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NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Xun breathes out and when the sun rises he goes and pukes in the bushes "Sorry about that, I must have caught something ..." The bard jokes "I was expecting dull and boring night, but it was entertaining that's for sure ..." ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Xun takes a step back and heals Kidron Soothe, lvl 3: 3d10 + 12 ⇒ (9, 7, 3) + 12 = 31 I am out of lvl 3 and 4 spells ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Acrobatics to escape: 1d20 + 13 ⇒ (16) + 13 = 29 Yes! Xun wiggles out of the hold and he give a look to Luna he does not like his odds here, but Luna needs his help Soothe, lvl 3: 3d10 + 12 ⇒ (10, 9, 8) + 12 = 39 ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Xun heals Brekovi Soothe@Brekovi, lvl4: 4d10 + 16 ⇒ (1, 4, 6, 7) + 16 = 34 +2 status bonus vs mental effects "Get up! Brekovi, it is not your time yet!" Than he moves closer to the flames Another round of Haunting Hymn ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Xun hits the drums, feeling and looking a bit more green than usual Lingering composition, drums of war, sickened, DC23: 1d20 + 15 + 1 - 1 ⇒ (17) + 15 + 1 - 1 = 32 The haunting hymn feels the air, terrifying his foes in 30 ft Then he sends a shard rock at another corpse Telekinetic projectile@blue, sickened: 1d20 + 15 - 1 ⇒ (9) + 15 - 1 = 23
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NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() GM Mike Hallet wrote: Escape with the hero point works. Where would Xun like to move to? Moved, into the fire and behind my allies ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Darn it, sorry busy few weeks. I would then escape (as this is the only thing that he can do), so in that case, I would go with escape, hero point escape if it did not work, Shield (concentrate only), escape again if did not worked (or move away if it did). If you want we can use the above rolls => 3 hp into 13 => still fail, If you prefer new rolls, I put them in the spoiler below New rolls: Acrobatics, escape, DC27: 1d20 + 13 ⇒ (9) + 13 = 22 Acrobatics, hero point, escape, DC27: 1d20 + 13 ⇒ (18) + 13 = 31 ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Is Xun still sickened? He stays outside of light to his own doom apparently Despite being held Xun tries to cast a spell Flat check DC5: 1d20 ⇒ 10 Than he speaks some words and tries to push away the monster holding him to set himsefl free Telekinetic maneuver@holding baddy vs fort dc: 1d20 + 15 ⇒ (3) + 15 = 18
If set free than moving away (provokes), if not, he would shield I copied his avatar to where he would go ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Xun can't stop feeling that odd feeling that makes him sick . He hits the drums in a aggresive manner causing a music that hurts his foes flowing from him and making his foes suffer. Haunting hymn, fort save DC 24 (due to sickened), sonic damage vs blue, yellow, red : 2d8 ⇒ (2, 5) = 7 Than he steps away and moves outside of the light ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() If Xun can, he would use reaction: Counter Performance as this is auditory effect, if not, here comes 2 will saves Counter performance, DC28: 1d20 + 15 ⇒ (4) + 15 = 19 Will save, DC28: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15 Well, that's one way to play this game "Yes! Make me a powerful spirit!" yells Xun being thrilled about this, he feels his amulet buzzing with power as he tries to fortify his mind Will save, hero point, DC28: 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 26 "I will be the most powerful spirit in this forest! Yes, yes! Give me that horns!" ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Diplomacy, DC25: 1d20 + 13 ⇒ (9) + 13 = 22 "Even after the darkest night the sun will raise ..." ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Nature +11 RK to identify Diplomacy, DC25: 1d20 + 13 ⇒ (4) + 13 = 17 "Would we betray to shine brighter? Are you offering something"
Diplomacy, DC25, hero point: 1d20 + 13 ⇒ (12) + 13 = 25 "No, we came as a team and we will deal with it as a team, there will be no betrayals" As you might have noticed Xun is actually not excelling at diplo ;) ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() If this is group successes add me to it, if just one pc roll, then he would aid. "As my friends said, we came here in peace, and you can find a place around the flames, if fire and food gives you no comfort, we also have tales and music to ease the night." Diplomacy, DC25: 1d20 + 13 ⇒ (12) + 13 = 25 ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Xun looks around and sits and hits his drum changing the tune from dread into soothing. The drums in the forest fill the air as Xun is holding his eyes and keeps playing "Keep watch for an hour if you can..." Hymn of healing fast healing 8 for 4 rounds => 32 hp back to Tess, lasts 4 rounds then 10 mins to refocus - 10 mis
After that BakBat would be at 55/62 and Luna 50/57. But I know Kidron should have Lay on Hands, and we should have other forms of healing in the team ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Yeah, using dirge, as it is better than the alternative, overall giving eveyrone +1 to hit (due to reduction of AC), and +1 to saves (due to reduciton of DC), and on top of that reduction to enemy attacks. Xun hits his drums and looks at the movements of the skull, predicting it's movement then he changes a bit the rythm and colors begin to surround Xun True strike, chromatic ray@blue skull: 1d20 + 15 ⇒ (20) + 15 = 35
Which color, 1d4: 1d4 ⇒ 2
A green light flies towards the skull and hits it right between the eyes ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Thanks, I checked it, and missed tha tundead are immune to death effect, I simply checked if they are immune to mental/fear effects. In which case I would swap Vision fo death to Agonizing despari hightened = 6d6 mental damage + the same fear effects without death trait Agonizing despair, mental will save DC25: 6d6 ⇒ (6, 3, 6, 1, 6, 1) = 23 ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Hunting Hymn - causing every enemy in 30 ft to be frightened 1 Lingering composition, DC23(standard lvl dc for 7th lvl): 1d20 + 16 ⇒ (19) + 16 = 35 Crit so haunting hymn lasts 4 rounds Xun keeps on playing the dread rythm, and this time it fills the air and sounds long after he stops playing He looks at the red spirit and waves his hands soon a ghost with massive horns rushes towards it, ripping its body apart Vision od death (aka Phantasmal killer ;)), mental damage will save DC25: 8d6 ⇒ (4, 1, 5, 2, 2, 1, 3, 5) = 23 ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Xun keeps on playing the haunting hymn as it seems the sounds do not want to fill the space on its own Hunting Hymn - causing every enemy in 30 ft to be frightened 1 Lingering composition, DC23(standard lvl dc for 7th lvl): 1d20 + 16 ⇒ (1) + 16 = 17 Oh, wow Seeing Luna biteing the dust he revives her once again Soothe lvl 3@Luna: 3d10 + 12 ⇒ (3, 1, 10) + 12 = 26 +2 status bonus vs mental for 1 minute ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Xun hits the drums, and he fills the air with dread and terryfing rythm "You want to dance? Let me give you the tune!" Hunting Hymn - causing every enemy in 30 ft to be frightened 1 Lingering composition, DC23(standard lvl dc for 7th lvl): 1d20 + 16 ⇒ (4) + 16 = 20 Then he changes the rythm a bit and adds some soothing tones into the drumming. Soothe lvl 3@Luna: 3d10 + 12 ⇒ (6, 5, 7) + 12 = 30 +2 status bonus vs mental for 1 minute ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() I would use preemptive hero point for that
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NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Btw - the presentation works now for me (I am checking it now on PC), Regarding Macro sheet - yeah I feel you GM ... ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() yeah, same. I can't edit the slides. THe easiest to test if one can edit is to open in-cognito version of a browser and go to a link for presentation ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Xun stops playing and looks towards where the voice is comming from "We are not afraid, and we will not be chased away." ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Xun puts his backpack in one of the huts and take out his sword, bow and drum. He sits on a log and plays a silent rythm looking at the flames "I guess we will spend here the whole night, right?" As ready as Xun can be ;) ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Tess of Tosof wrote: Bret and I are doing much better now! I am glad that you are feeling better. I had a message when I wished you swift recovery, but obveiously it was not send out :( ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Intimidate, master: 1d20 + 17 ⇒ (17) + 17 = 34 "Dear Anoshta, we might look like every other adventurers interested in money and not shying from backstabbing one of our own ..." Xun looks the spirit straight in the eyes "But undearneath this whole look, we are something completely different, we can sense mischief and can understand when someone is trying to play us. We know each other strenghts and weaknesses and we do not backstab each other. We will handle this task as best as it can be ..." there is a very distinct edge in his voice "Now that we cleared it, sit and enjoy the place" ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Survival, follow Expert (Brekovi): 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26 Xun looks around and tries to realize what is happening, he tries to spot what Brekovi is doing ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Fort DC22: 1d20 + 10 ⇒ (16) + 10 = 26 "Oh that smell it is something that one need to get used to." He checks if covering his nose helps in any way, but decides to soldier through it. "One of my first missions has taken me through the fields and hills somewhere north from Absalom, we ended up exploring a tower that as a result I ended up owning, along with a throne with some daemon bound to it. Venture captain promised an amazing view from the tower, but when I moved my things in, it turned out that they have been giving such tower to every agent in pathfinder society, and the valley is actually full of them. No view, no privacy nothing, and everyone got the throne with their own daemon, first I was furious, but with time I considered it hilarious." ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Nature: 1d20 + 11 ⇒ (1) + 11 = 12 "Drop it! I said, drop it!" says Xun trying to catch pups attention "Why is it growling at me?!?!" ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Performance (expert) , drums: 1d20 + 16 + 1 ⇒ (11) + 16 + 1 = 28 Xun touches his topper hat and his skin turns to pure blackness with his eyes shining as red lights, he hit the drum to shed the music in a quick and a bit haunting rythm "Once upon a time a group of might adventurers were ordered to protect the firelight, but were they prepared for something to come?" He speaks the incantation and a translucent figure shows up, it looks more hilarious than scary but Xun makes it so that it advances Using hat of disguise to change Xun image to a malicious spirit and casting Figment to create illusion of an enemy "Come on adventurers protect the Firelight!" says Xun as the spirit moves a bit closer forwards ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Xun looks at the mark of talon. Can we try to learn somethign about the creature from the mark of the talon? ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Xun keeps drumming with his fingers and soon he realizes that he matches the rythm of running bisons ... Reflex, DC22: 1d20 + 13 ⇒ (5) + 13 = 18 He tries to dodge one than another but he gets out of it pretty hurt. After it is over, he looks from where the animals came, wondering if there are spirits that wishes them harm, or something in flesh ... "I think this is the first time it happened to me ..." Xun hits his drum, playing soothing music. Xun has Hymn of Healing that heals 32 HP within 4 rounds, and it is a focus spell, so given time he can heal the team in roughly 1.2 h ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Nature: 1d20 + 11 ⇒ (20) + 11 = 31 Or Perception +13 if the DC is the same Xun walks behind and the place reminds him of the jungles that he was raised in, he seems to be humming a tune, and hears distinct answers. He was a shaman for long enough to know when to follow ghosts and wherever he goes he finds good fuel for the bonfire. He keeps on humming, and soon begins to beat the rythm with his steps moving in a rythmic way. ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() "I love performers! Maybe I can join you?" Tess claps for the storyteller, Xun, but whispers to him, "It's probably for the best that you do not make me immortal. I don't want to get on Mom's bad side. She's a rather strict Pharasmin." Xun smiles and nods "Going unnoticed by gods is usually a good way." says bard looking at the list, then he reaches to his pocket and pulls out a pouch and passes it to Tess "Even I can see spirits reaching out to you, hold this, it may help." Root Magic once it grants +1 to saving throws form magic/haunts.
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NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Tess of Tosof wrote: Mike, can we use Doug Hahn's Macro sheet to make secret rolls easier? To chime in, Personally I stopped using it. Even if I get all of the players to fill it in (and usually I get 4 out of 6, and then I have to chase the two players to do it), I feel like it discourages people from posting. To give an example: - GM posts intro to a mission with RK at the end (story old as time)
I felt that it times it takes away incentive from players to post, and despite that post: 'Society +8' is not really a post, some players use it as an excuse to RP along. So all in all, I felt like I prefer to not use that sheet - however I do love his sheet for initiative tracking ;) p.s. i have almost update Xun to lvl 7, I still need to update his items. ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Soon a slim character moves towards the group of Pathfinders. He has yellow eyes and a bit greenish skin pointing to some orcish blood in him. He wears a traveler cloth but of fine quality and a nice looking drum under his shoulder. "Am I late?" he takes off his topper hat and bows, smiling with a devilish grin "Xun Saburo, Storyteller that will make you immortal, assuming that the mission will have enough spice." he says smiling to the mayor "Do I smell corn? I am famished" he says No Religion, no Society neither the other lores. If Spirit lore is accepted maybe occultism? +10 then ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Xun looks at Cinder "I could give you a lot of things, but I think Aydrian stays with us." says the bard looking at his bow "I did not have time to use it, can it stick around for at least some time?" ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() "Excuse me, good sir. But do we know each other? What is your business here?" asks Xun expecting a trap ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() "That must have hurt, let me try" Athletics: 1d20 + 8 ⇒ (5) + 8 = 13 ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Nature to investigate the ring: 1d20 + 10 ⇒ (19) + 10 = 29 Xun tries to work on the ring, trying to understand its purpose "Yeah, let us try and break the door" ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Xun keeps on playing, which might seem like a distraction but Liam feels inspired by it Performance, inspire competence, DC20: 1d20 + 16 ⇒ (15) + 16 = 31 Inspire competence - crit success grants +2 to skill ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Xun uses his healing songs to heal others. Using hymn of healing to heal others just like lay on hands "Is she still alive?" ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Xun yells at the foe "Fall to the ground and beg for mercy!" Will save DC 22 Command to fall prone Then he moves closer ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Xun moves closer to the shards and tries to intimidate Aydrian Intimidate: 1d20 + 14 ⇒ (8) + 14 = 22 ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Xun looks at the bodyguard and begins to yell at them "You are a worm that will burn in the flames of my rage, you are like chunk of timber thrown into the bonfire, the pure hatred of my will make you set on fire." WIll save DC 22 Blistering invective vs bodyguard Then he looks angrily at the doggo Demoralize, glare@red: 1d20 + 14 ⇒ (5) + 14 = 19 ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Xun gives an agry look to the bodyguard Demoralize, Intimidating glare@ bodyguard WILL DC: 1d20 + 14 ⇒ (5) + 14 = 19 Then he sends another piece of debris at the hellhound Debris@hellhoud: 1d20 + 12 ⇒ (2) + 12 = 14
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NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Xun hits the drums first a large shrapnel flies towards one of the dogs Telekinetic Projectile@yellow: 1d20 + 12 ⇒ (1) + 12 = 13
Wowza! He change the tune and keeps inspiring his allies for the defense! Lingering composition, inspire defense: 1d20 + 16 ⇒ (18) + 16 = 34 Crit, ID lasts 4 rounds ![]()
NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
![]() Reflex Save, id, DC22: 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30 Xun begins playing and sends some soothing magic towards Fingo as he keeps on bolstering the defense in others Soothe@Fingo, lvl 4: 4d10 + 16 ⇒ (4, 9, 1, 7) + 16 = 37 Performance, lingering composition: 1d20 + 16 ⇒ (4) + 16 = 20 Failure so ID for 1 round, but not loosing focus point |