Boggard Champion

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Hi.
One of my NPC, a recurrent minion of the main villain, is a level 13 drow with some levels of classic fighter and some levels in the master of chains prestige class (3.5).

I did this character this way when we were starting to play pathfinder several years ago.

However, I think it is better to rebuild this character from scratch because I find the master of chains class a bit lackluster.

The character has the following traits:
He was a noble drow who became a slave and was severely tortured, so he learned how to fight with chains that are still bonded to him. Also, all of this broke his mind, so he has an obsession with fighting to survive.

In previous encounters, this villain fought against our party while hanging in chains. He was not a spellcaster (besides some racial spell-like abilities). He is also a kind of nemesis for one of my party players (a very strong samurai orc with a mythic, spellcasting, intelligent katana...).

I recently discovered many spikes chain feats, the kyton bloodrager bloodline, combat tricks, and so on. The problem is that this requires lots of feats. It is partially solved through the fighting class, but any dipping in other classes is encouraged. For example, there are some kyton style chains that would be good with monk class levels (or not?)

So I want to ask if somebody has tried something similar, and what your suggestions are for a spiked chain acrobatic character. Also, any advice to encourage the nemesis flavor against the samurai orc is welcome.

Thank you so much for your attention and participation.


Hi.

I will have a new noob player on my party. He hasn't played any role play game before, however, he is more interested in learning the rules and feats than the other players in my party. So his character has conquered me even before making it.

One of the possible options he is thinking about is to make a human savage technologist. But we need help with the build, because I have not built a DEX-based barbarian before.

In the setting of our game, there is a friendly NPC that crafts high-technological stuff, so he will be able to fire without reloading in combat.

So... Do you have a viable build or crazy ideas for a savage technologist? It is not needed to maximize their stats since our party is very casual.

He has thought in one character of League of Legents (I am not familiar with that game... sorry): GANGPLANK: A Dwarf that throw barrels and explodes them with a gun. That sounds interesting enough to skip.

There is an archetype that allow barbarian to throw objects: the hurler. And it is compatible with Savage Technologist.

But we are open to more ideas. We need ideas for any feat, rage powers, traits (even mythic paths abilities if you are truly inspired...).
I think he wont like multiclassing, but you can post some multiclassing ideas if you want. I will listen to everything.

He will start at level 7. Standard currency for level 8 players (the party is level 8). Human race.

Thanks in advance


Hi.

I have a new player in my game. He wants to be a "viking with ice powers". Better if it is related with storm giants.

The two first things I suggested were either bloodrager or kineticist, but he would like to be a non-spell caster hero (kineticist doesnt account for this)

I have been looking for frost giant feats but I cannot make an interesting build. So maybe I have to look for magic items.

The character would start at level 8-9. Any advice will be regarded with honor and glory for your personal Valhalla.


I am trying to design a snare focused character. I know snares are tricky to use during a game, even if you have the quick snares feat. Maybe I will use him as a NPC.

The damage and DC of most snares fits well with the damage scaling of the game, and it requires less feats than old ranger traps. Good job.

I have one question: is the powerful snares feat (level 16) designed only to enhance your basic snares? Most interesting snares has a DC of 18 or 22, so. I see this level 16 feat as not worth to pick

I am thinking to multiclass to rogue only to use that 1d6 of sneak damage against my flatfoooted snared foes. Other option is to use my animal companion to push them to my snares. It seem that there is a lot of options for this weird build. Good job again!


Hi.
I ask you for ideas of a "generation" focused big boss.

My players in the game I am currently masterying have gone to a flesh-bones-fur forest (without vegetal life) generated by the power of a mad scientist. That mad scientist is de "lord of Gneration Taboo": he has a pseudo-divine power to generate life, like goddess:

In fact, the forest is a huge titan.

In the adventure, players will have to explore the forest guts and combat the mad scientist somewhere in titan's guts.

I have designed the manners to kill the titan after the scientist's defeat, but I had not startet to design the big boss until now.

I want the encounter to be a "sprouting minions" one.

For the mad sicentist, I was thinking about a worms that walks template with alchemist (vivisectionist) levels, but another ideas for a countinously minions summoning will be wellcome.


Hi.
One of my players have a tengu unnchained (underground chemist, scout, swordmaster tengu) rogue. His race is tengu because he wishes to fly and to be a big raven. His class is rogue because he hates magic and love sneaky tricks.
Also, he like to craft traps and bombs.

Sooo, he wants flying (by racial feats)+ sneak attacks+no magical battlefield control

Now he is at level 6.

The idea is to envolve oponentes in smoke bombs and then attack with sneak atracks using cuttingfog lenses.

I ask you for advice to obtain all these things. I am interested in alchemical weapons to throw/drop while flying. And, if anyone suggest how to use traps in combats with or without quick trapsmith and cunning trigger,it would be great


1 person marked this as FAQ candidate.

Hi,
one of my players was a level 5 summoner, who died in our last campaign. During the campaign, and after his death, his soul managed to gain a class level (Its very long to explain how) and he picked a level of reanimated medium (medium archetype) to resurrect (otherwise, it would have been imposible).

Now, that level of medium allow him to channel his own soul in his own body daily. But, besides of being alive again and the new skill class obtained, that level dip is kind of useless for his character. I searched for prestige class which can transfer a surge effect (spiritu surge, rage, etc) to a companion/eidolon/familiar, but it seems it doesn't exist.

Do you think if he retrain that medium level will he die again? How do yo solve this problem?
RAW: I think he can retrain
RAI: I think he would die, unless he paid a resurrect effect...


Hi,
One friends wants to start playing with our party. He has never played RPGs

The party currently is composed by:
samurai (swordsaint)orc,
antipaladin
unchained rogue(underground chemist-scout).
unchained summoner (blood summoner)
witch (bouda)focused in misfortune,bouda's eye, etc
oracle(seer)

After discussing that, he decided to be a tiefling psychic, with the formless adept archetype. He will start with a level 6 character (25 point build)

The problem is that I dont find any build or guide for that archetype, only generic guides.

He likes this archetype because the flavour of beeing a gaseous caster, like that character in Hellboy 2 film. The spells gained by the archetype are focused to do touch attacks and to enhance movement. And... thats all for a level 6 character... I dont know how to build it.

I ask you for any ideas of flavoured builds with a role in that party. I dont need a complete build.

Thanks


Hi.
I`m not a huge fan of prestige classes or 3.5 conversion rules, but I want to create a master of chains NPC as a tribute of a old NPC of my brother.

Here there is a 3.5 conversion rules of master of chains. I dont pretend to discuss those.(unless if a there was a way than a master of chains could be build using paizo rules). I only want to have fun with my brother.
http://paizo.com/threads/rzs2kp3o?Master-of-Chains-Prestige-Class

The race must to be drow with nobility drow feat, sorry for human feats lovers.

To achieve the requeriments of the class (6 feats), I am thinking in a build Fighter 2/Monk (maneuver master)2/another class 1-2 (maybe brawler, or Unchained rogue)/Master of Chains X.

I didn`t find another class with feats to achieve the requirements, such a maneover fighter style and so on.

At this point, I am struggling with the most optimal class configuration for the prestige class...

Then, I saw the kyton style feats. With the first feat, a character can use the spiked chain as a monk weapon, so he could use his flurry of maneovers class features with the spiked chain. But Flurry of maneuvers use monk level instead of BAB (I asume it is pretended for not multiclassing). These style feats could be interesting, but could be a trap.

I write asking for advice to obtain a menacing NPC, resembling the classical Master of Chains, but whith more tools to surprise my brother...

Thanks you very much.


Hi.
One of my players, an archer magus (myrmidarch, maybe will rewritte to eldrich archer) had the amazing idea of opening the apocalypse box, with the amazing luck of obtaining and amazing huge diamond of 50000 gp value.
He also have obtained 15000 gp by his services in a war.How he survided the final battle with the diamond is a long story.
So, he is a level 5 magus with 65000 gp. The average party level is level 7 (He is the only one in level 5).

He is very noob, and he only want arrows, but with that ammount of cash I think he can afford silly stuff. Any ideas?


Hi,

One of my two nexts adventures will have a scientist obsessed with generation and growth as a final boss. The adventure take place in a infested forest with bone-trees and flesh-leaves, plenty of flesh and blood oozes.

In fact, the whole forest is a titan. Inside the titan, there will be the secret lab of the final boss.

Knowing my players, It is very probable they awake the titan, which will go to attack and devour a nearly city. My players will have to kill it (almost imposible) or scale it.

Any suggestion for that part?


Hi.
I have a level 16 villain who has been redeemed by my players party through the combination of several methods (verbal duels, atonement spell, death and cyclic reincarnation spell, and redemption rules).
The character was a female kyton-tiefling with raksasha bloodline by variant multiclassing. She was the sister of one of my players (a kyton-tiefleing sorcerer with raksahsa bloodline).

Her main class was malefactor, a third party class specialized in debuff with spirits. In my game, her spirits was a kind of hellish force.

She was one of the five main villains of my campaign. Each villain focused in a god-theme ability: generation, immortality, omnipresence, transcendence and judgement. She was the judgement lord.
Her main goal was to unify heavens and hells in one unic plane.

But, finally, her brother and the party achieved to redeem her. She is now with young template (thanks to cyclic reincarnation spell), and all the hell forces beyond her have been removed). She and her brother have been adoted by a 3.5 master of masks NPC.

I want to retrain the charactar in a new class, because malefactor class doesn't fit well with the new redeemed charactar. But I don't know what classes I have to pick. It depends on the concept:
Will she be a curses specialist? Hexcrafter magus. A curses defender? silve baladier bard... A hell themed paladin? Magical child?
I don't want intricated builds, only inspiration and archetypes and feats suggestion.


Hi. The party of the game which GM is me have seen the last member of a group of NPC: a femaile goblin with four arms. But they did not know more about her, nor do I...

She is a level 12 alchemist, and go scouting with a slayer lizardfolk as a mission partner.

I've thought to design her as a winged marauder - granadier and use the two extra vestigial arms to reload her range weapons, with maybe a level dip in drunken brute barbarian to use extracts on herself as a move action if it was helpful (and another estract in her mount with the winged marauder discovery).

I have been searching for 4 arms alchemist builds in several threads, but I didn't seen a definitive build around that because people always ended discussing about the rules of the vestigial arm discovery.

So, I have no idea how to design the character. The only thing I keep in mind is that she should support to the slayer lizardfolk to kill PC in a tracking race.

a)Focus in shooting expolosive missile with 2 crossbows while riding his flying mount
b)Instead, focus in shooting 2 fire arms (She would get proficience by picking the savage technologist archetype in the barbarian level dip)
c) Use the 2 extra arms to wield two weird objects, including a med lance of technological gear or similar.

Any advice will be thanked


Hi. I have a level 5 blood summoner player in my party that have picked a level in reanimated medium through narratives issues (He died with a soul curse but he managed to alter a war destiny in the hell). He is in Marshal Tier 2 as well (but this is temporary).

Summoner and medium are not good classes for multiclassing. The good thing about that level dip is that it allows him to keep playing with the character paying a kind of permanent negative level (suboptimal level). The only thing he likes of his medium level is the social skills he gained, but he would like to channel his spirit surge to his eidolon.

Do you know if there are a PrC, feat, or something about channeling spirit or other class features (such as rage, mutagen, etc) to an animal companion, mount, familiar or eidolon?

Thanks. (and sorry for my not native english...)