paizo.com Favorited Posts by dr Slurppaizo.com Favorited Posts by dr Slurp2020-09-25T10:32:24Z2020-09-25T10:32:24ZRe: Forums: Advice: Savage technologist +/- hurler ideas for a new and interested player.dr Slurphttps://paizo.com/threads/rzs42uqu?Savage-technologist-hurler-ideas-for-a-new#212019-11-25T20:59:40Z2019-11-25T17:30:58Z<p>We are closed to the final choices!</p>
<p>Finally, we decided to mix several of Avr, Slim Jim and Secret Wizard suggestions to make a very strange build, funny to role and play. I convinced him to pick multiclass barbarian/fighter to be able to have enough feats for empty quiver flexibility.</p>
<p>Since he will have some fighter levels, he will be a mutation warrior. To drink the mutagen as a move action, we decided to replace the hurler archetype by the drunken brute (he read the related rage powers and laugh a lot...).</p>
<p>And, given that he will be some alchemist background, why not make him using alchemical cartridges in a paddlefoot pistol?</p>
<p>Ironically, the NPC that gives technology to my party is a gnome, that always are angry, discussing everything and fighting people who dont agree with him. The drunken technological mutated barbarian can have funny interactions with that gnome.</p>
<p>The build will not be 100% optimal at level 7-8, but it will be funny enough. And in a couple of levels he can do a lot of damage using dex to damage.</p>
<p>We could call his character Secret Slim Avr</p>
<p>The player was able to use his character last summer in a Intrigue setting game that we did through SMS (I use to do this on summers because our party are very split). He played a "vanilla barbarian" because I said that, for that adventure, he wouldnt need a well-defined character sheet (because I expected no combat encounters), and now we have to design it (so this is why I came here with a barbarian human idea). His barbarian could get well with some noble familys that thought he was a good exotic jerk. Well, this build confirms the nobles's impressions</p>We are closed to the final choices!
Finally, we decided to mix several of Avr, Slim Jim and Secret Wizard suggestions to make a very strange build, funny to role and play. I convinced him to pick multiclass barbarian/fighter to be able to have enough feats for empty quiver flexibility.
Since he will have some fighter levels, he will be a mutation warrior. To drink the mutagen as a move action, we decided to replace the hurler archetype by the drunken brute (he read the related rage powers...dr Slurp2019-11-25T17:30:58ZRe: Forums: Advice: Elf Psychic from Mordant Spiredr Slurphttps://paizo.com/threads/rzs2u2wl?Elf-Psychic-from-Mordant-Spire#32016-12-23T00:08:28Z2016-12-20T22:24:24Z<p>Ok, I already read the mordant spire lore on a wiki. Basically, you want flavoured ideas for a pseudo-azlant, secretive, masked elf society.</p>
<p>Rebirth discipline cant regenerate phrenic pool, so if you want keep using your level 5th power you shouldnt choose a lot of phrenic amplifications with phrenic pool cost.
<br />
One option to use your floating spell is to scribe it on a scroll with the scribe scroll feat (archivist flavour)</p>
<p>To explode brains, pick mind thrust spell with mind touch phrenic amplification</p>Ok, I already read the mordant spire lore on a wiki. Basically, you want flavoured ideas for a pseudo-azlant, secretive, masked elf society.
Rebirth discipline cant regenerate phrenic pool, so if you want keep using your level 5th power you shouldnt choose a lot of phrenic amplifications with phrenic pool cost.
One option to use your floating spell is to scribe it on a scroll with the scribe scroll feat (archivist flavour)
To explode brains, pick mind thrust spell with mind touch phrenic...dr Slurp2016-12-20T22:24:24ZRe: Forums: Rules Questions: retraining a class level of reanimated medium?dr Slurphttps://paizo.com/threads/rzs2u2v3?retraining-a-class-level-of-reanimated-medium#62016-12-21T09:49:39Z2016-12-19T22:30:41Z<div class="messageboard-quotee">Rysky wrote:</div><blockquote><p> Rules aside if I was the GM I wouldn't allow the retrain, as it would be an insanely cheap way to get out of dying and resurrection costs.</p>
<p>By the rules though I don't really see anything preventing him from retraining, and I doubt he would die again. </blockquote><p>Yes,it is cheap, but in my setting it is nearly impossible to achieve. That character learned how to summon his soul after death because a NPC medium share her soul with him, and he did tricking things by this way, so finally he could level up and i told him about that archetype at this moment (and not before, he kept playing to see the final of a war campaign trying to resurrect with NPC help).
<div class="messageboard-quotee">The Raven Black wrote:</div><blockquote><p> What would have happened if he had chosen another class when he was dead ?</p>
<p>IMO that is the situation he would come "back" to should he retrain :-)</p>
<p>FAQed as I would like to know the official tackle on this :-) </blockquote><p>If he had chosen another class, he couldnt have been risen back, and his soul would be a kyton augur loyal to a NPC bigboss (nowadays defeated)
<p>(Yes, it was a very crazy adventure)</p>Rysky wrote:Rules aside if I was the GM I wouldn't allow the retrain, as it would be an insanely cheap way to get out of dying and resurrection costs.
By the rules though I don't really see anything preventing him from retraining, and I doubt he would die again.
Yes,it is cheap, but in my setting it is nearly impossible to achieve. That character learned how to summon his soul after death because a NPC medium share her soul with him, and he did tricking things by this way, so finally he...dr Slurp2016-12-19T22:30:41ZRe: Forums: Advice: horror campaign character concept helpdr Slurphttps://paizo.com/threads/rzs2u2fj?horror-campaign-character-concept-help#22016-12-12T20:46:06Z2016-12-12T08:26:06Z<p>there are several dominion for divine casters based in disease, pestilence, vermin, etc..</p>
<p>But I do like the alchemist concept. You can select an archetype focused in bugs, disease and poison. One vivisectionist, plague bringer ratfolk can be very fun if your character vomit a ratfolk twin and use their swarming racial trait to flank their opponents.</p>
<p>And dont forget to add templates! "Worm that walks" is very nasty...</p>there are several dominion for divine casters based in disease, pestilence, vermin, etc..
But I do like the alchemist concept. You can select an archetype focused in bugs, disease and poison. One vivisectionist, plague bringer ratfolk can be very fun if your character vomit a ratfolk twin and use their swarming racial trait to flank their opponents.
And dont forget to add templates! "Worm that walks" is very nasty...dr Slurp2016-12-12T08:26:06ZRe: Forums/Pathfinder First Edition: General Discussion: How many players?dr Slurphttps://paizo.com/threads/rzs2txoq?How-many-players#122016-10-03T16:55:52Z2016-10-03T07:07:35Z<div class="messageboard-quotee">DungeonmasterCal wrote:</div><blockquote> <div class="messageboard-quotee">Lincoln Hills wrote:</div><blockquote>at seven or eight players, everybody's waiting a long time for their turn and you may have trouble keeping their attention. </blockquote>At rare times, I have that many players, and yeah, keeping their attention during a fight can be hard. But we've all been friends for a very long time and if they're willing to drive 3 hours to one of my games I'm not going to tell them I have enough players at 4. We manage pretty well, though. </blockquote><p>I usually play with that ammount of players. To solve the between-turns trouble, players have only 10 seconds to say me their actions, and I have their stats and NPC stats in a tracking paper to help me to calulate the results...
<p>Besides combat, it is funny to play with 8 players always getting in silly discussions moments.</p>DungeonmasterCal wrote:Lincoln Hills wrote:at seven or eight players, everybody's waiting a long time for their turn and you may have trouble keeping their attention.
At rare times, I have that many players, and yeah, keeping their attention during a fight can be hard. But we've all been friends for a very long time and if they're willing to drive 3 hours to one of my games I'm not going to tell them I have enough players at 4. We manage pretty well, though. I usually play with that ammount...dr Slurp2016-10-03T07:07:35ZRe: Forums: Product Discussion: Wishlist for New Classesdr Slurphttps://paizo.com/threads/rzs2tk9k&page=3?Wishlist-for-New-Classes#1222016-08-22T15:17:15Z2016-08-22T10:16:56Z<p>3.5 master of masks.</p>3.5 master of masks.dr Slurp2016-08-22T10:16:56Z