Death Initiate

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So in real life you guys can see a person at 800 ft fighting your friend with total clarity and shoot it with a bow with no penalty. That mean all person are Legolas I not asking for concealment, illumination, etc . I'm asking about distance of the weapon and the range of sight ( your vision with your eyes) to a target that is in melee with a friend of yours but they are far away from your "normal range of view", still apply the preciset shot


Mysterious Stranger wrote:
Zepheri wrote:
Mysterious Stranger wrote:

If your target is cannot be seen, you do not have line of sight, and the target has total concealment. You cannot attack a target that has total concealment. Not being able to see the square will also prevent you from attacking the square. So, unless you have something that allows you to ignore concealment the bonus from precise shot is irrelevant. Even if you are able to ignore concealment something that far away is probably beyond the maximum range anyways.

Yea I know that part what I mean of out of sight is like if your max sight view is 60Ft can still use prescient shot? Or need to use spot skill to let you use the feat?

I am not sure what you mean by max sight? If you are talking about dim lighting you still have line of sight so can make an attack and precise shot will still work, but your attack has a 20% miss chance.

Basically, if you can make an attack, you can use precise shot unless something states otherwise. You might need to make a perception roll to attack a target at all. For example, if an opponent is using stealthy you may need to make a perception roll to know he is there before you can attack him.

What I mean if I'm a sniper an want to shoot a target that is in melee with a friend at 65-80 ft and you max sight of vision is 60ft can preciset shot apply?

Or if the target pass the maximum range of weapon range (let say 123ft) and it's in melee with friendly do preciset shot apply?


84 robot cleaner room
Let's be frank no 1 like to clean the spaceship, if someone buy or build 1 it's most likely that will become a dump in a week, this room posses a droid cleaner and all the equipment and product to do the job of cleaning


Mysterious Stranger wrote:

If your target is cannot be seen, you do not have line of sight, and the target has total concealment. You cannot attack a target that has total concealment. Not being able to see the square will also prevent you from attacking the square. So, unless you have something that allows you to ignore concealment the bonus from precise shot is irrelevant. Even if you are able to ignore concealment something that far away is probably beyond the maximum range anyways.

Yea I know that part what I mean of out of sight is like if your max sight view is 60Ft can still use prescient shot? Or need to use spot skill to let you use the feat?


Most archery attack can be show in movies and most of the started first before entering in melee, now a true question I wondering is preciset shot apply in range attack if the target is far away of your vision reach?


ok im a half succubus and i have the poison inmunity so i wonder do this also give me inmunity to medicine?


Right now I'm playing a homebrew adventure called myth and legend of Azlant: first era of the golden age. And is basically a intro of our character before going to war with the serpent folks


TheDarkPrince wrote:

No one expects…the kobold inquisition.

In all seriousness though, who would expect a staunchly religious inquisitor of Abadar, that is a kobold?

More rare is to see a paladin kobold of iomedae


Well my group and I fight the tarrasque only 2 time 1 at lvl 18 the other at lvl 21. It's mostly impossible to kill it you can only force him to go slumber and you will need at least 3 minor artifact weapon +6 to bypass his damage reduction


Lord of Conflict wrote:

How does this look, is it to much, to little, to complicated?

Pack Tactics
When Jezelda receives a flanking bonus from a werewolf, wolf, or worg, she gains a +5 instead of the usual bonus, and gains as well as grants the benefits of the Teamwork feats Coordinated Capture, Coordinated Charge, and Coordinated Distraction.

Much better I see this:

Pack aura
All werewolf, wolf and worg that are at least 40 feet of her gain outflank and any teamwork that jezelda posese


I don't think aurora borealis can be changed by control weather because is not a weather effect but a affect from the sun striking with the magnetic field of the planet


I just don't understand how can you lose the ability to cast some spell and replace it with other one, so for instead I'm a sorcerer the spell is not suppressed but forgotten, and if I'm a wizard the spell are erase from my spell book
As for the price I will suggest to use the staff model to calculate the price and divide the results by 6 since you will get 1 of the 6 spell list each day or none if you get tail


I don't think that the souls are based in the intelligence but in the emotion's
And in the free will to impart decision

They don't need a morality because that is something that come with the religion they practice

You don't need to gain classes to qualify for the soul, a class is like a profession whit benefits (and dragons don't want to get classes because most of them are trying to survive the first 50 year to reach adulthood and most of them don't posese the change shape ability so the can get a tutor of that class)


For me I see that the daily use of spell it's a limit for spell casters in comparison to other classes like fighters or rogue, if there is a way for spell casters to restore some of they spell per day it will be more fun


Melkiador wrote:
Andostre wrote:
Melkiador wrote:
I'm really surprised we never got a simple option to make a weapon count as a monk weapon. It might would need some sort of limitations, but making a longsword count as a monk weapon for the cost of a feat seems pretty fair. And it's not like there aren't monks that use various types of non-monk weapon in real life and popular fiction.
Blackpowder monks!

Gun fu!

I thought on it some and I think it'd be safer as a feat chain. Each feat lets you use a proficiency of weapons as monk weapons: simple->martial->exotic.

The movie equilibrium it's a good representation of the gun fu


I think is based in the grammar of the language and in the slang that you use in you race for example if the Chaldean and the andorans use the same grammar and slang or there are some changes (like the British and American have both English but some grammar and slang change significant)


Don't pathfinder tried to change the spell Sistem by using the spell words Sistem I think that Sistem work except that it still need some more work
As for an idea of mine I have this system I tried to create is based in the epic handbook of dnd3.5 rather than using spell slots and other stuff to calculate the DC/spell lvl/etc... You use your spellcraft skill to manifest such spell for example magic missile you need 12 in the spell craft check (10 of base lvl 0 + 2 for being a lvl 1 spell for every 4 you put in the DC you increase the effect of the spell (16 for 2 missile, 20 for 3 missile and so on)


She thinks the all other lycanthropy (except for werewolf) are a blasphemy to the curse so she hate that

As for the teamwork are feat that works only if other creature posese that feat like outflank but the inquisitor and the hunter have ability to share or to act as if other creature posese that feat
Remember that wolf like to hunt in groups rather than alone


Ok first all nesseat demon and demon lord have at least 5 profane bonus to armor for every 10 point of hd after 20

As for 1 of her ability I could put to her that she gain +8 racial bonus to attack and damage to all non werewolf since she hate all non werewolf (+2 for every 10 hd like noticula that have 4d6 sneak attack)
She could also have a the teamwork ability of the inquisitor/hunter as long she is fighting with werewolf


Rule -1 player have more power than the gm, Because without them there is no game to play. So before the gm kill the party because he can do it think before you act you may lose not only the adventure but also the position of gm a game with the same group or even lose your friend
This doesn't mean that you can't kill them


Is this some harry potter theme, fighting with wands


I suggest this progression
Lvl 1 point blank shot
Lvl 3 precise shot
Lvl 5 Craft wand
Lvl 7 empower spell
Lvl 9 reach spell
Lvl 11 spell penetration
Lvl 13 greater spell penetration
Lvl 15 craft staff
Lvl 17 intensify spell
Lvl 19 quicken spell

Also if you add at least 1 lvl in rogue to gain the sneak attack and take the feat Accomplished Sneak Attacker instead of craft wand can go with the arcane trickster prestige class that is the best prestige class for blaster type


Yeap
The spell that request a ranged touch attack is still considered an attack so this penalty apply in combat


I will say that the difference between a demigod and a god is that a demigod help and is always in the problem of her doctrine as for a god he never interfere he only give you spell, some encrypted message and sometimes a divine intervention (mostly 1 of 1.000.000)


Like the title says I want to know if the infusion of the blood kinetic work against a vampire
Thank you very much


The blood kinetic give you the immortality at level 20


I will suggest not to give up on enchantment school most of they spell are very helpful in/out combat and can turn the table in a few rounds like holding a mass group of creature, dominating a stronger, send suggestions to 1 or more to run or drop they weapons.
If you tell me what to give up I will go with necromancer and transmutation/evocation


There is a problem in your build if the target is in combat with an ally you will receive a -4 to the attack you need point blank shot and precise shot to not gain this penalty


For whoever you want to start


Heather 540 wrote:


So I guess that's all for the Hunter, other than writing the sheet down. The remaining siblings that need builds are the witch, skald, rogue, shaman, and sorcerer.

What archetype?


I suggest reincarnated since it's boost +2 vs fear and death spell (very good for lower level), focused discipline+2 vs compulsion and charms (mor chances to not go against your party of be stuck by a hold person), draconic destiny is very useful for you it's give you a +2 to become stable and increase your total constitution +2 to die (this mean that your constitution is treated as 14 instead of 12 for the propose to die)


When is the force it depends in the caster will example mage armor you could make invisible or look like a translucent armor


The gm is creating a flaw to simulate the dark vision and the almost blindness of Reddick now the question is the player will go with the slayer but he said to us if he have 1 lvl of barbarian since he showed a lot in the movie his rage


Jezelda the demon lord of lycanthropy take the moon


KoolKobold wrote:
W E Ray wrote:
As for general DMing, I usually advise starting with a short adventure rather than a long campaign -- less of a burden on the DM and if something happens that really ruins it you're not stuck with the problem for a huge commitment. I'd especially advise this in PbP since it takes so much longer. Maybe pick out, for example, just "Burnt Offerings" and edit it so that it can be a full adventure. 'Skinsaw' works even better as a stand-alone adventure.
I do know I have Gallows of Madness but that's part of a 3 part module and I don't have the other two...should I just start off with that? if not I can just do Burnt Offerings as a start. I could make a short one shot homebrew but I don't quite have the homebrew making skills yet.

Then go fo rise of the rune lords but divide the game in part each time they finish a scene where they lvl 1-3 lvl is the end of that part of the campaign

For tips I suggest that you read the adventure 2-3 time before this will help you an many form for example: letting your narrative more faster, divide the story in part and other. After you read the adventure check the any alternative rule you want to use. Create some house rules and present them to your group 2 week before the start of the game in this way they will know what rule you accept and what to avoid. For ability/skill check only respond to 1 question, if that person fail it can't be repeated until he lvl up if other try to make the same question (or similar question but whit other words) negate such question or respond they they don't know. Don't be so attached to the rules be a little flexible. Remember that the gm is also a player (but whit more power) when facing monster/encounter try to makes some flaws in your strategy remember that the CR it's not only for the PC it's also for the players they must find the way to resolve the problem in the fight (is like playing chess except it will be the players vs the gm only that you will give them some handicap time to time). if they have questions about something you just suggest to respond at the end of the campaign


A see the aliment a the 2 sides of the coins, for example during the crusades in Jerusalem in the middle era who was right in think the Muslim or the Christian in they thinking the May said that what they are doing it the right way and the adversary is doing the evil. The same go during the Carl Magnus era during his rein he destroy the pagans religion because it's a blasphemy to they believe so he thinks he was doing good but his method to eradicate the cults is in a way to evil

Now for the positive and negative energy is something that it's related to the nature of the person but in physics said that energy it's not destroyed but it's transform so using this concept if you are good you can use the positive energy if you're evil you can use negative, but if you are neutral you must choose which one you want (in this part I have the issue since if we use the physics concept the neutral could be the aliment that can transform the energy from one to another and vice versa). Now another point is that healing and harm spell any cleric can use them but they are from my point of view different energy (healing is positive and harm is negative) so how can a good cleric with the positive energy can cast harm spell?


I wander do your gm give you to fight all the monsters that are from the monster manual and which one you still don't fight

For my group the only creature that we still don't fight is the tarraske and the solar angel


1 of my friend in the coming campaign want to create a character based in Reddick but we all don't know how to maked I say he is a slayer by strength whit level in assassin's but other said he is a thug rogue whit assassin's, and the gm believe he is a fighter or a rogue dagger master whit assassin's

Can I ask you people what is your opinion in this matter
Tanks you.


I suggest skill focus in perception since animals companion have more skill points in this skill and can help you to do the night watch while you are sleeping (since plants don't sleep) another feat I suggest is lighting reflex (she is a plant so AOE fire spell do more damage if they don't pass the save), run feat also helps a lot specially in difficult terrain where the speed is reduced


blashimov wrote:

I think the thing is - you don't have a "build". Which is fine! But this isn't 5e, there's more feats than anyone can reasonably want. So you want to defend yourself and get information. That could be anything from dodge to skill focus: sense motive. Do you plan to continue taking psychic levels, and all 3 brawler are more flavor and versatility? Improved grapple is nice for fighting, as is combat casting.

The human specific feats could be very flavorful as an Azlanti, even if weird iris one.
Scroll down to racial feats and get bonuses vs fear which mean you can't cast as a psychic: https://www.d20pfsrd.com/races/core-races/human/

As for what class I will advance I try to go fo what I use in game if there more martial or spell I advance that, since I know my gm he most likely going for the roleplay and investigation, before traps, quiz and fighting, I thinking lvl my brawler first since it give me more skill points (maybe 3 or 4 lvl) after that if I need to focus in the other class or pick a prestige class


At first I was thinking in taking improve initiative and skill focus knowledge social for 2 reason: the first it's since I always have to defend myself I reacted faster to the problem and the second it's since I grew up in the slump I have a knowledge of the principal group that I can take over and to who to avoid, as for the third feat don know what to go I was thinking to go in the spring attack build since brawler go first to the weakest opponent, but doing a little damage while you move or take great fortitude since most of the food I get to survive are spoiled. Don't get me wrong but like I said the gm give more values in build based in background, so I'm trying to get something that explains how I have the feat, I know what you mean by taking iron will that is 1 of my primary feat, it could explain how I endure my mental health to survive the hell of my past


Yea but if you read the background I'm a bastard raised in the slum so it's this kind of environment is hard to be a lawful character if the laws are against you because or the color of your eyes


Well you could say it's newbies but not for me, is the grandson of the gm who will join as lvl 1, we just remake our main character after 23 years but in reality we start in 2e but was a mix of multiple world and feats so to not overpass and be a guide to him (and sometimes act like a guardian) we decide to restart our main ( who are now lvl 54) but like I said is a mix of multiple world ( alquadim, forgotten realms, ravenloft, grayhawk) so we are going to restart in only 1 world. As for your suggestions I don't want to get the monk because the aliment restrictions, I'm true neutral by nature and is better for me to roleplay like this, as like I said at first I try to be like my first character who was a monk/psychic warrior but whit out the limitations of being lawful


Any way the start of the game will be in the same way that we start our first game (Chinese new year, year of the dragon so I have 2 month to prepare)
There is no rush to give the suggestions since it start in that day, but before that we will start the background history of each of us the primary party so we can roleplay and show or background to the gm ( this is more like a ritual costume in our part to good luck) and for the gm to get a guess in what kind of background history game will get each of us in the future


Is nothing like that, I'm more in rol play that in combat, you ask me for my classes well it's simple I choose brawler because my background I'm bastard who grow in the slump since I have unusual Iris (instead of purple are a mix of colors) I was always get bullied by other person (this is how a lvl in brawler class) as for the psychic is a secondary effects of my background it's manifest when I reached my adolescent age in 1 of my fighting. I use this 2 classes to defend myself and to get information, bot for the rest I try to be the dealer, diplomatic and charismatic of the group

Note: we have a bard but he is more metal emo character

I accepting any suggestions in build but diplomacy, knowledge social and appraisal most be my 3 main skill in the character (since my gm values more roleplay from background over hack and slash)


No it's saying that you will. Received the fatigue and the exhausted condition if you fail the concentration check every time you cast a spell besides the 1 he give you (in other words your normal limit of spell per day) when used in dead magic zone. Also long you pass this check for every spell you act normally as you are not in a dead magic zone

In addition to that the item don't say that it will stop it function if you are inmunes to such effects so if you got an item or ability that prevents you from such effects you don't have to worries about doing the concentration check


I'm a little confused here you what a spellcaster hunter, a marksmanship hunter or a pet hunter because is hard for me to say what you like for this character


Why don't instead of hunter you go for something more rare, like the brawler, you gain martial flexibility which gives you a lot of strategy to each battle, if you want a animals companion take the nature soul and animal ally and you will have the animal like a Ranger, and focus from there in marksmanship, the first rol for everything in range attack is having a good attack and since brawler are fast progression it will work nicely


Yea but if we go for the rules if you change your touch spell to ranged touch spell you will be limited by the base attack of the caster and the spell will be lost by the end of your turn leaving yo to create only 1-2 undead (3 whit Haste)


Okay let's me tell you what happens here my gm is going to restart our 26 year of rol (Yea we play epic) but we are going to start at lvl 5 again because he wants to introduce his grandchild to the game, and since we already finished all the adventure in the present he decided to start in the era of legends

My background is an orphan Azlant whit unusual eyes (since he allowed for us to use our homebrew race in this campaign) we are going to start at lvl 5 (except for the new members who is going to start at lvl 1) I'm going to be like my previous character but a little different I was a monk/psychic warrior now I'm going to restart as a brawler 3/psychic 2, in my background I prefer the use of trade and communication rater than fighting, so I have the problem what is the best feat can you recommend me to use in this build my stat are str15, dex16, con13, int17, Wis 14, cha16