formless adept concept build


Advice


Hi,
One friends wants to start playing with our party. He has never played RPGs

The party currently is composed by:
samurai (swordsaint)orc,
antipaladin
unchained rogue(underground chemist-scout).
unchained summoner (blood summoner)
witch (bouda)focused in misfortune,bouda's eye, etc
oracle(seer)

After discussing that, he decided to be a tiefling psychic, with the formless adept archetype. He will start with a level 6 character (25 point build)

The problem is that I dont find any build or guide for that archetype, only generic guides.

He likes this archetype because the flavour of beeing a gaseous caster, like that character in Hellboy 2 film. The spells gained by the archetype are focused to do touch attacks and to enhance movement. And... thats all for a level 6 character... I dont know how to build it.

I ask you for any ideas of flavoured builds with a role in that party. I dont need a complete build.

Thanks


It looks like a formless adept's main combat tricks at 6th level are these. They can spend a standard action at the start of the fight to activate blur and cast another spell (I'd suggest mirror image), then move in and slap their enemies with the touch attack spells they can now cast. Or, they can activate gaseous form as a better defence than blur then blast with ranged damage (iffy; likely Mind Thrust), cast debuffs (e.g. Oneiric horror, telekinetic maneuver), buff (e.g. Haste, placebo effect) or cast battlefield control (e.g illusions, Wave of blood). Gaseous form doesn't allow attacks so can't make much use of the formless adept spells up to 6th character level.

There's no reason a formless adept can't wear some armor - a mithral chain shirt and a darkwood light shield have no ACP and not much weight, and should be affordable with +1 enchantments - so with blur and mirror image melee should be survivable.

If they're going to focus only on the gaseous form then they want phrenic amplifications which boost those, e.g. Overpowering mind and Will of the dead. Melee might want to replace will of the dead with intense focus, or with the Extra amplification feat they could get both.


Thanks. Its better for him to have a versatil build in that party.

Thinking about out-combat utility,I discovered that gaseous form has mythic form. In my adventure, i allow to unlock tiers access under certains conditions.

To add more defense, how about the force field psi_tech discovery?


What a crazy party you have. I see that you only marked the race of the samurai, as an orc. Are the rest of the players playing as humans?
dot


Since a formless adept doesn't have a means of generating more phrenic pool points during the day, unlike most of the usual disciplines, I'd be wary of picking a discovery which wants to chew through the pool points like that.

The next one down (kinetic enhancement) might be useful with the dirty fighting feat though. It'd also help avoid being grappled or otherwise combat maneuvered.

Mythic gaseous form is definitely buffed from the non-mythic version, but it doesn't fundamentally change anything about the effect so long as there might be opponents who can bypass DR 10/epic and magic. Either by being epic or by using energy damage or something.

Sorry I didn't reply earlier, missed your response until Mister F bumped it up to the top again.


Mister F wrote:

What a crazy party you have. I see that you only marked the race of the samurai, as an orc. Are the rest of the players playing as humans?

dot

Aasimar antipaladin, tengu rogue, drow summoner, orc samurai, blind-cursed gillman oracle and "afro-rastafarian" human witch. Weirdest party ever.

avr wrote:

Since a formless adept doesn't have a means of generating more phrenic pool points during the day, unlike most of the usual disciplines, I'd be wary of picking a discovery which wants to chew through the pool points like that.

The next one down (kinetic enhancement) might be useful with the dirty fighting feat though. It'd also help avoid being grappled or otherwise combat maneuvered.

Oh, interesting. I was tempted to mix gaseous form with spectral hand to do touch spells (not optimal, but fun), and these two feats/discoverys can make the character a more dirty windy oponent if he casts telekinesis at level 8. I will search for maniouver combat casters guide.

avr wrote:


Sorry I didn't reply earlier, missed your response until Mister F bumped it up to the top again.

Thank for the reply. Lucky piranha...


piraña troll saving the post


Avr, I see that you usually posts in "builds advice" trheads. Thanks you in the name of all noob community...

Here we go with the intial build.

Class: Psychic 6 (Formless adept)
Race: Aasimar peri-blooded (+2 int & + 2cha & pyrothechincs SLA, which is very thematic). He wanted a "demonic race", and periblooded aasimars are hell-touched angels... However, I ask him to consider being lashunta or shabti if he likes it.

Stats: 4d6, drop the lowest...
Main stats: Int & cha/dex/con.
Dump stat: Erm... usually I would say strenght but with this touch spell focused build I am not sure what to do...

Feats and class features;
0- revered guidance (house-ruled extra racial feat in all PC at first level)
1 - phrenic amplification: formless spell (by archetype)
Feat: Expanded frenic pool
discipline spells in formless body: chill touch and expeditious retreat
discipline power: blur formless body
2 - Detect thoughts
3 - Feat: Dirty fighting
Phrenic amplification: Kinetic enhacement
4 - formless spells: levitate and stricken heart
5 - Feat: Weapon finesse
discipline power: gaseous form formless body
6 - Formless spells: gaseous form and vampiric touch
7- Phrenic amplification. incoming...
Feat: incoming:

spells:
0:ghost sound, know direction, mage hand, open/close, prestidigitation. sift
1: ear piercing scream, floating disk/animate robe, charm person, silent image
2: mirror image, spectral hand
3: telekinetic maneuver

I have to buy the equipment. Armor, scrolls, wands, rods.


Assuming touch spells can use weapon finesse (which isn't totally clear but IMO should be the case) then yes, strength's a dump stat.

I hadn't thought of using spectral hand to bypass the gaseous form's inability to attack but that's a good idea.

Quote:
I see that you usually posts in "builds advice" trheads.

Yeah, people are more likely to want to talk & discuss here. In General Discussion they're more likely to want to argue which is seldom useful or interesting to me.


I have a little doubt with touch spells, because of this amplification:
Phrenic Strike (Su): As long as the psychic has at least 1 point in her phrenic pool, she can attempt an unarmed strike in place of a touch attack as part of casting a spell with a range of touch. This unarmed attack still provokes attacks of opportunity as normal unless the psychic can otherwise make unarmed attacks without provoking attacks of opportunity.

It would be usefull form a touch focused caster?????
An then, I found this curious feat line:
Possesed hand: Benefit(s): you take a permanent –2 penalty on concentration checks once you gain this feat. Any attack you make with a one-handed weapon, light weapon, unarmed strike, or natural attack with your possessed hand gains a +1 insight bonus on the attack roll and damage roll. (and other bonus in skills checks)

Hands autonomy: Your hand cand act independently. Besides other advantages, it can make one attack per turn with a simple weapon.

The first one has the very disappointent concentration penalty, but the second one provides one free attack. Can it improve the limited action economy of formless adept???

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