Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Zed looks on with a blank stare as the conversation continues. "My t-thanks C-clinger for the kind words. He then crosses his arms. Androffan: "Greetings Chamberlain. You said i was a child of Divinity...what am I? What is my purpose? I do not fit in with the people here. I have never seen another like myself."
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
"That s-sounds like a good plan Zal. My only wish upon leaving t-this place is to s-stay with s-some of you...I don't know much of this world and I've come to trust you as friends. He says as he works.
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Zed spends some of his time practicing with the Chain Sword and during it speaks aloud to any of his companions present. "S-so what should we do now? How long b-before the Technic League s-sends a group in search for us and the missing wagon team?" His face shows no emotion as he stands thinking for a moment. "S-should we gather what we can and leave t-this place? They will come here in s-search of us." Upon seeing Zal working on the computer Zed moves to sit at the Engineering Station and attempts to use it. Engineering: 1d20 + 6 ⇒ (19) + 6 = 25
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
I also have a question GM. Is it possible to coat the Chain Sword's "chain" with Cold Iron? So that it could be treated as such a weapon? And if so how would i do that? Just curious so i can make some choices for this level.
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Michael Johnson 66 wrote:
I already have Exotic Weapon Prof. I picked it up at 2nd level when i took my 1st Level in Fighter.
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Combat Maneuver: 1d20 + 4 ⇒ (13) + 4 = 17
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Zed will be resting in the Bridge till morning. As the collar is finally taken of Zed grasps his neck and looks around. "I am f-finally f-ree. Thank you my friends, I couldn't have escape this f-fate alone.
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Zed turns off the Chain Sword and places it down for a moment before leaning against the wall. "We are f-free now." He then looks at his companions. "S-so what do w-we do now? I think I'd like to rest for a w-while in this chamber."
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Zed grips his chain sword in both hands and swings a wild swing towards the robot. Chain Sword: 1d20 + 5 ⇒ (13) + 5 = 18 Damage: 3d6 + 3 ⇒ (5, 2, 3) + 3 = 13 Androffan: "You leave her alone you rust bucket."
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Zed staggers back as the spear plungers deep into his chest. Shiny oil flows from the wound as Zed clutches his chest, an empty look on his face. He cautiously withdraws from the robot and takes cover. Full-Round Action Withdraw.
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Zed rushes forward to engage the robot attempting to use Nalket's distraction to strike. As he swings the chain sword in an arc his circuitry-tattoos glow with light. Zed uses Nanite Surge. His emanates light as a Torch for 1 round. Chain Sword: 1d20 + 4 + 2 + 5 ⇒ (7) + 4 + 2 + 5 = 18 Damage: 3d6 + 3 ⇒ (3, 1, 1) + 3 = 8
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Zed pulls out his chain sword and readies himself for a fight. As the construct counts down he activates the chain sword and it roars to life. Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Zed picks up a vial after examining them, then drinks a pair of the vials. Potion 1: 1d4 ⇒ 3
He then downs a third vial. Potion 3: 1d4 ⇒ 4 As Zed drinks the third potion he stretches out and seems to move in a more normal fashion. "T-that is much. B-better. Now i feel fine to continue on. S-shall we head to the room Gnaarrg spoke about?"
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Zed slowly stands up. "Y-yes. We s-should do the plan s-soon." He then utters a spell and looks over the vials. Zed casts Detect Magic.
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Zed takes the offered batteries with a nod and tucks them into his bandolier. "Thanks Zal. W-what kind of vials are those?"
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Zed slumps against a wall and sits on the floor. "Thanks Z-Zal. M-my energy is low. I need to r-recover." He watches with intent as Zal places the items on the table. "I'd like o-one of the b-batteries."
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Lady Zal you need to make a Use Magic Device check, since it's not a spell on your list, to use the wand and it should be 2d8+3 since it's Cure Moderate Wounds. Zed will stagger from the room and weakly try and get away from the shadows. Standard Action: Total Defense +4 Dodge bonus to AC 1 round. Total AC: 22 and Move Action move 20 feet away.
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Zed seems slow and lethargic as he stumbles to move. "S-s-s-o weak." He says as he barely stands.
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
I thoroughly enjoy Initiative Monkey! Eeek! Also the avatars, maps, and art links are great. :)
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Zed backs away and utters a spell. Firing a glob of acid at the nearest shadow. His circuitry glowing brightly for a few moments. Zed casts Acid Splash and uses Nanite Surge Acid Splash: 1d20 + 4 + 5 ⇒ (4) + 4 + 5 = 13 Damage: 1d3 ⇒ 1Acid
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Zed backs away from the shadows and begins to swing his morningstar defensively at them. Focusing on avoiding the strange creatures. Standard Action: Total Defense +4 Dodge bonus to AC 1 round. Total AC: 22
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Initiative: 1d20 + 3 ⇒ (16) + 3 = 19 Zed looks up as Zal yells about the shadows. When he sees the creatures he stops looking over the skeletons. "E-e-error!
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Zed proceeds to destroy the mold in the chamber and takes a look around. "All c-clear. It could s-serve us well to fix these perhaps." He then moves on walking to the northern inner rooms, starting with the right most door. Using the Blue Card-Key to open the door. Zed opens the chamber on the far right labeled "cafe".
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
After removing the mold Zed begins to leave the chamber. "It is all c-clear." He then proceeds to the final door on this side of the inner rooms. Swiping the Blue Card-Key. Zed opens the room labeled "cafe" on the southern portion of the inner rooms.
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Zed pays no attention to the spores that hit his face. He enters into the room and begins uttering a spell a few times. Spraying globs of acid into the bits of mold. Zed casts Acid Splash a number of times until the mold is clear.
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Zed looks at Gnaarrg. "That s-sounds practical. I'm in." He then makes his way to the next door and swipes his Blue Key-card. Using Blue Key-card on door labeled "snack bar".
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Upon hearing Gnaarrg laughing, Zed stops looking at the strange robot, looking back out of the chamber. "What d-did you find? You c-can free us?"
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Zed takes a moment to utter a spell, then moves over to the strange construct and begins looking it over. Zed casts Mage Armor on himself. Duration: 2 hours Engineering: 1d20 + 5 ⇒ (13) + 5 = 18
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Zed steps forth from the elevator, he stops head cocked to the side looking at the water fountain for a moment, before moving about the deck. He moves past the fountain and approaches the middle door. He reaches into his bandolier and removes his Blue Key-card and swipes the door. Using Blue Key-card on room labeled "fire control".
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Zed looks toward Geirmur. "I became a-aware for the first time near a t-town called Torch. I s-sought to understand where i w-was and a local t-took me in. It was then i r-realized people are not always t-trustworthy. I was overpowered and found mys-self in the hands of the Technic League."
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Zed looks to Geirmur. "I d-don't mind. What do you think s-should be out course of action?"
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Okay thanks.
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Also during the night Zed will cast Detect Magic and check the chain-sword.
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Hey Micheal, i had a question about the chainsaw. Is it Masterwork? and is it magic in anyway? (i only ask because you mentioned it was rune-etched).
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Zed stays awake the entire night. Androids don't need sleep. :) Zed sends his time sitting at the desk looking over the chainsaw and eventually practicing holding and swinging with the weapon while it's off. "I can s-stay alert for the night. Y-you s-should all rest as needed. I d-do not slumber like you." During the night he paces quietly, taking care not to disturb the slumber of his friends. "I w-wonder...what that is like." He mutters to himself. In the morning he takes the food offered from Nalket. "M-my thanks, N-Nalket."
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
I'm going to assume we are resting for the night. Is it okay if i level up or should i wait?
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
If no one objects I'll take the Necklace of Natural Armor, the battery, and the chainsaw. Zed moves into the security station and and begins looking over the chainsaw, taking the other battery and inserting into the machine, then taking time to familiarize himself with it. He then takes a seat at the desk. "If we s-seal the doors i can keep watch while we rest. I have n-no need of s-sleep."
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Zed looks over the items found with a blank stare. "I could m-make use of the necklace. If n-no one objects. I also have no objection to L-Lady Zal having the ring s-she wants." He then stares off for a moment. "I think we s-should s-seal the doors and rest. It could give us time to f-figure out our next s-step." He then speaks up. "Also i think i can make use of that s-strange Chainsaw. If i could have o-one of the batteries. I would just n-need perhaps a few hours to s-study it further."
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Yeah no problem. I'll also try to post here with that kind of stuff next time. I was on my phone, so at the time it was easier, when i posted the other response.
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Zed looks towards Lady Zal as she speaks his face blank. "No. I d-do not wish to go back. I w-want to get this d-device off." He says pointing at his slave collar. "Then i will kill them...slowly." He then tucks the dagger on the table into his bandolier.
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Craft (Tech) isn't a skill. Technology Guide You need feats, ranks in Craft (Mechanical), and a crafting laboratory.
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Zed utters a spell an inspects the dagger. Zed casts Detect Magic. He then begins to place the coins into his pouch.
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
As the creatures flee, Zed moves into the room, uttering a spell. He blasts each of the mold planters with small globes of acid. Zed casts Acid Splash onto each the the mold patches. Once finished he begins looking around the room.
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Zed rushes forward and swings his morningstar into one of the creatures. Morningstar: 1d20 + 6 ⇒ (10) + 6 = 16
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Initiative: 1d20 + 3 ⇒ (3) + 3 = 6 Zed looks on as the door opens and his face remains blank as the disgusting creatures threaten them.
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Zed looks at Lady Zal his face blank. "M-m-my designation is Zed. I feel fine n-now" He then looks over the objects from the cabinet. I have Androffan as a language and an attempt at a heal check to identify the drugs. Heal: 1d20 + 0 ⇒ (17) + 0 = 17
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Zed looks at Clinger as it flies in the air and lands on his shoulder. His expression blank and his head tilted to the side. "Most interesting...I h-have never s-seen such a thing." Knowledge check for Clinger.
He then looks himself over, seeing the multiple punctures and damage to his body. "Y-yes. I am q-quite damaged, that would be most h-helpful."
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Lady Zal, I currently have the Blue Card Key (see post above yours), so I'll assume you just didn't read that. After opening the door, Zed will pick up and examine the object (chainsaw), before placing it on the table in the security room. Engineering: 1d20 + 5 ⇒ (17) + 5 = 22 "T-this is a potent w-weapon. If p-powered the chain s-spins quickly and can cut through objects...or enemies." He then checks to see if it has a power source currently inside it; before heading to the remaining door and opening it with the blue card key. He then tucks the card into his bandolier.
Active: Penalties: HP: 24/24 | AC: 14 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Zed picks up the blue card and heads over to the southeastern door. Using the blue card to open it. "I'm uns-sure. I'll s-search this door. Why don't you try t-the cabinet"
|