Needful Doll

heavydisking's page

Organized Play Member. 4 posts (3,988 including aliases). No reviews. No lists. No wishlists. 26 Organized Play characters. 15 aliases.



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male hobgoblin fighter (mutation warrior) 5 // warpriest of Apollyon 1 / barbarian (urban) 1 | HP 27/49, rage 3/8, mutagen 0/1, +4 Str/-4 Int, -2 Str, -2 Con | AC 21 (23), T 12, FF 19 (21) | F +8, R +3, W +3 (+4 vs fear) | CMB +9, CMD 21 | Spd 20' | Perc +10 | Init +6

So are we camping long enough to get my Str and Con damage then? Sounds like it but just want to make sure.

fort-con damage: 1d20 + 8 - 1 ⇒ (8) + 8 - 1 = 15

"Now that you mention it, I do feel a little chilly. Too much time spent in that foul dungeon already I suppose."

When Grelthe and Zadira disclose their secrets, Melkar feels something stirring inside him, something his god has attempted to stamp out without success. "You need fear nothing from me, or from each other. We have all faced certain death already and none of us would still be here without all the others. We are a tribe now."

Sovereign Court

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male nagaji bloodrager 2 | HP 17/24 (21/28), bloodrage 2/9, destined strike 2/3 | AC 18, T 11, FF 17 | F +6, R +1, W +1 (+2 vs mind-affecting or poison, uncanny dodge) | CMB +6, CMD 17 | Spd 30' | Perc +6 | Init +3

will: 1d20 + 1 ⇒ (6) + 1 = 7

The negative energy sears Hskrota's soul. "I'll get you lady!" He tries to walk across the greasy patch towards her.

reflex: 1d20 + 1 ⇒ (11) + 1 = 12

He finally is able to keep his balance, slowly creeping forward to smack the white priestess with his greatsword.

attack+rage+inspire courage-PA: 1d20 + 7 + 2 + 1 - 1 ⇒ (19) + 7 + 2 + 1 - 1 = 28
damage+rage+inspire+PA: 2d6 + 6 + 2 + 1 + 3 ⇒ (6, 6) + 6 + 2 + 1 + 3 = 24

crit confirm?: 1d20 + 7 + 2 + 1 - 1 ⇒ (10) + 7 + 2 + 1 - 1 = 19
extra damage: 2d6 + 6 + 2 + 1 + 3 ⇒ (6, 1) + 6 + 2 + 1 + 3 = 19

Sovereign Court

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male nagaji bloodrager 2 | HP 17/24 (21/28), bloodrage 2/9, destined strike 2/3 | AC 18, T 11, FF 17 | F +6, R +1, W +1 (+2 vs mind-affecting or poison, uncanny dodge) | CMB +6, CMD 17 | Spd 30' | Perc +6 | Init +3

Hskrota skids around the corner right into the grease. Sheepishly, he stands and attempts to step out of the greasy area.

acrobatics: 1d20 - 2 ⇒ (11) - 2 = 9
reflex: 1d20 + 1 ⇒ (16) + 1 = 17

He can't move, but at least he kept his feet this time.

I believe that counts as two move actions. If I can still attack, I will of course. Also I triggered an AoO when standing if applicable from the lady in white.


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These allegations are extremely disturbing. Anyone advising a victim to NOT involve the police (like was reported at paizocon) is encouraging this type of predatory behavior.

I won't be purchasing any more Paizo products until I see the company address this properly.

Sovereign Court

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male nagaji bloodrager 2 | HP 17/24 (21/28), bloodrage 2/9, destined strike 2/3 | AC 18, T 11, FF 17 | F +6, R +1, W +1 (+2 vs mind-affecting or poison, uncanny dodge) | CMB +6, CMD 17 | Spd 30' | Perc +6 | Init +3

Hskrota finishes running around the corner and slams his greatsword into the woman in white!

attack+rage+inspire courage-PA: 1d20 + 7 + 2 + 1 - 1 ⇒ (1) + 7 + 2 + 1 - 1 = 10
damage+rage+inspire courage+PA: 2d6 + 6 + 2 + 1 + 3 ⇒ (4, 6) + 6 + 2 + 1 + 3 = 22


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male hobgoblin fighter (mutation warrior) 5 // warpriest of Apollyon 1 / barbarian (urban) 1 | HP 27/49, rage 3/8, mutagen 0/1, +4 Str/-4 Int, -2 Str, -2 Con | AC 21 (23), T 12, FF 19 (21) | F +8, R +3, W +3 (+4 vs fear) | CMB +9, CMD 21 | Spd 20' | Perc +10 | Init +6

Melkar watches his companions cater to the foolish weakling, his patience diminishing rapidly. "Well?"

Sovereign Court

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male nagaji bloodrager 2 | HP 17/24 (21/28), bloodrage 2/9, destined strike 2/3 | AC 18, T 11, FF 17 | F +6, R +1, W +1 (+2 vs mind-affecting or poison, uncanny dodge) | CMB +6, CMD 17 | Spd 30' | Perc +6 | Init +3

Hskrota knew he was gambling when he went upstairs instead of outside. He curses when he realizes his folly. "Quickly, don't let them get away!"

He whips out his composite longbow and fires!

Preferably at either Hjort or Runa if I can see them.

bow+destined: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
damage: 1d8 + 4 ⇒ (2) + 4 = 6


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I'm very interested in playing. The only PbtA experience I have was in Monster of the Week and it was a total blast.

I am thinking about a Nova, working on fleshing out a character concept.


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Thanks for the reminder!

Minmaximus boon: 1d20 ⇒ 2
Garren boon: 1d20 ⇒ 11
Theophilus boon: 1d20 ⇒ 20
Itami boon: 1d20 ⇒ 13
Abdul boon: 1d20 ⇒ 18
Bitter Plum boon: 1d20 ⇒ 20
Merisiel boon: 1d20 ⇒ 18

GM boon: 1d20 ⇒ 16

Congrats Theo and BP! PM me your Paizo email addresses for reporting.

(It was 19 and 20 which are winners right?)

edit:
Theo boon: 1d4 ⇒ 2
BP boon: 1d4 ⇒ 2


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male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

"Master Albus, no!" Virdel scurries to aid his woodsy friend.

So there's only the king and my held kobold left is that right? Can I get to Albus without provoking? If not:

acrobatics: 1d20 + 4 ⇒ (17) + 4 = 21

cmw: 2d8 + 4 ⇒ (3, 3) + 4 = 10


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male hobgoblin fighter (mutation warrior) 5 // warpriest of Apollyon 1 / barbarian (urban) 1 | HP 27/49, rage 3/8, mutagen 0/1, +4 Str/-4 Int, -2 Str, -2 Con | AC 21 (23), T 12, FF 19 (21) | F +8, R +3, W +3 (+4 vs fear) | CMB +9, CMD 21 | Spd 20' | Perc +10 | Init +6

Melkar is quietly pleased when Kayla declines the offer of further personal conversation. He figures the less of that, the better for him.

When Grelthe nonchalantly collects the tattoo, he can't help smiling in approval. She is a foolish paladin who still believes her god won't steer her wrong, but maybe she can still be savaged. If only she didn't have that orc blood in her.

Sovereign Court

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male nagaji bloodrager 2 | HP 17/24 (21/28), bloodrage 2/9, destined strike 2/3 | AC 18, T 11, FF 17 | F +6, R +1, W +1 (+2 vs mind-affecting or poison, uncanny dodge) | CMB +6, CMD 17 | Spd 30' | Perc +6 | Init +3

sense motive: 1d20 ⇒ 2
perception: 1d20 + 6 ⇒ (14) + 6 = 20

Hskrota isn't sure what's going on at all. He waits to take his cue from the others.

Sovereign Court

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male nagaji bloodrager 2 | HP 17/24 (21/28), bloodrage 2/9, destined strike 2/3 | AC 18, T 11, FF 17 | F +6, R +1, W +1 (+2 vs mind-affecting or poison, uncanny dodge) | CMB +6, CMD 17 | Spd 30' | Perc +6 | Init +3

The ridges on Hskrota's skull tingle as he absorbs the insults from the bartender and regulars. He's been on the other end of this plenty of times.

"See anyone who looks like our targets in here?" he asks while peeking around the room.

perception: 1d20 + 6 ⇒ (13) + 6 = 19

Sovereign Court

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male nagaji bloodrager 2 | HP 17/24 (21/28), bloodrage 2/9, destined strike 2/3 | AC 18, T 11, FF 17 | F +6, R +1, W +1 (+2 vs mind-affecting or poison, uncanny dodge) | CMB +6, CMD 17 | Spd 30' | Perc +6 | Init +3

Hskrota's jaw drops when he witnesses Scuttlebutt's magnificent street smarts. He hangs around as long as he can manage the cold just for the free lessons.

diplomacy: 1d20 + 6 ⇒ (17) + 6 = 23
fort+cold weather outfit: 1d20 + 6 + 5 ⇒ (11) + 6 + 5 = 22
fort+cold weather outfit: 1d20 + 6 + 5 ⇒ (3) + 6 + 5 = 14
fort+cold weather outfit: 1d20 + 6 + 5 ⇒ (13) + 6 + 5 = 24

nonlethal: 1d6 ⇒ 5

The second hour, Hskrota gets a little chill, but they have are having so much more success today that he decides to press on.

diplomacy: 1d20 + 6 ⇒ (16) + 6 = 22
fort+cold weather outfit: 1d20 + 6 + 5 ⇒ (15) + 6 + 5 = 26
fort+cold weather outfit: 1d20 + 6 + 5 ⇒ (8) + 6 + 5 = 19
fort+cold weather outfit: 1d20 + 6 + 5 ⇒ (10) + 6 + 5 = 21

diplomacy: 1d20 + 6 ⇒ (12) + 6 = 18
fort+cold weather outfit: 1d20 + 6 + 5 ⇒ (18) + 6 + 5 = 29
fort+cold weather outfit: 1d20 + 6 + 5 ⇒ (16) + 6 + 5 = 27
fort+cold weather outfit: 1d20 + 6 + 5 ⇒ (18) + 6 + 5 = 29

After the afternoon, Hskrota tells Scuttlebutt: "We've had a lot of success but I don't like my odds after the sun starts lowering. I'm heading inside for good."

Dark Archive

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female halfling medium 1 (reanimated) | HP 11/11, L1 spells 0/2, influence 3/6 | AC 14, T 14, FF 11 | F +3, R +4, W +2 (+4 vs fear/mind-affecting, +6 vs possession) | CMB -2, CMD 11 | Spd 30' | Perc +5 | Init +3

swim: 1d20 - 1 ⇒ (19) - 1 = 18

Gwenid finds herself able to maneuver in the bog reasonably well. She paddles past Ruby with relative ease and treads water as the enemies approach.

Double move at half my normal move speed.


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male hobgoblin fighter (mutation warrior) 5 // warpriest of Apollyon 1 / barbarian (urban) 1 | HP 27/49, rage 3/8, mutagen 0/1, +4 Str/-4 Int, -2 Str, -2 Con | AC 21 (23), T 12, FF 19 (21) | F +8, R +3, W +3 (+4 vs fear) | CMB +9, CMD 21 | Spd 20' | Perc +10 | Init +6

Melkar watches the others trying to digest the information about his deity and is greatly relieved when Zadira distracts them all by burning the cube.

I literally lol'ed at this: "Then she does the thing that she *knows* will distract her. She walks into danger." heh

He figures his scythe is unlikely to do much good against a creature who routinely swallows weapons. He moves around behind Zadira and draws out a flask of acid.

2 move actions.

Scarab Sages

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male undine shaman of heavens 3 | HP 24/24, stardust 1/2 | AC 20, T 14, FF 17 | F +5, R +5, W +8, resist cold 5 | CMB +2, CMD 15 | Spd 20', Swim 30' | Perc +12 | Init +7

acrobatics, no armor: 1d20 + 3 ⇒ (7) + 3 = 10

Korez pushes his way past the crocodile in time to see the snakes attacking poor Whendel. The undine quickly calls on the heavens to whisk Whendel back to safety.

I'm using heaven's leap to move Whendel to the square I started from.


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Enora, female halfling arcanist 4 | HP 27/27, Arcane Reservoir 4/7, Prescience 6/6 | AC 13 (17), T 13, FF 11 (15) | F +4, R +5 W +5 (+2 vs fear) | CMB +0, CMD 12 | Spd 30' | Perc +1 | Init +2

I'm good with it so far. You're doing well, GM! :D

Sovereign Court

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male nagaji bloodrager 2 | HP 17/24 (21/28), bloodrage 2/9, destined strike 2/3 | AC 18, T 11, FF 17 | F +6, R +1, W +1 (+2 vs mind-affecting or poison, uncanny dodge) | CMB +6, CMD 17 | Spd 30' | Perc +6 | Init +3

@Scuttlebutt: no worries, we all have a learning curve when we start. I don't think these have been posted here yet but they are very helpful:

Doomed Hero's Guide to PbP
Painlord's Advanced PbP Guide

Dark Archive

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female halfling medium 1 (reanimated) | HP 11/11, L1 spells 0/2, influence 3/6 | AC 14, T 14, FF 11 | F +3, R +4, W +2 (+4 vs fear/mind-affecting, +6 vs possession) | CMB -2, CMD 11 | Spd 30' | Perc +5 | Init +3

Thanks! :D

I have just about got my character finished. Will post in-character a bit later.


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Ok cool thanks :)

I have played Voice in the Void but not this one. I could bring a few different characters in either tier 1-2 or 3-4 if you end up needing more players.


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I could bring Kyra as a pregen.

Sovereign Court

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male nagaji bloodrager 2 | HP 17/24 (21/28), bloodrage 2/9, destined strike 2/3 | AC 18, T 11, FF 17 | F +6, R +1, W +1 (+2 vs mind-affecting or poison, uncanny dodge) | CMB +6, CMD 17 | Spd 30' | Perc +6 | Init +3

This is Tundran. Thanks JAF0 for the invite! Reading through it looks like a frontliner would be useful. I can bring this guy.

If there are no objections I will say I'm locked in.


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Hi everyone!

I am going to run my first pair of PFS games here. I will be running 0-23 Tide of Morning beginning in the next couple days, followed by 3-05 Tide of Twilight during Gameday 6.

This will be CLASSIC campaign. Both scenarios are tier 1-5.

Please provide the following information if you would like to sign up:

Player Name:
Character Name:
PFS ID:
Faction:
Day Job if any:

Also please indicate if you would like to play only one or both scenarios. I would strongly prefer the same group for both if possible.

If you are signing up for only 0-23, please be advised that I will not guarantee we will finish before Gameday begins on 8/25. I expect that we will, but please don't sign up with a character you are planning to use for a different Gameday table. I don't need that stress! :D

If you sign up for only 3-05, be aware that we will start whenever the previous scenario ends, as long as it's 8/25 or later. If we finish before then, we will pause until Gameday starts. However, it may start after the official beginning of Gameday.

Standard PFS and PbP rules apply: one post per day/one per weekend, don't be a jerk, etc.

Please let me know if you have any questions or concerns. Otherwise, let's get ready for some fun fey adventures!


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Alahazra female human oracle 7 of flame | HP 59/59 | AC 15, T 14, FF 12 | F +5, R +6, W +8 | CMB +5, CMD 19 | Speed 40' | Init +2 | Perc +1

The oracle feels unable to produce any more fireballs, so she reads a scroll and exhorts her party to excel instead.

Out of fireballs already! heh so I will use her scroll of blessing of fervor. Each target choses one of the following five effects at the beginning of its turn for 7 rounds.
• Increase its speed by 30 feet.
• Stand up as a swift action without provoking attacks of opportunity.
• Make one extra attack as part of a full attack action, using its highest base attack bonus.
• Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and on Reflex saves.
• Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

1/5

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@Hmm: woodenman isn't on the reporting list.


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male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Virdel is quite pleased with himself for dispatching the tiny spiders. "Next time you won't be so quick to jump into a killer's mouth, eh?" he taunts the acid-burned spider carcasses. He clutches his lapels boastfully as he turns to the others.

To Aelerie's inquiry about health: "Well, that poison took a bit out of me but I think simple rest will cure it." Then, discussing the findings: "She seems simply horrid. It's hard to imagine this prayer book belonging to her?"

The Exchange

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female tengu warpriest of Lamashtu 2 / ranger 1 (guildbreaker) | HP 24/24, blessings 4/4, fervor 5/5 | AC 18, T 12, FF 16 | F +7, R +5, W +8 | CMB +5, CMD 17 | Spd 20' | Perc +7 | Init +6

Bokkah nods in gratitude then moves up and attacks the prone skeleton, crushing the bones of its fallen comrades beneath her.

claw+bless: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
damage: 1d6 + 3 ⇒ (6) + 3 = 9


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male human air elemental bloodrager 7 | HP 74/74 (95/95), bloodrage 12/18, elemental strike 1/3 | AC 18 (16), T 12 (10), FF 17 (15) | F +8 (+11), R +4, W +5 (+7) | CMB +13, CMD 24 | Spd 40' | Perc +10 | Init +1

Remembering his earlier victory, Mogmurch uses his Half-Exploded Firework badge to start screaming at the longshanks, "You stupid ugly horselady you die now! Goblins kill you and eat your smelly dog!"

intimidate (demoralize)+badge: 1d20 - 1 + 5 ⇒ (17) - 1 + 5 = 21

If that beats the DC by 5+ she is staggered instead of shaken.


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male samsaran psychic 2 | HP 14/16, phrenic pool 3/4, physical push 1/3 | AC 14, T 14, FF 13 | F +2, R +1, W +6 (+2 vs death/neg energy/neg levels) | CMB +2, CMD 16 | Spd 30' | Perc +8 | Init +5

Yes for the poor caravan seeing us arrive, the cure likely seems worse than the disease! heh

Poresh concurs with Kona. "A fire that large in the daytime likely means trouble. Let's make haste." He approaches, keeping his eyes out for signs of danger.

perception: 1d20 + 7 ⇒ (1) + 7 = 8

The Exchange

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"Dru" female halfling swashbuckler (mouser) 1 / slayer 1 | HP 18/18, panache 3/4 | AC 20 (21 vs larger), T 15 (16 vs larger), FF 16 | F +3, R +8 (+9 vs trample), W -1 (+1 vs fear) | CMB +1, CMD 15 | Spd 30' | Perc +4, SM +2 | Init +4

Dru shrugs and says, "I am not as smart as some of my associates. I don't even know what the Black Echelon is! Can you explain?" She gives him a big smile and bats her eyelashes cutely.

The Exchange

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female tengu warpriest of Lamashtu 2 / ranger 1 (guildbreaker) | HP 24/24, blessings 4/4, fervor 5/5 | AC 18, T 12, FF 16 | F +7, R +5, W +8 | CMB +5, CMD 17 | Spd 20' | Perc +7 | Init +6

Bokkah squawks when the last ant dies. She starts pecking casually at the bugs' remains while she pulls out her wand and taps herself.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8


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female human cleric of Seranrae 4 | HP 35/35, Channel 5/5 | AC 17 (19), T 10, FF 17 (19) | F +6, R +3, W +9 | CMB +5, CMD 15 | Spd 20' | Perc +4 | Init +0

Ok got it, thanks.

Kyra slices at the monkeys with her scimitar, praising Sarenrae loudly with every grunt.

attack1+haste: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
damage1: 1d6 + 3 ⇒ (3) + 3 = 6

attack2+haste: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
damage2: 1d6 + 3 ⇒ (5) + 3 = 8

confirm crit: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
extra damage: 1d6 + 3 ⇒ (6) + 3 = 9 +2 fire damage via Flame of the Dawnflower


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female human cleric of Seranrae 4 | HP 35/35, Channel 5/5 | AC 17 (19), T 10, FF 17 (19) | F +6, R +3, W +9 | CMB +5, CMD 15 | Spd 20' | Perc +4 | Init +0

Kyra can do some tanking!

The Exchange

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"Dru" female halfling swashbuckler (mouser) 1 / slayer 1 | HP 18/18, panache 3/4 | AC 20 (21 vs larger), T 15 (16 vs larger), FF 16 | F +3, R +8 (+9 vs trample), W -1 (+1 vs fear) | CMB +1, CMD 15 | Spd 30' | Perc +4, SM +2 | Init +4

The halfling lass slings her cloak over a stool then sits down. "My various gods, I need a drink."

Gotta get this dotted.


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Here is Osru Lassem, tiefling slayer (sniper).

Spoiler:
OSRU LASSEM
male tiefling slayer 1 (sniper)
chaotic good medium outsider (native)

Init +6; Senses darkvision; Perception +5

DEFENSE
AC
17, touch 14, flat-footed 13 (+3 armor, +4 dex)
HP 13 (1d10 +2 Con +1 FC)
Fort +4, Ref +6, Will +1
Special Defenses resist cold 5, electricity 5, fire 5

OFFENSE
Speed
30 ft
Melee bite +3 (1d6+2)
Ranged composite longbow +5 (1d8+1, x3, 110' range, P)
Special Attacks studied target

STATISTICS
Str
14 (+2), Dex 18 (+4), Con 14 (+2), Int 13 (+1), Wis 12 (+1), Cha 10 (+0)
BAB +1, CMB +3, CMD 17

Feats
Proficiencies:
A slayer is proficient with all simple and martial weapons, as well as with light armor, medium armor, and shields (except tower shields).
Point-Blank Shot: You are especially accurate when making ranged attacks against close targets. You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Traits
Family Ties:
While not ethnically a Varisian, you have been raised among Varisians and they consider you one of their own. Furthermore, you managed to get in good with a group of Sczarni and consider them your new family. After being run out of the last place your Sczarni family camped, you tracked down a friend of the family in Sandpoint—a ruthless thug named Jubrayl Vhiski at the Fatman’s Feedbag. During your time with the Sczarni, you learned a few tricks of the trade. You gain a +1 trait bonus on Knowledge (local) checks and Knowledge (local) is always a class skill for you. In addition, you begin play able to speak and read Varisian.
Ease of Faith: Your mentor, the person who invested your faith in you from an early age, took steps to ensure that you understood that what powers your divine magic is no different than that which powers the magic of other religions. This philosophy makes it easier for you to interact with others who may not share your views. You gain a +1 bonus on Diplomacy checks, and Diplomacy is always a class skill for you.
Exile: For whatever reason, you were forced to flee your homeland. Chance or fate has brought you to Sandpoint, and it’s here that your money ran out, leaving you stranded in this small town. You are also being pursued by enemies from your homeland, and that has made you paranoid and quick to react to danger. You gain a +2 trait bonus on Initiative checks.

Skills 6 skill points/level +1/level (Int) +2 background = 9
Acrobatics +7, Bluff +2, Craft (Bows) +5, Diplomacy +5, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (local) +6, Perception +5, Sense Motive +5, Stealth +9 AC Penalty -1

Languages
Common, Draconic, Infernal, Varisian

Racial Abilities
Fiendish Resistance:
Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
Skilled: Tieflings gain a +2 racial bonus on Bluff and Stealth checks.
Maw or Claw: Some tieflings take on the more bestial aspects of their fiendish ancestors. These tieflings exhibit either powerful, toothy maws or dangerous claws. The tiefling can choose a bite attack that deals 1d6 points of damage or two claws that each deal 1d4 points of damage. These attacks are primary natural attacks. This racial trait replaces the spell-like ability racial trait.
Darkvision: Tieflings can see perfectly in the dark for up to 60 feet.
Prehensile Tail: Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.

SQ
Studied Target:
A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target. If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).
Accuracy: At 1st level, a sniper halves all range increment penalties when making ranged attacks with a bow, crossbow, or firearm. This ability replaces track.

GEAR
Combat Gear

composite longbow (+1 Str), 40 common arrows, 40 blunt arrows, studded leather armor, 2 flasks acid

Other Gear
explorer's outfit, monk's kit (includes a backpack, a belt pouch, a blanket, rope, soap, torches (10), trail rations (5 days), and a waterskin)

Money 41 gp

FLUFF
Description

Osru looks particularly infernal. He has a snout-like mouth with huge teeth and a tail. He dresses in the Chelaxian style and speaks with that accent.

Personality
Osru tries to minimize the Chelish and fiendish elements of his upbringing, but they come through sometimes nonetheless. He is generally positive and engaging with people but quick to respond when he sees oppression. Beyond that, he is still trying to find himself as an individual out from the thumb of Asmodeus. When it comes time to snipe, he is all business.

History
Osru hails from Cheliax, where he was born into a moderately influential family. He was raised and trained well with the aim that he would be a strong archer for Asmodeus. However, the beliefs of the community he grew up in just never sat right with Osru. He eventually left his home and family and journeyed to Varisia where he found the cult of Desna while staying with some Sczarni who had taken him in. He has traveled to Sandpoint for the famed Swallowtail Festival. Where he will go next he knows not; for now he is just enjoying his freedom.

Age 70

Question: If I have craft(bows), can I make my bow and arrows before we begin for half-price? I have figured them at full price for now.

The Exchange

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"Dru" female halfling swashbuckler (mouser) 1 / slayer 1 | HP 18/18, panache 3/4 | AC 20 (21 vs larger), T 15 (16 vs larger), FF 16 | F +3, R +8 (+9 vs trample), W -1 (+1 vs fear) | CMB +1, CMD 15 | Spd 30' | Perc +4, SM +2 | Init +4

The idea actually IS to influence the bidder twice (or maybe more) for the same area. So only one bidder per area.

We have to have one bidder win two areas though because there are 4 good bidders and 5 areas. No one had influenced anyone towards Working End and Irith seems like the most likely to bid on two so that's why I did that.

The Exchange

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"Dru" female halfling swashbuckler (mouser) 1 / slayer 1 | HP 18/18, panache 3/4 | AC 20 (21 vs larger), T 15 (16 vs larger), FF 16 | F +3, R +8 (+9 vs trample), W -1 (+1 vs fear) | CMB +1, CMD 15 | Spd 30' | Perc +4, SM +2 | Init +4

so we can't let her buy any district at all is that right? Also your response about Irith got cut/pasted wrong I think.

sense motive on myrosype: 1d20 - 1 - 5 ⇒ (20) - 1 - 5 = 14

The Exchange

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"Dru" female halfling swashbuckler (mouser) 1 / slayer 1 | HP 18/18, panache 3/4 | AC 20 (21 vs larger), T 15 (16 vs larger), FF 16 | F +3, R +8 (+9 vs trample), W -1 (+1 vs fear) | CMB +1, CMD 15 | Spd 30' | Perc +4, SM +2 | Init +4
Solstice Rain wrote:
You going to Opportune Parry and Riposte if you get the chance? I love that deed! But sometimes I forget you have to notify the GM before he makes his to hit roll. I think dodging panache works the same way but I'm not sure.

Dru is a mouser, meaning she doesn't have Opportune Parry and Riposte but has a fun ability instead called Underfoot Assault. Only works if the opponent misses though. Ouch!

Drusillia shouts, "There is a wand in my pack in case I fall!" then continues attacking.

Attacking bandit a, trying to finish her off.

rapier: 1d20 + 7 ⇒ (2) + 7 = 9
damage: 1d4 ⇒ 4

She will use dodging panache this time if she gets attacked again.

The Exchange

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Drusillia 161871-5

Class: Swashbuckler (Mouser)
Faction: The Exchange
Sense Motive: -1
Perception: +5
No day job

I still need to update her with her first chronicle. I will get that done as soon as I can manage in the next day or so. I will definitely be buying a wand of CLW with my 2 PP. Also buying some better equipment but I need to sort through that still.

Scarab Sages

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male dwarf investigator 3 (empiricist) | HP 27/27, inspiration 2/4, 3 Str damage | AC 18, T 12, FF 16 (+4 vs giants, +1 vs traps) | F +4, R +6, W +6 (+2 vs poison/spells/SLAs, +1 vs traps) | CMB +4, CMD 16 (20 vs bullrush/trip) | Spd 20' | Perc +9+1d6 (+10+1d6 to find traps) | Init +4 | Statuses:

Yes that was my plan. I saw your previous post earlier at work and figured that out before I got home. :D

Barl chuckles and says, "Ha, no, it's called praying to Torag in desperation!"

He thinks for a moment and continues, "But my grandfather once told me in secret about an ability he claimed to possess. He said it has been in our family for generations of generations. He had the power to read the water drips from stalactites and know the present and future for everything within a half-mile in any direction. He showed me once. He thought I might have the power too." Here he trails off suggestively.

"If you will show me how to play your game, I will show you something fascinating in a nearby cave I know of. And then we can talk of other things."

bluff+inspiration: 1d20 - 1 + 1d6 ⇒ (3) - 1 + (3) = 5

Arrgh!

The Exchange

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This character ended up joining another table but it's moving fast. If she's not ready in time I will have another character to bring. Will wait til Oct 9 to figure that out. :)