PFS Rules Revision / Modification #4


Pathfinder Society

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Grand Lodge 4/5

As with the pre-gen/replay discussion, only one or two Venture-Captains or Paizo staff will pop in if there needs to be any clarification. I want to make sure to get feedback from the fanbase without undue influence.

4) You can start with a fully trained animal companion. If you replace that animal companion for any reason, then the following applies.

Between scenarios, you may attempt to train as many tricks as you have ranks in the Handle Animal skill. A failed attempt counts against the total number of training attempts. You may Take 10 on each attempt.

Alternatively, you can train for a single purpose per scenario as long as you have the requisite ranks in Handle Animal to train each individual trick learned as part of the purpose in the same time.


I would much, much prefer this rule to the existing rule, thank you!!

The Exchange 5/5 5/55/5 *

I like this method of handling the situation.

Simple, concise, & something I suspect many people are already doing.

3/5

Michael Brock wrote:


4) You can start with a fully trained animal companion. If you replace that animal companion for any reason, then the following applies.

Clarification please: Do you mean "when you first gain access to an animal companion." or "Each time you acquire a new animal companion, such as by animal companion death, or choosing a new animal companion."

-Swiftbrook

Paizo Employee Director of Brand Strategy

Swiftbrook wrote:
Clarification please: Do you mean "when you first gain access to an animal companion." or "Each time you acquire a new animal companion, such as by animal companion death, or choosing a new animal companion."

When you first gain an animal companion. Not each time you get a new animal companion.

Liberty's Edge 2/5

I like this proposed ruling.

Liberty's Edge 4/5

Mark Moreland wrote:
Swiftbrook wrote:
Clarification please: Do you mean "when you first gain access to an animal companion." or "Each time you acquire a new animal companion, such as by animal companion death, or choosing a new animal companion."
When you first gain an animal companion. Not each time you get a new animal companion.

This level 10 and 2/3 ranger who has lost 8 animal companions (6 of them one-shotted by failing saves in the surprise round) likes this much better than the current ruling

Liberty's Edge

Hoody Hoo!
I argued for this, and I'm not even a druid.

Silver Crusade 4/5

Dangleberry Tagnut wrote:

Hoody Hoo!

I argued for this, and I'm not even a druid.

Approves this change! It will make dealing with "handle animal" questions SOOOO much better.

Liberty's Edge 4/5

Michael Brock wrote:

4) You can start with a fully trained animal companion when you first gain an animal companion. If you replace that animal companion for any reason, then the following applies.

Between scenarios, you may attempt to train as many tricks as you have ranks in the Handle Animal skill. A failed attempt counts against the total number of training attempts. You may Take 10 on each attempt.

Alternatively, you can train for a single purpose per scenario as long as you have the requisite ranks in Handle Animal to train each individual trick learned as part of the purpose in the same time.

+1, as clarified by Mark's post.

Liberty's Edge 5/5

I approve of this ruling.

It sounds very similar to what I and several others have proposed in other threads, and feels fair, but also gives some drawback to the whole "meat shield" problem.

Additionally, by the time you get high level, and have a fairly good Handle Animal check (supposedly?) and you want to switch companions out repeatedly based on the environments of your scenario, training for a purpose basically will give that companion 6 tricks in one session.

So I like this ruling.

Grand Lodge 4/5

Just one query, if the GM is adjudicating the handle animal rolls, does a record of this need to be signed off on a chronicle, complete with the GM signature?

Grand Lodge 4/5

KestlerGunner wrote:
Just one query, if the GM is adjudicating the handle animal rolls, does a record of this need to be signed off on a chronicle, complete with the GM signature?

Yes

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I like this Rule.

I am assuming you can't attempt training with GM credit? Which also still needs to be clarified anyway. I would be fine either way with the GM credit thing.

3/5

Michael Brock wrote:

As with the pre-gen/replay discussion, only one or two Venture-Captains or Paizo staff will pop in if there needs to be any clarification. I want to make sure to get feedback from the fanbase without undue influence.

4) You can start with a fully trained animal companion. If you replace that animal companion for any reason, then the following applies.

Between scenarios, you may attempt to train as many tricks as you have ranks in the Handle Animal skill. A failed attempt counts against the total number of training attempts. You may Take 10 on each attempt.

Alternatively, you can train for a single purpose per scenario as long as you have the requisite ranks in Handle Animal to train each individual trick learned as part of the purpose in the same time.

So, the thinking is that the low level PC has a fully trained animal companion, but the higher level character (likely with more ranks in Handle Animal, and undoubtedly more experienced in actually having an AC) needs to spend multiple scenarios? And this is not predicated on the notion that the AC is gained at 1st level.

The continued need to restrict the training of replacement animal companions confuses me to no end.

Liberty's Edge 5/5

Timothy McNeil wrote:


So, the thinking is that the low level PC has a fully trained animal companion, but the higher level character (likely with more ranks in Handle Animal, and undoubtedly more experienced in actually having an AC) needs to spend multiple scenarios? And this is not predicated on the notion that the AC is gained at 1st level.

The continued need to restrict the training of replacement animal companions confuses me to no end.

If the character puts ranks into Handle Animal, then by 6th level they can train 6 tricks per scenario. By 8th level, they can train 8, which is one shy (maybe 4 if they added Int to the animal companion at 4 HD at 4th level) of the animal's max, and should easily get them into combat shape. And with a +4, class skill, 12 Cha, and 6 ranks, that's a +14 to the Handle Animal check. Taking 10 gets you a 24, which is automatic success on any of the single trick or general purpose training. So essentially, at 2nd level you will automatically make any handle animal training check.

The higher level you are, the more tricks per scenario you can train.

The reason this rule is put into place, is to hinder the "meat shield" thing, which is a game/scenario breaking strategy.

This rule, though, does not overly hinder the master who wants to swap animal companions because of environmental reasons.

Additionally, it makes sense that a character who wants to put their AC front and center as a character theme or choice, would have several ranks in Handle Animal.

3/5

Andrew Christian wrote:
If the character puts ranks into Handle Animal, then by 6th level they can train 6 tricks per scenario. By 8th level, they can train 8, which is one shy (maybe 4 if they added Int to the animal companion at 4 HD at 4th level) of the animal's max, and should easily get them into combat shape. And with a +4, class skill, 12 Cha, and 6 ranks, that's a +14 to the Handle Animal check. Taking 10 gets you a 24, which is automatic success on any of the single trick or general purpose training. So essentially, at 2nd level you will automatically make any handle animal training check.

OK, now I'm slightly confused. I've assumed that bonus trick are still bonus tricks and don't need to be trained. Six would be the maximum number of tricks needed to be trained unless they raised the animals intelligence.

Oh, and I like the rule. A solid hit.

-Swiftbrook

Dataphiles 5/5 5/55/5 Venture-Agent, Virginia—Hampton Roads

Michael Brock wrote:

As with the pre-gen/replay discussion, only one or two Venture-Captains or Paizo staff will pop in if there needs to be any clarification. I want to make sure to get feedback from the fanbase without undue influence.

4) You can start with a fully trained animal companion. If you replace that animal companion for any reason, then the following applies.

Between scenarios, you may attempt to train as many tricks as you have ranks in the Handle Animal skill. A failed attempt counts against the total number of training attempts. You may Take 10 on each attempt.

Alternatively, you can train for a single purpose per scenario as long as you have the requisite ranks in Handle Animal to train each individual trick learned as part of the purpose in the same time.

I support this.

Liberty's Edge 5/5

Swiftbrook wrote:
Andrew Christian wrote:
If the character puts ranks into Handle Animal, then by 6th level they can train 6 tricks per scenario. By 8th level, they can train 8, which is one shy (maybe 4 if they added Int to the animal companion at 4 HD at 4th level) of the animal's max, and should easily get them into combat shape. And with a +4, class skill, 12 Cha, and 6 ranks, that's a +14 to the Handle Animal check. Taking 10 gets you a 24, which is automatic success on any of the single trick or general purpose training. So essentially, at 2nd level you will automatically make any handle animal training check.

OK, now I'm slightly confused. I've assumed that bonus trick are still bonus tricks and don't need to be trained. Six would be the maximum number of tricks needed to be trained unless they raised the animals intelligence.

Oh, and I like the rule. A solid hit.

-Swiftbrook

If I am reading the animal companion rule correctly from the PFRPG RAW, then you still have to train the bonus trick, you just get access to a new trick to be trained.

The new rule that Michael Brock proposed above does not include the old PFS rule that an Animal companion starts with the bonus tricks.

3/5

Andrew Christian wrote:
If I am reading the animal companion rule correctly from the PFRPG RAW, then you still have to train the bonus trick, you just get access to a new trick to be trained.

Sorry, you're not.

CRB p52 wrote:
These bonus tricks don't require any training time or Handle Animal checks, ...

Grand Lodge

Love it!

Liberty's Edge 5/5

Swiftbrook wrote:
Andrew Christian wrote:
If I am reading the animal companion rule correctly from the PFRPG RAW, then you still have to train the bonus trick, you just get access to a new trick to be trained.

Sorry, you're not.

CRB p52 wrote:
These bonus tricks don't require any training time or Handle Animal checks, ...

Ah, in that case then this makes my point stronger. Thanks for the correction.

The Exchange 5/5 RPG Superstar 2010 Top 16

If a druid PC is advancing with Slow Experience, can she still make as many attempts as she has ranks in Handle Animal, or half?

If a PC buys a headband of vast intelligence with the Handle Animal skill, does she train animals before or after that purchase? (After, I presume?) I ask because some players might not be quick-witted enough to purchase the headband before leaving the table during the session where the animal companion dies, and might need to do so on the next chronicle sheet, perhaps before, or perhaps after the Venture Captain briefing.)

1/5

I very much like this new rule.

3/5

Druids are complicated enough, both to play and GM for; trick micromanagement just bogs things down.

Make it simple.

-Matt

Sovereign Court 5/5

Michael Brock wrote:


4) You can start with a fully trained animal companion. If you replace that animal companion for any reason, then the following applies...

It's about time. It boggles the mind that this wasn't the rule to begin with.

4/5 *

Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

I see no downside to this rule.

Grand Lodge 4/5 5/5

Like it.

Frankly the current rule is a bit of a headache as an Organizer.

Liberty's Edge 5/5 *** Venture-Captain, Missouri—Cape Girardeau

This is a great way to put an end to so many arguments involving Animal Companions. +1!

Silver Crusade 3/5

This feel like an easy, understandable, and sensible way to handle animal companions and their tricks. So I approve.

Silver Crusade 2/5

I can get behind this ruling 100%

Grand Lodge 5/5

This is much better.

Dark Archive 3/5 **

I find it odd to agree with all of these proposed rulings, but well, might as well go 4 for 4: Instituting this rule makes me actually consider playing a Druid/Ranger/X Class With Animal Companion; the idea of training the Companion one scenario at a time was enough to keep me away, be it from the start or in replacing a companion.

Grand Lodge 5/5 ****

I like this ruling.

Simple and an improvement.


Huh...where did all of the defenders of the old rule disappear to?

The Exchange 2/5

This ruling would make MUCH more sense than any of the previous ones. I REALLY hope this becomes official.

The Exchange 5/5

I would love this new idea.

4/5 ****

From a completely selfish point of view this will not be adequate unless some re-specing is allowed. Here's a completely me centric point of view, if you still think I'm ruining PFS by min-maxing you should probably just skip it.

Story Time & Previous Problem with Animal Companions:

Spoiler:
What really drove me nuts about the initial "ruling" for int 3 animals needing handle animal was that it seemed to me to be clearly a rules change (One I thought was good for the rules) but the campaign staff insisted it was just a ruling. Meaning that at the time my favorite character, a level 7 melee druid/animal companion monstrosity with 0 ranks in handle animal was now effectively unplayable.

Last time this came up I got a lot of abuse saying that I deserved to have my character rendered unplayable since I'm an evil min-maxer who's ruining the universe. Due to the unhelpful nature of the staff at the time and the multitude of condescending posts from other members I almost quit PFS.

I managed to stick around but I haven't played my druid since. In my opinion the one problem that really needs to be addressed and has needed addressing since we started mucking with animal companions is acknowledging that we're changing the rules and allow appropriate re-specing.

The Exchange 5/5 RPG Superstar 2010 Top 16

Ahoy, Pirate Rob.

Spoiler:

If you like, we can get together some upcoming weekend and run a version of that druid through a module to give you the experience necessary to level it and get those ranks in Handle Animal.

5/5

Michael Brock wrote:

4) You can start with a fully trained animal companion. If you replace that animal companion for any reason, then the following applies.

Between scenarios, you may attempt to train as many tricks as you have ranks in the Handle Animal skill. A failed attempt counts against the total number of training attempts. You may Take 10 on each attempt.

Alternatively, you can train for a single purpose per scenario as long as you have the requisite ranks in Handle Animal to train each individual trick learned as part of the purpose in the same time.

Make it so.


Michael Brock wrote:


4) You can start with a fully trained animal companion. If you replace that animal companion for any reason, then the following applies.

Between scenarios, you may attempt to train as many tricks as you have ranks in the Handle Animal skill. A failed attempt counts against the total number of training attempts. You may Take 10 on each attempt.

Alternatively, you can train for a single purpose per scenario as long as you have the requisite ranks in Handle Animal to train each individual trick learned as part of the purpose in the same time.

Sounds great and seems less artificial than previous rules on it.

If I'm playing a rogue who wants a trained animal (normal animal purchased, not animal companion), do I have to train the dog myself or could I hire someone to do it for me? If I'm hiring someone is that also limited by my ranks in handle animal?

With any rule, I'd suggest we ask the following questions:
1. What is the goal of the rule?
2. How complicated is the rule?
3. How well does this rule satisfy the rule while meshing with the existing rules?

The above rule seems fairly simple, but if it's one of 100 other simple rules then the guidebook becomes another rulebook and that's something that should be greatly resisted.

-James

Liberty's Edge 5/5

hogarth wrote:
Huh...where did all of the defenders of the old rule disappear to?

We didn't disappear. We recognized a need for "a" rule, and defended the "old" rule because it was "the" rule.

But "this" proposed rule is better than the "old" rule. It still does the things that I feel are necessary, the same reasons for why I defended the old rule. But it is not overly prohibitive like the old rule seemed to be.

Liberty's Edge 5/5

Pirate Rob wrote:

From a completely selfish point of view this will not be adequate unless some re-specing is allowed. Here's a completely me centric point of view, if you still think I'm ruining PFS by min-maxing you should probably just skip it.

Story Time & Previous Problem with Animal Companions:
** spoiler omitted **

I feel for you. While I disagree that it was a change to a rule, but rather a clarification of a rule already in place, I do understand that when these types of "changes" happen, sometimes some players can be drastically affected.

If you have a decent INT, you should be able to get several ranks of Handle Animal once you level up, since this seems to be the main thing holding you back from using the above rule effectively.

4/5

I approve of this revision's mechanics and elegance.

4/5 ****

Andrew Christian wrote:
If you have a decent INT, you should be able to get several ranks of Handle Animal once you level up,

I don't have a decent int on this character, but could still get 3 ranks of handle animal, but I need 3xp to level. What do I do for those 3 adventures? I don't want to apply GM credit, I already applied 7 GM credits to this character to help get him to level 4 where his animal companion previously became useful.

While I appreciate Mortika's offer to run a module for me I want to play him at the level he is with a useful animal companion. I want to play levels 7-11 organically with him because I think that will be the most fun.

In my heart I've already given up on him, I've leveled a new character to 7: Farak, the Most Powerful Mage in all of Absalom (don't be fooled by that imposter Thorne) and am enjoying him quite a bit.

I probably shouldn't have even brought the issue up again but the subject still makes my blood boil a bit.


Pirate Rob wrote:
Andrew Christian wrote:
If you have a decent INT, you should be able to get several ranks of Handle Animal once you level up,
I don't have a decent int on this character, but could still get 3 ranks of handle animal, but I need 3xp to level. What do I do for those 3 adventures?

You're a level 7 druid, so you get to automatically start with 3 free bonus tricks that don't require Handle Animal (in Attack x2 and Heel, say). In addition, you can easily spare a 1st level spell slot for Speak with Animals for anything those three tricks don't cover.

It's a setback, but not a huge setback, IMO.

4/5 ****

My druid has a cha of 7 and 0 ranks in handle animal. Even with the 3 bonus tricks I still can't reliably get my animal companion to do anything with a total bonus of +2. I can't train my animal new tricks until playing 3 more times. Speak with animals doesn't even enter the equation as my animal has an int of 3 and put a rank in linguistics to learn common.

After 3 sessions with an unreliable companion I could put all 4 of my skill points (including favored class) into handle animal and bring my bonus up to +9 which would make the animal reliable for few tricks it knew(until it took damage). Then i could start training it.

Is there something I'm missing? Eventually I stopped reading the thread on animal companions.

Liberty's Edge 5/5

Pirate Rob wrote:

My druid has a cha of 7 and 0 ranks in handle animal. Even with the 3 bonus tricks I still can't reliably get my animal companion to do anything with a total bonus of +2. I can't train my animal new tricks until playing 3 more times. Speak with animals doesn't even enter the equation as my animal has an int of 3 and put a rank in linguistics to learn common.

After 3 sessions with an unreliable companion I could put all 4 of my skill points (including favored class) into handle animal and bring my bonus up to +9 which would make the animal reliable for few tricks it knew(until it took damage). Then i could start training it.

Is there something I'm missing? Eventually I stopped reading the thread on animal companions.

I understand your frustration Pirate Rob. I have a tendency to de-optimize my characters in certain areas to optimize in others. And when the rules work (or at the very least are interpreted incorrectly by the powers that be) in a certain way that allows you to de-optimize a certain stat without actually taking much of the negative impact of it, it can really rise ire to suddenly find out your character is very difficult to play due to the clarification.

I definitely feel empathy for you. But I do have a question for you.

Did you ever think during character creation, that it was maybe a little too good to be true that you were essentially getting something for nothing?

3/5

Pirate Rob wrote:

My druid has a cha of 7 and 0 ranks in handle animal. Even with the 3 bonus tricks I still can't reliably get my animal companion to do anything with a total bonus of +2. I can't train my animal new tricks until playing 3 more times. Speak with animals doesn't even enter the equation as my animal has an int of 3 and put a rank in linguistics to learn common.

After 3 sessions with an unreliable companion I could put all 4 of my skill points (including favored class) into handle animal and bring my bonus up to +9 which would make the animal reliable for few tricks it knew(until it took damage). Then i could start training it.

Is there something I'm missing? Eventually I stopped reading the thread on animal companions.

By the sound of it and the RAW, you should be having a hard time getting your animal companion to do anything. Your animal companion might know 6 tricks but it still requires you to command it to perform the trick, which is a Handle Animal check. Druids and Rangers get this check as a free action (for a move action if you are "pushing" your AC to perform a trick it doesn't know), but it still requires a check. It's a DC 10, but with no ranks, a -2 for CHA and a +4 bonus for being a druid, you still will miss your check 35% of the time. Either way, your druid needs ranks in handle animal.

-Swiftbrook

Liberty's Edge 5/5

Swiftbrook wrote:
Pirate Rob wrote:

My druid has a cha of 7 and 0 ranks in handle animal. Even with the 3 bonus tricks I still can't reliably get my animal companion to do anything with a total bonus of +2. I can't train my animal new tricks until playing 3 more times. Speak with animals doesn't even enter the equation as my animal has an int of 3 and put a rank in linguistics to learn common.

After 3 sessions with an unreliable companion I could put all 4 of my skill points (including favored class) into handle animal and bring my bonus up to +9 which would make the animal reliable for few tricks it knew(until it took damage). Then i could start training it.

Is there something I'm missing? Eventually I stopped reading the thread on animal companions.

By the sound of it and the RAW, you should be having a hard time getting your animal companion to do anything. Your animal companion might know 6 tricks but it still requires you to command it to perform the trick, which is a Handle Animal check. Druids and Rangers get this check as a free action (for a move action if you are "pushing" your AC to perform a trick it doesn't know), but it still requires a check. It's a DC 10, but with no ranks, a -2 for CHA and a +4 bonus for being a druid, you still will miss your check 35% of the time. Either way, your druid needs ranks in handle animal.

-Swiftbrook

Swiftbrook,

This animal companion conundrum was created prior to the big clarification this spring, in that just because you increase your animal’s intelligence to 3 at level 4, does not mean that the animal suddenly doesn’t need Handle Animal.

So the thing to do was to create a druid by chincing on CHA and Handle Animal, wait to level 4 to really do anything with your animal companion, and then your animal is suddenly intelligent enough to not need to know tricks or need handle animal.

Then the big clarification happened this last spring, and this wasn’t the case anymore.

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