Lizardfolk Sorcerer

Voices in My Head's page

445 posts. Organized Play character for Kydeem de'Morcaine.


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Grand Lodge

Understand, good luck, have fun!

Grand Lodge

Hmm... Traveling for work, so I will have to check levels when I get home. Voices is a Nagaji, Barbarian (old style) 1 / Summoner (unchained) 6. He is a lovable complete idiot (dumped int and wis all the way down). He has a good Agathion Eidolon (built as a diplomat) and an evil Cat familiar (used as a scout). In PFS he can use one or the other on a mission but not both at the same time. Both pets are significantly smarter than he is and boss him around. {{ He has a angel on one shoulder and a devil on the other! }}
So if he has the Agathion telling him what to do, he behaves in a much nicer and peaceful fashion. However, when the cat is telling him what to do, he is much less nice and much more likely to whack someone with his earthbreaker.
For combat he mostly uses summoned creatures (duh) or his strength of 20 (24 when raging) with a big ol' hammer.

As I said, I need to check his level when I get home. I think he is up to summoner 6 now. Been a while since I played him. The avatar is not close to up-to-date, but gives you an idea where he was a few levels ago.

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

Mister Shiny Scales Flew Away!

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

Much Appreciated!
It was y'all :)

Is this group sticking together for another scenario?

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

Since Cat doesn't like anything to be closed to his noseyness, he tells Voices to buy a Skeleton Key.

Voices doesn't have a day job.

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

A morose Voices let's the head of his hammer fall to the floor and drags it toward Yiddlepode. He drops to the floor in a dejected heap and looks down at her.
Little lizard lady know where Missster Ssshiny Ssscalesss go?

@Engashez. I believe Thyste is trying to remind you that we are supposed to try and make peace with the kobolds that now have a new chieftan.

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

Voices looks after the dragon and sobs, Missster Ssshiny Ssscalesss! Pleassse come back for hugsss!

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

buffs:
Barkskin - dur 30 minutes
AC=19
rage
HP: 37 of 56

Oh sorry, I read that wrong. Was thinking I only got the AoO.

Voices steps behind the Chief so he can't run and hide in the mists easily. What Chief do with Missster Ssshiny Ssscalesss?!?

big hammer att: 1d20 + 10 ⇒ (7) + 10 = 17, if hits, big hammer damage: 2d6 + 16 ⇒ (5, 4) + 16 = 25
cloud concealment. 01-20 misses
miss chance: 1d100 ⇒ 68

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

buffs:
Barkskin - dur 30 minutes
AC=19
rage
HP: 46 of 46

big hammer AoO: 1d20 + 10 ⇒ (13) + 10 = 23, if hits, big hammer damage: 2d6 + 16 ⇒ (1, 3) + 16 = 20
cloud concealment. 01-20 misses
miss chance: 1d100 ⇒ 38

Voices reflex save: 1d20 + 3 ⇒ (12) + 3 = 15

Cat scampers away to hide in the mists.
stealth: 1d20 + 21 ⇒ (19) + 21 = 40

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

buffs:
Barkskin - dur 30 minutes
AC=19
rage
HP: 46 of 46

Ssset Missster Ssshiny Ssscalesss free!!!
Swing of earthbreaker with power attack and rage.

big hammer AoO: 1d20 + 10 ⇒ (10) + 10 = 20, if hits, big hammer damage: 2d6 + 16 ⇒ (4, 6) + 16 = 26
cloud concealment. 01-20 misses
miss chance: 1d100 ⇒ 73

Cat winds around the Chief's feat. Trying to trip him at the worst time, just like any dang cat. I would assume flatfooted since Cat was pretty dang stealth.
Cat CM: 1d20 + 4 ⇒ (18) + 4 = 22
cloud concealment. 01-20 misses
miss chance: 1d100 ⇒ 36

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

I don't remember it ever coming up before, do you have to roll for concealment on a crit confirm roll?

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

buffs:
Barkskin - dur 30 minutes
AC=25
HP: 46 of 46

Bring back Missster Ssshiny Ssscalesss!!!

big hammer AoO: 1d20 + 10 ⇒ (20) + 10 = 30, if hits, big hammer damage: 2d6 + 7 ⇒ (2, 5) + 7 = 14
big hammer crit confirm: 1d20 + 10 ⇒ (7) + 10 = 17, if hits, big hammer crit: 4d6 + 14 ⇒ (6, 5, 6, 1) + 14 = 32

Almost forgot about the cloud concealment. 01-20 misses
miss chance: 1d100 ⇒ 41

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

Nope, 2 moves to get there. Cat could probably attack, but won't yet.

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

buffs:
Barkskin - dur 30 minutes
AC=25
HP: 46 of 46

Hey where Missster Ssshiny Ssscalesss go? Points at chief, You sssteal Missster Ssshiny Ssscalesss?!? You bad lizard! He charges toward the Chief and attempts to leap onto the stage.
acrobatics: 1d20 + 6 ⇒ (10) + 6 = 16

Cat slinks through the fog to get behind the Chief.
stealth: 1d20 + 21 - 5 ⇒ (14) + 21 - 5 = 30
perception: 1d20 + 16 ⇒ (5) + 16 = 21

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

buffs:
Barkskin - dur 30 minutes
AC=25
HP: 46 of 46

Voices tries to run toward the dragon across the backs of the seats. Hey Missster Ssshiny Ssscalesss. Play time!

Cat slinks further forward under the chairs on the right side of the aisle until he gets up under the piano.
stealth: 1d20 + 21 - 5 ⇒ (16) + 21 - 5 = 32
perception: 1d20 + 16 ⇒ (15) + 16 = 31

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

buffs:
Barkskin - dur 30 minutes
AC=25
HP: 46 of 46

Voices stands up on the backs of the chairs trying to reach the dragon. Ooo, Ssself callsss you Missster Ssshiny Ssscalesss. Pleassse come hear for hugsss!

Cat slinks further forward under the chairs on the right side of the aisle.
stealth: 1d20 + 21 ⇒ (6) + 21 = 27
perception: 1d20 + 16 ⇒ (18) + 16 = 34

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

Voices begins to rummage around in his bag. Uhm ... Does Mister Pretty Ssshiny Dragon want Cat food? What about wine? Oh hey! How about sssome fireworksss to celebrate new friendsss?!?

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

Calls sweetly, Here dragon dragon. I have sssome nice ... trail rationsss for you. Ssself very good at belly ssscratchesss. Self should brought honey cakes. ... Do dragons likes honey cakes? Probably. All likes honey cakes.

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

buffs:
Barkskin - dur 30 minutes
AC=25
HP: 46 of 46

Ooooo Dragon Shiney! Can Ssself petsss dragon? Maybe give belly ssscratchesss? Voices steps forward slowly. Clearly fascinated by the sight of a dragon.

Cat slinks forward under the chairs on the right side of the aisle.
stealth: 1d20 + 21 ⇒ (6) + 21 = 27
perception: 1d20 + 16 ⇒ (6) + 16 = 22
can't edit map on phone will draw path when get home.

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

Cat slinks ahead looking for trouble. Mostly so he can say "I told you so."
stealth: 1d20 + 21 ⇒ (10) + 21 = 31
perception: 1d20 + 16 ⇒ (13) + 16 = 29

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

buffs:
Barkskin - dur 30 minutes
AC=25
HP: 46 of 46

Voices looks out the windows. Pretty room. No one there. Then heads down to go out the doors.

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

buffs:
Barkskin - dur 30 min
Shield - dur 27 rounds
AC=25
HP: 46 of 46

Hsst! Can Reenunor make ssspider websss gone?

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

buffs:
Barkskin - dur 30 min
Shield - dur 27 rounds
AC=25
HP: 20 of 46

For what it's worth, I don't care if the goblin dog summons runs out.

Voices taps himself with a wand while arguing with Cat, Smerowr hspts! What Cat mean sssilly. Cat no help. Phfsits. Isss too Cat job. ...

Start up fast healing with wand of Infernal Healing. I would not mind waiting the 2.6 minutes to get up to full. Not like we are going to surprise anyone after all those explosions.

Voices tells Cat, Find hidden ssstuff. .
Cat perception: 1d20 + 16 ⇒ (13) + 16 = 29

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

Thanks Garsita! This was becoming a farce.

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

Oops! Totally forgot that I had already used my re-roll. Good catch.

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

buffs:
Barkskin - dur 30 min
Shield - dur 30 rounds
Protection from Evil - dur 1 rounds
rage
AC=22
HP: 26 of 56

tie up CM: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12

Son of a ...! Guess I will use my reroll.

tie up CM reroll: 1d20 + 9 + 2 + 1 ⇒ (2) + 9 + 2 + 1 = 14

aargh! The digital dice gods hate me.

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

buffs:
Barkskin - dur 30 min
Shield - dur 31 rounds
Protection from Evil - dur 2 rounds
rage
AC=22
HP: 26 of 56

reflex save: 1d20 + 3 ⇒ (9) + 3 = 12 So 6 damage of course.
purple AoO: 1d20 + 2 ⇒ (5) + 2 = 7

-----------------------

Not?!? Voices gets angry and tries to pin the kobold so he can't cause any more problems. rage
pin CMB: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
purple att: 1d20 + 2 ⇒ (10) + 2 = 12

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

buffs:
Barkskin - dur 31 min
Shield - dur 32 rounds
Protection from Evil - dur 3 rounds
AC=24
HP: 22 of 46

GM TOP wrote:
...Voices, did you drop your sap or are you trying to grapple one handed?...

Voices dropped the sap.

reflex save: 1d20 + 3 ⇒ (1) + 3 = 4 So 6 damage of course.
I don't believe you can grapple as an AoO, so Voices will punch.
unarmed strike: 1d20 + 9 ⇒ (20) + 9 = 29, if hits, non-lethal dam: 1d3 + 5 ⇒ (2) + 5 = 7
crit confirm: 1d20 + 9 ⇒ (1) + 9 = 10, if hits, crit non-lethal dam: 1d3 + 5 ⇒ (1) + 5 = 6

---------
Will try to grapple again for actual turn.
grapple cmb: 1d20 + 9 ⇒ (16) + 9 = 25
Even the normally placid Voices is beginning to get irritated, Enssshasssgez, really sssure needsss talksss thisss one?

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

buffs:
Barkskin - dur 32 min
Shield - dur 33 rounds
Protection from Evil - dur 4 rounds
AC=24
HP: 28 of 46

green bite AoO: 1d20 + 2 ⇒ (17) + 2 = 19, if hits, bite dam: 1d6 + 3 ⇒ (2) + 3 = 5
red bite AoO: 1d20 + 2 ⇒ (19) + 2 = 21, if hits, bite dam: 1d6 + 3 ⇒ (2) + 3 = 5
Voices AoO: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19, if hits, sap non-lethal dam: 1d6 + 5 ⇒ (4) + 5 = 9

Aww. Little guy burned up doggiesss... Voices rushes over and tries to grab the fleet little reptile person.
Missed that about no dangerous position, so I will try to grapple him this time.
grapple CMB: 1d20 + 9 ⇒ (4) + 9 = 13 well carp!

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

buffs:
Barkskin - dur 32 min
Shield - dur 33 rounds
Protection from Evil - dur 4 rounds
AC=24
HP: 28 of 46

green bite Att: 1d20 + 2 ⇒ (17) + 2 = 19, if hits, bite dam: 1d6 + 3 ⇒ (4) + 3 = 7
purple bite Att: 1d20 + 2 ⇒ (11) + 2 = 13, if hits, bite dam: 1d6 + 3 ⇒ (3) + 3 = 6

Voices fort save: 1d20 + 7 ⇒ (17) + 7 = 24
Oho, we playing now! Voices tries to grab the small creature and throw him down to Thyste.
reposition combat maneuver: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
If he has a melee weapon out, I do provoke.

red dog will save: 1d20 + 1 ⇒ (15) + 1 = 16

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

buffs:
Barkskin - dur 40 min
Shield - dur 35 rounds
Protection from Evil - dur 5 rounds
AC=24

goblin dogs AoO's
green bite AoO: 1d20 + 2 ⇒ (15) + 2 = 17, if hits, bite dam: 1d6 + 3 ⇒ (2) + 3 = 5
purple bite AoO: 1d20 + 2 ⇒ (5) + 2 = 7, if hits, bite dam: 1d6 + 3 ⇒ (2) + 3 = 5

sap AoO: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23, if hits, sap non-lethal dam: 1d6 + 5 ⇒ (1) + 5 = 6

--------------------------------

Voices reflex save: 1d20 + 3 ⇒ (18) + 3 = 21
green dog reflex save: 1d20 + 4 ⇒ (15) + 4 = 19
red dog will save: 1d20 + 1 ⇒ (13) + 1 = 14

Ssstop running!
double move for green dog and Voices.

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision
GM TOP wrote:

...

I'm guessing voices will use his second action to stand up?...

Sorry, yes I meant to put that in there.

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

buffs:
Barkskin - dur 40 min
Shield - dur 35 rounds
Protection from Evil - dur 5 rounds
AC=24

goblin dogs AoO's
green bite AoO: 1d20 + 2 ⇒ (7) + 2 = 9, if hits, bite dam: 1d6 + 3 ⇒ (2) + 3 = 5
purple bite AoO: 1d20 + 2 ⇒ (2) + 2 = 4, if hits, bite dam: 1d6 + 3 ⇒ (5) + 3 = 8

sap AoO: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19, if hits, sap non-lethal dam: 1d6 + 5 ⇒ (4) + 5 = 9

--------------------------------

The non-blinded dogs give chase, passing through the smoke.
green fort save: 1d20 + 4 ⇒ (17) + 4 = 21
purple fort save: 1d20 + 4 ⇒ (2) + 4 = 6

Voices simply drops off the balcony. Avoiding the cloud, but landing on his face.
acrobatics: 1d20 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

buffs:
Barkskin - dur 40 min
Shield - dur 36 rounds
Protection from Evil - dur 6 rounds
AC=24

goblin dogs AoO's
green bite AoO: 1d20 + 2 ⇒ (18) + 2 = 20, if hits, bite dam: 1d6 + 3 ⇒ (6) + 3 = 9
purple bite AoO: 1d20 + 2 ⇒ (11) + 2 = 13, if hits, bite dam: 1d6 + 3 ⇒ (6) + 3 = 9

Voices AoO
earth breaker AoO: 1d20 + 10 ⇒ (14) + 10 = 24, if hits, EB dam: 2d6 + 7 ⇒ (5, 6) + 7 = 18

----------------------
buffs:
Barkskin - dur 40 min
Shield - dur 36 rounds
Protection from Evil - dur 5 rounds
AC=24

At Thyste's reminder, Voices retrieves his sap while moving to follow the kobold. Oh... Yesss... Ssself forgetsss.
sap att: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13, if hits, sap non-lethal dam: 1d6 + 5 ⇒ (1) + 5 = 6

The dogs also chase and bite at the kobold.
green bite att: 1d20 + 2 ⇒ (16) + 2 = 18, if hits, bite dam: 1d6 + 3 ⇒ (3) + 3 = 6
purple bite att: 1d20 + 2 ⇒ (3) + 2 = 5, if hits, bite dam: 1d6 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

buffs:
Barkskin - dur 40 min
Shield - dur 36 rounds
Protection from Evil - dur 6 rounds
AC=24

green bite att: 1d20 + 2 ⇒ (6) + 2 = 8, if hits, bite dam: 1d6 + 3 ⇒ (5) + 3 = 8

purple bite att: 1d20 + 2 ⇒ (5) + 2 = 7, if hits, bite dam: 1d6 + 3 ⇒ (2) + 3 = 5

red will save: 1d20 + 1 ⇒ (5) + 1 = 6

Voices bulls his way up the stairs and knocks the small table out of his way. double move

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

buffs:
Barkskin - dur 40 min
Shield - dur 37 rounds
Protection from Evil - dur 7 rounds
AC=24

Not nice. Friendsss jussst want talking.

Ssshalgrtsss sssinthisssar! Doggiesss find sssneaky sssmall one.
number of dogs: 1d3 ⇒ 3
3 ugly beast appear at on the balcony trying to locate the vanished kobold.

green perception: 1d20 + 1 ⇒ (3) + 1 = 4 has scent
green bite att: 1d20 + 2 ⇒ (11) + 2 = 13

purple perception: 1d20 + 1 ⇒ (10) + 1 = 11 has scent
purple bite att: 1d20 + 2 ⇒ (17) + 2 = 19

red perception: 1d20 + 1 ⇒ (11) + 1 = 12 has scent
red bite att: 1d20 + 2 ⇒ (13) + 2 = 15

I just kinda threw 'spreading out' travel arrows on the balcony. Feel free to adjust if you want. Entirely your call if any of them get close enough to get a scent or bite attack.

Goblin Dog:

N Medium animal
Init +2; Senses low-light vision, scent; Perception +1
DEFENSES
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 9 (1d8+5)
Fort +4, Ref +4, Will +1
Immune disease
OFFENSE
Speed 50 ft.
Melee bite +2 (1d6+3 plus allergic reaction)
STATISTICS
Str 15, Dex 14, Con 15, Int 2, Wis 12, Cha 8
Base Atk +0; CMB +2; CMD 14
Feats Toughness
Skills Stealth +6
SPECIAL ABILITIES
Allergic Reaction (Ex)
A goblin dog’s dander is highly irritating to all creatures save those with the goblinoid subtype. A non-goblinoid creature damaged by a goblin dog’s bite, who deals damage to a goblin dog with a natural weapon or unarmed attack, or who otherwise comes into contact with a goblin dog (including attempts to grapple or ride the creature) must make a DC 12 Fortitude save or break out in an itching rash. A creature affected by this rash takes a –2 penalty to Dexterity and Charisma for 1 day (multiple allergic reactions do not stack). Remove disease or any magical healing removes the rash instantly. This is a disease effect. The save DC is Constitution-based.
ECOLOGY
Environment temperate forest, swamp, or underground
Organization solitary or pack (2–12)
Treasure none
Loathed by men and beasts alike, goblin dogs are ugly, stinking, craven, and foul-tempered. It’s no surprise that goblins find kindred spirits in these shunned, disgusting beasts. Constantly itching, afflicted with a species-wide mange exacerbated by prolific dander, even the healthiest goblin dog looks sickly and starved.
Despite its name, the goblin dog is in fact a species of rodent grown monstrously large. Their long-legged shape and proclivity to hunt and run in packs earned them their popular name, a name that many goblins take issue with, as it galls the average goblin to consider these, their favored mounts, having anything at all to do with actual dogs. Of course, being goblins, they haven’t bothered to come up with alternate names for goblin dogs. Perhaps they don’t realize they can.
Contact with a goblin dog’s infested, mangy hide causes most other creatures to break out into hives, a condition known as “goblin rash.” Goblinoids seem to be immune to this affliction, and are fond of keeping goblin dogs as guardians and mounts.
Despite their skin conditions and disorders, goblin dogs are highly resistant to disease. Their favored food is carrion—the riper, the better. That many goblin tribes let their goblin dogs run free in their lairs is the single reason most goblin dens aren’t filthier than they actually are; constantly hungry, a goblin dog eats anything it can chew that it finds left behind by other, more discerning palates.
A goblin dog is 5 feet long but weighs only 75 pounds.

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

buffs:
Barkskin - dur 40 min
Shield - dur 40 rounds
Protection from Evil - dur 8 rounds
AC=24

Mrower owowrer hisst

Cat sssaysss group ussse thisss door not that door. But Gartisssra posssed to ussse that door ssso Cat ssseesss what happensss.

Voices opens the secret door and steps through (assuming something doesn't hit him, of course).

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

buffs:
Barkskin - dur 40 min
Shield - dur 40 rounds
Protection from Evil - dur 9 rounds
AC=24

Cat's hackles raise as the voice booms out around him. But when nothing else happens, he sneaks toward the top of the stairs and the door at the end of the hall.
stealth: 1d20 + 21 ⇒ (3) + 21 = 24
perception: 1d20 + 16 ⇒ (9) + 16 = 25

---

Voices asks, Hey Runeer, can Ssself go sssee dragon? Pleassse? He heads up the stairs without waiting for an answer.

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

buffs:
Barkskin - dur 40 min
Shield - dur 40 rounds
Protection from Evil - dur 10 rounds
AC=24

Voices shrugs, OK Thyssste and puts up the protections he has.
Cast barkskin and shield, then use wand of protection from evil

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

Oh goody! Ssself alwaysss want sssee dragon! Hope isss sssparkly kind!

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

Voices follows Thyste. Since the slime has already occurred, Cat slinks forward to scout ahead and maybe keep Voices from doing any dumb stuff again.

Since already dirty from falling in the sewer, Cat will sneak 30' in front of the group.
perception: 1d20 + 16 ⇒ (17) + 16 = 33
perception: 1d20 + 21 ⇒ (8) + 21 = 29

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

The ever curious Cat checks out the room for anything interesting.
perception: 1d20 + 16 ⇒ (16) + 16 = 32 has scent
Then tries to determine which exit is used the most.
survival: 1d20 + 1 ⇒ (8) + 1 = 9 has scent

Ssself carry sssack if want. str 18

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

Sssure. Voices tries to help Thyste move the grate. str assist: 1d20 + 4 ⇒ (12) + 4 = 16
While the wand does it's work, Voices tries and fails to clean up himself and Cat. I'm assuming a water elemental summoned here would only be able to drench us in sewer water. If it could produce clean water, he would summon one to clean off the filth.

Then he picks the kobold up by the scruff of the neck (do reptiles really have a 'scruff of the neck'?) and presents it to Engashez. Here for talking.

Cat carefully picks his way over to see which way has the most traffic and if a lever is visible.
Cat perception: 1d20 + 16 ⇒ (10) + 16 = 26 has scent

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

Enssshagezesss can talksss to that one (pointing at the unconscious kobold on the floor), Ssself sssorry other runned away too fassst.

If there is time before something happens. Voices will use his wand of infernal healing on himself 3 times to get back to full.

Cat eventually climbs down to join the others. Complaining stridently at Voices the whole time.

I probably could have summoned something on the other side of the grate to stop it getting away. However I was assuming we didn't want to kill any just yet.

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

I did not have time to look it up and see, but you are probably correct. I really messed up everything in that round. So I am not raging and fatigued.

Though out of breath from chasing the kobold, Voices take a shot at the 'thing' holding him. fatigue and power attack
boarding axe att: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23, if hits, axe damage: 1d6 + 8 ⇒ (1) + 8 = 9

Talky Enssshagezesss, kobold you want isss getting away!

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

Work has been killing be this weekend. It will continue through Monday. So if I don't post fairly quickly, please feel free to bot me rather than hold up just for me

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

buffs:
rage 4 of 6 remaining
AC=35 of 56

concentration: 1d20 + 7 ⇒ (11) + 7 = 18
I was going to protest, but I just looked it up. You are correct that Sp does provoke AoO. I did not think they did that. So I'm grappled and lost the Sp. No fiendish squid in the water.

Voices drops the sap and since he is held too close to use the earth breaker, he rips his boarding axe from his belt.

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

Gah! Ssslimy tail/arm thingsss in water!

creature: 1d4 ⇒ 4 squid
template: 1d2 ⇒ 2 fiendish

Ssself too get ssslimy tail/armsss! With some odd gestures and hisses, an evil looking jumble of eyes and suckers plops into the water.

fiendish squid:

N Medium fiendish animal ( aquatic )
Init +6; Senses darkvision 60 ft., low-light vision ; Perception +7
DEFENSES
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 13 (3d8)
Fort +3, Ref +7, Will +2
Defensive Ability ink cloud (5-ft. radius) ; SR 6
Fiendish – Resist cold and fire 5
OFFENSE
Speed swim 60 ft., jet 240 ft.
Melee bite +4 (1d3+2), tentacles +2 (1d4+1 plus grab )
Special Attack smite good
STATISTICS
Str 15, Dex 15, Con 11 [15], Int 2, Wis 12, Cha 2
Base Atk +2; CMB +4 (+8 grapple); CMD 16
Feats Improved Initiative , Lightning Reflexes , Multiattack B
Skills Perception +7, Swim +10
SPECIAL ABILITIES
Ink Cloud (Ex)
A squid can emit a 5-foot-radius cloud of ink once per minute as a free action while underwater. This cloud provides total concealment. The ink persists for 1 minute.
Jet (Ex)
A squid can jet in a straight line as a full-round action. It does not provoke attacks of opportunity while jetting.
Smite Good(Ex)
Once per day as a swift action this creature can add their Cha modifier to their attack rolls (+0) and gain a bonus equal to their HD to damage (+3) against good foes. The smite persists until target is dead or the fiendish creature rests.

The squid attacks whatever is in the water while Voices tries to pursue the kobold. Yes the thing will get an AoO on Voices. He doesn't care.
bite att: 1d20 + 4 ⇒ (2) + 4 = 6, if hits, bite dam: 1d3 + 2 ⇒ (1) + 2 = 3
tentacles att: 1d20 + 2 ⇒ (3) + 2 = 5, if hits, tentacles dam: 1d4 + 1 ⇒ (3) + 1 = 4 and grab CMB: 1d20 + 4 ⇒ (7) + 4 = 11

Not hittin nothin, but maybe it will keep the thing occupied.

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

HP: 50 of 56

Getting upset because the small lizards are making things difficult and hurt Cat! Voices takes a mighty swing at the Kobold.
rage power attack

sap attack: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26, if hits, sap non-lethal damage: 1d6 + 11 ⇒ (1) + 11 = 12
Cat just looks down the hole and tells voices to hurry up. Because getting back up here to heal and clean Cat is most important.

Grand Lodge

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17 F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

acrobatics: 1d20 + 1 ⇒ (9) + 1 = 10

Voices stands up and grins at the kobold.

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