Personally, I think there should be 4 carrying methods.
Also, bulk of coins should be 100/1 vice 1,000/1. A sac of $100 in quarters weighs in at 5 lbs; equal to 2 bulk (basing that on a longsword weighing ~2.5lbs (1 bulk))
Jelloarm wrote:
tks. still getting used to the book layout
what is the fortitude DC for a Kill Shot?
should the DC for Kill shot equal to the damage you just inflicted? be equal to the damage rolled, not necessarily the amount of damage the target actually took (after all you didn't kill it with the shot initially)? or be the same as for 'coup de grace'?
general description states: "attacks with your CHOSEN weapon..." but the benefit states "when you score a critical hit with A weapon...' the prereqs only require a +8 BAB. my question: is the 'chosen weapon' a specific weapon, i.e. corona laser pistol; a weapon class, i.e. all laser pistols; or a specific weapon type, i.e. small arms; or any weapon you are using at the time?
bestiary doesn't say the body turns into a shadow, only that you become as shadow...im thinking it rises from the body. so getting turned into a shadow still leaves the original dead body to use raise dead or similar upon. but, as Goblin states, once your shadow is killed, you're done and only True Res, Wish, and the like will work.
I did think about how this could be a problem using enlarge person, but wasnt familar with the other spell, lead blades--wow, that could definatetly get ugly with throwing damage around. an alternative to using these with multiple attacks from high levels or magic items, you could reduce the amount of attacks by 1 (or 1 per size step) for large or larger weapons--compared to your normal/current size, with a minimum of 1 attack per round the gm could also rule that size increases from spells/magic items overrule these feats if it seems too unfair. generally i dont think many PCs will take the undersized weapons/pixie palm feats unless the GM is allowing large creatures as pcs--ogres, trolls, half-giants, etc., which is really what I geared them for anyway, that and large NPCs.
DUAL CHANNEL
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Sphen wrote: The over sized weapon feats already exist, it is called Monkey Grip. It is also one of the most controversial feats on this board. People get into some long threads about it. The undersized weapons aren't a bad idea though. monkey grip is a 3.0/3.5 feat that is already incorporated into the PFCRB, pg 144. anyone can use a larger/smaller weapon with minuses. What I'm suggesting with these feats is reducing the size penalty and the 'effort' restriction.
I was resently looking at the Lamia Matriarch in the bsty 2 and noticed an ability--undersized weapons. After seeing what that entailed--what I expected it was--I started thinking 'why shouldnt PCs have access to similar capabilities. As such I'm suggesting the following 4 feats be added to the Pathfinder RPG feat list. OVERSIZED WEAPON (COMBAT)
UNDERSIZED WEAPON (COMBAT)
GIANT GRASP (COMBAT)
PIXIE PALM (COMBAT)
i added the Dex requirement since I think that while holding a smaller weapon also requires good Str, using it effectivly requires sufficent coordination too.
Fox1212 wrote:
I think of this spell like Web, the effects are similar. first is the reflex save to see in totally helpless or just entangled. the fortitude save would be next to negate the ice damage. In my opionion thou, i think that option is a mistake (ie, errata) since the spell says it does damage whether or not the target save (reflex check). fire effects applied to the ice would damage it normally, often doing double damage as those spells/objects often state.
looking at the list of variants, not all of them match the core domains or the subdomains from the APG. Why not? i can understand creating some new ones for players to use in there own 'worlds' but at a minimum the domains from the PFCRB and APG should be covered. theres a battle variant but not a war. is there eratta out there that covers this?
I've an issue with the spell lists. Why have you (paizo) not followed the formats you first introducted in the PF CRB? In both APG, ultimate magic, and ultimate combat books, all the wizard/sorcerer spells are listed alphabetically vice by school--more useful in my opinion. also, where is the elementalist spell lists in the two 'ultimate' books? You introduced the concept in the APG, added the 5 elemements concept in UM (metal & wood) but there is no compiled spell list for the elemementists spells in either. Also, question regarding two spells schools. 1. ride the lightning should really be a transmutation not evocation. the caster is transformed into a lighting bolt, he is not creating it (as per the 3rd lvl spell)
ive been reading about the new mini's line you and wizkids are producing. Question, will the packs have stat cards associated with each figure?
reefwood wrote:
as its listed a wizard cant learn from a formula book. i would say its like a liberal arts major trying to decipher theoretical math. as for wizards not able to learn from a formula book, why not, why cant it work both ways? what if you use comprehend language instead of read magic? since 1: alchemists autoread magic which i still think is a load of crap) and 2: they can auto understand other alchemist formula, it seems that formula equates to a language.
after going thru above posts i see you have to use the druid's 'horse' entry...vice the beastiary's with the simple advanced template.
Themetricsystem wrote:
I would disagree. the alchemist still needs to make the spellcraft check to copy from a spellbook...pfcrb pg 219, adding spells to a wizards spellbook. What i have issue with is why DOESNT he have to decipher it first....pfcrb pg 218-219, arcane magical writing says "even the most powerful wizard has to decipher anothers script" yet here we have some second rate, add-mixture, caster wanna-be can do it instantly....BS! if the Paizo guys are reading this you need to fix this. delete the last line of 'alchemy' just prior to the 'bomb' heading APG pg 28 and make it the alchemist has to 1st decipher, then scribe a spell from a wizard's spellbook just like every TRUE mage must. and actually, i would make both checks a DC 20+spell level, not just deciphering, since it is not writen in an alchemical formula. the standard rules would apply for alchemists copying from another alchemist's book as if they were wizards.; ref same PFCRB pages.
what are the bonus types for pathfinder? so far i have found ability*
For most of these (*) i can easily find definitons/descriptions but not all.
tks bugleyman wrote:
im just about to start running this adventure series and was trying to find out if theres an errata for burnt offerings, and the rest of the runelord modules that has alll the npc/monster conversions from 3.5 to actual pathfinder rules.
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Dragonskull |PBP Singnup
The adventure begins in Starrise Spire, the shining fortress that serves as the Pathfinder Society’s lodge in Nerosyan. All of you were already staying at the lodge before the beginning of this adventure. An urgent matter intercedes with their plans. Venture Captain Jorsal of Lauterbury gathers you all in his office. Please dot in for the game.
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Welcome to the Gameplay thread for Game Day VIII. I'm looking forward to GMing for you all. Please dot and delete.
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Welcome to the gameplay thread for my Outpost II Severing Ties game. Please Dot and Delete in this thread. Feel free to introduce yourselves in the Discussion Thread.
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Please introduce yourselves here. I'm excited to be GMing for you during Outpost II.
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Welcome to Ashes of Discovery. I'm excited to introduce three new to Play By Post players to this medium of gameplay. Please give me the following information: Player Name:
Tell me if there is anything unusual about your character build. Once everyone has checked in, I see no reason to not start right away. That will give us more time to be done before Gameday VII. Go ahead and dot into gameplay. Feel free to RP before we get started. Let us know if you have any questions.
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You have received a message on your personal com units requesting your presence on Absalom Station at the Lorespire Complex. You are shown into a conference room waiting for your assignment. Feel free to dot in, and introduce yourselves in character.
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Welcome to Part III. I'm excited to GM for you all. We have two players who are new to PbP. Feel free to ask any questions that you have. PbP players and GMs are a very friendly bunch, and will help. Let's start by giving me the information I need for your Chronicle Sheet: 1. Forum Name
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You are in the Realm of the Mammoth Lords, and that they have been given a map by a Pathfinder sage named Rognvald Skagni, and a charge to stop the Shadow Lodge from reaching a powerful weapon. Please feel free to dot in, and introduce yourselves in character.
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We won't start until Monday 11/5. Go ahead and let me know you've checked in.
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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1-2 and 4-5). Following the trail of the insidious Shadow Lodge from Trollheim to the Icebound city of Whitethrone in the witch-ruled nation of Irrisen, the PCs must locate the hidden lodge of their contact’s kidnapper. Can they get past the city’s defenses, infiltrate the Shadow Lodge headquarters and rescue the Pathfinder Society’s valuable ally, or will they—like so many before them—find their bones ground to make Baba Yaga’s bread?
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When the Decemvirate sends the PCs to the Viking city of Trollheim in the frigid northern Lands of the Linnorm Kings to deliver a package to an allied scholar there, the Pathfinders soon find themselves unwelcome visitors. Forced to navigate the rugged, isolated city and interact with the standoffish natives, can they deliver their cargo to its target, or will they find themselves exiled from the city... or worse?
Dragonskull |PBP Singnup
Our intrepid group of adventurers set out to find out how the goblins came across fireworks. Then stop them from attacking people on the roads. They made a deal with the goblins to set up a new leader. They also agreed to find where the bony men were coming from. Being guided by a friendly goblin named Runt they were lead to a wrecked ship. That seems to be the source of the skeletons. Those skeletons were dispatched, and the group discovered that this was a ship from the Kaijitsu fleet. Continuing to explore they found a cave, and entered avoiding the nettles hanging across the entrance. Runt refused to enter the cave with the group, and will wait. At the moment they are standing at the back of a room with a giant spider. The Terrant brothers are currently discussing attacking the spider. Dot in with your thoughts on attacking. You may reset any spells, skills, etc. that have a daily use limit as if you had slept for 8 hours. You are also at full HP.
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A suggestion to more experienced players at PFS events. Please take a second to think how your comments about actions other players choose to make might affect them, and their decision to keep playing in PFS. Here’s the general situation. PaizoCon was the fourth time I’ve been to a PFS event. I was playing in a scenario, and most of the other players were GMs. Their character's levels made it possible to play the higher tier. I was ineffective in combat to say the least. I tried to be helpful, but I don’t feel like I was. During the course of the scenario I felt I was able to make contributions twice. Both times my choice of actions was met with a comment about it messing something up. If I were younger or with a less self-esteem, I might have said I’m done with this PFS thing. We all know words can hurt. I'm asking you think about what you say and how you say it to newer players. You never know when you might lose one of them because of it. Overall I had a wonderful time at PaizoCon. I met a lot of nice people, and got to play in more than a few games. I want to take a second to thank the volunteers who worked so hard to get this setup and going. A big thank you to all the players and GMs who answered my stupid questions. Especially to those players that took the time to help me understand what all those cool skills my character had in the Sunday night special did. |