hfm's page

Organized Play Member. 208 posts. No reviews. No lists. No wishlists.


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I've owned Gloomhaven since the kickstarter and never had a chance to play it and I've been using TTS for a while to finally play that.

TTS is fantastic, good to see you guys are also supporting it!


Good luck Tanis!

I remember we met you at Gen Con 2014 where we were able to play a couple rounds of S&S for the first time in the PACG rooms. You were there and helped us with questions as we were playing.

I recall the scenario we were playing had a somewhat dastardly gameplay angle (I don't recall which one it was) and I remember saying "This does what? OMG that's EVIL AND DEVIOUS". To which you replied, "I designed that.."

Respect and best wishes on your new adventure!


I'm using DuOS as well. Working fantastically.

The only thing I had to do though was go into the nVidia control panel and force it to use my dGPU to gain performance.


I know we probably need a few Adventure Paths under the belt before this is a consideration, but it would be pretty cool to see it happen.


Tup reminds me of Vivi from Final Fantasy IX. Like it!


Ahh interesting. So examining requires a card to be there now or bad things happen. Ok, let the deaths begin. :)


You could reword the Cyclops Oracle so that it says..

Quote:
Recharge one card from your hand, discard one card from your hand, bury one card from your hand. You must immediately reset your hand afterward.

If you didn't have 2 cards in your deck, you will die.

I don't think this fits the spirit that the Cyclops Oracle is supposed to interact with what's in your deck, but at least it's clear you're dying.


Ashram316 wrote:
I just had an issue where Seelah was making an unarmed combat check to defeat Nualia. I used Seelah's power to discard the top of her deck to add a d6 to her check. Doing so caused her melee bonus to vanish. I rolled the dice and failed by 1. This made me a sad panda...

Ouch. I haven't played Seelah yet. That's a nasty bug.


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I haven't noticed that the dice rolling is anything but random. I roll good, I roll bad. I'm actually somewhat risky with the blessings since I like to use them to explore, I cut it kind of mathematically close most of the time and end up on the winning end more than not.


Confimred on their Gen Con blog post:

Quote:


Even though Mummy's Mask won't be out until October, we will be running continuous MM demos at the Paizo booth during floor hours. Just show up, take a seat, and try not to get cursed too badly. And don't miss the Pathfinder Adventure Card Game seminar on Thursday at 2:00 PM—even we have no idea what secrets we might reveal!

http://paizo.com/paizo/blog/v5748dyo5lish?Gen-Con-Baby


Irgy wrote:
hfm wrote:

I kind of like what Paizo and Obsidian did with the Digital game.

There's no harsh penalty for dying (unless you're playing permadeath mode which ends up being just like the tabletop game), you even get to keep all the cards you had up to the point you died. The penalty is if the rest of the party actually goes on to win the scenario, the dead character gets no reward from that win state, whether that was picking a card or a skill/power/card feat. So you do have a chance to fall behind if the party pulls out a win and you were dead. If the party was nice you could just re-do the scenario so the character(s) that died can get the bonuses. Since you can't get rewards for re-playing a scenario, you'd need patient friends. :)

The dead character CAN then come into the fray when building decks after the scenario. So they can trade cards with the rest of the party just like always. So if someone got a crazy good animal ally and you were playing Lini who died, you can still get that ally from them in deck building after the scenario.

I think this is basically just called you got "knocked out" and you didn't actually "die".

As far as I understand this behaviour is a bug not a design choice (the not ever being able to get the scenario reward part in particular). The "bugs" section on the forum officially tells people to forfeit if a character dies.

I'm also someone who thinks a proper penalty for dying is a good thing. It's not that hard to avoid, honestly. If you have less than your hand size left in your deck and no armour then don't explore. There's a handful of deck-damaging banes you need to look our for so you act carefully around them. I've never had someone die in the cardboard game because I've never put myself in a situation where it was possible. I have had a character die in the app though (and I have perma-death on) because I was playing super-sloppy, and it served me right.

Playing with no penalty or reduced penalty for death is playing on easy mode, not so much...

I'm definitely not averse to challenge and characters dying. I play quite a bit of CoC RPG, death is inevitable, seeing how long you can last and how horrible your demise eventually will be is the fun part.

This is definitely more the way to play with people that will get frustrated with dying and having to start over. Non-hardcore. Personally I'd like to do it just to go through the story one time. My wife and I play so infrequently. To underscore this, we haven't finished TableTop RoTR, and we still haven't even STARTED TO PLAY S&S or WotR. I only opened those base sets to put the AD's and Character addon boxes in there. So you can see how frustrating it would be to not have some progression, and I can't be bothered to tear down our box because time is precious when we decide to break it out to play a couple-few scenarios.

Now that the digital version is out I can play all I want and not disrupt the state of our box so I can play by myself.


I kind of like what Paizo and Obsidian did with the Digital game.

There's no harsh penalty for dying (unless you're playing permadeath mode which ends up being just like the tabletop game), you even get to keep all the cards you had up to the point you died. The penalty is if the rest of the party actually goes on to win the scenario, the dead character gets no reward from that win state, whether that was picking a card or a skill/power/card feat. So you do have a chance to fall behind if the party pulls out a win and you were dead. If the party was nice you could just re-do the scenario so the character(s) that died can get the bonuses. Since you can't get rewards for re-playing a scenario, you'd need patient friends. :)

The dead character CAN then come into the fray when building decks after the scenario. So they can trade cards with the rest of the party just like always. So if someone got a crazy good animal ally and you were playing Lini who died, you can still get that ally from them in deck building after the scenario.

I think this is basically just called you got "knocked out" and you didn't actually "die".


Well I only see Wrath and Rise in Sagamore at Gen Con. Looks like there might not be any Mummy's Mask tease playtime. :)


Matsu Kurisu wrote:

Downloaded Amiduos v2.1.1

Runs bueatifully on my Toshiba satilite pro win7pro 64 bit.
No crashes at all. Makes me look long and hard at upgrading my ipad mini 1st gen which repeatedly drops to the desktop forcing a reload of the app :(

Got tired of the crashing in Bluestacks so I also donwloaded AMIDuOS 2.1.1. Wow.

I've played it all weekend without one hiccup or crash. It looks phenomenal at 3200x1800, and it was super fast after I realized it was using my iGPU instead of the 870M. I forced it over to the 870M and it's been fast and beautiful without one hiccup. Truly amazing.


The question I'm wondering is if we'll be able to play an early version of it at Gen Con.


I tried MeMU emulator the day the game came out. It worked well but the sound was terribly static riddled. (I have an i7 and 870M so I'm not underpowered).

Bluestacks plays the game beautifully, but it does crash once in a while, not terribly often, but just enough to be a tad annoying.

The game hasn't given me a single problem on my Nexus 7 2012, so I play it there most of the time.

No problems at all on Nexus 6P, but the panel is a little too small to play it comfortably on that device.


Pirate Rob wrote:

:(

GooglePlay claims my tablet isn't compatible with this version.

I've got a Motorolla Xoom running Android 4.1.2 which should be enough.

Anybody have any clues as to the incompatibility?

Based on the description it looks like it SHOULD work. Android 4.0.3 and up. Perhaps Tegra 2 is too old?


There's three base sets and a ton of characters to choose from. I don't see why a delay is a big deal.


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James McKendrew wrote:

vi mummy's_mask.txt

:%s/Mummy/Puppy/g
:wq

MUAHAHAHAHAHA!!!!

That would be:

vi mummy\'s_mask.txt

Your command would end up giving you a continuation line.


Vic Wertz wrote:
hfm wrote:
This is an idiot question, but I suppose you guys are using something akin to the tabletop rules where in later adventure decks the basic and lower AD cards have the option to be removed from the game when encountered?
The exact method used in the PACG would require players to be prompted on whether to keep or ditch cards far too often, but they've come up with a suitable alternative.

Thanks for answering. I will assume it just happens to the vault automatically behind the scenes when you get to a certain AD or some other milestone.


Nathan Davis wrote:
Cards from Treasure Chests are added to your box, yes. However, if you have bought or unlocked Burnt Offerings, all deck 1 cards will be in the box as well. Think of Treasure Chests as mini-Deck Cs.

This is an idiot question, but I suppose you guys are using something akin to the tabletop rules where in later adventure decks the basic and lower AD cards have the option to be removed from the game when encountered?


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I missed it, got home from work too late. But it's on demand now on their channel.

http://www.twitch.tv/obsidian/v/50982845


My old Nexus 7 (2012) played The Room 3 just fine. I would imagine this wouldn't pose it much trouble. My wife has my old iPad 2, failing that.


I tried out TTS a while back, it was so cumbersome I gave up.


Theryon Stormrune wrote:
hfm wrote:
Yeah, I mean if I carted my set around all the time maybe, but storage at home is just easier with the broken token insert. Takes up less room in the cabinet.
Yeah, I never play at home. I always am carting my stuff around. This is what I've been looking for. I hope it lives up to expectations. From what the pictures show, this isn't really for the home player. This is definitely a travel case. And I'm glad.

Right on. We already have a decent home solution. Even the original box is fine if you don't sleeve. The only reason I bought the BT insert was I wanted to sleeve since I saw how beat up the cards were getting with early use.


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Yeah, I mean if I carted my set around all the time maybe, but storage at home is just easier with the broken token insert. Takes up less room in the cabinet.


Hannibal_pjv wrote:

Very interesting to see also how this digital version handles the real solo play difficulty of this game.

Most people who solo this game use 2 heroes. But in this digital version you have to manage by using only one. It can be done, but it requires some luck and good playing eye.

You can play more than one character by yourself. The official site lists pass-and-play multiplayer with networked multi coming in the following months after release. Pass-and-Play is pretty much how you solo multiple characters in the TableTop game as well. Each char gets a separate turn.

I was playing it with two characters by myself at GenCon with no problem. I think it was Seoni and Merisiel on one of the demo scenario though I could be remembering it incorrectly.


I am extremely excited to see a date. Been watching this since GenCon 2014. It looks like the wait will be well worth it.


Iron Gods


I would imagine we'll see a special edition with AD 1-6 as well as the character add-on at some point all bundled together. It would be pretty awesome if the cards were more durable in this edition as well. Call it special collectors edition.

Obviously it would be impossible to change the cards to a better stock or even Gloom-type plastic ones due to OP, but one can dream.


Thanks for doing this. I still have yet to start reading any of the Pathfinder fiction. It was a little confusing trying to figure out where to start and what order to go in. Extremely helpful!


ThreeEyedSloth wrote:
The Diablo soundtracks work great for Wrath. :)

The Diablo soundtracks are great for just about everything.

I tend to use the 1995-2011 Music of Diablo 15 year anniversary CD. It's got a great flow.

I also like the Quake soundtrack, but that's more apropos for Call of Cthulhu or Delta Green sessions.


Parody wrote:

If I were to buy a large quantity of dice purely for the ACG (perhaps because I'm organizing games at game stores or conventions) I'd go with the Educational Sampler someone posted earlier. It's easier to pick out the die sizes when all the dWhatevers are the same color.

Otherwise the Bag of Holding dice isn't a bad set, though having played Wizards/Arcane Casters for a very long time I prefer to have more d6s per color.

As far as the messenger bag, I'm done with them as they slip off my shoulder. (I'm a bit slouchy.) I have a very nice backpack, though.

Delayed reaction. You're supposed to have the strap cross your chest so the bag sits on your opposite hip, not carry it on the same side as the shoulder you're using.


I think I was being generous with the high side of my estimates. Even the $5-10 AD's seem like they're too high. We'll see. I'm sure whatever it is I'll pay it. :)


I'm sure it'll be well under the price of the tabletop version. If I were a betting man, I'd say somewhere between $9.99-$19.99 for the base set and AD1 (hopefully not just the Black Fang adventure) .. and somewhere between $5.99-$9.99 for the adventure decks.

I suppose if it was just the starter Black Fang adventure I could see $9.99, but that's not really much game to play with three scenarios.

Hopefully it's not just iOS out of the gate, I don't feel like buying an iPad just to play it. :)


Myfly wrote:
Troymk1 wrote:

Check this out

Bag of Holding

60 USD for a bag?

What is it made of?

$60 is not that expensive for a good messenger bag. They go WAAY higher.


I just got my AD4 subscription, no drive-thru advertisement in it, sorry Myfly.

I did get the insert for the PATHFINDER ROLEPLAYING GAME (:D) metal dice kickstarter though.


I threw mine in the garbage as well. They are not real cards, they are an advertisement.

I don't use adblock specifically to support the sites I visit with impressions, but in this case I used "ad block" and threw them away. :)


ryric wrote:

A friend I used to game with has a metal d20 the size of a golf ball. That thing leaves dents in the table, not scratches. We had to start making him roll on his own books.

For the card game, I think if you rolled on a game mat you'd be okay. Just be careful not to drop it on cards, they would probably dent.

There is no way I would let anyone near my table with metal dice.


Theryon Stormrune wrote:
hfm wrote:
I also agree with not liking metal dice due to damaging finishes and coverings. I have an old iPad 2 box that I bring out for containing rolls to avoid our table from taking constant abuse. Its got a slight padding in it and works well enough. Helps with the dice not flying off onto the floor as well. Haven't tried a dice tower yet.
If you're talking dice towers and dice trays then you gotta look at Wyrmwood's stuff. One of the guys in my groups uses one and I saw them at GenCon. Beautiful!

Yeah, I saw their booth as well. I couldn't get the wife to begin to warrant the expenditure (we're spending too much on the actual games already). We both agreed the stuff was stunning, though.

Perhaps a gift level item for some major holiday. :)


skizzerz wrote:
Maybe he means Dwarven dice that don't require a DC 20 Linguistics check to read, something the Q-Workshop dice have yet to deliver on ;)

To be fair I bought some dice at their booth at Gen Con that were rather readable and I liked the design. Gray with black numbering. I can't find them on their site though.


IronKanon wrote:
yea i saw that but just figured that they only do the rpg. im still looking on the website every now and then in hopes.

Why not ask if they know anyone? Worst answer is no, which leaves you where you are now.


Myfly wrote:
Do you know why i am doing this poll?

It would be easier if you just told us instead of making everyone guess.


Paizo already has themed dice sets for the RPG AP's .. they definitely translate over to PACG.

I bought the Carrion Crown set because I liked the pic, but I ended up not using them much due to readability. I now have a black set with white numbers, greenish swirl with gold numbers, and a grey with black q-workshop set that is styled but very readable. I think also I have a blue swirl set with silver numbers. I agree with the readability over style.

I also agree with not liking metal dice due to damaging finishes and coverings. I have an old iPad 2 box that I bring out for containing rolls to avoid our table from taking constant abuse. Its got a slight padding in it and works well enough. Helps with the dice not flying off onto the floor as well. Haven't tried a dice tower yet.


Pirate Rob wrote:
Zaister wrote:
Myfly wrote:
Yesterday I received the v1.4 Mummies PACG from a Chinese distributor. Awesome. Great job Mike!
How do you even arrive at "1.4"?

1.0 = Rise of the Runelords

1.1 = Skull & Shackles
1.2 = Promo Collection
1.5 = Errata Set
1.98 = Wrath of the Righteous
1.4 = Mummy's Mask

This is quite possibly the most amusing thing I've seen all week. Bravo. *clap* *clap* *clap*

I think you forgot 1.106 = Premium Plunder Die


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Gleaming Terrier wrote:
I got to play Raz at GenCon, and it was the most fun I've had playing the ACG. When she acquired a Monkey's Paw, she just flipped up the middle figure and used it to beat down every henchman she encountered.

My wife played Raz at Gen Con, I played the new Druid, Maznar. They were both a blast to play.


I think the proper release date would be "two weeks".


I see there's a Venture Lieutenant in Elkhart, looks close to you. But it looks they are only doing RPG not the card game.

Maybe they know someone who does play though?

List

Posts


True. Iterate Iterate. :)


ryric wrote:

Oh yeah, the sheer amount of stuff in this game that a human mind effortlessly handles yet would be crazy to explain in programming language - I'm not surprised at how long it's taking. A scenario that has no villain but simply wants you to close all locations is an easy switch for a person, but a dramatic change in the structure of play for a computer.

I'm not a programmer, but I've done some coding back in school to run astrophysics simulations. Game rule "legalese" has nothing on the precision required in programming.

I'm a software engineer/architect by trade. Building the rules engine for this sounds like a recipe for spaghetti code central if you don't plan everything correctly up front. Even then, you're at the whim of whatever Paizo thinks up for future base sets and AD's.

I would imagine they worked pretty closely with the card game designers to create some abstract concept buckets for the different scenarios. I would imagine there's been a refactor as this went along and it's definitely not surprising me at all the time it's taking.

I'm sitting here thinking of how I would attack this to get the most reuse out of the codebase and I start getting daunted by the sheer amount of time it would take for the up front planning.

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