Lord of Conflict wrote:
Much better I see this: Pack auraAll werewolf, wolf and worg that are at least 40 feet of her gain outflank and any teamwork that jezelda posese
I just don't understand how can you lose the ability to cast some spell and replace it with other one, so for instead I'm a sorcerer the spell is not suppressed but forgotten, and if I'm a wizard the spell are erase from my spell book
I don't think that the souls are based in the intelligence but in the emotion's
They don't need a morality because that is something that come with the religion they practice You don't need to gain classes to qualify for the soul, a class is like a profession whit benefits (and dragons don't want to get classes because most of them are trying to survive the first 50 year to reach adulthood and most of them don't posese the change shape ability so the can get a tutor of that class)
Melkiador wrote:
The movie equilibrium it's a good representation of the gun fu
Don't pathfinder tried to change the spell Sistem by using the spell words Sistem I think that Sistem work except that it still need some more work
She thinks the all other lycanthropy (except for werewolf) are a blasphemy to the curse so she hate that As for the teamwork are feat that works only if other creature posese that feat like outflank but the inquisitor and the hunter have ability to share or to act as if other creature posese that feat
Ok first all nesseat demon and demon lord have at least 5 profane bonus to armor for every 10 point of hd after 20 As for 1 of her ability I could put to her that she gain +8 racial bonus to attack and damage to all non werewolf since she hate all non werewolf (+2 for every 10 hd like noticula that have 4d6 sneak attack)
Rule -1 player have more power than the gm, Because without them there is no game to play. So before the gm kill the party because he can do it think before you act you may lose not only the adventure but also the position of gm a game with the same group or even lose your friend
I suggest this progression
Also if you add at least 1 lvl in rogue to gain the sneak attack and take the feat Accomplished Sneak Attacker instead of craft wand can go with the arcane trickster prestige class that is the best prestige class for blaster type
I will suggest not to give up on enchantment school most of they spell are very helpful in/out combat and can turn the table in a few rounds like holding a mass group of creature, dominating a stronger, send suggestions to 1 or more to run or drop they weapons.
I suggest reincarnated since it's boost +2 vs fear and death spell (very good for lower level), focused discipline+2 vs compulsion and charms (mor chances to not go against your party of be stuck by a hold person), draconic destiny is very useful for you it's give you a +2 to become stable and increase your total constitution +2 to die (this mean that your constitution is treated as 14 instead of 12 for the propose to die)
KoolKobold wrote:
Then go fo rise of the rune lords but divide the game in part each time they finish a scene where they lvl 1-3 lvl is the end of that part of the campaign For tips I suggest that you read the adventure 2-3 time before this will help you an many form for example: letting your narrative more faster, divide the story in part and other. After you read the adventure check the any alternative rule you want to use. Create some house rules and present them to your group 2 week before the start of the game in this way they will know what rule you accept and what to avoid. For ability/skill check only respond to 1 question, if that person fail it can't be repeated until he lvl up if other try to make the same question (or similar question but whit other words) negate such question or respond they they don't know. Don't be so attached to the rules be a little flexible. Remember that the gm is also a player (but whit more power) when facing monster/encounter try to makes some flaws in your strategy remember that the CR it's not only for the PC it's also for the players they must find the way to resolve the problem in the fight (is like playing chess except it will be the players vs the gm only that you will give them some handicap time to time). if they have questions about something you just suggest to respond at the end of the campaign
A see the aliment a the 2 sides of the coins, for example during the crusades in Jerusalem in the middle era who was right in think the Muslim or the Christian in they thinking the May said that what they are doing it the right way and the adversary is doing the evil. The same go during the Carl Magnus era during his rein he destroy the pagans religion because it's a blasphemy to they believe so he thinks he was doing good but his method to eradicate the cults is in a way to evil Now for the positive and negative energy is something that it's related to the nature of the person but in physics said that energy it's not destroyed but it's transform so using this concept if you are good you can use the positive energy if you're evil you can use negative, but if you are neutral you must choose which one you want (in this part I have the issue since if we use the physics concept the neutral could be the aliment that can transform the energy from one to another and vice versa). Now another point is that healing and harm spell any cleric can use them but they are from my point of view different energy (healing is positive and harm is negative) so how can a good cleric with the positive energy can cast harm spell?
1 of my friend in the coming campaign want to create a character based in Reddick but we all don't know how to maked I say he is a slayer by strength whit level in assassin's but other said he is a thug rogue whit assassin's, and the gm believe he is a fighter or a rogue dagger master whit assassin's Can I ask you people what is your opinion in this matter
I suggest skill focus in perception since animals companion have more skill points in this skill and can help you to do the night watch while you are sleeping (since plants don't sleep) another feat I suggest is lighting reflex (she is a plant so AOE fire spell do more damage if they don't pass the save), run feat also helps a lot specially in difficult terrain where the speed is reduced
blashimov wrote:
As for what class I will advance I try to go fo what I use in game if there more martial or spell I advance that, since I know my gm he most likely going for the roleplay and investigation, before traps, quiz and fighting, I thinking lvl my brawler first since it give me more skill points (maybe 3 or 4 lvl) after that if I need to focus in the other class or pick a prestige class
At first I was thinking in taking improve initiative and skill focus knowledge social for 2 reason: the first it's since I always have to defend myself I reacted faster to the problem and the second it's since I grew up in the slump I have a knowledge of the principal group that I can take over and to who to avoid, as for the third feat don know what to go I was thinking to go in the spring attack build since brawler go first to the weakest opponent, but doing a little damage while you move or take great fortitude since most of the food I get to survive are spoiled. Don't get me wrong but like I said the gm give more values in build based in background, so I'm trying to get something that explains how I have the feat, I know what you mean by taking iron will that is 1 of my primary feat, it could explain how I endure my mental health to survive the hell of my past
Well you could say it's newbies but not for me, is the grandson of the gm who will join as lvl 1, we just remake our main character after 23 years but in reality we start in 2e but was a mix of multiple world and feats so to not overpass and be a guide to him (and sometimes act like a guardian) we decide to restart our main ( who are now lvl 54) but like I said is a mix of multiple world ( alquadim, forgotten realms, ravenloft, grayhawk) so we are going to restart in only 1 world. As for your suggestions I don't want to get the monk because the aliment restrictions, I'm true neutral by nature and is better for me to roleplay like this, as like I said at first I try to be like my first character who was a monk/psychic warrior but whit out the limitations of being lawful
Any way the start of the game will be in the same way that we start our first game (Chinese new year, year of the dragon so I have 2 month to prepare)
Is nothing like that, I'm more in rol play that in combat, you ask me for my classes well it's simple I choose brawler because my background I'm bastard who grow in the slump since I have unusual Iris (instead of purple are a mix of colors) I was always get bullied by other person (this is how a lvl in brawler class) as for the psychic is a secondary effects of my background it's manifest when I reached my adolescent age in 1 of my fighting. I use this 2 classes to defend myself and to get information, bot for the rest I try to be the dealer, diplomatic and charismatic of the group Note: we have a bard but he is more metal emo character I accepting any suggestions in build but diplomacy, knowledge social and appraisal most be my 3 main skill in the character (since my gm values more roleplay from background over hack and slash)
No it's saying that you will. Received the fatigue and the exhausted condition if you fail the concentration check every time you cast a spell besides the 1 he give you (in other words your normal limit of spell per day) when used in dead magic zone. Also long you pass this check for every spell you act normally as you are not in a dead magic zone In addition to that the item don't say that it will stop it function if you are inmunes to such effects so if you got an item or ability that prevents you from such effects you don't have to worries about doing the concentration check
Why don't instead of hunter you go for something more rare, like the brawler, you gain martial flexibility which gives you a lot of strategy to each battle, if you want a animals companion take the nature soul and animal ally and you will have the animal like a Ranger, and focus from there in marksmanship, the first rol for everything in range attack is having a good attack and since brawler are fast progression it will work nicely
Okay let's me tell you what happens here my gm is going to restart our 26 year of rol (Yea we play epic) but we are going to start at lvl 5 again because he wants to introduce his grandchild to the game, and since we already finished all the adventure in the present he decided to start in the era of legends My background is an orphan Azlant whit unusual eyes (since he allowed for us to use our homebrew race in this campaign) we are going to start at lvl 5 (except for the new members who is going to start at lvl 1) I'm going to be like my previous character but a little different I was a monk/psychic warrior now I'm going to restart as a brawler 3/psychic 2, in my background I prefer the use of trade and communication rater than fighting, so I have the problem what is the best feat can you recommend me to use in this build my stat are str15, dex16, con13, int17, Wis 14, cha16
The Roguish Chef wrote: Now normally animate dead is limited to 6 bodies as per touch spells, however reach Metamagic changes the range, so I am wondering can you then just raise anything within range up to your HD limit?? Ok I see what you try to say since animate dead is a touch spell and your reach is 5ft square you can only touch the 6 square that surrounds you. The metamagic feat reach increase this area of effects in my opinion and let you increase the number of animate in 1 spell but it can't increase the maximum number of the spell to control The spell have the maximum of 6 but that was before the reach spell metamagic was create so is up of consideration of the gm to allow this change of the spell
Yea but I read this article that say:
All Zeus brother and sisters fight against, but not all the titans since Rhea save Zeus to be eaten and she is a titan to.
I know that this is the world that paizo create but some of the mechanic are changed to fit in the game so no matter what gods are the maximum power in the game, but if we look to the history is the titans who create the gods like Cronos and Rhea who give birth to Zeus, Poseidon, hades, Demeter, hestia and Hera; so in your opinion is the tita be less or more powerful than the God's?
Belafon wrote:
Aroden never do the test he was a mythic character by the time Atlanta fall. As for Cayden I think he only have 1 problem that he got by becoming a god and that is that he can't never be drunk ever again
|