Good luck Tanis! I remember we met you at Gen Con 2014 where we were able to play a couple rounds of S&S for the first time in the PACG rooms. You were there and helped us with questions as we were playing. I recall the scenario we were playing had a somewhat dastardly gameplay angle (I don't recall which one it was) and I remember saying "This does what? OMG that's EVIL AND DEVIOUS". To which you replied, "I designed that.." Respect and best wishes on your new adventure!
You could reword the Cyclops Oracle so that it says.. Quote: Recharge one card from your hand, discard one card from your hand, bury one card from your hand. You must immediately reset your hand afterward. If you didn't have 2 cards in your deck, you will die. I don't think this fits the spirit that the Cyclops Oracle is supposed to interact with what's in your deck, but at least it's clear you're dying.
Ashram316 wrote: I just had an issue where Seelah was making an unarmed combat check to defeat Nualia. I used Seelah's power to discard the top of her deck to add a d6 to her check. Doing so caused her melee bonus to vanish. I rolled the dice and failed by 1. This made me a sad panda... Ouch. I haven't played Seelah yet. That's a nasty bug.
Confimred on their Gen Con blog post: Quote:
Irgy wrote:
I'm definitely not averse to challenge and characters dying. I play quite a bit of CoC RPG, death is inevitable, seeing how long you can last and how horrible your demise eventually will be is the fun part. This is definitely more the way to play with people that will get frustrated with dying and having to start over. Non-hardcore. Personally I'd like to do it just to go through the story one time. My wife and I play so infrequently. To underscore this, we haven't finished TableTop RoTR, and we still haven't even STARTED TO PLAY S&S or WotR. I only opened those base sets to put the AD's and Character addon boxes in there. So you can see how frustrating it would be to not have some progression, and I can't be bothered to tear down our box because time is precious when we decide to break it out to play a couple-few scenarios. Now that the digital version is out I can play all I want and not disrupt the state of our box so I can play by myself.
I kind of like what Paizo and Obsidian did with the Digital game. There's no harsh penalty for dying (unless you're playing permadeath mode which ends up being just like the tabletop game), you even get to keep all the cards you had up to the point you died. The penalty is if the rest of the party actually goes on to win the scenario, the dead character gets no reward from that win state, whether that was picking a card or a skill/power/card feat. So you do have a chance to fall behind if the party pulls out a win and you were dead. If the party was nice you could just re-do the scenario so the character(s) that died can get the bonuses. Since you can't get rewards for re-playing a scenario, you'd need patient friends. :) The dead character CAN then come into the fray when building decks after the scenario. So they can trade cards with the rest of the party just like always. So if someone got a crazy good animal ally and you were playing Lini who died, you can still get that ally from them in deck building after the scenario. I think this is basically just called you got "knocked out" and you didn't actually "die".
Matsu Kurisu wrote:
Got tired of the crashing in Bluestacks so I also donwloaded AMIDuOS 2.1.1. Wow. I've played it all weekend without one hiccup or crash. It looks phenomenal at 3200x1800, and it was super fast after I realized it was using my iGPU instead of the 870M. I forced it over to the 870M and it's been fast and beautiful without one hiccup. Truly amazing.
I tried MeMU emulator the day the game came out. It worked well but the sound was terribly static riddled. (I have an i7 and 870M so I'm not underpowered). Bluestacks plays the game beautifully, but it does crash once in a while, not terribly often, but just enough to be a tad annoying. The game hasn't given me a single problem on my Nexus 7 2012, so I play it there most of the time. No problems at all on Nexus 6P, but the panel is a little too small to play it comfortably on that device.
Pirate Rob wrote:
Based on the description it looks like it SHOULD work. Android 4.0.3 and up. Perhaps Tegra 2 is too old?
Vic Wertz wrote:
Thanks for answering. I will assume it just happens to the vault automatically behind the scenes when you get to a certain AD or some other milestone.
Nathan Davis wrote: Cards from Treasure Chests are added to your box, yes. However, if you have bought or unlocked Burnt Offerings, all deck 1 cards will be in the box as well. Think of Treasure Chests as mini-Deck Cs. This is an idiot question, but I suppose you guys are using something akin to the tabletop rules where in later adventure decks the basic and lower AD cards have the option to be removed from the game when encountered?
Theryon Stormrune wrote:
Right on. We already have a decent home solution. Even the original box is fine if you don't sleeve. The only reason I bought the BT insert was I wanted to sleeve since I saw how beat up the cards were getting with early use.
Hannibal_pjv wrote:
You can play more than one character by yourself. The official site lists pass-and-play multiplayer with networked multi coming in the following months after release. Pass-and-Play is pretty much how you solo multiple characters in the TableTop game as well. Each char gets a separate turn. I was playing it with two characters by myself at GenCon with no problem. I think it was Seoni and Merisiel on one of the demo scenario though I could be remembering it incorrectly.
I would imagine we'll see a special edition with AD 1-6 as well as the character add-on at some point all bundled together. It would be pretty awesome if the cards were more durable in this edition as well. Call it special collectors edition. Obviously it would be impossible to change the cards to a better stock or even Gloom-type plastic ones due to OP, but one can dream.
ThreeEyedSloth wrote: The Diablo soundtracks work great for Wrath. :) The Diablo soundtracks are great for just about everything. I tend to use the 1995-2011 Music of Diablo 15 year anniversary CD. It's got a great flow. I also like the Quake soundtrack, but that's more apropos for Call of Cthulhu or Delta Green sessions.
Parody wrote:
Delayed reaction. You're supposed to have the strap cross your chest so the bag sits on your opposite hip, not carry it on the same side as the shoulder you're using.
I'm sure it'll be well under the price of the tabletop version. If I were a betting man, I'd say somewhere between $9.99-$19.99 for the base set and AD1 (hopefully not just the Black Fang adventure) .. and somewhere between $5.99-$9.99 for the adventure decks. I suppose if it was just the starter Black Fang adventure I could see $9.99, but that's not really much game to play with three scenarios. Hopefully it's not just iOS out of the gate, I don't feel like buying an iPad just to play it. :)
ryric wrote:
There is no way I would let anyone near my table with metal dice.
Theryon Stormrune wrote:
Yeah, I saw their booth as well. I couldn't get the wife to begin to warrant the expenditure (we're spending too much on the actual games already). We both agreed the stuff was stunning, though. Perhaps a gift level item for some major holiday. :)
skizzerz wrote: Maybe he means Dwarven dice that don't require a DC 20 Linguistics check to read, something the Q-Workshop dice have yet to deliver on ;) To be fair I bought some dice at their booth at Gen Con that were rather readable and I liked the design. Gray with black numbering. I can't find them on their site though.
Paizo already has themed dice sets for the RPG AP's .. they definitely translate over to PACG. I bought the Carrion Crown set because I liked the pic, but I ended up not using them much due to readability. I now have a black set with white numbers, greenish swirl with gold numbers, and a grey with black q-workshop set that is styled but very readable. I think also I have a blue swirl set with silver numbers. I agree with the readability over style. I also agree with not liking metal dice due to damaging finishes and coverings. I have an old iPad 2 box that I bring out for containing rolls to avoid our table from taking constant abuse. Its got a slight padding in it and works well enough. Helps with the dice not flying off onto the floor as well. Haven't tried a dice tower yet.
Pirate Rob wrote:
This is quite possibly the most amusing thing I've seen all week. Bravo. *clap* *clap* *clap* I think you forgot 1.106 = Premium Plunder Die
Gleaming Terrier wrote: I got to play Raz at GenCon, and it was the most fun I've had playing the ACG. When she acquired a Monkey's Paw, she just flipped up the middle figure and used it to beat down every henchman she encountered. My wife played Raz at Gen Con, I played the new Druid, Maznar. They were both a blast to play.
ryric wrote:
I'm a software engineer/architect by trade. Building the rules engine for this sounds like a recipe for spaghetti code central if you don't plan everything correctly up front. Even then, you're at the whim of whatever Paizo thinks up for future base sets and AD's. I would imagine they worked pretty closely with the card game designers to create some abstract concept buckets for the different scenarios. I would imagine there's been a refactor as this went along and it's definitely not surprising me at all the time it's taking. I'm sitting here thinking of how I would attack this to get the most reuse out of the codebase and I start getting daunted by the sheer amount of time it would take for the up front planning.
EWHM wrote: A party of all rangers would probably do ok. Play them like a special forces unit. Wands of CLW are no problem, and a high universal party stealth and perception means usually getting the drop on your opponents. And if they all have the same favored enemies, they can qualify as a hate group!
6. "Domesticated" orcs For some reason or another, a large band or tribe of orcs wound up in human/elven territory. Defenseless, they had the choice of either being put to the sword or acquiescing to the demands of their hosts. Over several generations of peaceful farming and crafting, the group forgets its former savagery. Although physically intimidating like their forerunners, these orcs are kinder and gentler, and are capable of living side by side with "civilized" folk. |