Boon Trading Thread


Pathfinder Society

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Shadow Lodge 1/5 5/55/5

1 person marked this as a favorite.
Pathfinder Starfinder Society Subscriber

Have;

Triple Race Boon-Naga/Shade/Vulpine-Blooded

Spoiler:
Allows access to Nagaji, Wayang, or Kitsune races.

Mask of Goblin Seeming

Spoiler:
Once as a standard action, turn into a Goblin for 5 minutes as per alter self(CL 5). Additionally, once during the duration, as a move action, conjure a lit torch into to his open hand.

Season 5 Player Boon #10; Mounted Tradition

Spoiler:
Grants access to the following list for the divine bond or mount class feature.

Catfolk: big cat (must be level 7)
Dhampir: wolf (must be level 7)
Goblin: goblin dog (must be level 4; Bestiary)
Tengu: axe beak (must be level 4; Bestiary 3)
Grippli: giant frog (must be level 4; Bestiary)
Kitsune: wolf (must be level 7)
Kobold: giant gecko (must be level 4; Bestiary 3)
Nagaji: giant chameleon (must be level 4; Bestiary 3)
Vishkanya: megalania (must be level 7; Bestiary 3)

Season 5 Player Boon #11; Nexavarian Requisition

Spoiler:
You may forgo a Day Job check to instead make a DC 20 Bluff or Diplomacy check to aquire a masterwork Nexavarian steel melee weapon or 50 peices of ammunition for 1 Prestige Point.

If you have at least 15 Fame, you may instead spend 12v Prestige Points to aquire a +1 Nexavarian Steel melee weapon or 50 pieces of +1 Nexavarian Steel ammunition.

Resale value is 0gp.

Weapons made of Nexavarian Steel cost 1-1/2 times as much as thier normal counterparts. Adding enchantments cost an additional 3000gp for the first enchentment. Nexavarian steel is otherwise identical to cold iron.

Season 6 Boon #4; Expanded Narrative

Spoiler:
GM Replay recharge. Run 2/3/4/5/6 games to 'recharge' the corrosponding star level.

Season 6 Boon #5; Expedition Manager

Spoiler:
You can fund an expedition by spend 2-6 PP instead of making a Day Job check. The next time you make a Day Job check the expedition returns with a single item (2PP=1,000 gp; 4PP=2,000 gp; 6PP=3,500 gp). An aquired in this way is worth 0 gp and cannot be sold.

In addition, as a free action, you gain a bonus on a Knowledge(arcana, history, planes, or religion) check equal to the number of PP that you spent. When you use the skill bonus, cross this boon off your Chronicle sheet.

Season 6 Boon #12; Numerian Weapon Training

Spoiler:
You have a knack for using technological firearms. When using such weapons (including but not limited to weapons appearing on pages pages 20-28 of the Technology Guide), you only suffer a -2 penalty on attack rolls for not being proficient. In addition, when using a timeworn device for the first time in more than a month, there is a 20% chance that it glitches (rather than a 50% chance).

Season 6 Boon #13; Personal Fixer

Spoiler:
At the start of an adventure you receive 25 gp that you may spend on any combination of alchemical, magical, and mundane equipment, but your fixer must spend an hour in a settlement of 5,000 or more people to make any purchases. In smaller settlements, the time increases to 1d4+1 hours. You cannot supplement the cost of such a purchace with your own gold. At the end of the adventure, you must return any of this equipment that you did not otherwise expend or destroy in the course of your travels.

If you have 9 or more Fame, you may spend 1 PP to increase the starting sum to 50gp. If you have 18 or more Fame, you may spend 3 PP to increase thr sum to 100gp. If you have 27 or more Fame, you may spend 6 PP to increase thr sum to 150gp. If you have 27 or more Fame, you may spend 10 PP to increase thr sum to 250gp.

The factor otherwise follows all of the rules for follower vanities on pages 60-61 of the Pathfinder Society Field Guide.

Season 6 Boon #15; Technophobe

Spoiler:
You gain a +1 insight bonus to AC and on saving throws against advanced technological devices as well as against the attacks and special abilities of creatures with the robot subtype. You also gain a +1 insight bonus on attack and damage rolls made against such creatures.

Any time you would glitch with an advanced technological armor, weapon, or other item, roll 1d6 and subtract it from the d% roll (minimum 1) to determine the glitch's results.

Season 6 Boon #17; Xenophile

Spoiler:
You may add Race Boons to this boon to gain Skill Specializationin a particular skill associated with that race.

Aasimar: Diplomacy
Android, Dhampir, Nagaji or Tengu: Perception
Catfolk: Survival
Changeling: Knowledge (arcana)
Fetchling or Oread: Knowledge (arcana)
Goblin or Wayang: Stealth
Grippli or Vanara: Climb
Ifrit: Perform (any one)
Kitsune: Acrobatics
Ratfolk: Use Magic Device
Samsaran: Knowledge (history or religion)
Skinwalker: Handle Animal
Suli: Sense Motive
Sylph: Fly
Tiefling: Bluff
Undine: Swin
Vishkanya: Escape Artist

2015 GM Boon #1; Heavenly-Blooded

Spoiler:
Aasimar; Bestiary pg7/ARG pg84/Blood of Angels

<ACG>Emerald City Comic Con 2016 Reward #1; Herald of What Will Come

Spoiler:
For one Scenario, you gain the following character power: at the start of another character's turn, you may recharge a card to examine the top card of that character's location deck. This power lasts until the end of the scenario.

<ACG>Emerald City Comic Con 2016 Reward #2; Fortune's Friend

Spoiler:
You gain three additional die bumps. You do not need to assign this Chronicle sheet to a specific character.

<ACG>Emerald City Comic Con 2016 Reward #3; Luck of a Halfling

Spoiler:
You may reroll one die on a check you attempt. Usable twice.

Emerald City Comic Con 2016 Boon #4; Aspis Slayer

Spoiler:
Gain one of the following boons;
Favored Enemy: If you have the favored enemy class feature you may swap one of your favored enemies for favored enemy (Aspis). This functions against agents of the Aspis Consortium and creatures directly employed by the Consortium.
Smite Aspis: As a swift action you may smite an agent of the Aspis Consortium or a creature directly employed by the consortium. You must be able to see the Aspis associate to use this ability, and you must know about that individual's connection to the Consortium. For one minute, add your character level to the damage roll of your first successful attack each round against the target of your smite. After using this ability, cross this boon off your Chronicle sheet.

Emerald City Comic Con 2016 Boon #5; Against to Consortium

Spoiler:
Once per Scenario, when you defeat a named Aspis agent in battle or thwart the agent's plans, record the agent's name. (4 blanks)

Once you have defeated four agents, select one of the following boons.
<>You gain a +2 bonus on Intimidate checks against members of the Aspis Consortium and their direct associates, and they take a -1 penalty on saving throws against all of your spells and abilities with the fear descriptor.
<>You gain a +2 competence bonus on attack rolls to confirm critical hits against members of the Aspis Consortium and their direct associates.
<>You gain DR 1/- against attacks made by members of the Aspis Consortium and their direct associates.

Emerald City Comic Con 2016 Boon #6; Niche Specialist

Spoiler:
Choose one of the following benifits.
Chase Specialist: You gain a +2 bonus on all checks made to overcome obstacles during a chase as if your speed were 10 feet faster. You may cross this boon off of your Chronicle sheet to reroll a failed check to overcome an obstacle with an additional +2 bonus.
Darkness Specialist: You gain a +2 bonus on Acrobatics checksmade to move at your full speed while blind. You also reduce the miss chance due to concealment imposed by dim light to 15% and total concealment imposed by darkness to 40%. You may cross this boon off of your Chronicle sheet to gain darkvision 10 feet for 1 round; if you already have darkvision, you instead gain the see in darkness ability for 1 round, though you can only use it to see 5 feet.
Haunt Specialist: You gain +2 bonus on all saving throws to resist effects created by a haunt. You also gain a +2 bonus on skill checks made to notice a haunt and on initiative checks made to act in the surprise round when a haunt manifests. You may cross this boon off of your Chronicle sheet to reroll such an initiative check, saving throw, or skill check with an additional +2 bonus.

Emerald City Comic Con 2016 Boon #8; Elemental Blast

Spoiler:
You can make a single kinetic blast (as per Kineticist class feature) treating your character level as your effective kineticist level. Allowed blasts: Air, Cold, Earth, Electricity, Fire, or Water.

A kineticist can apply metakinesis and infusions. If your kiniticist is of at least 7th level, you may use this boon to unleash a composite blast with this blast's element as one of its components.

Emerald City Comic Con 2016 Boon #9; Emotional Aura

Spoiler:
Once as a standard action, you gain one of the following effects.
Anger(Bright Red): You gain the effcts of a rage spell for a number of rounds equal to your character level.
Faith(Blue): For one minut you gain a +1 sacred or profane bonus to AC and on all saving throws.If you habe the ability to cast divine spells, you may end the aura's effect as a free action to increase the saving throw DC to resist one of your divine spells by 2.
Flexibility(Emerald Green): For one minute, you can use all skills as if you were trained in them. For the duration of this effect, you can roll checks as if you possessed a number of ranks in the skill equal to 1/2 your character level (minimum 1).
Hatred(Black): Select one creature. For one minute, you gain a +2 bonus on weapon damage rolls against the target creature. You may end the aura's effects to sicken the target for one minute after you hit it with an attack roll or affect it with a non-harmless spell (Fortitude save DC 12 + 1/2 your character level negates).
Love(Scarlet): You gain the benefits of a sanctuary spell for a number of rounds equal to your character level (Will save DC 12 + 1/2 your character level negates).
Pride(Orange): You gain a +2 bonus on all Charisma checks and Charisma-based skill checks for 1 minute. Additionally, you gain a +2 bonus on saving throws against charms, compultions, and fear effects for 1 minute.

---

Want; (willing to make other trades...)
Ratfolk
Skinwalker, Catfolk, and Android would be great... but I think those are all Auction boons...
Suli (w/Elemental Paragon text)
Ifrit, Oread, Sylph (w/Elemental Dilettante text... at least one with...)


I have a Sylph boon with Elemental Dilettante, as well as an Oread with Paragon of the Society, although the Oread one has Originally Issed To: and my base PFS #. Are those still trade-able? You'd still need the Ifrit and the Undine boons to build a Suli though, interested?

Silver Crusade 3/5 5/5 Venture-Agent, Massachusetts—Salem aka WaningMoon

bluedove wrote:
I have a Sylph boon with Elemental Dilettante, as well as an Oread with Paragon of the Society, although the Oread one has Originally Issed To: and my base PFS #. Are those still trade-able? You'd still need the Ifrit and the Undine boons to build a Suli though, interested?

I'd certainly be interested. I'll pm you.

Silver Crusade 5/5

bluedove wrote:
I have a Sylph boon with Elemental Dilettante, as well as an Oread with Paragon of the Society, although the Oread one has Originally Issed To: and my base PFS #. Are those still trade-able? You'd still need the Ifrit and the Undine boons to build a Suli though, interested?

Yes, those are still able to be traded. What you would do when you make the trade is write in "[Your PFS #] traded to [Other Person's PFS #]" underneath "Originally issued to [Your PFS #]" before you send the boon(s) off.

Scarab Sages 1/5

Pathfinder Card Game, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
UllarWarlord wrote:

Have:

Prophetic Dream
Expedition Manager
Pathfinder Apprentice
Paizocon 2016 GM Boon (gives you a Hell's Rebels campaign trait as a bonus trait for your PC)
ACG: Heirloom Relic (lets you get a card of the next tier as an upgrade as soon as you tier up for free

Want:
Free Rebuild (this is highest priority, I have a terribad build i wasted on a race boon)
Loci Spirit Ritual
Hypnotic Therapy
Other Interesting Offers

Still looking for that rebuild!

Grand Lodge 5/5 5/5

Tempest_Knight wrote:

Have;

Triple Race Boon-Naga/Shade/Vulpine-Blooded ** spoiler omitted **

Mask of Goblin Seeming ** spoiler omitted **

Season 5 Player Boon #10; Mounted Tradition ** spoiler omitted **

Season 5 Player Boon #11; Nexavarian Requisition ** spoiler omitted **

Season 6 Boon #4; Expanded Narrative ** spoiler omitted **

Season 6 Boon #5; Expedition Manager ** spoiler omitted **...

PM Sent.

Silver Crusade 2/5 5/5

Markov Spiked Chain wrote:

Have

Loci Spirit Ritual
Treasure Map
Psychic Bastion
Pathfinder Apprentice
Mendevian Weapon Training
Tiefling/Ganzi
Suli

Want
Extra Hours (are they still giving these out?)
Hypnotic Therapy
Rebuild Boon (or dibs on an upcoming GenCon Rebuild boon, I'll be there!)

Do you still have the Suli boon?

Dark Archive 4/5

Phylotus wrote:
Markov Spiked Chain wrote:

Have

Loci Spirit Ritual
Treasure Map
Psychic Bastion
Pathfinder Apprentice
Mendevian Weapon Training
Tiefling/Ganzi
Suli

Want
Extra Hours (are they still giving these out?)
Hypnotic Therapy
Rebuild Boon (or dibs on an upcoming GenCon Rebuild boon, I'll be there!)

Do you still have the Suli boon?

I have a suli boon <_<


Offer: Rebellious Past boon, Hypnotic Therapy boon, or Prosperity boon.
Want: Elemental Paragon Suli

Scarab Sages 4/5

I have an Ifrit boon with Elemental Dilettante, if anyone is looking to finish the Suli combination to apply the new Suli boon on top. I posted to someone in another thread to see if they wanted it, but I haven't heard anything after a few days. I'm not planning to use it.

Scarab Sages

OFFERING
Tiefling (Ganzi component)

WANT
Changeling
Dhampir
Samsaran
Other offers (PM me with what you've got)

Grand Lodge 5/5 5/55/5 Venture-Agent, Texas—Austin aka Partizanski

Ferious Thune wrote:
I have an Ifrit boon with Elemental Dilettante, if anyone is looking to finish the Suli combination to apply the new Suli boon on top. I posted to someone in another thread to see if they wanted it, but I haven't heard anything after a few days. I'm not planning to use it.

PM sent

3/5

Want:
Grippli

Have:
Aasimar
Undine
Tiefling (+Ganzi)
Wayang/Nagaji/Kitsune
Vishkanya
Xenophile
Xenophobia

Grand Lodge 5/5 5/55/5 Venture-Agent, Texas—Austin aka Partizanski

Have

Missing Mentor:

The inspiring individual who helped to train you earlier in your career has vanished, and you suspect that there may be more to his or her disappearance than a desire for privacy. Once per scenario, while in a settlement of at least 1,000 individuals, you may make a DC 15 Knowledge (local) or Diplomacy check to gather information about your mentor's whereabouts. If you succeed, your GM must record the settlement's name, the country, and the GM's Pathfinder Society number below.
Once you have successfully uncovered 5 such clues, you trace your mentor to a secluded location where he made his final stand against a much more powerful enemy. Although he has been killed and stripped of his valuables, you recover a single memento by which to remember him and grow more resolute. Choose one of the following boons, crossing the other two off the Chronicle sheet:
*You gain a +1 bonus on Will saving throws against fear spells and effects, and the DC to Intimidate you is increased by 3.
*You gain a +2 bonus on checks to stabilize when dying.
*You gain a +2 to CMD against the bull rush, drag, and reposition maneuvers.

Personal Fixer:

At the start of an adventure you receive 25 gp that you may spend on any combination of alchemical, magical, and mundane equipment, but your fixer must spend an hour in a settlement of 5,000 or more people to make any purchases. In smaller settlements, the time increases to 1d4+1 hours. You cannot supplement the cost of such a purchace with your own gold. At the end of the adventure, you must return any of this equipment that you did not otherwise expend or destroy in the course of your travels.
If you have 9 or more Fame, you may spend 1 PP to increase the starting sum to 50gp. If you have 18 or more Fame, you may spend 3 PP to increase thr sum to 100gp. If you have 27 or more Fame, you may spend 6 PP to increase thr sum to 150gp. If you have 27 or more Fame, you may spend 10 PP to increase thr sum to 250gp.

The factor otherwise follows all of the rules for follower vanities on pages 60-61 of the Pathfinder Society Field Guide.

Want:

Ifrit (only one I need to finish my Suli)

Dark Archive 4/5

Alright, let's try this :)

Have:

Prophetic Dream
Soothsayer
Expedition Manager
Treasure Map
Custom Order
Technopobe
Xenophobia

Want:

Aasimar

I really want to play a Ganzi, and already have a Tiefling boon (with the proper text), so I just need an Aasimar to make it happen!


1 person marked this as a favorite.

just wanted to leave good feedback for =ProfessorPolycappellus

good guy to trade with...

Silver Crusade 3/5 5/5 Venture-Agent, Massachusetts—Salem aka WaningMoon

Have:
Expedition Manager*
Family Tradition x2
Magaambyan Dilettante
Xenophobia
Elemental Blast*
Prophetic Dreams*
Venom-Blooded (Vishkanya)*
Expanded Narrative*
Kinetic Blast*

*: Due to new policy in my lodge several of my boons have my society number on them already. They have not been applied to characters yet

Want:
All 4 elemental races, at least one with the suli text (yes I understand that they are becoming legal soon)
Arueshalae for the adventure card game
Other interesting offers.

Scarab Sages

Have:
Debt to Society
Moment of Glory x3
Mounted Tradition
Sky Citadel Scholar
Taint of the Worldwound
Nexvarian Requisition
Spirit of the Shadow Lodge
Naga- Blooded x2
Psychic Dilettante
Prophetic Dream
Psychic Awakening x2
Expedition Manager x2
Hypnotic Therapy
Pathfinder Apprentice
Aspis Defector x2
Magaambyan Dilettante
Numerian Dabbler
Prosperity
Technophobe
Niche Specialist

Want:
Aasimar
Suli with elemental paragon text
Other offers


WaningMoon wrote:


Have:
Expedition Manager*
Family Tradition x2
Magaambyan Dilettante
Xenophobia
Elemental Blast*
Prophetic Dreams*
Venom-Blooded (Vishkanya)*
Expanded Narrative*
Kinetic Blast*

*: Due to new policy in my lodge several of my boons have my society number on them already. They have not been applied to characters yet

Want:
All 4 elemental races, at least one with the suli text (yes I understand that they are becoming legal soon)
Arueshalae for the adventure card game
Other interesting offers.

PM Sent.

Scarab Sages 3/5 Venture-Agent

Have:
Treasure Map
Niche Specialist
Expedition Manager
Factor
Prophetic Dream
Elemental Ancestry(Fire)(Ifrit)
Venom-Blooded (Vishkanya)
Loci Spirit Ritual

Want:
Oread (so I can build the Super Suli)
Tiefling/Ganzi

3/5

I'm still in search of a Grippli boon so that I can successfully make my telekinetic frog character! If you have such a boon sitting unused, please consider trading it to me! I have a number of boons, most of which are race boons:

Have:
Aasimar
Undine
Tiefling (+Ganzi)
Wayang/Nagaji/Kitsune
Vishkanya
Xenophile
Xenophobia

This is a character I've been wanting to build for quite some time now, so I promise the boon will be well-used and loved! Thanks!

4/5

Pathfinder Adventure, Adventure Path Subscriber

Want:
Tiefling

Have:
Prophetic Dream 2016
Personal Fixer Season 6 Boon Number 13
Ritual of Stardust 4715 AR Boon

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber
Shawn Nicklin 103 wrote:

Want:

Tiefling

Have:
Prophetic Dream 2016
Personal Fixer Season 6 Boon Number 13
Ritual of Stardust 4715 AR Boon

I don't think the Ritual of Stardust can be transferred?

Silver Crusade 5/5

Wei Ji the Learner wrote:
Shawn Nicklin 103 wrote:

Want:

Tiefling

Have:
Prophetic Dream 2016
Personal Fixer Season 6 Boon Number 13
Ritual of Stardust 4715 AR Boon

I don't think the Ritual of Stardust can be transferred?

Correct, Ritual of Stardust is not tradable.

Scarab Sages 3/5 Venture-Agent

Update to the list.
Have:
Treasure Map
Niche Specialist
Expedition Manager
Factor
Prophetic Dream
Venom-Blooded (Vishkanya)
Loci Spirit Ritual

Want: Tiefling/Ganzi

4/5 5/5

Have
Tiefling with Ganzi potential

Want
Undine for super-Suli

Shadow Lodge

Magabeus wrote:

Have

Tiefling with Ganzi potential

Want
Undine for super-Suli

PM sent.

Scarab Sages

OFFERING
Tiefling (Ganzi component)
Inner Sea Faiths (slightly bent, but nothing serious)
Spymaster's Handbook (has a bit of a mark where two opposing pages got stuck, but everything is clean and legible)
2012 Nagaji-Wayang-Kitsune
Year of the Ruby Phoenix wooden convention tokens
gratitude
rocks
a sonnet in your honor

WANT
Dhampir
Samsaran
Changeling

Grand Lodge 5/5 5/55/55/5 Venture-Captain, Online—PbP aka Hmm

HAVE
Suli Boon x 2

WANT
Aasimar
Tiefling
Grippli

Dark Archive 5/5 5/55/5 Regional Venture-Coordinator, Upper Midwest aka Silbeg

Hilary Moon Murphy wrote:

HAVE

Suli Boon x 2

WANT
Aasimar
Tiefling
Grippli

Discussion started offline

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber

Have:

Whole bunch of 'minor boons' from the past season or so.

Would like, but not heart-set on:

Aasimar (to build Ganzi)

No particular rush, no particular angst worry, even.


I only have the psychic dilettante boon

but if someone wants it for an Aasimar boon, that would make my day

Shadow Lodge 1/5 5/55/5

Pathfinder Starfinder Society Subscriber

Have;

Triple Race Boon-Naga/Shade/Vulpine-Blooded

Spoiler:
Allows access to Nagaji, Wayang, or Kitsune races.

Mask of Goblin Seeming

Spoiler:
Once as a standard action, turn into a Goblin for 5 minutes as per alter self(CL 5). Additionally, once during the duration, as a move action, conjure a lit torch into to his open hand.

Season 5 Player Boon #10; Mounted Tradition

Spoiler:
Grants access to the following list for the divine bond or mount class feature.

Catfolk: big cat (must be level 7)
Dhampir: wolf (must be level 7)
Goblin: goblin dog (must be level 4; Bestiary)
Tengu: axe beak (must be level 4; Bestiary 3)
Grippli: giant frog (must be level 4; Bestiary)
Kitsune: wolf (must be level 7)
Kobold: giant gecko (must be level 4; Bestiary 3)
Nagaji: giant chameleon (must be level 4; Bestiary 3)
Vishkanya: megalania (must be level 7; Bestiary 3)

Season 5 Player Boon #11; Nexavarian Requisition

Spoiler:
You may forgo a Day Job check to instead make a DC 20 Bluff or Diplomacy check to aquire a masterwork Nexavarian steel melee weapon or 50 peices of ammunition for 1 Prestige Point.

If you have at least 15 Fame, you may instead spend 12v Prestige Points to aquire a +1 Nexavarian Steel melee weapon or 50 pieces of +1 Nexavarian Steel ammunition.

Resale value is 0gp.

Weapons made of Nexavarian Steel cost 1-1/2 times as much as thier normal counterparts. Adding enchantments cost an additional 3000gp for the first enchentment. Nexavarian steel is otherwise identical to cold iron.

Season 6 Boon #5; Expedition Manager

Spoiler:
You can fund an expedition by spend 2-6 PP instead of making a Day Job check. The next time you make a Day Job check the expedition returns with a single item (2PP=1,000 gp; 4PP=2,000 gp; 6PP=3,500 gp). An aquired in this way is worth 0 gp and cannot be sold.

In addition, as a free action, you gain a bonus on a Knowledge(arcana, history, planes, or religion) check equal to the number of PP that you spent. When you use the skill bonus, cross this boon off your Chronicle sheet.

Season 6 Boon #12; Numerian Weapon Training

Spoiler:
You have a knack for using technological firearms. When using such weapons (including but not limited to weapons appearing on pages pages 20-28 of the Technology Guide), you only suffer a -2 penalty on attack rolls for not being proficient. In addition, when using a timeworn device for the first time in more than a month, there is a 20% chance that it glitches (rather than a 50% chance).

Season 6 Boon #13; Personal Fixer

Spoiler:
At the start of an adventure you receive 25 gp that you may spend on any combination of alchemical, magical, and mundane equipment, but your fixer must spend an hour in a settlement of 5,000 or more people to make any purchases. In smaller settlements, the time increases to 1d4+1 hours. You cannot supplement the cost of such a purchace with your own gold. At the end of the adventure, you must return any of this equipment that you did not otherwise expend or destroy in the course of your travels.

If you have 9 or more Fame, you may spend 1 PP to increase the starting sum to 50gp. If you have 18 or more Fame, you may spend 3 PP to increase thr sum to 100gp. If you have 27 or more Fame, you may spend 6 PP to increase thr sum to 150gp. If you have 27 or more Fame, you may spend 10 PP to increase thr sum to 250gp.

The factor otherwise follows all of the rules for follower vanities on pages 60-61 of the Pathfinder Society Field Guide.

Season 6 Boon #15; Technophobe

Spoiler:
You gain a +1 insight bonus to AC and on saving throws against advanced technological devices as well as against the attacks and special abilities of creatures with the robot subtype. You also gain a +1 insight bonus on attack and damage rolls made against such creatures.

Any time you would glitch with an advanced technological armor, weapon, or other item, roll 1d6 and subtract it from the d% roll (minimum 1) to determine the glitch's results.

2015 GM Boon #1; Heavenly-Blooded

Spoiler:
Aasimar; Bestiary pg7/ARG pg84/Blood of Angels

<ACG>Emerald City Comic Con 2016 Reward #1; Herald of What Will Come

Spoiler:
For one Scenario, you gain the following character power: at the start of another character's turn, you may recharge a card to examine the top card of that character's location deck. This power lasts until the end of the scenario.

<ACG>Emerald City Comic Con 2016 Reward #3; Luck of a Halfling

Spoiler:
You may reroll one die on a check you attempt. Usable twice.

Emerald City Comic Con 2016 Boon #4; Aspis Slayer

Spoiler:
Gain one of the following boons;
Favored Enemy: If you have the favored enemy class feature you may swap one of your favored enemies for favored enemy (Aspis). This functions against agents of the Aspis Consortium and creatures directly employed by the Consortium.
Smite Aspis: As a swift action you may smite an agent of the Aspis Consortium or a creature directly employed by the consortium. You must be able to see the Aspis associate to use this ability, and you must know about that individual's connection to the Consortium. For one minute, add your character level to the damage roll of your first successful attack each round against the target of your smite. After using this ability, cross this boon off your Chronicle sheet.

Emerald City Comic Con 2016 Boon #5; Against to Consortium

Spoiler:
Once per Scenario, when you defeat a named Aspis agent in battle or thwart the agent's plans, record the agent's name. (4 blanks)

Once you have defeated four agents, select one of the following boons.
<>You gain a +2 bonus on Intimidate checks against members of the Aspis Consortium and their direct associates, and they take a -1 penalty on saving throws against all of your spells and abilities with the fear descriptor.
<>You gain a +2 competence bonus on attack rolls to confirm critical hits against members of the Aspis Consortium and their direct associates.
<>You gain DR 1/- against attacks made by members of the Aspis Consortium and their direct associates.

Emerald City Comic Con 2016 Boon #6; Niche Specialist

Spoiler:
Choose one of the following benifits.
Chase Specialist: You gain a +2 bonus on all checks made to overcome obstacles during a chase as if your speed were 10 feet faster. You may cross this boon off of your Chronicle sheet to reroll a failed check to overcome an obstacle with an additional +2 bonus.
Darkness Specialist: You gain a +2 bonus on Acrobatics checksmade to move at your full speed while blind. You also reduce the miss chance due to concealment imposed by dim light to 15% and total concealment imposed by darkness to 40%. You may cross this boon off of your Chronicle sheet to gain darkvision 10 feet for 1 round; if you already have darkvision, you instead gain the see in darkness ability for 1 round, though you can only use it to see 5 feet.
Haunt Specialist: You gain +2 bonus on all saving throws to resist effects created by a haunt. You also gain a +2 bonus on skill checks made to notice a haunt and on initiative checks made to act in the surprise round when a haunt manifests. You may cross this boon off of your Chronicle sheet to reroll such an initiative check, saving throw, or skill check with an additional +2 bonus.

Emerald City Comic Con 2016 Boon #8; Elemental Blast

Spoiler:
You can make a single kinetic blast (as per Kineticist class feature) treating your character level as your effective kineticist level. Allowed blasts: Air, Cold, Earth, Electricity, Fire, or Water.

A kineticist can apply metakinesis and infusions. If your kiniticist is of at least 7th level, you may use this boon to unleash a composite blast with this blast's element as one of its components.

Emerald City Comic Con 2016 Boon #9; Emotional Aura

Spoiler:
Once as a standard action, you gain one of the following effects.
Anger(Bright Red): You gain the effcts of a rage spell for a number of rounds equal to your character level.
Faith(Blue): For one minut you gain a +1 sacred or profane bonus to AC and on all saving throws.If you habe the ability to cast divine spells, you may end the aura's effect as a free action to increase the saving throw DC to resist one of your divine spells by 2.
Flexibility(Emerald Green): For one minute, you can use all skills as if you were trained in them. For the duration of this effect, you can roll checks as if you possessed a number of ranks in the skill equal to 1/2 your character level (minimum 1).
Hatred(Black): Select one creature. For one minute, you gain a +2 bonus on weapon damage rolls against the target creature. You may end the aura's effects to sicken the target for one minute after you hit it with an attack roll or affect it with a non-harmless spell (Fortitude save DC 12 + 1/2 your character level negates).
Love(Scarlet): You gain the benefits of a sanctuary spell for a number of rounds equal to your character level (Will save DC 12 + 1/2 your character level negates).
Pride(Orange): You gain a +2 bonus on all Charisma checks and Charisma-based skill checks for 1 minute. Additionally, you gain a +2 bonus on saving throws against charms, compultions, and fear effects for 1 minute.

---

Want; (willing to make other trades...)
Ratfolk
Skinwalker, Catfolk, and Android would be great... but I think those are all Auction boons...
Oread (Does NOT need Elemental Dilettante text)

Silver Crusade 3/5 5/5 Venture-Agent, Massachusetts—Salem aka WaningMoon

Have:
Expedition Manager*
Family Tradition x2
Magaambyan Dilettante
Xenophobia
Elemental Blast*
Prophetic Dreams*
Venom-Blooded (Vishkanya)*
Expanded Narrative*
Kinetic Blast*

*: Due to new policy in my lodge several of my boons have my society number on them already. They have not been applied to characters yet

Want:
All 4 elemental races, at least one with the suli text (yes I understand that they are becoming legal soon)
Suli itself (going for super suli)
Arueshalae for the adventure card game
Other interesting offers.

Dark Archive 4/5

Have:

Prophetic Dream
Soothsayer
Expedition Manager
Treasure Map
Custom Order
Technopobe
Xenophobia

Want:

Aasimar

I really want to play a Ganzi, and already have a Tiefling boon (with the proper text), so I just need an Aasimar to make it happen!

5/5 Venture-Lieutenant, Finland—Tampere aka Rei

So what's the current GM boon? Still trying to get myself that vishkanya, and the last con of the season is coming up the weekend after next, so whatever's on the menu then I'll be willing to trade so I can make a snerson (or snake person).

Silver Crusade 3/5 5/5 Venture-Agent, Massachusetts—Salem aka WaningMoon

Rei wrote:
So what's the current GM boon? Still trying to get myself that vishkanya, and the last con of the season is coming up the weekend after next, so whatever's on the menu then I'll be willing to trade so I can make a snerson (or snake person).

I'm not sure, but I believe it is still suli. If you do get a suli, I would consider swapping my snerson (favorite word of the day) for it.

Scarab Sages 3/5 Venture-Agent

I believe it is Suli. No idea what the new one will be.

5/5 Venture-Lieutenant, Finland—Tampere aka Rei

WaningMoon wrote:
Rei wrote:
So what's the current GM boon? Still trying to get myself that vishkanya, and the last con of the season is coming up the weekend after next, so whatever's on the menu then I'll be willing to trade so I can make a snerson (or snake person).
I'm not sure, but I believe it is still suli. If you do get a suli, I would consider swapping my snerson (favorite word of the day) for it.

If it's suli, I'll absolutely trade with you. I already have one, but I found a use for it (spiritualist is such a useless class, but I fell in love with my concept...).

Silver Crusade 3/5 5/5 Venture-Agent, Massachusetts—Salem aka WaningMoon

Rei wrote:
WaningMoon wrote:
Rei wrote:
So what's the current GM boon? Still trying to get myself that vishkanya, and the last con of the season is coming up the weekend after next, so whatever's on the menu then I'll be willing to trade so I can make a snerson (or snake person).
I'm not sure, but I believe it is still suli. If you do get a suli, I would consider swapping my snerson (favorite word of the day) for it.
If it's suli, I'll absolutely trade with you. I already have one, but I found a use for it (spiritualist is such a useless class, but I fell in love with my concept...).

My goal is to build a super suli kepenia dancer/elemental knight magus, possibly a hint of hex blade in there if it stacks. I love the idea of shooting electricity into people with a scarf.

To that point, I'll also need one of each base elemental race so if you have any of those I have more boons to trade.

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber
WaningMoon wrote:
My goal is to build a super suli kepenia dancer/elemental knight magus, possibly a hint of hex blade in there if it stacks. I love the idea of shooting electricity into people with a scarf.

Quick heads-up - none of these archetypes can be legally combined in PFS due to an FAQ, as they all add to the list of available magus arcana. :(

Silver Crusade 3/5 5/5 Venture-Agent, Massachusetts—Salem aka WaningMoon

Kalindlara wrote:
WaningMoon wrote:
My goal is to build a super suli kepenia dancer/elemental knight magus, possibly a hint of hex blade in there if it stacks. I love the idea of shooting electricity into people with a scarf.
Quick heads-up - none of these archetypes can be legally combined in PFS due to an FAQ, as they all add to the list of available magus arcana. :(

Oh, well, that's good to know! I realized hexadecimal crafter wouldn't, but that's news to me about the other two. Guess I'll need to figure out something else fun to use suli in.

Silver Crusade 3/5

Have:
Treasure Map
Personal Fixer
Soothsayer

Want:
Sylph
Undine
Suli

I'm also willing to gift pdfs from paizo's store, assuming that is still acceptable.

5/5 Venture-Lieutenant, Illinois—Chicago aka thunderspirit

Heric Walker wrote:

Have:

Treasure Map
Personal Fixer
Soothsayer

Want:
Sylph
Undine
Suli

PM sent.

5/5 Venture-Agent, California—San Francisco Bay Area North & East aka Pirate Rob

2 people marked this as a favorite.

Want 2016 GenCon Tier 1 boon (sight unseen)

Have:

Heavenly Blooded (Aasimar)
Expedition Manager x3 (Greater pp purchases)
Custom Order x2 (Buy ammo in sets of 10)
Personal Fixer (Free minor equip every adventure)
Explorer's Endurance (endure elements hot + disease bonus)
Magaambyan Dilettante
Xenophobia x3 (favored enemy based on race boon)
Elemental Ancestry Earth x2 (Oread)
Elemental Ancestry Air x3 (Sylph)
Aspis Defector (Varied bonuses based on past)
Psychic Awakening (ugrade item with 20% discount after 10 uses)
Against the Consortium (defeat aspis agents to gain boons)
Niche Specialist x2 (Chase, Darkness or Haunt)
Cinderlands Survivor (endure elements hot + bonuses against fire)
Technophobe (Bonuses against tech)
Nagagi/Wayang/Kitsuni race boon
Adpoted Weapon Training (Racial Weapon familiarity)
Numerian Weapon Training (Bonus on tech weapons + reduced glitch chance)
Elemental Ancestry Water (Undine)
Moment of Glory (Gain a temporary mythic tier)
Personal Physician (Treats diseases and other maladies)
Mendevian Weapon Training (Spend prestige for weapon/armor training, mwk version and bonus against disarm/sunder)
Affliction Immunity (Become immune to one curse, disease or poison.
Ancestral Ally (Improved Mount list, spend pp to increase animal level)
Extra Hours (Day job checks as GM)

The Exchange

May I ask what Sight Unseen does?

Silver Crusade 5/5

Ragoz wrote:
May I ask what Sight Unseen does?

I'm pretty sure that Rob's just saying that he'll trade for the 2016 Gencon Tier 1 GM boon right now without knowing what is on the boon, so "sight unseen". I've got to admit that confused me for a second as well.

The Exchange

Ah ok. I thought it was going to be a Tier 1 non-race boon and I was pretty curious.

5/5 Venture-Agent, California—San Francisco Bay Area North & East aka Pirate Rob

Mitch is correct.

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