|Jeff Teig Venture-Agent, Massachusetts—Salem aka WaningMoon|
Good day folks! I'm looking to complete the requirements for the merfolk boon. I need one more race boon from ratfolk, gripli, vanara, or samsaran. Im open to trading combinations of the following boons and could potentially get a second sea elf/skum/merfolk boom if that is of more interest. I prefer e-mailing then sending the physical copy. Let me know if anyone is interested.
Family Traditions: buy Sczarni prestige awards as long as you had 6+ prestige before they retired.
Magaambyan Dilettante: One time chance to swap a prepared spell for a spell from a specific list or free retrain one feat to Scholar or Spell Mastery
Xenophobia: Attach race boons to this boon to get bonuses against those races.
Expedition Manager: Spend prestige during day job to get a free item up to 3500 during the day job of your next session.
Prophetic Dreams: Up to three times you can roll 1d4 to determine what type of dreams you had during rest to gain temp bonuses.
Elemental Ancestry Suli / Elemental Paragon / Elemental Acclimation: Play a suli, give an ecisting suli character free race traits, or give any character 1/2 level resistance to one energy type.
Professional Reputation: Succeed at 10 bluff or diplomacy checks to eventually gain benifits when using those skills.
Elemental Slayer: Kill a bunch of genies to get benefits while killing more genies.
Horror Resistance: permanant +1 vs fear and +2 vs haunts. Can willfully fail a haunt save to get a clue to put the haunt to rest.
Elemental Voyager: Can spend down time to check off boxes. After 6 boxes you can choose to gain an elemental language, knowledge plains becomes a class skill, increase gold from day jobs during elemental plains scenarios by 1.5x, or fame acts as 3 higher for buying specific elemental gear.
Arcane Ammunition: can buy +1 elemental arrows in groups of 10 instead of 50 or get 5 such peices of ammo for free but cross off boon.
Genie Grudge: Similar premice as Elemental Slayer