ldb?PDF-Prices-Posted#182019-06-12T17:22:56Z2019-06-12T17:22:56Z<div class="messageboard-quotee">Chris Lambertz wrote:</div><blockquote> Heya, just caught this thread and it looks like our system hiccupped along the way: the pricing for the <i>Core Rulebook</i> and <i>Bestiary</i> PDFs is actually <b>$14.99</b>. </blockquote><p>Chris, how can you stomp all over this love fest like that?!Chris Lambertz wrote:Heya, just caught this thread and it looks like our system hiccupped along the way: the pricing for the Core Rulebook and Bestiary PDFs is actually $14.99.
Chris, how can you stomp all over this love fest like that?!j b 2002019-06-12T17:22:56ZRe: Forums: Age of Ashes: What is Age of Ashes about?j b 200https://paizo.com/threads/rzs42hws&page=3?What-is-Age-of-Ashes-about#1362019-10-21T14:56:55Z2019-06-11T22:45:18Z<p>The real reason that APs stop at level 17 +/- is not because people don't play high levels, or even that the game falls apart and turns into rocket tag. It's because stat blocks for high level monsters and NPCs took up so much room that they literally couldn't fit all the encounters in the book. Even without a big write up for a character, the stat block for a CR 15+ monster takes up a full column and a half. God for bid it's a spell caster, cause then you're filling two full columns, and that is before we need room for say the room description, tactics and maybe some artwork. </p>
<p>Part of the reason NPCs don't use PC rules is to cut down on the giant stat block, of which you actually need like 5 lines to run in an encounter. This saves word count, thus allowing the AP to be more adventure and less bestiary.</p>The real reason that APs stop at level 17 +/- is not because people don't play high levels, or even that the game falls apart and turns into rocket tag. It's because stat blocks for high level monsters and NPCs took up so much room that they literally couldn't fit all the encounters in the book. Even without a big write up for a character, the stat block for a CR 15+ monster takes up a full column and a half. God for bid it's a spell caster, cause then you're filling two full columns, and...j b 2002019-06-11T22:45:18ZRe: Forums/Pathfinder Second Edition: General Discussion: Alchemist proficiency chartj b 200https://paizo.com/threads/rzs42l0t?Alchemist-proficiency-chart#492019-06-12T13:28:44Z2019-06-11T18:30:47Z<p>I wonder if Master proficiency might be a Bomber path feat? That would make sense to me at least, making the guy who specializes in Bombs better than any other guy who focuses their alchemy on other things.</p>I wonder if Master proficiency might be a Bomber path feat? That would make sense to me at least, making the guy who specializes in Bombs better than any other guy who focuses their alchemy on other things.j b 2002019-06-11T18:30:47ZRe: Forums/Pathfinder Second Edition: General Discussion: ALL Multiclass Archetypesj b 200https://paizo.com/threads/rzs42l6m&page=3?ALL-Multiclass-Archetypes#1152019-06-16T20:09:11Z2019-06-11T17:15:11Z<div class="messageboard-quotee">Doktor Weasel wrote:</div><blockquote> <div class="messageboard-quotee">j b 200 wrote:</div><blockquote><p> I realize that many people are concerned that everyone will multiclass, but I'm not sure. Is a handful of fighter feats worth being a less effective cleric? Is ONE 8th level spell per day worth giving up some really powerful late level Barbarian abilities? </p>
<p>I really don't know. </blockquote><p>And even with the new action system, you still have only so much you can do in a round. For example the barbarian with spells, you might be able to do a simple attack and cast a spell, but that spell will prevent you from doing your more powerful 2 action attacks that come from your barbarian feats. Also, you might still be more effective just attacking twice with your weapon. The spells do give a nice bit of versatility, but it's not quite a no-brainer that you'll always want to use them instead of focusing on what you're good at. We'll have to see how the feats stack up in the final version, but I think there are likely to be pros and cons of both single and multi-classing. Which is as it should be.
<p>I do like how multiclassing doesn't tank your base competence though. No more losing bab for multiclassing out of a martial or losing spells for multiclassing out of a caster. One player I play with regularly loves playing clerics, and he's mentioned that for the most part, it's a bad idea to multiclass a cleric because even the prestige classes and such that give you spell levels, usually don't improve your channel. And channel is one of the best tools a cleric has. With this style of multiclassing, you don't have to give that up, which makes it more of an option to get some other options for your cleric to be unique. Archetypes have some potential to recreate some of the interesting ideas from prestige classes, but not require so much sacrifice to get (or being quite so unbalancing as many 3.5 ones were). </blockquote><p>I agree 100%. In P1 there was a lot of pressure to stuck with one class b/c you really wanted your class ability to advance. I would expect that to be the same in P2. I don't expect multiclassing to pop up in a lot of optimization builds, instead it's going to be something like was mentioned above, I "dip" to get a specific ability like AoO or something like that. I see MCing as a way to get to a specific character concept despite not being optimized not because of it.Doktor Weasel wrote:j b 200 wrote:I realize that many people are concerned that everyone will multiclass, but I'm not sure. Is a handful of fighter feats worth being a less effective cleric? Is ONE 8th level spell per day worth giving up some really powerful late level Barbarian abilities?
I really don't know.
And even with the new action system, you still have only so much you can do in a round. For example the barbarian with spells, you might be able to do a simple attack and cast a...j b 2002019-06-11T17:15:11ZRe: Forums/Pathfinder Second Edition: General Discussion: ALL Multiclass Archetypesj b 200https://paizo.com/threads/rzs42l6m&page=3?ALL-Multiclass-Archetypes#1022019-07-16T18:01:18Z2019-06-10T23:00:43Z<p>I realize that many people are concerned that everyone will multiclass, but I'm not sure. Is a handful of fighter feats worth being a less effective cleric? Is ONE 8th level spell per day worth giving up some really powerful late level Barbarian abilities? </p>
<p>I really don't know.</p>I realize that many people are concerned that everyone will multiclass, but I'm not sure. Is a handful of fighter feats worth being a less effective cleric? Is ONE 8th level spell per day worth giving up some really powerful late level Barbarian abilities?
I really don't know.j b 2002019-06-10T23:00:43ZRe: Forums/Pathfinder First Edition: General Discussion: Question about creatures with wish 1/day as a spell like abilityj b 200https://paizo.com/threads/rzs42l75?Question-about-creatures-with-wish-1day-as-a#122019-06-10T01:41:23Z2019-06-10T01:41:23Z<div class="messageboard-quotee">Matthew Downie wrote:</div><blockquote><p> The Djinn has that as a special limitation:
</p>
<div class="messageboard-quotee">Quote:</div><blockquote>1/day—grant up to 3 wishes (to non-genies only)</blockquote><p>(Though I don't see any evidence that making such a wish corrupts your soul.)
</p>
<a href="https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/empyreal-lord/empyreal-spirit-of-abandon/" target="_blank" rel="nofollow">Other beings</a> do not have the same restriction. </blockquote><p>Of the two Genies with Wish, one is LE (Efreeti) and the other is CN (Marid), not necessarily alignments you want casting ultra-powerful spells that literally warp the fabric of existence. The Genie "nobles" that also get wish require you to "capture" them first. I would be reticent to ask for wishes from a ultra-powerful creature, that is noble member of it's race, that I have captured and enslaved for my benefit.
<p>The Spirit of Abadon is a Demigod. Pazuzu also has wish 1/day. A demigod casting wish is not game breaking as it is literally divine intervention. </p>
<p>The only other monsters that come to mind that has wish sla is a Glabrezu and a Pit Fiend (once per month and year respectively). I don't think I need to go into the pitfalls of making a wish on a demon or devil?</p>Matthew Downie wrote:The Djinn has that as a special limitation:
Quote:1/day—grant up to 3 wishes (to non-genies only)
(Though I don't see any evidence that making such a wish corrupts your soul.)
Other beings do not have the same restriction. Of the two Genies with Wish, one is LE (Efreeti) and the other is CN (Marid), not necessarily alignments you want casting ultra-powerful spells that literally warp the fabric of existence. The Genie "nobles" that also get wish require you to...j b 2002019-06-10T01:41:23ZRe: Forums/Pathfinder Second Edition: General Discussion: Question: Ease of Play in PF2j b 200https://paizo.com/threads/rzs42l9f?Question-Ease-of-Play-in-PF2#172019-06-12T20:59:55Z2019-06-10T00:05:21Z<div class="messageboard-quotee">Ramanujan wrote:</div><blockquote> On another note, one good change to conditions - relative to PF1 - is that there are no longer any conditions that require recalculating your player sheet. I.e. nothing reduces stats that cause other things to need to be recalculated (such as reducing say your dexterity or your level). </blockquote><p>THIS! This is a huge help in play, but a HUGE help for a GM that might be running 8 monsters simultaneously.Ramanujan wrote:On another note, one good change to conditions - relative to PF1 - is that there are no longer any conditions that require recalculating your player sheet. I.e. nothing reduces stats that cause other things to need to be recalculated (such as reducing say your dexterity or your level).
THIS! This is a huge help in play, but a HUGE help for a GM that might be running 8 monsters simultaneously.j b 2002019-06-10T00:05:21Z