For what it's worth, having Shardra replace the Oracle iconic would also increase representation somewhat, while dropping Quinn would likely not help with that. Not necessarily top priority, but Paizo seems committed to have as much representation in their official products as they can and given the general concept of the new oracle, it wouldn't be a huge retcon to have Shardra as the iconic Oracle.
Marc Radle wrote:
I'm in the same boat, but with CoolStuffInc. I keep wondering if they will only ship it out after the first... :/
Official quote coming from the Know Direction discord:
“I can confirmed that The Lost Omens World Guide will not be available until late August (around the 28th). It will not be available for Gen Con pickup. We are still in the process of updating our website details to reflect this change. Questions can be directed to our Customer Service Department which is open Mon–Fri, 10:00 a.m. to 5:00 p.m. Pacific. They can be contacted at (425) 250-0800 and email@example.com.
Hey, can't blame a guy for trying lol
Another big potential that I'm sure they will explore in time is sorcerer feats specific of a given bloodline. The playtest gave us a hint of feats specific for spell lists, but nothing stops Paizo (or a 3PP or you, at your home game) to creat feats that bring out the flavor of a specific bloodline!
I think this is a small part of what they have been saying all along: the 2e system is built to be more expandable (and, therefore, customizable) than 1e allowed them to be. Hype!
I kind of feel like the existence of champions sort of eats into the Warpriest's role enough, which was already pretty niche, that I am kind of fine in it being reduced to a class path.
That or one of the career paths for the cleric being war cleric. Likely it will not cover all the ground, but...
I'm normally a lurker, but I have multiple players at my table (we come from 5e, so it's expected) that would love to have the casters all behaving like the Arcanist. As for the sorcerer, if they boost the bloodlines with extra slots or something else to make the sorcerer viable, it may work. I don't see how the game balance would suffer from the change, but I'm no designer... It's a sacred cow that should have been slaughtered long ago!