Wingnut20x6's page

Organized Play Member. 40 posts (114 including aliases). No reviews. No lists. No wishlists. 14 Organized Play characters. 4 aliases.




Wanting to make sure I understand the wording of some of these bundles in the scenario. I'll keep spoilers to a minimum as I can... society document seems to indicate there should be 10 bundles in each scenario, which is the max reward for parties that find all treasures. So, during 1-03:

After fight 1, it doesn't say you find 2 treasure bundles... it says if you don't succeed at the fight, *reduce given bundles by 2.

A4: 1 Bundle

A5: 1 Bundle

A6: 1 Bundle

B4: 2 Bundle

B10: 1 Bundle

Final encounter, if you fail to win the fight, *lose 2 bundles.

OK so, i'm 99% sure as intended, after you win the fights, you gain x bundles. If you lose, you don't get them obviously. This would add up to 10, which each scenario should have.

It's just really annoying that, as written, you should reduce the number of bundles the PCs have. Like, my party finds all the rewards in areas A and B, but lose both fights. To me, that's 6 bundle found, minus 2 for each fight, which is final rewards of 2 bundles. Which is dumb.

So I'm right with running it as I believe it was intended, right?


Wanting to make sure I understand the wording of some of these bundles in the scenario. I'll keep spoilers to a minimum as I can... society document seems to indicate there should be 10 bundles in each scenario, which is the max reward for parties that find all treasures. So, during 1-03:

After fight 1, it doesn't say you find 2 treasure bundles... it says if you don't succeed at the fight, *reduce given bundles by 2.

A4: 1 Bundle

A5: 1 Bundle

A6: 1 Bundle

B4: 2 Bundle

B10: 1 Bundle

Final encounter, if you fail to win the fight, *lose 2 bundles.

OK so, i'm 99% sure as intended, after you win the fights, you gain x bundles. If you lose, you don't get them obviously. This would add up to 10, which each scenario should have.

It's just really annoying that, as written, you should reduce the number of bundles the PCs have. Like, my party finds all the rewards in areas A and B, but lose both fights. To me, that's 6 bundle found, minus 2 for each fight, which is final rewards of 2 bundles. Which is dumb.

So I'm right with running it as I believe it was intended, right?


Hey all,

Getting ready to start a homebrew, and I'm reviewing some options for items and rewards for my players at level 1. The text says that, during level 1 > level 2, I should award two level-1 permanent items. The text above chart 11-1 suggests that for these items, give out weapons/armor/gear from chapter 6 between 10-20 gp.

Soo..... looking through chapter 6, very few items fall within this range. This equates to 100sp-200sp, the ONLY flat items that are within this range are some heavy armors, both composite bows. Gear worth this much is already at level 2.

Only thing I can think is to award some basic equipment made from special materials, and already it could only be Cold Iron or Silver.

Am I missing something?