Lem_Furryfeet wrote:
Tavern Brawler is currently playing the role of Gibs Hephenus in my Carrion Crown campaign :D
I use playlists of music carefully vetted by me for three different categories: City, Combat, and Exploring. The music doesn't always match perfectly, but a lot of times it works out really well. In my old game, it got to the point where my players would make sure we switched between playlists whenever we went from exploring to combat, etc. A while back I copied the playlists out of iTunes into a Google Docs spreadsheet, which is available here: Hope you enjoy it :)
I know there's been lots of discussion over lag in getting refunds from Nic, so I wanted to chime in and say I just got an email from Paypal that Nic sent my refund for Anarchist GameMaster Cookbook. I emailed him on April 1 with a copy of the original receipt for payment and a request for a refund, so it looks like he's responding to refund requests, even if it takes a little while to get to it.
Buba HoTep wrote:
I personally don't use truly random encounters. When I prep an adventure, if I plan to include encounters outside what's already scripted in the adventure, I review the lists of monsters by terrain* based on where the various encounter areas are located, then prep ahead of time a few additional encounters that I can throw in wherever I feel like there should be something extra going on. This lets me add these encounters without having to stop, roll on a table, look up a monster entry, and scribble hasty notes in the middle of a game session. It's a little extra work up front, but I think it helps keep the game session moving more smoothly. Hope that helps :) * edit: in the back of each Bestiary, also available here at the PRD
LoreKeeper wrote:
This is what I'd like to see.
Matthew Morris wrote: Lets see, again, I can't marry my sister. You've conceeded the government *can* discriminate on a contract between two 'consenting adults'. Congratulations, you've just undermined your own argument. Except, in this case, and please correct me if I'm wrong, there is a medical reason involving the health of any children this marriage might produce. I'm not sure you could make an equivalent argument against gay marriage.
Andy Borowitz | 70% of Existing Marriages May Already Be Gay
Jason Nelson wrote: I think it's been fun seeing how jazzed people have been over the new book and seeing the excitement over options, with chance to ask and answer, give and take, and wonder what might be the next cool nugget to find. I totally have APG ADD ... still haven't been able to just pick one thing and read it through, I keep thinking of something else to look up.
Cartigan wrote: PS. Being critical and belligerent does not a troll make. Go look it up. All I'm saying is that approaching a conversation like yours is the only correct opinion is not likely to get you a lot of positive feedback. Now for something on-topic: I love that Traits are now official, I love the Hero Points system (which is added to my game effective immediately), and am interested in checking out the new Combat Maneuvers if the DM in my other game plans to allow them. I'm playing a human barbarian and have taken the Knockback rage power, and am planning on picking up a few of the other "Improved" combat maneuver feats (mainly Grapple and Sunder). The PrCs look interesting, but I'm actually much more interested in the Core Class archetypes. Hoping to see some archetypes for the other Base Classes at some point!
Marc Radle wrote: It seems like the majority of your posts tend to be either insulting (to other people, Paizo or Pathfinder itself), negative, rude and/or condescending. I have to say, I tend to agree with this. It's one thing to point out things you disagree with, it's another thing to do it in a way that implies anyone who disagrees with you is clueless or stupid. Whether you mean it that way or not, that's how a lot of your posts come across when I read them.
grrtigger wrote:
Seems like the basics have been covered, so I'll just share two of my favorite bloodline powers from the Shadow bloodline: Shadow Well (Sp): At 9th level, you get what is essentially Hide In Plain Sight if you're within 10 ft of a shadow (not your own shadow). Also, you can switch places with a willing ally within 60 ft if you're both in darkness or dim light. At 13th, you can switch two allies. Enveloping Darkness (Sp): At 15th level, you can make a
The real problem with the APG will be finding the time to make all these new characters I now want to play.
Jason Bulmahn wrote: The early pdfs are a perk for subscribers and we would prefer that the reposting of large sections of the text hold off until the books release. Now, that said, these pdfs were acquired legally and the OGL allows you to repost as much as you want, but we would like to ask kindly that you did not copy and paste large portions of the rules. Thanks for the clarification, Jason. Let the summarizing ... begin!
Jason Bulmahn wrote: However, I am a little concerned about the wholesale reposting of large chunks of the text before the street date. I am going to chat with folks in the office about this as soon as they get in, but until then, can I get a hold on the direct reposting of large pieces of the book please. I was a little surprised we hadn't seen this already; I figured you all would be monitoring in case the spoiler posting got out of hand. Definitely understandable, though; I'll vagueify future posts until we hear otherwise.
Ambrus wrote:
If nobody else has hooked you up by the time I get home (in about 5 hours or so) I'll post some bits and pieces here. There's just so much spoiler-y goodness!
cryosphinx wrote: thank you very much man good to see some even tho they arent quite what i hoped for. You're welcome :) Here is a slightly gianter chunk: Elf Alternate Racial Traits: Desert Runner: Some elves thrive in the deepest deserts, forever roaming across burned and parched lands. Elves with this racial trait receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments. This racial trait replaces the elven magic racial trait.
Dreamspeaker: A few elves have the ability to tap into the power of sleep, dreams, and prescient reverie. Elves with this racial trait add +1 to saving throw DCs for spells of the divination school and sleep effects they cast. In addition, elves with a Charisma of 15 or higher may use dream once per day as a spell-like ability (caster level is equal to the elf ’s character level). This racial trait replaces the elven immunities racial trait. Eternal Grudge: Elves with this racial trait grew up in secluded, isolationist communities where generations-old slights and quarrels linger as eternal blood feuds. They receive a +1 bonus on attack rolls against humanoids of the dwarf and orc subtypes due to special training against these hated foes. This racial trait replaces the elven magic racial trait. Lightbringer: Many elves revere the sun, moon, and stars, but some are literally infused with the radiant power of the heavens. Elves with this racial trait are immune to light-based blindness and dazzle effects, and are treated as one level higher when determining the effects of any light-based spell or effect they cast (including spell-like and supernatural abilities). Elves with Intelligence 10 or higher may use light at will as a spell-like ability. This racial trait replaces the elven immunities and elven magic racial traits. Silent Hunter: Elves are renowned for their subtlety and skill. Elves with this racial trait reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this racial trait). This racial trait replaces the elven magic racial trait. Spirit of the Waters: Some elves have adapted to life in tune with the sea or along the reedy depths of wild rivers and lakes. They gain a +4 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language. They are proficient with longspear, trident, and net. This racial trait replaces elven magic and weapon familiarity racial traits. Woodcraft: Elves know the deep secrets of the wild like no others, especially those of the forests. Elves with this racial trait gain a +1 bonus on Knowledge (nature) and Survival checks. In forest terrain, these bonuses improve to +2. This racial trait replaces the elven magic
cryosphinx wrote: its probably too good to be true but im hoping for elf alchemist stuff always wanted to try one I'd been avoiding posting giant chunks of text from the book, but apparently it's ok to do so: Elf Favored Class Options: Barbarian: Add 1 to the elf ’s base speed. In combat this has no effect unless the elf has selected this reward 5 times (or another increment of 5); a speed of 34 feet is effectively the same as a speed of 30 feet, for example. This bonus stacks with a class’s fast movement feature and applies only under the same conditions as that ability.
Bard: Add +1 to the elf's CMD when resisting a disarm or sunder attempt. Cavalier: Add +1 hit point to the cavalier’s mount. If the elf ever replaces his mount, the new mount gains these bonus hit points. These bonuses only apply to a single mount gained as part of the cavalier’s class. Fighter: Add +1 to the elf ’s CMD when resisting a disarm or sunder attempt. Ranger: Choose a weapon from the following list: longbow, longsword, rapier, shortbow, short sword, or any weapon with “elven” in its name. Add a +1/2 circumstance bonus on critical hit confirmation rolls with that weapon (maximum bonus of +4). This bonus does not stack with
Sorcerer: Select one bloodline power at 1st level that is normally usable a number of times per day equal to 3 + the sorcerer’s Charisma modifier. The sorcerer adds +1/2 to the number of uses per day of that bloodline power. Wizard: Select one arcane school power at 1st level that is normally usable a number of times per day equal to 3 + the wizard’s Intelligence modif ier. The wizard adds +1/2 to the number of uses per day of that arcane school power.
Forgottenprince wrote: Thank you GT, you have been very generous with your time! No problem; I don't often get to be the bearer of glad spoilers ;) One more quick one (since I'm currently playing a Human Barbarian) - the Favored Class bonus for Human Barbarians: Add a +1/2 bonus to trap sense or +1/3 to the bonus from the superstitious rage power. Also, every race gets a new Favored Class bonus for a handful of classes; humans get a new Favored Class bonus for every class.
Carpy DM wrote:
+1 Also, there's a spell (Beguiling Gift?) that forces the target to accept an object from the caster, or something like that. These two things were made for each other. Edit: ah, yes - Beguiling Gift
Forgottenprince wrote: I'm looking for a feats that 1) allow you to change energy type of spells on the fly You may like this power from the Admixture school: Versatile Evocation (Su): When you cast an evocation spell that does acid, cold, electricity, or fire damage, you may change the damage dealt to one of the other four energy types. This changes the descriptor of the spell to match the new energy type. Any non-damaging effects remain unchanged unless the new energy type invalidates them (an ice storm that deals fire damage might still provide a penalty on Perception checks due to smoke, but it would not create difficult terrain). Such effects are subject to GM discretion. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. I remember seeing another feat or alternate school power that lets you shape effects or exclude squares (or similar) but don't remember offhand what that one is.
Forgottenprince wrote: Please, for the love of Nethys, will someone talk about the archmage feats???? Not sure whether this is carried over from Archmage, but I'm liking: Preferred Spell
Prerequisites: Spellcraft 5 ranks, Heighten Spell. Benefit: Choose one spell which you have the ability to cast. You can cast that spell spontaneously by sacrificing a prepared spell or spell slot of equal or higher level. You can apply any metamagic feats you possess to this spell when you cast it. This increases the minimum level of the prepared spell or spell slot you must sacrifice in order to cast it but does not affect the casting time. Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different spell.
Tre Peezy wrote: yes! finally i get to be a swashbuckler in pathfinder More Swashbuckler Spoiler: Martial Training (Ex): At 1st level, the swashbuckler may select one martial weapon to add to her list of weapon proficiencies. In addition, she may take the combat trick rogue talent up to two times. This ability replaces trapfinding. Another ability replaces trap sense with a level-based morale bonus to Acrobatics and saving throw vs fear. The rest of it is lists of Rogue Talents that complement a swashbuckling rogue character :)
In the 3.5 Private Sanctuary podcast, they do some episodes called "Class Feature" which is an overview of the class, and usually includes an "all [class] party" where they discuss how each class might (or might not) suit each of the four standard party roles. Those might give you some insight into how such a party might play. Edit: of course, they discuss the 3.5 versions of the classes, so YMMV there.
Snatcherbanderwocky wrote: If you're looking for books, a lot of people have already suggested to keep reading, and that's the best advice I can give as well. Don't discount the value of grabbing something random off the shelf. One of the reasons I hate these e-readers I keep seeing is the limited libraries and the lack of 'new book smell'. Definitely look for a used book store near you; they're bound to have a very eclectic collection to browse through.
Lots of good suggestions here, I'm a fan of Wheel of Time, and the Magic Kingdom of Landover, and the Discworld series, and grew up reading the Chronicles of Narnia. Also really enjoying reading the John Carter of Mars books, though that's more sword-and-planet type stuff. I've got a Conan collection on my shelf that I need to crack open here soon. You might give Dream Park a try; it's a murder mystery set in a theme park with VR tech that lets guests LARP with real-time calculations of hits and damage, holograms, etc. Someone kills a security guard in the park and escapes into one of the games, so the park's security chief goes undercover in one of the games to find the killer. The story is split between his investigation and the game they're all playing. Fun stuff. It's probably on the high end of PG-13ish, though I haven't read it in a while so check it out first - more info here: http://en.wikipedia.org/wiki/Dream_Park I also remember liking the Apprentice Adept series by Piers Anthony; it takes place in parallel worlds, one magic-based and one technology-based. Also probably PG-13ish, though IIRC not quite so much as the Dream Park books - check it out here: http://en.wikipedia.org/wiki/Apprentice_Adept Two other quick recommendations I don't think have been mentioned here: Philip José Farmer's World of Tiers and Roger Zelazny's Chronicles of Amber. They run a long similar lines, but differ in many details, and I thought both were good reads. Both may be a little adult, but I remember reading them both in high school so YMMV. Well, and one more: Tad Williams' Otherland series. It's a lot more toward cyberpunk, but the story skips around through various VR worlds inside a computer net, so some of it is fantasy-ish. It's dense like Wheel of Time, but only four books! Oh, and +1 on the Elric books. Hope that helps :)
KARLAN TALKINGTON wrote: It looks like there is enough DC Metro players that you could get a group together. You guys should find a GM or one of you step up as GM and get a game started. I would run, except I ran my own game for the last six years or so and it seemed like I could never get my head all the way around it and I got seriously burned out. I'm kind of tempted to have another go at it, but am feeling like I need to play again for a while before I try that again.
Billzabub wrote: I'm in Arlington, and certainly interested. Seems we have a handful of NoVA PFRPG players but no DMs or games with open spots :p Well, we'll keep checking in and see if we can get something worked out. Maybe a weekend board gaming day would be a good excuse to get together while we wait for a PF game to come together?
Delar wrote: If anyone else is looking for two players in DC, Arlington, Alexandria or nearby please let us know. We're two gamers, late 30's/early 40's, looking for a mature group. I'm also in Alexandria (off Franconia near Kingstowne) and would love to find a regular game with a PFRPG group! I ran my own game for a while, but it died for a variety of reasons so I'm looking to take a break from running for a while to recharge ye olde DM batteries.
I'm in Alexandria, off Franconia between Van Dorn and Telegraph. My game died, so I'm currently game-less! I'd love to find a group to game with regularly. Been thinking about dropping by Game Parlor in Woodbridge to see if there are any PFRPG games down there, but it would be awesome if I could find a group closer to home :D
Show up ready to play. Know your attacks, skills, feats, equipment, and spells, at least well enough that you don't have to look everything up every time you want to do something. If there's a lull in the action or the GM is busy with another player, don't whip out your iPhone or laptop and start checking email or Facebook. If you're not on a game break, don't bring up outside topics like what you did last weekend or what happened on American Idol this week. If you do, and the GM tries to get everyone's attention back on the game, don't take an extra 20 seconds (or five minutes) to finish your story. Be ready when it's your turn in combat. Be thinking about what you're going to do while other players are taking their turns; don't wait until it's your turn to start looking over your options.
Kolokotroni wrote:
I know at least one contribution went up earlier today, and when I was looking through the links it did look like you can edit the amount of the pledge.
Avemar wrote: I have been camping for days like many others and just missed it because of bad luck. Yeah, sigh :\ I was late to the Iconic NPC party because I missed the link in Urizen's post and was scanning the thread trying to find out where to go. I shall channel my bitterness into my non-Iconic NPC's design ;)
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