Lizardfolk Sorcerer

Voices in My Head's page

445 posts. Organized Play character for Kydeem de'Morcaine.


Race

Nagaji Barb 1/Sum 4, HP:46/46, AC:19, Touch:12, Flat Footed:17

Classes/Levels

F:+5, R:+3, W:+5 (+2 vs mind affecting & poison), Init:+2, Perc:+4, lowlight vision

About Voices in My Head

build discussion

Voices (in My Head) 30504-8:

Male nagaji barbarian 1/unchained summoner (evolutionist) 4 (Pathfinder RPG Bestiary 4 199, Pathfinder RPG Ultimate Magic 79, Pathfinder Unchained 25, Ultimate Wilderness 211, 213)
N Medium humanoid (reptilian)
Init +2; Senses low-light vision; Perception +4
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Defense
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AC 19, touch 12, flat-footed 17 (+6 armor, +2 Dex, +1 natural)
hp 46 (5 HD; 4d8+1d12+14)
Fort +5, Ref +3, Will +5; +2 vs. mind-affecting effects and poison
Defensive Abilities shield ally
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Offense
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Speed 40 ft.
Melee cold iron boarding axe +9 (1d6+5/×3) or
. . mwk silver earth breaker +10 (2d6+7/×3) or
. . sap +9 (1d6+5 nonlethal)
Ranged darkwood composite longbow +7 (1d8+3/×3)
Special Attacks rage (6 rounds/day)
Summoner (Unchained) Spell-Like Abilities (CL 4th; concentration +7)
. . 6/day—summon monster II
unchained summoner (Evolutionist) Spells Known (CL 4th; concentration +7)
. . 2nd (2/day)—barkskin, garden of peril (DC 15)
. . 1st (4/day)—feather fall, grease, reduce person (DC 14), shield
. . 0 (at will)—acid splash, detect magic, guidance, light, mending, message
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Statistics
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Str 20, Dex 14, Con 14, Int 5, Wis 7, Cha 16
Base Atk +4; CMB +9; CMD 21
Feats Familiar Bond, Iron Will, Power Attack
Traits dedicated defender, indomitable faith
Skills Acrobatics +1 (+5 to jump), Intimidate +7, Linguistics +1, Perception +4, Use Magic Device +8; Racial Modifiers +2 Perception
Languages Common, Goblin, Nagaji
SQ bond senses (4 rounds/day), eidolon (unchained), fast movement, life link, manifest dreams, recurring dream, resistant, serpent's sense
Combat Gear oil of bless weapon, oil of magic weapon, potion of cure light wounds, potion of enlarge person, potion of hide from animals, potion of hide from undead, potion of pass without trace, potion of remove fear, scroll of blurred movement, long arm, obscuring mist, scroll of expeditious retreat, jump, protection from evil, reduce person, wand of comprehend languages (50 charges), wand of infernal healing (30 charges), wand of mage armor (44 charges), wand of protection from evil (50 charges), wand of remove fear (50 charges), acid, alchemical grease[APG], alchemist's fire, antiplague[APG], antitoxin, barbarian chew, bladeguard[APG], desnan candle firework (2), holy water, itching powder[UE], liquid ice[APG], oil, paper candle firework[UE] (2), reagent, brimstone, reagent, spirit of wine, skyrocket firework[UE] (2), smokestick, tanglefoot bag, thunderstone; Other Gear mithral agile breastplate[APG], darkwood heavy wooden shield, cold iron boarding axe, darkwood composite longbow (+3 Str), mwk silver earth breaker[UE], sap, handy haversack, adamantine wire saw[UE], bedroll, belt pouch, earplugs[APG], fishhook, flint and steel, grappling hook, masterwork backpack[APG], scroll box[UE], sewing needle, signal whistle, silk rope (50 ft.), soap, spell component pouch, spell component pouch, string or twine[APG], swim fins, thread (50 ft.), torch, trail rations (3), waterskin, whetstone, 106 pp, 10 gp, 1 sp, 9 cp
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Special Abilities
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Bond Senses (4 rounds/day) (Su) As a standard action, you can share Eidolon's senses while on same plane.
Eidolon (Unchained) Can summon a powerful aspect of an outsider.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Manifest Dreams (Su) You can reshape your familiar every morning.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Recurring Dream (Su) Your familiar is a projection of your own mind.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Serpent's Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles.
Shield Ally (Ex) +2 AC and save when within eidolon's reach.
Summon Monster II (6/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
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Appearance:
A large physically powerful lummox of a Nagaji. His scales are green and all of his equipment is dyed or painted various shades of green. Even his breastplate and huge hammer.
He has what appears to be a cute squirrel the size of a beagle perched on his right shoulder. On his left shoulder sits a mangy, scarred, alley cat.

Shoulder Angel, Squirrel:

female quadruped
NG Small outsider (agathion)
Init +3; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 18, touch 14, flat-footed 15 (+3 Dex, +4 natural, +1 size)
hp 16 (3d10)
Fort +3, Ref +6, Will +1; +4 bonus vs. poison, +4 bonus vs. petrification
Defensive Abilities evasion; Resist cold 10, electricity 5, sonic 10
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Offense
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Speed 40 ft.
Melee bite +4 (1d4)
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Statistics
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Str 11, Dex 17, Con 11, Int 7, Wis 10, Cha 13
Base Atk +3; CMB +2; CMD 15
Feats Persuasive, Skill Focus (Diplomacy)
Skills Acrobatics +3 (+7 to jump), Bluff +6, Diplomacy +19, Escape Artist +7, Intimidate +8, Linguistics +2, Perception +4, Sense Motive +5, Stealth +11; Racial Modifiers +8 Diplomacy
Languages Common, Nagaji
SQ agathion save bonus
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Special Abilities
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Agathion Save Bonus +4 to save vs. poison and petrification.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Sonic (10) You have the specified Energy Resistance against Sonic attacks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.

Shoulder Devil, Cat:

Male cat (sage) (Pathfinder RPG Bestiary 131)
NE Diminutive magical beast (animal)
Init +3; Senses low-light vision, scent; Perception +16
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Defense
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AC 18, touch 17, flat-footed 15 (+3 Dex, +1 natural, +4 size)
hp 11 (1d8-1)
Fort +2, Ref +5, Will +5
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Offense
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Speed 30 ft.
Melee bite +11 (1d2-5), 2 claws +11 (1)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 1, Dex 17, Con 8, Int 11, Wis 12, Cha 7
Base Atk +4; CMB +3; CMD 8 (12 vs. trip)
Feats Weapon Finesse
[b]Tricks
Break Out, Flee, Seek, Sneak, Track, Watch
Skills Acrobatics +7, Climb +11, Escape Artist +4, Perception +16, Stealth +26, Swim +7; Racial Modifiers +4 Climb, +8 Perception, +4 Stealth
Languages speak with master
SQ empathic link, manifest dreams, recurring dream, sage’s knowledge +2
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Special Abilities
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Empathic Link (Su) You have an empathic link with your master.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Manifest Dreams (Su) You can reshape your familiar every morning.
Recurring Dream (Su) Your familiar is a projection of your own mind.
Sage’s Knowledge +2 (Ex) Attempt all Knowledge checks untrainted and gain bonus on all Knowledge checks.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Speak with Master (Ex) You can communicate verbally with your master.