330.) All drinkable items made using Craft (Alchemy) have a 25% chance of causing hallucinations that last the entire rest of the day and act as a constant Confusion effect. The GM must describe all hallucinations as they occur.
Goofus goes to his players' houses carrying a torch and pitchfork and burns the place down as soon as somebody at the table so much as thinks about playing a character who's not a core race.
Gallant has a plan for how he wants to act on different turns.