Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
Warpac, the quintessential dwarf in matters of combat, hunkers down in his plate armor to weather the storm of undead and guard his fellow pathfinders from harm. This is a response to the overseers announcement of the guard mission.
heroic guard mission:4d6 ⇒ (4, 5, 2, 5) = 16
*whew* With my luck I was sure he would meet a bad end. But Warpac... is Warpac and would insist on a heroic ending.
Guy, on the other hand will most certainly pass on that and Syllyn is too wimpy.
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
Confused. Warpac did use his scroll of Death Ward.
He was going to pay off the 175 from the other players to get the other scroll and add it to his gear.
So I think it should read:
Bought 2 scrolls of death ward and used 1
And remove the 175 from all players chronicles.
Unless you are saying that the 175 deducted from 4 players was for the scroll that Warpac used?
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
Warpac could foot the bill for the final scroll since he was going to buy one anyway. They normally cost 700 gp, right, so it would not cost him anything extra.
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
Warpac has no spells left to help any of the transformed, but he is a trained warrior. He volunteers to join the militia and help deal with the inevitable pillaging and violence. Each new day he requests new miracles and casts remove curses until they run out and any other spell that will help.
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
Having taken a nasty blow, Warpac goes the cautionary route instead of full on offense and uses a fervor to heal himself instead of activating Bane. channel, fey foundling:3d6 + 6 ⇒ (3, 1, 1) + 6 = 11 Wow, that sucked. Hope it doesn't come back to haunt him later.
Then he lashes out again with the charmed weapon.
To hit Dwarven Double Waraxe, bull's strength, divine favor, sacred weapon, inspired 2:1d20 + 9 + 2 + 3 + 1 + 2 ⇒ (20) + 9 + 2 + 3 + 1 + 2 = 37 Damage, bull's strength, bull's strength, divine favor, sacred weapon, inspired 2, vicious, holy strike:1d10 + 2d6 + 1d6 + 8 + 2 + 3 + 1 + 2 ⇒ (7) + (5, 2) + (6) + 8 + 2 + 3 + 1 + 2 = 36; last d6 is from holy strike which is only applicable if this thing is evil and helps bypass DR. Vicious feedback damage:1d6 ⇒ 2
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
Warpac doesn't dare try anything fancy with the flight and just sails over to the peak of the roof and lands. Once on solid footing he is able to swing his axe with gusto. As a swift action he activates the sacred weapon ability before lashing out.
To hit Dwarven Double Waraxe, bull's strength, divine favor, sacred weapon, inspired 2:1d20 + 9 + 2 + 3 + 1 + 2 ⇒ (3) + 9 + 2 + 3 + 1 + 2 = 20 Damage, bull's strength, bull's strength, divine favor, sacred weapon, inspired 2, vicious, holy strike:1d10 + 2d6 + 1d6 + 8 + 2 + 3 + 1 + 2 ⇒ (2) + (6, 6) + (3) + 8 + 2 + 3 + 1 + 2 = 33; last d6 is from holy strike which is only applicable if this thing is evil and helps bypass DR. Vicious feedback damage:1d6 ⇒ 6
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
Will ST, heroism, beacon of luck:1d20 + 11 + 2 + 2 ⇒ (6) + 11 + 2 + 2 = 21, +4 is steel soul comes into effect, +2 if vs. death. Warpack makes his way towards the emissary at a 45 degree incline, and activates his holy strike ability on his weapon. Unlike Mongo, he is quite slow and only makes it part way.
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
Like Mongo, Warpac decides to get a little lift and pulls, then drains a potion of flying. Afterwards he uses a fervor to cast divine favor as a swift action.
With darkvision, can Warpac see anything in his area?
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
OK. Warpac wouldn't be able to tell if it did extra damage or anything like that anyway. I just took the spell because I remembered you saying it did not like light and was hoping that meant something extra.
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
GM Bret wrote:
@Warpac Please note you did not have Line of Sight to the creature because it is below the roofline.
I wasn't sure I could get it in the area anyway since Warpac was plunged in darkness when I decided to cast it. Seemed like it was worth a try anyway and it payed off. Big time. Talk about Luck with a captital L as only a priest of Desna could appreciate.
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
Huffing an puffing, and realizing that the group is leaving him in the dust, Warpac turns around before he goes too far and returns to the square in what he hopes is in time to greet the Emissary before it arrives, then casts Bull's Strength
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
DC 10 CL check:1d20 + 8 ⇒ (12) + 8 = 20
Warpac casts the death ward on himself using the scroll and uses a fervor to cast Beacon of Luck (gives a +2 sacred bonus to ST, 30' range, centered on self or expend to roll ST twice)...
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
Come to think of it, fly is not on the cleric list and I forget whether these orbs can be activated by someone without the spell. Anyone remember or do I need to search the archives?
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
"Yea, there was a death ward spell. The same one that I got on a scroll. There are also a few others that might come in handy. I'd sure like the one that allows me to fly. I've been in battles with flying creatures and it was very frustrating. Someone should take the align weapon orb in case it it vulnerable to law or something. I suspect it will be chaotic evil. I can use a blessing to make my weapon good aligned so I won't need it - I hope."
Warpac consults his notes and rattles off the orb abilities:
Searing Light
Haste
Detect Thoughts
Resilient Sphere
Rage
Align Weapon
Death Ward
Teleport
Dream
Restoration
Fly
Confusion
And remember that this thing is vulnerable to light.
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
"Or we could destroy it. Mr. uh... damn it. You are the most confusing person I've ever met. Admiral? Anyway, Didn't you say that destroying it would weaken the creature? If you are sure about that, having faced too many creatures warped by the thing, I vote to destroy it right now."
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
Do our characters know that destroying the item will help in the battle? When you say that 'you' know, do your mean the players or the characters? And it the characters, is it a feeling we get from the link?
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
Mongo DePon wrote:
We had a grand plan to cast lots of Death Ward. Do we have a precise-enough sense of the timing for that?
I was planning on wasting a round and reading it when the battle began. I'd hate to make an assumption and use the scroll for nothing. Even then, the thing could land and immediately pop off to some other location. Ugh.
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
"Agreed, this place is not safe. More citizens might get transformed. Spread the news what it looks like and get out of here if you can. We can handle one of those things, but not a mob of them."
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
Are we on panel 10? I do not see a map that looks quite right.
Warpac activates sacred armor/weapon (+1/vicious), casts Bull Strength, and approaches the creature, ready to smack it if it stands up (assuming Mongo knocked it down).
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
"Hey, I read a book once where an alien laid an egg in someone's body and it spawned right from his stomach. I assumed this Emissary would arrive like a meteorite or something. But maybe he's going to pop from Nalan. Or some vanguard. We better check in on him right now!"
Warpac has himself so worked up he uses the holy strike blessing before entering the room.
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
"But we have no idea where the Emissary will appear and how he will act. Luring it away is all well and good if we can be in the right place when it arrives. Is that near the well or somewhere else. And where did that damn mage go to? Albatross or something. What was his name? Anyway, maybe we should look for him while we wait."
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
Not me, though if anyone needs healing Warpac will heal them one way or another And he will use his delay poison on someone affected by the poison, if not a PC then a NPC. Is it time to pick new spells?
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
Warpac is about to open his mouth but remembers himself. Haggling is not his strong suit in spite of his dwarven heritage. And then there is the matter of his fey blood which, well, sometimes causes him to say ill-considered things. At least Warpac blames it on the fey side of him.
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
"Maybe. Or maybe he was going to the leather place - they did say they were moving. Anyway, that's a good place to start if we can't find out up front."
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
Warpac returns to the group disappointed that the scroll was not available. He looks at Mongo with concern, who is still looking like he was run over by a dragon.
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
When Tycho produces yet another form and personality, Warpac just shakes his head.
I think this mission was meant for him... her... them?
"I'm going to go check out the temple for any possibility of a Death Ward scroll. I've about had it with all those nasty drainers this thing seems to employ."
I knew we should have stuffed that fellow into the bag.
Warpac snaps his... Well he was going to snap his fingers but he looks down and his axe is in his hand so he cannot.
"Got a good place to stash a bunch of books?"
He will empty the bag of holding of all the stuff that is not useful, like the books, foodstuffs, etc., then go hunting for a scroll of death ward.
Full Name
Clebsch Gordon
Race
Human
Classes/Levels
Fighter 1
Gender
Male
Alignment
NG
About Clebsch Gordon
# 105836-7
Clebsch Gordon
Fighter 1
LG medium humanoid (human)
Init: +2; Senses Perception +1
Defense AC 18, touch 12, flat-footed 16 (+5 armor, +1 shield, +2 Dex)
hp 12 (1d10 + 2)
Fort +4 Ref +2 Will +1
Offense Speed 20 ft.
Melee longsword +5 (1d8+3/19-20) or short sword +4 (1d6+3/19-20) or Warhammer +4 (1d8+3/x3) or light mace +4 (1d6+3) or sap +4 (1d6+3 non-lethal)
Ranged shortbow +3 (1d6/x3/60' range increment)
Statistics Str 16 Dex 14 Con 14 Int 13 Wis 12 Cha 10
Base Atk +1; CMB +4; CMD 16
Feats Animal Affinity, Mounted Combat, Weapon Focus (longsword)
Traits Armor Expert, Mathematical Prodigy
Skills Climb* +3, Handle Animal +6, Knowledge (Engineering) +6, Profession (Horse Breeder) +5, Ride* +4 *includes ACP -4.
Languages Common, Halfling
Gear Other Gear Scale mail, light wooden shield, longsword, short sword, warhammer, light mace, sap, shortbow, arrows (20), backpack, belt pouch.
Cost: 130 gp; Weight: 59.5 lb; Encumbrance: 76/153/230.
GP: 20.
Background:
Clebsch is a tall, strong young man with brown and blond hair, light beard, and blue eyes. Clebsch's father is a master horse breeder in Absalom. Clebsh was being groomed for taking over the family business. Like all young men of wealthy families, Clebsch got the best equipment and trained as a fighter, serving for a time in the reserve Absalom defense army. During his time in Absalom, Clebsch made the acquaintance of a Halfling rogue named Alphie, who told such delightful stories of his time as a Pathfinder, that Clebsch decided he would join the Pathfinders and work with the Exchange Faction to build contacts across the Inner Sea for when he would eventually return and take over the family horse farm.
Clebsch has a happy-go-luck attitude that things will work out for the best. He enjoys dancing and drinking and fighting, making him a popular fellow.
Fighter Class Features:
Class Skills: Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
Skill Ranks Per Level: 2 + Int modifier.
Weapon and Armor Proficiency
A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).
Feats:
Level 1: Animal Affinity
You are skilled at working with animals and mounts.
Benefit: You get a +2 bonus on all Handle Animal and Ride skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Level 1 (human bonus): Mounted Combat (Combat)
You are adept at guiding your mount through combat.
Prerequisite: Ride 1 rank.
Benefit: Once per round when your mount is hit in combat, you may attempt a Ride check (as an immediate action) to negate the hit. The hit is negated if your Ride check result is greater than the opponent's attack roll.
Level 1 (fighter bonus): Weapon Focus (Longsword) (Combat)
Prerequisites: Proficiency with selected weapon, base attack bonus +1.
Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.
Traits:
Armor Expert: You have worn armor as long as you can remember, either as part of your training to become a knight’s squire or simply because you were seeking to emulate a hero. Your childhood armor wasn’t the real thing as far as protection, but it did encumber you as much as real armor would have, and you’ve grown used to moving in such suits with relative grace. When you wear armor of any sort, reduce that suit’s armor check penalty by 1, to a minimum check penalty of 0.
Mathematical Prodigy: Mathematics has always come easily for you, and you have always been able to “see the math” in the physical and magical world. You gain a +1 bonus on Knowledge (arcana) and Knowledge (engineering) checks, and one of these skills [Knowledge(Engineering)] is always a class skill for you.