Wingnut20x6's page

Organized Play Member. 40 posts (114 including aliases). No reviews. No lists. No wishlists. 14 Organized Play characters. 4 aliases.


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@GM, approval request: "Overlooked Mastermind"


Pretty sure we need disable device for clamshell...


Ah thanks. Missed them, but I was born in the city so fits just about as good as the others. Mechanically the same
Slippery sounds the best!


@GM
Oops traits...

Silent Hunter
Or
Bandit

I just want a basic “+1 to stealth and it’s a class skill”. Neither fit the character particularly well unless you don’t care about the name. I was a sneaky kid growing up...

**Edit
Also, the “bitter” drawback to unlock a 3rd trait


Awesome. Need to adjust my backstory a little to erase the archetype stuff but it will be similar. Will send that ASAP too


@GM
Alternate halfling traits need approval

Adaptable Luck
Polyglot
Secretive Survivor

If so I’ll have my build by tonight


ok


The Urban Ranger gets trapfinding at 3rd like a rogue :)


Disable wouldn't be the worst choice


Just going to see whether I'm a vanilla Life oracle, or archetype, will have finished by tomorrow hopefully. Then will also be ready to start when others are!


@GM -Solid question. My next question honestly was going to be if we could keep the mechanics, but re-skin it. Character definitely not from Tian Xia

I will PM you my idea for the backstory


3 people marked this as a favorite.

@alchemist discussion

And don’t worry about healing others imma have that LOCKED


Thinking no dual cursed, because I would have to watch every single post every day to try to use the immediate reroll well

@GM - would Pei Zin Practitioner (Oracle archetype) be approved?


@ gummy, unless I’m crazy you seem to have a 26 point buy?


I will update tonight but my new Oracle has more room for knowledge as well. I can do religion and planes at least.


I have had a dual cursed Life oracle in the wings for a long time... but the Intrigue mystery I think threw me in a different direction

I'm going to rebuild tonight and see if I like the feel better


@ExPat - I'm super unfamiliar with Alchemists; but I think you're right in that another int-based character could be benficial

So, all, I could use some group input on my character too. Struggling with identity for combat.

Things I'm happy with:
Oracle
healer role
backstory, but see below
face skills
Intrigue, but see below

Things I'm just not sure about:
final stat array (I feel like I should really be at a 17 or even 18 in CHA)
If I'm changing above, it comes out of STR. (prefer not to drop CON or INT) so if I'm not melee, what am I doing when not casting, aka while I wait for someone to put back together? I'm going to try to focus on the "put people back together" spells, but that means almost all my spell choices will be the standards, limiting my in-combat options.

SO, I love the flavor of intrigue, but I can RP flavor. Bonus skills make sense, revelations make sense, but the bonus spells aren't phenomenal.

Would it make better sense for our party to take Life, or something mechanically better? That would free me to make slightly more interesting choices with spells each level if I'm getting some standard. If I'm missing something I want, i can try using traits to get it back

I could be over thinking this, but I don't want to lock myself into my first choice if I'm going to get spells I won't use. Not locked into skill focus Disguise either; so feat slot is open....

Combat Advice, since we don't have a bard? Summon spells to bring in some help to a lower body count party?

What would you guys like to see?

I think I'd feel more comfortable being mechanically sound and modifying my backstory and character to fit that; I love inventing characters


Also, I entered my main skills in the google sheet at the top of the page. If anyone else is interested in comparing so we can see what we're missing

Out of everything, the easiest for me to change would be K:Religion, if we really wanted me to get something else. UMD would be a solid choice, I can trait that into a class skill yet, or K:History or K:Planes.

I do plan to get some slight of hand and stealth eventually, but darn if I'm just not dexterous...


Mr. Hebeme wrote:
I’d still like to make a go of it with four. I’d could be persuaded if someone is stuck in a role they don’t like and we recruit for that slot/role. However, I like the idea of it being more challenging with four. Just my thoughts.

I'm up for the challenge. Just thought I'd ask

GM Granta wrote:
What is everyone else's stance? Would it actually be easier to play right now?

Totally get it if others' lives are crazy right now, but unless I actually get sick, which I don't foresee my day-to-day eliminating the chance to play daily.


Aww man, I was hoping to play during pandemic as I wouldn't be able to leave the house as much! Not starting until May stinks, but I get it. I thought we were ready to go which is why I shifted to taking our 4 and going.

Since we have the time, do we want to recruit a 5th?


So we just lost Bloodrager, but gained Alchemist, Cavalier, Witch, Gunslinger, Ninja, and Samurai... does anyone need a new look at options?

Assuming I was playing more of a “healer” role which I knew going into this I probably won’t change, I need to stay Oracle or Cleric I think...


@GM could we take over the skills spreadsheet I see on this page?


Ok no multi, which means lm gonna go #1. More details soon.


Oh and not to overwhelm, I'm very interested in the Lost Legacy story feat. Figured we may not want tons of overlap there


I'm probably leaning towards the first, just as a note; but I wanted to check

If there was a clamor for more of a dex option, I'd be happy to oblige


Ok, getting close.

@Akorian/Mr. H... assuming you are primarily melee?

@Gummybear... can you confirm if you're also likely to be primarily melee? I believe an older post noted your inquisitor was likely to be melee based

@Team;
I'm between two builds right now. All have lots of skill options, both heavy on disguise for one reason or another
One is an average melee build - 14 str at best. May be a great longspear support option, flank buddy. No dex to speak of...

Then, I have a dex based build.
1) Does anyone feel we need a dedicated ranged option?

2) Since Mr. H is now a ranger, we now have even more casting. We also got trapfinding in him now. My character plan could go really well with Oracle 1/Knifemaster X, which grants even more skills, and probably ramps up my potential damage

Or just stick with Oracle to get another full caster in the mix?

What would be benefit our Ranger/Inquisitor/Wizard team?


Requests:

Feat - Cosmopolitan
Alt Racial (half orc) Sacred Tattoo
Spell - Bestow Grace


I like the list and it seems we'll have a large amount of stuff covered class wise, with a primary melee, two flexible divine middle-grounds, and a sorc/wiz should do us well

@GM - do you have specific things our craft/perform skill will do, or is it just up to us/team/you to help figure out the best way to make them useful?


Out of the available classes they offer pretty diverse options

So, I'll go ahead and officially rank mine

1-Oracle
2-Inquisitor
3-Ranger, but would tie Rogue for 3rd if UnRogue became an option

These are only my initial thoughts, and I'm super willing to help balance the party or play something else.


Ideas of mine, in somewhat order of interest

Oracle of Calistria - Intrigue mystery, blind curse.

Inquisitor of _________ - intimidate build

Ranger, possibly falconer seems neat, but I'd like a dog.... is there anything out there that gives a ranger a companion at level 1? Or is that druid pretty much

Knifemaster Rogue, if we can do w/out Trapfinding? Not the most ideal but fits my character idea

Bard?


@Gummy, if you aren't looking for more classes, feats/archetypes/spells can still be approved by GM. Just in playing around with ideas the other day, he said an oracle mystery from Ultimate Intrigue would probably be ok. (again, just spit-balling)

@GM - My only question.... without even knowing who's playing what yet, would you open UnRogue? We don't have to have a rogue, but it's a very rogue-ey sounding AP. You could do that and still restrict barb and monk?

Just thinking in a party of 4, that little extra UMPH of damage and options may make that class a little more attractive, and hurt us a little less if we pick a non-traditional party make up (no true bruiser)

Of course, "no" is a fine answer :)

@Other players; while GM reviews final touches, is it too early to throw out ideas and see who's interested in playing what?


GM it seems up to you. That’s 2 indifferent, 1 for 4, and 1 for 5

4 may be slightly more difficult but GM can help adjust
But we can start right now when we’ll all be stuck at home due to COVID

5 may be slightly easier but may take time to recruit

I’ll lean more towards 4 and go!


I've always enjoyed the options 5 tends to bring over 4, but I'm honestly fine either way


Yeah I just figured that out in my head... have now done both!


Well I deleted my post about asking how, so I guess that should do it


Sup. @Gummy, how's it going BLOKE. When are you moving back?

I'll probably need some help with PbP to get started but I should pick it up fairly quickly


Fumarole, thank you so much! I bought the book, this is going to save me SO MUCH TIME trying to draw/recreate.


Wanting to make sure I understand the wording of some of these bundles in the scenario. I'll keep spoilers to a minimum as I can... society document seems to indicate there should be 10 bundles in each scenario, which is the max reward for parties that find all treasures. So, during 1-03:

After fight 1, it doesn't say you find 2 treasure bundles... it says if you don't succeed at the fight, *reduce given bundles by 2.

A4: 1 Bundle

A5: 1 Bundle

A6: 1 Bundle

B4: 2 Bundle

B10: 1 Bundle

Final encounter, if you fail to win the fight, *lose 2 bundles.

OK so, i'm 99% sure as intended, after you win the fights, you gain x bundles. If you lose, you don't get them obviously. This would add up to 10, which each scenario should have.

It's just really annoying that, as written, you should reduce the number of bundles the PCs have. Like, my party finds all the rewards in areas A and B, but lose both fights. To me, that's 6 bundle found, minus 2 for each fight, which is final rewards of 2 bundles. Which is dumb.

So I'm right with running it as I believe it was intended, right?


Wanting to make sure I understand the wording of some of these bundles in the scenario. I'll keep spoilers to a minimum as I can... society document seems to indicate there should be 10 bundles in each scenario, which is the max reward for parties that find all treasures. So, during 1-03:

After fight 1, it doesn't say you find 2 treasure bundles... it says if you don't succeed at the fight, *reduce given bundles by 2.

A4: 1 Bundle

A5: 1 Bundle

A6: 1 Bundle

B4: 2 Bundle

B10: 1 Bundle

Final encounter, if you fail to win the fight, *lose 2 bundles.

OK so, i'm 99% sure as intended, after you win the fights, you gain x bundles. If you lose, you don't get them obviously. This would add up to 10, which each scenario should have.

It's just really annoying that, as written, you should reduce the number of bundles the PCs have. Like, my party finds all the rewards in areas A and B, but lose both fights. To me, that's 6 bundle found, minus 2 for each fight, which is final rewards of 2 bundles. Which is dumb.

So I'm right with running it as I believe it was intended, right?


Hey all,

Getting ready to start a homebrew, and I'm reviewing some options for items and rewards for my players at level 1. The text says that, during level 1 > level 2, I should award two level-1 permanent items. The text above chart 11-1 suggests that for these items, give out weapons/armor/gear from chapter 6 between 10-20 gp.

Soo..... looking through chapter 6, very few items fall within this range. This equates to 100sp-200sp, the ONLY flat items that are within this range are some heavy armors, both composite bows. Gear worth this much is already at level 2.

Only thing I can think is to award some basic equipment made from special materials, and already it could only be Cold Iron or Silver.

Am I missing something?