Rognar you don't have the spell slot to cast lesser restoration or remove disease. We used Seraphina's wand to fix most of the CON damage, though the remove disease will need to be cast at the beginning of the day or save it in case you get infected again, your choice. Speaking of that we need to do Disease saves... with Yolanda's heal check... 1d20 + 7 ⇒ (4) + 7 = 11 Drayken
It probably won't happen until we retreat back to camp again.
"Your welcome Seraphina. I just hope they don't come after us. Koldur and I will watch. I will do what I can to help you heal faster." long term care heal: 1d20 + 7 ⇒ (9) + 7 = 16 2 ability score points for a full 8 hours of rest in a day, or 4 ability score points for each full day of complete rest.
Drayken, Silverstein, Sable, Hundor, Seraphina, and one more...
Round 3 She heals Hundor after casting defensively. 1d20 ⇒ 12
Round 4
She first moves back away from the swarming ticks. Then she pulls out a hand full of crystals and throws them at the swarm... 1d20 ⇒ 11
12 rejuvenation potions: Barbarians 1 each, Yolanda, Ingvarr 4, Seraphina 3, Rognar 2. As no one speaks up to use the helmet and collars, Yolanda takes them. Seraphina offers the group: cloak of resistance +3 and ring of protection +2 (unclaimed) Least adds 1 point of damage of its type:
Augment Crystals:
Special Lesser/major Weapons Force +1d4 Witch light reservoir, 8 hours to one of the following substances: sunlight, moonlight, blood or wine. useable 5 times before it must be recharged. Activate then next successful strike does the following ability: sunlight - +2d6 fire (+4d6 vs. undead), moonlight - +2d6 electricity (+4d6 vs. lycanthrope), blood - +2d6 vs. living creature or wine - a -2 on Will saves for 1 round. Least augment crystals:
So to clarify you all need change your white sonic crystals that do 1d4 sonic damage to only do 1 damage. Koldur taking:
Hundor:
Barbarians:
Ingvarr:
Seraphina:
Sable:
Yolanda:
With everyone within range of her channel she releases a few bursts, before asking, "Anyone else need more healing? Also any spells I should prepare tomorrow? What orisons do we have covered so we aren't overlapping?" 3d6 ⇒ (5, 4, 1) = 10 She would cast cure lights before her other spells but she has plenty of healing. Later she pulls Hundor to the side and has him drink from her chalice two times. And tells him, "In a bind I would be fine with sharing my cup with others but I would prefer only you, my Lord to use it. It is like my soul." Then she explains she is an Idun and what that race can do.
Yolanda the Dark Angel wrote:
"So who wants which crytals?" She asks laying the crystals out for all to see with Sable's and Ingvarr's help.
Round 50 She happily nods seeing that the area is well under hand now and follows her orders flying up away from battle to the Western wall. Touching the black stone first and then one by one going South if possible. Each time she touches one it activates and drops to the ground making one effect or another: A black crystal falls to the ground and a magic missile shoots from it towards the boss insect. A black crystal is left behind. A yellow crystal hits the ground and a jolt of electricity bounces from the spot towards the men not moving. A yellow crystal is left behind. A purple crystal falls to the ground a cloud of rainbow glitter dust is left behind and on the ground is a potion bottle with glowing purple liquid. A black crystal falls to the ground and a magic missile shoots from it towards the boss insect. A black crystal is left behind. An orange crystal falls to the ground and an orange ray shoots from it towards Yolanda. It hits her and she shouts, "Wow, I feel great! Get near one of those and hit it! Or wait for me to fly by!"A potion bottle with orange liquid is left behind. Round 51
A blue crystal hits the ground and three shards of ice erupt from the ground. A blue crystal is left behind. A red crystal falls to the ground and a cone of red flames shoots from it towards the center of the room, though they only travel 15 feet. A red crystal is left behind. An orange crystal falls to the ground and an orange ray shoots from it towards Yolanda. A potion bottle with orange liquid is left behind. A green crystal falls to the ground and a green cloud shoots from it towards the center of the room, though it only travels 5 feet. But does not dissipate. A green crystal is left behind. "So leave the blue, red, green, black, and yellow ones for next wave? I will touch the orange ones once each of you are under one. What about the purple one?" DM notes: White = Sonic
Orange = Boost Green = acid Yellow = electricity Red = fire Blue = ice Purple = Restoration Black = Force
Round 40 She smiles as Hundor passes her and jumps into the air as her great black feathered wings lifts her up to the glowing stones. She easily gets to the white one and it stops shining. Though the crystal falls... One half shatters and goes off like a Thunderstone. Affecting all the enemies as the other half slides over the floor to Hundor. I's 3: 3d20 ⇒ (12, 17, 2) = 31 The closest one to Hundor grasp's its head and flies off. Leaving Ingvarr with one clone left. The other two do grasp their heads but recover quickly and attack only his clones. Round 41 I's 2: 2d20 ⇒ (9, 6) = 15 With getting to the next white glowing stone she also presses a green one that does nothing. The white one winks out, makes a crystal and repeat! Luckily the group is not sensitive to sound or they would need to do saves as well! Technically the wave's combat is over but the next one won't start until you finish off the enemies or some amount of rounds pass... so Round 41 to 45 please! I will be making a spoiler below for when the next wave starts. I hope to see your posts soon! She flies down and picks up the crystal pocketing it. Then asks, "Should I press the other white stones or what do you think?"
Round 36 & 37 She helps the group finish off the zombies then she begins to walk to the platform behind Hundor. She positively beams and responds, "Yes! Oh Olheon please bless my master with your healing breath!" As she touched him golden and blue light would pour from her hand and staunch his wounds. 1d8 + 1 ⇒ (7) + 1 = 8 She would raise her hand to indicate passing of the restoration level and getting to the action again. Round 38 She would heal him again with the same prayer, 1d8 + 1 ⇒ (7) + 1 = 8. Round 39 "She would ask, anyone else need healing?" If no response then she would follow Hundor. Perception: 1d20 + 9 ⇒ (6) + 9 = 15
Round 35 She continues to hack at the ghoul and gets his attention... +1 Halberd, reach: 1d20 + 9 - 2 + 4 ⇒ (13) + 9 - 2 + 4 = 24
ghouls Acro and attack
+1 Halberd, reach: 1d20 + 9 - 2 + 4 ⇒ (8) + 9 - 2 + 4 = 19
Before it can attack she takes it down low!
Round 34 She calls to Hundor, "Master, do you need more healing?" With him calling her off she moved up and swings at one of the zombies with rage in her heart! She comes to Ingvarr's aid and if possible to the one in armor first. +1 Halberd, reach: 1d20 + 9 - 2 + 4 ⇒ (12) + 9 - 2 + 4 = 23
Round 32
+1 Halberd, reach, aoo: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20
zombie attack!: 1d20 + 4 ⇒ (16) + 4 = 20
Round 30 She double moves over to the South East corner, so she can block the closest door. She groans as she still feels sick. Round 31
+1 Halberd, reach, aoo: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11
Rognar the undead that are alive are in the top right corner. Channeling where you stand won't hit any of them, I think. Round 28 She swings her halberd and oversteps by missing her target. The ghast swings in with a bite to her arm. But luckily misses. +1 Halberd: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8
+1 Halberd, confirm: 1d20 ⇒ 18 ghast bite: 1d20 ⇒ 11 She swings as the ghast comes up to her. Connecting and nearly dropping the undead but even with a massive wound in its side it keeps moving forward. +1 Halberd: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19
Round 26 She strikes down the ghasts with Seraphina and she nods to her, saying "Good job, we are almost done with this wave!" Round 27
+1 Halberd: 1d20 + 9 + 2 + 3 + 2 - 2 ⇒ (2) + 9 + 2 + 3 + 2 - 2 = 16
vs stench DC 15: 1d20 + 12 ⇒ (1) + 12 = 13
Round 24 She charges forward at the ghast that is emerging and misses as it dodges her attack. The halberd slams hard into the ground before the lithe undead. She snarls at its ability to dodge her attack. +1 Halberd: 1d20 + 9 + 2 + 3 ⇒ (2) + 9 + 2 + 3 = 16
vs stench DC 15: 1d20 + 12 ⇒ (9) + 12 = 21
Round 23 2d20 ⇒ (13, 4) = 17 +11 The sickening stench gets to her but she is able to fight through it with the raging song in her head. She strikes at the ghast with the red scarf around its arm.
She strikes it down and turns to face the other one. Hoping she can keep the flow of undead from coming in as well. The ghast from the wall attacks and likely misses. 1d20 ⇒ 12
Roumd 21 and 22 As the spells still hold and Rognar is there to heal she moves to help Hundor and Serahina. As she arrives she says, "I think it would be best to help each other clearing a corner then going to the next." Standing in front of the other green tile she holds her Halberd, readied to strike anything that comes out. Thinking about it again she charges the door and places her halberd across the entrance hoping to stop them from coming unto the room.
She would walk over to Rognar and ask, "May I have the goodberries please?" Likely with the affirmative answer from him she would eat them and point out, "None of my healing or boosting powers have been used yet. I think we will be in good shape still. I have been focusing on striking so far. I can cast Bless and have eleven weak channels. Also I have several stronger heals if needed. I took the good berries as we didn't need another channel right now." She then winks at Rognar and even gives him a small peck on the part of your skin on your face showing. "Thanks!"
Round 12 halberd with rage, prayer, charge: 1d20 + 7 + 1 + 1 + 1 + 2 ⇒ (5) + 7 + 1 + 1 + 1 + 2 = 17
The halberd's axe blade misses the elemental. As she charges she announces, "I could use a moderate amount of healing if possible." Then groans as she misses the target, as her axe cuts down the side of the rock. -21 hp.
Round 9 Continuing to accept the rage and other boosts. She attacks the medium elemental closest to her. halberd with rage, prayer: 1d20 + 7 + 1 + 1 + 1 + 2 ⇒ (17) + 7 + 1 + 1 + 1 + 2 = 29
The halberd's axe blade cuts deep into the elemental. Round 10 halberd with rage, prayer: 1d20 + 7 + 1 + 1 + 1 + 2 ⇒ (14) + 7 + 1 + 1 + 1 + 2 = 26
The halberd's axe blade cuts deep into the elemental. -21 hp. Round 11 halberd with rage, prayer: 1d20 + 7 + 1 + 1 + 1 + 2 ⇒ (17) + 7 + 1 + 1 + 1 + 2 = 29
The halberd's axe blade cuts deep into the elemental. Finishing it off.
Round 6 Accepting the rage and other boosts. She charges forward to attack the other medium elemental closest to her. halberd with rage, prayer, charging: 1d20 + 7 + 1 + 1 + 1 + 2 ⇒ (19) + 7 + 1 + 1 + 1 + 2 = 31
The halberd's axe blade cuts deep into the elemental. Round 7 Her armor makes the elemental's attack be deflected as she reverses and bring the axe onto its other side. halberd with rage, prayer, charging: 1d20 + 7 + 1 + 1 + 1 ⇒ (9) + 7 + 1 + 1 + 1 = 19
The halberd's axe blade cuts deep into the elemental but not enough to take it down. Round 8 She charges at the blue elemental that is near her charge. She almost falls prone as the target ducks and she misses. As it can't recover properly to hit well either. halberd with rage, prayer, charging: 1d20 + 7 + 1 + 1 + 1 + 2 ⇒ (1) + 7 + 1 + 1 + 1 + 2 = 13
AoO, slam vs. Yolanda: 1d20 + 9 ⇒ (2) + 9 = 11 damage: 1d8 + 7 ⇒ (2) + 7 = 9
"We will keep the guardians of the 2nd, 5th, and 8th floors here. All of the combat maids will be joining us, with the Lord of Blades, your troop of minotaurs, and myself to turn the tide of battle. Please let me suit up for the occasion." She states and walks into an adjoining room. She emerges in full armor holding a massive halberd. The armor is brilliant like Koldur's new armor and has hundreds of etchings on it making it look like a page from a book. The battle maids are known by most by now and for sure now. As Katrina, the catfolk, the bunny eared female, and the other humanoid females with monstrous traits arrive and join, following the group into the Sanctum. With the portal open she enters first and the dozen of minotaurs follow, likely after the group. The minotaurs each have javelins and a great axe on their back, in their hands they carry composite longbows. Mourningcloud has not participated in any online campaigns. |