Man in Ice

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164 posts. Alias of Brox RedGloves.


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Paladin of Baha-who? wrote:

Hilarious. Wear your brown pants, because you just might s*+~ yourself laughing.

My wife and I are debating about whether to let our very mature 15-year-old daughter see it. Our 8 and 10 year old boys will be very disappointed that we will not let them see it. I don't think my 9 year old daughters will care, but they're certainly not seeing it either.

Here is your litmus test:

Do you know what pegging is? Y/N

If "Yes", enjoy your movie.

If "No" please do not subject yourself to this movie.


1 person marked this as a favorite.

Home made enchilada with some sour cream on top!


I once turned vegetarian as well, but some heroes came and killed the Head Vegetarian and all the lesser vegetarians became human again...


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baron arem heshvaun wrote:

Please share.

Profession: Goon Squad

(Accounts Receivable/ Collections)


2d10 ⇒ (10, 4) = 14
2d10 ⇒ (2, 1) = 3
2d20 ⇒ (10, 1) = 11
2d10 ⇒ (8, 2) = 10
2d10 ⇒ (4, 10) = 14
2d10 ⇒ (3, 6) = 9
2d10 ⇒ (9, 10) = 19

re-roll
2d10 ⇒ (7, 4) = 11

good dice
3d10 ⇒ (10, 1, 8) = 19
3d10 ⇒ (7, 4, 9) = 20

re-roll
3d10 ⇒ (9, 5, 4) = 18

Bad Dice
3d10 ⇒ (10, 7, 4) = 21

Re-Roll
3d10 ⇒ (8, 7, 9) = 24

Wounds

1d5 + 9 ⇒ (5) + 9 = 14

Divination

1d100 ⇒ 31

Emp Blessing

1d10 ⇒ 5


Manwolf wrote:

Prince of Darkness, it was weird.

"He's nothing but a low-down, double-dealing, backstabbing, larcenous perverted worm! Hanging's too good for him. Burning's too good for him! He should be torn into little bitsy pieces and buried alive!"

HEAVY METAL!!!!


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Third Mind wrote:

Roundabouts in my hometown, in northern Indiana.

- My hometown (which I moved away from a few months ago) is planning on putting in a roundabout on an intersection right next to a hospital. Because... you know... ambulance's need a challenge.

- Mother's boss told me a story about how a friend of his called him while driving. Said he was in a roundabout, and had been for the last 30 minutes to an hour. Then he said he didn't know how to get out of it. Mother's boss had to tell him how to get out of the roundabout. It took only one sentence.

Hey kids look! Big Ben. House of Parliament!

three more hours of trying to get out of roundabout

kids...big ben...parliament...

--European Vacation


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Aniuś the Talewise wrote:
Jiggy wrote:

When people use a common phrase/expression, but get the words wrong in such a way as to demonstrate that they have no idea what they're actually saying, and are instead mindlessly parroting something they don't even understand, just because they think other people say it.

Good example:
"For all intensive purposes," when what they really meant was "for all intents and purposes".

fwgafvegag

I like to mix up the phrase "sharpest knife in the drawer" and its variants

Sharpest brick in the fire, and so forth.

Forewarned is half an octopus!


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Freehold DM wrote:
NobodysHome wrote:

I suspect this is going to drive me to the "Apologize to Chris" thread, but here are some common ones in my neighborhood:

  • Joggers running in the street, especially after dark
  • Said joggers and other pedestrians crossing against red lights with traffic coming, especially in dark clothing at night
  • Bicyclists riding in parallel while traffic backs up behind them. Isn't bicycling dangerous enough without further infuriating drivers?
  • Bicyclists who don't wear helmets. In 40+ years and tens of thousands of miles of commuting by bicycle, my mother and I have broken "only" 3. That's 3 skull fractures our family didn't have to suffer through

  • no more than two abreast, my brothers.

    And they complain they should be respected while on the road, yet they fly through stop signs and red lights with reckless abandon, cut through gas stations to avoid stopping, and are generally a complete nuisance.


    Turin the Mad wrote:
    Zurias wrote:


    Ding-Dong

    <DOOR OPENS, REVEALING POLICE OFFICER>

    "Hello Jimmy, noise complaint?"

    "Hello John. Noise complaint"

    <P.O. JIMMY TILTS HEAD TO THE LEFT, NOTICES MULTIPLE BODIES ON THE FLOOR>

    "You uhhhhh, 'working' again John?"

    "No Jimmy, just sorting some stuff out."

    <P.O. JIMMY SLOWLY REMOVES HIS HAND FROM THE PISTOL HOLSTERED AT HIS HIP>

    "I'll...uhhh...leave you to it then..."

    "Good night Jimmy."

    "Good night John..."

    John Wick. The beginning tears your heart out ... so you really wanna see him dish out some serious butt kickery, which is delivered upon.

    Yep. Love that movie for the honest approach to gun-fighting (lots of reloads) and the humor...

    Like this!

    Always funny when someone thanks him for not killing them.

    Also:

    Brad: Go for B-Rad

    David: Hey Brad, what the f#~$!

    Brad: Uh oh, something wrong?

    David: Yeah, something's wrong. Something's very, very wrong. You said a smidge of pot, and this is not a smidge.

    Brad Gurdlinger: Smidge and half, no?

    David: Look, you got me moving enough weed to kill Willie f#*+ing Nelson, man. Ok, they are used a g$@ d*%n bucket brigade to put it on the RV as we speak!

    Brad: Wait, you just walked in there, told them you were picking up for Pablo Chacon, and they were like "Yeah, no problem?"

    David Clark: Why do you sound suprised by this?


    BigNorseWolf wrote:
    bugleyman wrote:

    First....wow, I can't believe this thread is still going.

    Second...this all boils down to faith. There is, quite simply, no empirical evidence for the existence of God; you either have faith, or you don't. Personally, I don't, but I don't begrudge others their faith as long as they don't use it as an excuse to impinge on the freedom of others.

    This always seems odd. Why is this an acceptable answer for religion but not for anything else? In no other area of life does someone not at least get a ribbing for coming up with whacky ideas.

    UFO convention= nut job.

    Religious convocation= solemn even beyond social reproach. and deserving of respect (silly hyperbole there, but from you, I'm not surprised)

    REASON: Mainly because we have had religion for the majority of human existence, and have ascribed a certain level of respect, if not for the people who follow their religion, but at least to the convention that religion is not inherently a "bad" thing (as it has been portrayed on these boards).

    UFO's, as a convention have only really been a "thing" since about the 50's.

    Given time, I'm sure the concept of UFO's will become a question of "when will they arrive", not "whether they exist".


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    ABSOLUTELY NOTHING!! (say it again y'all!)


    Ding-Dong

    <DOOR OPENS, REVEALING POLICE OFFICER>

    "Hello Jimmy, noise complaint?"

    "Hello John. Noise complaint"

    <P.O. JIMMY TILTS HEAD TO THE LEFT, NOTICES MULTIPLE BODIES ON THE FLOOR>

    "You uhhhhh, 'working' again John?"

    "No Jimmy, just sorting some stuff out."

    <P.O. JIMMY SLOWLY REMOVES HIS HAND FROM THE PISTOL HOLSTERED AT HIS HIP>

    "I'll...uhhh...leave you to it then..."

    "Good night Jimmy."

    "Good night John..."


    looking forward to wearing my brown pants when I go to see Deadpool


    SLURP!!!


    1 person marked this as a favorite.
    Ashiel wrote:
    Zurias wrote:
    Kobold Cleaver wrote:
    Deadmanwalking wrote:
    Metaphorical warriors? I don't know actually. Firstly, the difference between warriors and diplomats is primarily sphere of operations (physical vs. social)rather than any actual difference in methodology, and metaphorical conflicts are almost universally within the social sphere already.

    Technically, most real-life conflicts do involve both—we haven't been very big on "Kill them all and salt the earth" wars for a while. You pummel 'em, then send in the diplomats to convince them they don't need another pummeling.

    Not to say that this is the best strategy, or that it applies to metaphors.

    Clearly you have not been paying attention to how that dentist is being treated. People are stalking him, his family, his children, the business...it's sickening...
    Dentist?

    http://www.cnn.com/2015/07/30/us/walter-palmer-whereabouts/index.html

    I don't care how anybody feels about the dentist/big game hunter. Posting threats on the door of his business AND home is sickening.

    Also, this:

    http://www.tucsonweekly.com/TheRange/archives/2015/07/29/yes-the-dentist-wh o-killed-cecil-the-lion-is-an-a$#%~*%-but-peta-is-going-too-far-with-this-e xecute-him-thing

    Note that the dentist did not go to Zimbabwe specifically to kill Cecil. He went to hunt a lion. The group he hired lured Cecil to him. Also this same week three endangered elephants were killed in Nairobi

    http://news.yahoo.com/lion-zimbabweans-ask-amid-global-cecil-circus-1408226 92.html

    Local Perspective: "Why are the Americans more concerned than us?" said Joseph Mabuwa, a 33-year-old father-of-two cleaning his car in the center of the capital. "We never hear them speak out when villagers are killed by lions and elephants in Hwange."


    1 person marked this as a favorite.
    Kobold Cleaver wrote:
    Deadmanwalking wrote:
    Metaphorical warriors? I don't know actually. Firstly, the difference between warriors and diplomats is primarily sphere of operations (physical vs. social)rather than any actual difference in methodology, and metaphorical conflicts are almost universally within the social sphere already.

    Technically, most real-life conflicts do involve both—we haven't been very big on "Kill them all and salt the earth" wars for a while. You pummel 'em, then send in the diplomats to convince them they don't need another pummeling.

    Not to say that this is the best strategy, or that it applies to metaphors.

    Clearly you have not been paying attention to how that dentist is being treated. People are stalking him, his family, his children, the business...it's sickening...


    I'm Hiding In Your Closet wrote:

    Guy #1: "You was here, last night too, wasn't ya?"

    Guy #2: "Yes sir, I was."

    Guy #1: "You was here, and you was smoochin' with my brother!"

    Guy #2: "I'm terribly sorry, sir, I'm afraid you're mistaken."

    Guy #1: "Don't gimme that! You've been smoochin' wit everybody! Snuffy...Al...Leo...Little Moe with the gimpy leg...Cheeks...Boney Bob...Cliff!"

    CLIFF: "...It's a lie!"

    Home Alone 2 Lost in NY. One of the more humorous scenes...but then, it's a scene with Tim Curry...so that makes it perfect.


    Turin the Mad wrote:
    Readerbreeder wrote:
    Turin the Mad wrote:
    Event Horizon!
    I've seen a lot of horror movies without batting an eye; this one freaked me out!
    The implications that they don't spell out are part of the horror. The survivors seemingly embracing what has happened to them ... eeeewwww.

    Those of us who play the game will swear that movie is a prequel to Warhammer 40k. It sure does seem that way!


    GreyWolfLord wrote:

    So I suppose I'm one of the few that actually enjoyed the Green Lantern movie?

    I also enjoyed the Green Lantern animated show which I think was by Bruce Timm.

    Nope, I appreciated it for what it was. Light summer popcorn fare. Granted, I'm no big fan of DC comics, so I don't know one Green Lantern from the next.

    I have enough exposure to DC material to identify major heroes and villains. But not the intricacies of their plots, motivations, etc.

    Call it skill level 1 with a +2 Int bonus.


    If you're going to see this movie, it might be in your best interest to see it at a discount theater, or on a night when your local cinema has a "1/2 price" night or something like that. Mine has $5.00 Tuesdays with free popcorn to members of the club.

    REASONS: The show does a fairly good job of building suspense, and it tries to make you interested in the characters. There were a couple of points that I was seriously questioning what some of the characters were doing. There were also a couple of occasions where you seem to led to believe the main character is talking to a wall at night, but then they show the other side of the wall and it is bright golden daylight!

    The motivations of the Bishop at the end come off as very suspect. Some of the things he does are not explained, and in character, he tells us that we have to just "trust him" <WARNING! WARNING!!>. At one point I couldn't decide if he was in league with the Bad Guy or not.

    The biggest problem is the pacing. All throughout they are building tension and character. Very nice. Then the really strange stuff starts happening. Awesome! Then suddenly the budget for the movie ran out and they said "OK THAT'S IT!" and the movie was over. I wandered out of the theater looking at my watch wondering if the movie was really 1 hr 40 min. It felt very short.

    Also, if you like Djimon Hounsou (Guardians of the Galaxy, How to Train Your Dragon 2, Gladiator), he has a couple of scenes, but he is not a primary character. He has a couple of scenes that are enjoyable, just not enough.


    My first character was an elf (back when being an elf was a full time job). I think that was the DnD boxed set. Pretty sure he died to giants...


    Rosgakori wrote:
    "Wait! I didn't stole anything! I was returning something that I stole!"

    Ant Man?

    ______________________________________________________________________

    D.J.: I wasn't going to tell you this. I've been listening to the distress signal, and I, um, think I made a mistake in the translation.

    [Plays the distress signal]

    Miller: Go on.

    D.J.: I thought it said "liberate me" - "save me." But it's not "me." It's "liberate tutame" - "save yourself." And it gets worse.

    [Plays the distress signal again]

    D.J.: There - I think that says "ex inferis." "Save yourself... from hell."


    Danforth CHambers:
    Danforth Chambers
    Adventure driven Antiquarian
    Sanity (6) 10
    Hit Threshold ?
    Stability (6) 7
    Health (5) 6

    Special
    <<Not sure if I have any special rules as an Antiquarian>>

    Academic Abilities
    *Architecture (2) 4
    *Art History (2) 4
    *Languages (2) 4 (Egyptian Hieroglyphs, Scots, Mandarin, Akkadian)
    *Law (1) 2
    *Library Use (3) 6

    Interpersonal Abilities
    *Assess Honesty (2) 4
    Bargain (1) 2
    *Credit Rating (2+3) 5

    Technical Abilities
    Forensics 1

    General Abilities
    *Athletics 6
    *Driving 4
    Fleeing (6+3) 12
    Health 5
    Sanity 6 (pillars: Human Dignity and Value, Artistic Sensitivity)
    Scuffling 3
    Shooting 5
    Stability 6
    Sense Trouble 5
    Shadowing 3
    Weapons 10

    (Fairly certain this all adds up. Wherever possible, I put points spent in parenthesis)


    ok, found the good stuff. I'm looking at Antiquarian (how Lovecraftian!)


    So, have not found Quick Start rules, cannot purchase a pdf w/o buying the hard copy book. I'll pass. If you could do the Chaosium version, I already have pdf's of that AND a character builder on Hero Lab for CoC.


    I'm always interested in losing my mind to "Horrors Man Was Not Meant To Know™"

    Looking up the quick start rules. (Work filters might block it, so I may not be able to have a character ready until I get home)


    Joynt Jezebel wrote:

    Lissa- I am not sure I saw the event you refer to, I haven't seen the whole series.

    I can see what you mean about not wanting Mia representing the trans community. Trans women are presented in the media as killers, it started with "Silence of the Lambs" as far as I know, quite often. I don't know of even a single instance of this happening in real life. There probably is one or two, but as for trans people being inclined to serious crime... certainly not.

    From what I saw, Mia wasn't obviously mentally ill, or not as I saw it. Had a lot to deal with yes.

    Sleepaway Camp is older. 1983. Although that movie could be considered a subversion as the boy's uncle forced him to dress like a girl.


    Neal Litherland wrote:

    We all want to make characters with depth and story. Sometimes, though, we get so caught up by our characters' day jobs that we forget they have lives beyond tomb raiding and dungeon delving. This week's piece is about showing how your characters' hobbies and passions can round them out, and make them more three-dimensional, as well as more entertaining to have at the table.

    What Does Your Character Do When Not Adventuring?

    I share a story in the entry of a barbarian I had whose hobbies totally shifted how I played him. How about you all? Any good stories to tell about how what your character did when not chasing plot hooks affected who they were?

    My rogue sits in a dark room....waiting...


    WS: 37 BS: 32 St: 35/45 To: 42 AG: 40 In: 35 Pr: 42/52/62 Wp: 59 Fl: 50 +2 | Inf: 35 Pts 2/3 Corr: 29 Wounds: 8 | Initiative: +6/ +10 | XP: E: 5300 / Spent 5300 Acrobat 40 | Aware: 62 | Charm 50 | CL: Imperium/Scream Vort 35 | Deceive 50 | Dodge 40 | FL: Psyker 35 | Interrogate 59/79 | Parry 37 | Psyinscience 52 | Trade: Astrog 35 L Pwr Armr H/A/B/L: 7 | Neural Whip 37 r: 3m 1d10+5 I pen 0 Flex Shock | Stub Revolv 32 r: 30m S/-/- 1d10+3 I pen 0 clip 6 rld 2F Reliable

    Crimson Slaughter. Take from them everything, leave only corpses! Most of my Brothers are attached to the Black Legion as part of Abbadon's Crusade...


    dameondez wrote:
    I'm a nagaji slayer my stats are 20/17/15/15/12/11 and I use a greatsword. I want to attack twice in a round at least. What do I need to do or is their a way to do it now. I see things like full round actions and some weapons or Npcs have the +5/+2. How do I get that?

    Make sure your wife or girlfriend is into it first. Oh wait...that title is a trap!


    Xaman...google this:

    03-K64 in the Unification Wars

    See what you get :D


    Corruption Roll

    +/- 2: 1d100 ⇒ 2

    Heck, just for a laff, let's go with Animal Hybrid

    1d10 ⇒ 6 Primate

    meh. Monkey paw it is!


    Dang Grovo...now I have to change what I was doing...

    orrrrrr...we could TEAM UP!!!!!


    I'll re-roll the snake eyes

    2d10 + 25 ⇒ (10, 7) + 25 = 42

    Much better


    Rolling away!

    Rolls:
    WS2d10 + 25 ⇒ (8, 3) + 25 = 36
    BS2d10 + 25 ⇒ (2, 6) + 25 = 33
    ST2d10 + 25 ⇒ (9, 2) + 25 = 36
    TO2d10 + 25 ⇒ (3, 6) + 25 = 34
    AG2d10 + 25 ⇒ (5, 2) + 25 = 32
    IN2d10 + 25 ⇒ (1, 1) + 25 = 2742
    PR2d10 + 25 ⇒ (5, 8) + 25 = 38
    WP2d10 + 25 ⇒ (3, 6) + 25 = 34
    FE2d10 + 25 ⇒ (4, 3) + 25 = 32

    Infamy: 1d5 + 19 ⇒ (3) + 19 = 22
    Wounds: 1d5 ⇒ 2

    WS: 36
    BS: 33
    St: 36
    To: 34
    Ag: 32
    In: 47
    Pr: 38
    WP: 31
    Fl: 27

    Infamy: 22 (2)
    Corruption: 10
    Wounds: 14

    Pride: Foresight: +5 Pr -5 Fl
    Disgrace: Betrayal +5 Corruption -10 Charm
    Motivation: Nihilism +5 Corruption -3 WP


    Arachnofiend wrote:
    TriOmegaZero wrote:
    The only time it should come into play is when you are trying to actually play in a historical setting.
    We have evidence of the Caliphate trading as far north as Sweden.

    Well yeah. I saw The 13th Warrior too! :D

    Lo, there do I see my father. 'Lo, there do I see
    My mother, and my sisters, and my brothers
    Lo, there do I see
    The line of my people
    Back to the beginning
    Lo, they do call to me
    They bid me take my place among them
    In the halls of Valhalla
    Where the brave
    May live
    Forever!


    WS: 37 BS: 32 St: 35/45 To: 42 AG: 40 In: 35 Pr: 42/52/62 Wp: 59 Fl: 50 +2 | Inf: 35 Pts 2/3 Corr: 29 Wounds: 8 | Initiative: +6/ +10 | XP: E: 5300 / Spent 5300 Acrobat 40 | Aware: 62 | Charm 50 | CL: Imperium/Scream Vort 35 | Deceive 50 | Dodge 40 | FL: Psyker 35 | Interrogate 59/79 | Parry 37 | Psyinscience 52 | Trade: Astrog 35 L Pwr Armr H/A/B/L: 7 | Neural Whip 37 r: 3m 1d10+5 I pen 0 Flex Shock | Stub Revolv 32 r: 30m S/-/- 1d10+3 I pen 0 clip 6 rld 2F Reliable

    Don't worry, I give you guys a discount on rent to live on MY planet... :D


    WS: 37 BS: 32 St: 35/45 To: 42 AG: 40 In: 35 Pr: 42/52/62 Wp: 59 Fl: 50 +2 | Inf: 35 Pts 2/3 Corr: 29 Wounds: 8 | Initiative: +6/ +10 | XP: E: 5300 / Spent 5300 Acrobat 40 | Aware: 62 | Charm 50 | CL: Imperium/Scream Vort 35 | Deceive 50 | Dodge 40 | FL: Psyker 35 | Interrogate 59/79 | Parry 37 | Psyinscience 52 | Trade: Astrog 35 L Pwr Armr H/A/B/L: 7 | Neural Whip 37 r: 3m 1d10+5 I pen 0 Flex Shock | Stub Revolv 32 r: 30m S/-/- 1d10+3 I pen 0 clip 6 rld 2F Reliable
    Julie Dei Vult wrote:
    Indeed. I believe we've all posted our actions, yes? We're not missing anyone?

    Correctamundo! Just waiting on NPC's to do their thing.


    WS: 37 BS: 32 St: 35/45 To: 42 AG: 40 In: 35 Pr: 42/52/62 Wp: 59 Fl: 50 +2 | Inf: 35 Pts 2/3 Corr: 29 Wounds: 8 | Initiative: +6/ +10 | XP: E: 5300 / Spent 5300 Acrobat 40 | Aware: 62 | Charm 50 | CL: Imperium/Scream Vort 35 | Deceive 50 | Dodge 40 | FL: Psyker 35 | Interrogate 59/79 | Parry 37 | Psyinscience 52 | Trade: Astrog 35 L Pwr Armr H/A/B/L: 7 | Neural Whip 37 r: 3m 1d10+5 I pen 0 Flex Shock | Stub Revolv 32 r: 30m S/-/- 1d10+3 I pen 0 clip 6 rld 2F Reliable
    Hephaest wrote:
    Overall, after this fight and we have ourselves a crib we should pull a Scooby Doo and split up (gang). The Astartes can scout out the underhive around the fort, wipe out some trouble makers to make a name for themselves, and throw their weight around to get us more followers. The humans can head up to the hive itself to get solid information on the hive - layout, population, defenders, and possibly start making connections with proper citizens. While we do want to make inroads with the nobles upstairs, I think the Mechanicus are uniquely vulnerable to being infiltrated and corrupted, considering how secretive they are anyways.

    I'm all for this....after we talk to the minions we already have. I hate walking into situations blind.

    Gotta finish Round 1 of combat too


    I really liked Birgitte Hjort Sørensen's character.

    Spoiler:
    (the wilding woman that got bum-rushed by the wight-kids). I wish she didn't die. She was kinda hot in a fierce, chop-your-head-off sort of way.


    WS: 37 BS: 32 St: 35/45 To: 42 AG: 40 In: 35 Pr: 42/52/62 Wp: 59 Fl: 50 +2 | Inf: 35 Pts 2/3 Corr: 29 Wounds: 8 | Initiative: +6/ +10 | XP: E: 5300 / Spent 5300 Acrobat 40 | Aware: 62 | Charm 50 | CL: Imperium/Scream Vort 35 | Deceive 50 | Dodge 40 | FL: Psyker 35 | Interrogate 59/79 | Parry 37 | Psyinscience 52 | Trade: Astrog 35 L Pwr Armr H/A/B/L: 7 | Neural Whip 37 r: 3m 1d10+5 I pen 0 Flex Shock | Stub Revolv 32 r: 30m S/-/- 1d10+3 I pen 0 clip 6 rld 2F Reliable
    Julie Dei Vult wrote:
    I quite like Hephaest's idea of going for the machinery.

    I wouldn't mind having a couple of war machines bound to us. Thankfully they gave guidelines in ToD for such things! (Unfortunately, such things can be rather difficult to make :P)


    Watched Game of Thrones Season 5 Episode 8. Hottie, Birgitte Hjort Sørensen was on. Sadly, she only made a one-episode appearance.


    WS: 37 BS: 32 St: 35/45 To: 42 AG: 40 In: 35 Pr: 42/52/62 Wp: 59 Fl: 50 +2 | Inf: 35 Pts 2/3 Corr: 29 Wounds: 8 | Initiative: +6/ +10 | XP: E: 5300 / Spent 5300 Acrobat 40 | Aware: 62 | Charm 50 | CL: Imperium/Scream Vort 35 | Deceive 50 | Dodge 40 | FL: Psyker 35 | Interrogate 59/79 | Parry 37 | Psyinscience 52 | Trade: Astrog 35 L Pwr Armr H/A/B/L: 7 | Neural Whip 37 r: 3m 1d10+5 I pen 0 Flex Shock | Stub Revolv 32 r: 30m S/-/- 1d10+3 I pen 0 clip 6 rld 2F Reliable

    I'm a big fan of consolidating our power. From the followers we do have we should be able to learn how and when food and water are made available, and also who controls said resources. Through threat of violence, or by discovering hidden vices we may be able to leverage those primary concerns.

    Once we have the primaries covered, we can expand our control (using the same methods) to wresting control of entertainment needs (drugs, gambling, vice). This means gaining control of the gangs that operate said entertainments. Adyl and Julie would be outstanding in that regard. Petty gangs, being what they are, understand direct leverage through violence and the threat of same.

    You and I (Valefor) can work to gain leverage of the more delicate resources (arms, armor, mercantile wealth), through Charm and judicious application of Psychic power we may be able wrest control, or at least manipulate supplies in our direction. This will give us the necessary wealth to use for bribery, or supplying our forces.

    Between Domitan and Hephaest, there is a brilliance available to pore through reams of reports to direct our action. Hephaest may be able to link directly into the communications centers of the hive, and monitor and redirect supplies to us, and the threat of discovery away from us. Dom, if you have any ideas on how else you could contribute, please chime in.

    Once we have control of the vice in this miserable hive we can start building a library of information with which to blackmail the nobility to our will. Some will join willingly, others will be useful tools. All will be used or discarded to our advantage.

    The main points that all of us must use is our discernment to identify how best to turn the population to our will. Violence, bribery, blackmail or rhetoric are all useful tools. Once we have direct control of multiple avenues we can start disrupting regular trade, cause riots at will and tax the resources of the local constabulary/PDF, picking at the edges and eliminating powerful opponents (leaders) as they arise. When they are sufficiently spread thin we can lead a general uprising across multiple fronts to cause the entire hive to capitulate. Then we have total control.

    And before anyone asks, the answer is "Yes, I monitor these forums almost constantly".


    WS: 37 BS: 32 St: 35/45 To: 42 AG: 40 In: 35 Pr: 42/52/62 Wp: 59 Fl: 50 +2 | Inf: 35 Pts 2/3 Corr: 29 Wounds: 8 | Initiative: +6/ +10 | XP: E: 5300 / Spent 5300 Acrobat 40 | Aware: 62 | Charm 50 | CL: Imperium/Scream Vort 35 | Deceive 50 | Dodge 40 | FL: Psyker 35 | Interrogate 59/79 | Parry 37 | Psyinscience 52 | Trade: Astrog 35 L Pwr Armr H/A/B/L: 7 | Neural Whip 37 r: 3m 1d10+5 I pen 0 Flex Shock | Stub Revolv 32 r: 30m S/-/- 1d10+3 I pen 0 clip 6 rld 2F Reliable

    in round 2 I'll be doing the same thing I did previously (1/2 move 8m out of the blood spattered area, fire off Doombolt (Push 4 this time to guarantee damage)). Also, at least we have one post on Sunday...I really don't want this to die off.


    WS: 37 BS: 32 St: 35/45 To: 42 AG: 40 In: 35 Pr: 42/52/62 Wp: 59 Fl: 50 +2 | Inf: 35 Pts 2/3 Corr: 29 Wounds: 8 | Initiative: +6/ +10 | XP: E: 5300 / Spent 5300 Acrobat 40 | Aware: 62 | Charm 50 | CL: Imperium/Scream Vort 35 | Deceive 50 | Dodge 40 | FL: Psyker 35 | Interrogate 59/79 | Parry 37 | Psyinscience 52 | Trade: Astrog 35 L Pwr Armr H/A/B/L: 7 | Neural Whip 37 r: 3m 1d10+5 I pen 0 Flex Shock | Stub Revolv 32 r: 30m S/-/- 1d10+3 I pen 0 clip 6 rld 2F Reliable

    Point of Order! I'm spilling blood faster than the Khornate Berzerker! YAY ME! :D Big six meter (20 feet for you non-metric folks!) puddles of it...

    And I'll be smart enough to half move out of it so I don't slip and break my hip or something stupid like that LOL

    I can just see the Inquisitors trying to explain that sh%t too..

    Inq1: Ummm...big puddle o' blood here...footprints leading out of it and no body...

    Inq2: Well someone must've hemorrhaged pretty bad, but they just walked it off I guess...

    Inq1: You thing what I'm thinking?

    Inq2: Yes and that's gross, just blame it on Chaos and let's get the mop brigade working on it!

    eeewwww

    Just gonna drop THIS here.


    WS: 37 BS: 32 St: 35/45 To: 42 AG: 40 In: 35 Pr: 42/52/62 Wp: 59 Fl: 50 +2 | Inf: 35 Pts 2/3 Corr: 29 Wounds: 8 | Initiative: +6/ +10 | XP: E: 5300 / Spent 5300 Acrobat 40 | Aware: 62 | Charm 50 | CL: Imperium/Scream Vort 35 | Deceive 50 | Dodge 40 | FL: Psyker 35 | Interrogate 59/79 | Parry 37 | Psyinscience 52 | Trade: Astrog 35 L Pwr Armr H/A/B/L: 7 | Neural Whip 37 r: 3m 1d10+5 I pen 0 Flex Shock | Stub Revolv 32 r: 30m S/-/- 1d10+3 I pen 0 clip 6 rld 2F Reliable
    Domitan wrote:

    Domitan thunders towards the Fort, his force scythe gleaming with Warp energy.

    [dice=Sustaining (Free) TN 135]1d100

    Run at the Fort. Same thing as the other marines.

    FYI:
    Good news! You don't have to roll each round to sustain a power. Just pay the sustain cost (Free action in your instance) and remember to reduce your total Psy Rating by 1 per power sustained

    WS: 37 BS: 32 St: 35/45 To: 42 AG: 40 In: 35 Pr: 42/52/62 Wp: 59 Fl: 50 +2 | Inf: 35 Pts 2/3 Corr: 29 Wounds: 8 | Initiative: +6/ +10 | XP: E: 5300 / Spent 5300 Acrobat 40 | Aware: 62 | Charm 50 | CL: Imperium/Scream Vort 35 | Deceive 50 | Dodge 40 | FL: Psyker 35 | Interrogate 59/79 | Parry 37 | Psyinscience 52 | Trade: Astrog 35 L Pwr Armr H/A/B/L: 7 | Neural Whip 37 r: 3m 1d10+5 I pen 0 Flex Shock | Stub Revolv 32 r: 30m S/-/- 1d10+3 I pen 0 clip 6 rld 2F Reliable

    Zurias moves forward (half move: 8m) then reaches up to the sky with one hand, physically pulling Warp energy to him. His off hand grips the charm at his belt.

    Doombolt Push (+2) WP 59 + 15 (Psy Rating 3) + 10 (Push) +10 (Psy Focus) 92

    Doombolt 92: 1d100 ⇒ 91

    wtf barely made it

    Rt Arm: 1d10 + 5 ⇒ (2) + 5 = 7 Pen 8 Rng 100m

    Targeting the parapet guard furthest to the right

    Psychic Phenom

    1d100 + 10 ⇒ (25) + 10 = 35 +10= 45 (sustaining 1 power) Bloody Tears: Blood weeps from stone and wood within 3d10m (6) of the psyker

    Pressure builds around Zurias as he flings a clotted black and purple bolt at the guard on the parapet. The energy sinks into the ground and re-emerges as blood which swells out of the paving stones and rocks around him!


    WS: 37 BS: 32 St: 35/45 To: 42 AG: 40 In: 35 Pr: 42/52/62 Wp: 59 Fl: 50 +2 | Inf: 35 Pts 2/3 Corr: 29 Wounds: 8 | Initiative: +6/ +10 | XP: E: 5300 / Spent 5300 Acrobat 40 | Aware: 62 | Charm 50 | CL: Imperium/Scream Vort 35 | Deceive 50 | Dodge 40 | FL: Psyker 35 | Interrogate 59/79 | Parry 37 | Psyinscience 52 | Trade: Astrog 35 L Pwr Armr H/A/B/L: 7 | Neural Whip 37 r: 3m 1d10+5 I pen 0 Flex Shock | Stub Revolv 32 r: 30m S/-/- 1d10+3 I pen 0 clip 6 rld 2F Reliable

    Thanks!

    Initiative: 1d10 + 8 ⇒ (5) + 8 = 13I'll take this one, I guess:D


    WS: 37 BS: 32 St: 35/45 To: 42 AG: 40 In: 35 Pr: 42/52/62 Wp: 59 Fl: 50 +2 | Inf: 35 Pts 2/3 Corr: 29 Wounds: 8 | Initiative: +6/ +10 | XP: E: 5300 / Spent 5300 Acrobat 40 | Aware: 62 | Charm 50 | CL: Imperium/Scream Vort 35 | Deceive 50 | Dodge 40 | FL: Psyker 35 | Interrogate 59/79 | Parry 37 | Psyinscience 52 | Trade: Astrog 35 L Pwr Armr H/A/B/L: 7 | Neural Whip 37 r: 3m 1d10+5 I pen 0 Flex Shock | Stub Revolv 32 r: 30m S/-/- 1d10+3 I pen 0 clip 6 rld 2F Reliable

    GM...you mentioned the wall with a parapet. What sort of entrance is there? Are we looking at a rickety gate with obvious holes, or is it substantially reinforced or what?