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![]() 315.) Any player who wants to play a Brawler must buy the GM a boxset of Bruce Lee movies. 316.) Any player who wants to take the Sacred Geometry feat must give the GM their credit card number. ![]()
![]() You Just Can't Let Go: Fail to escape from 20 grapples All I Loved Has Been Broken: Have a weapon you have Weapon Focus in or a magic item you rely on sundered 5 times. They Never Fight Fair: Be affected by at least 8 Dirty Trick maneuvers. I've Been Pushed 'Round All My Life: Be affected by at least 15 Bull Rush maneuvers. Now You've Taken It: Be affected by at least 4 Steal maneuvers. ![]()
![]() The ACME Grenade is a small construct that is often mass produced by artificers employed by the ACME Corporation. It appears as a nonmagical stick of dynamite and functions as such when lit and thrown, save for the fact that anthropomorphic animals take a -10 penalties on attack rolls when throwing it. Despite being seemingly inanimate, an ACME grenade is in fact, a construct, it just doesn't possess a movement speed. next substance: Tubas ![]()
![]() The Optimism Elemental appears as a simple golden sphere with a rune resembling a crudely drawn smiling face on it. Optimism Elementals are formed at the borders between the positive energy plane and Elysium. Optimism Elementals can use Bardic Performance as a 20th level bard, but cannot use the Frightening Tune, Dirge of Doom or Deadly Performance performances. Substance: leather ![]()
![]() The Ham Hammerer is a construct made by butchers with some measure of magical skill. It resembles a bulky human made of porkchops and ham with a pigs head instead of a human head. Ham Hammerers often wield special mauls that are topped off with a meat tenderizer. For every 5 points of fire damage a Ham Hammerer takes, it gains a +2 bonus to AC and 10 temporary hit points as it gets crispy. A grease spell grants the Hammerer a +30 bonus to speed. Ham Hammerers possess fire resistance. Unlike other Constructs, Ham Hammerers can be affected by poison effects and take a -5 penalty on saves against poison effects. Substance: Optimism ![]()
![]() 286b. The cheese school of magic is described in detail below because I had an extra 20 minutes to burn Opposed Schools/Spells: A cheese specialist treats all spells with the poison descriptor as spells from opposed schools for all purposes save for the creation of Infused Stinky Cheese (see below) Stinky Cheese Resistance: You gain the scent ability and treat saves against stench and other similar effects as +10 higher. At 11th level this bonus increases to +15 and gain immunity to such effects at 20th level. Infused Stinky Cheese (SU): As a standard action, you can treat all spells with the poison descriptor of a level you can cast as being in your spellbook and not being from an opposed school. You must produce a piece of bad-smelling cheese worth at least 5GP X the level spell to cast this spell, but add half your level to the DC to resist the spell. You can choose to make the cheese emit a stench, allowing it to treat the spell as if it´s range were 30ft. longer and affect all creatures within the range of the cheese (excluding you and an amount of creatures equal to your intelligence modifier+3) You can use this ability a number of times per day equal to 3+your intelligence modifier Cheese Mastery (SU) At 10th level, Whenever you are holding a piece of stinky cheese, you treat your intelligence, constitution and caster level as 4 higher. ![]()
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![]() A Lot Of Friends: take the leadership feat (or any similar feat from the Cohorts & Companions book) and only have noncombatant followers and cohorts. Mage's Guildmaster: take the leadership feat (or any similar feat from the Cohorts & Companions book) and only have Spellcasting followers and cohorts. War Leader: take the leadership feat (or any similar feat from the Cohorts & Companions book) and only have followers and cohorts with a base attack bonus equal to their level or proficiency in all martial weapons. ![]()
![]() Never Gonna Give You Up... Carry an intelligent item for the entire campaign and never allow another character to touch it ...Never Gonna Let You Down...: catch another characters as they fall or cast feather fall a total of 20 times on another player ...Never Gonna Run Around...: Don't take the run or double move actions ever for the duration of the entire campaign ...And Desert You...: Spend an every round in a combat adjacent to an ally. ...Never Gonna Say Goodbye...: Meet up with another player after competing the campaign. ...Never Gonna Tell A Lie And Hurt You: Never attempt any bluff or disguise check for the duration of the entire campaign. ![]()
![]() 32. All characters must put ranks in either Perform (Irish Jig), Profession (Sewerworker) or Craft (Pasta) every level or take a -2 penalty to constitution. 33. In order to play a Skald, a player must bring a tuba and the entire collected works of Shakespeare as gifts to the DM. 34. When entering a room, a player must roll a will save or attempt to seduce nearest inanimate object or ooze. ![]()
![]() Achievements for levels in classes from Paths of prestige Lord of Swords: take 2 or more levels in Aldori Swordlord Often Open Third Eye: take 2 or more levels in Arclord of Nex DAMN YOU PATHFINDER SOCIETY: take 2 or more levels in Aspis Agent The Smallest of Liberators: take 2 or more levels in Bellflower Tiller Rip Open The Rifts: take 2 or more levels in BlackFire Adept Punching the Gates Closed: take 2 or more levels in Brother of The Seal Enlightenment Acheived: take 2 or more levels in Champion of Irori Just One Drop...: take 2 or more levels in Daggermark Poisoner Holy Backstabber: take 2 or more levels in DawnFlower Dissident The Freedom Phalanx: take 2 or more levels in Golden Legionnaire OFF WITH THEIR HEADS!!: take 2 or more levels in Gray Gardener The Greenest of Faiths: take 2 or more levels in Green Faith Acolyte Hell Yeah, I Got Magic: take 2 or more levels in Hellknight Signifier A Longstanding Tradition of Raising The Middle Finger at Liches: take 2 or more levels in Knight of Ozem Subterranean Exterminator: take 2 or more levels in Lantern Bearer Spell-Preparation Master: take 2 or more levels in Magaambyan Arcanist Tamer of Big Mammals: take 2 or more levels in Mammoth Rider Heir To Somewhere: take 2 or more levels in Noble Scion Master of The Arena: take 2 or more levels of Pit Fighter Merchant Lord: take 2 or more levels in Prophet of Kalistrade Hiding Under The Mask: take 2 or more levels in Razmiran Priest SHUT THE DAMN DOOR TO HELL ALREADY!: take 2 or more levels in Riftwarden Boomstick Patrolman: take 2 or more levels in Shieldmarshal Castle-Hunting Dwarf: take 2 or more levels in Skyseeker I Know Forensics: take 2 or more levels in Sleepless Detective Lightning is Rad: take 2 or more levels in Storm Kindler Inked-Up Arcanist: take 2 or more levels in Tattooed Mystic Messed-Up Emissary: take 2 or more levels in Umbral Court Agent The Question Remains, Is It Real?: take 2 or more levels in Veiled Illusionist Never Gonna Let It Go: take 2 or more levels of Winter Witch
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