Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
No worries... Cub Game will keep me distracted.
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
Violet moves quickly to take off her backpack and pull out a torch while her belt pouch has the flint and steel to light it. Done with turn as I don't have magical weapon for the ghost.
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
Violet twists her hands, wanting to get into some action. Waiting for the party to be unanimous to try the front door.
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
Yes, I was figuring we were going in the tunnel, having looked for it. I apologize for the confusion
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
Violet goes ahead and enters. Working as quietly as possible to see what is up ahead. Stealth: 1d20 + 8 ⇒ (4) + 8 = 12
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
Know: Geography: 1d20 + 4 ⇒ (2) + 4 = 6 Violet tries to keep a look out for the tunnel, feeling more in her element than in a stuffy city with all those people.
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
That's what I was hoping with the roll and what we know now, I thinka slayer/hunter would best know where to search for prey.
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
Violet looks over Dalgron to check the map and tries to help also Know: Geography: 1d20 + 4 ⇒ (14) + 4 = 18 "I think that might be our best bet." She points to a spot.
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
Round 2/7 shaken Continues to attack the priest, if not to at least to protect her friends, at least to protect others he might come in contact with. Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
Round 1/7 of being shaken Violet steps up, feeling a little weaker than she had. She knows her duty to assist and stop this. She flanks with Dalgron to attack the one between them with the pointy end of her rapier. Shaken and flanking: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d6 ⇒ 3
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
Violet raises her rapier for the incoming foe. AoO: 1d20 + 2 ⇒ (12) + 2 = 14
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
Violet moves closer with her sword out. Ready to do battle.
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
Violet follows, taking up the other corner. She goes low and quietly as possible. Stealth: 1d20 + 8 ⇒ (8) + 8 = 16
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
Not really caring, she speaks up. "It seems to me that we might as well start with the closest building."
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
"And if you even survive her, then you have me to deal with." Aid Intimidate: 1d20 + 6 ⇒ (9) + 6 = 15
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
@Zhatara Yeah, I do that too. Since I'm playing a few things besides this. I review my post (just hit submit) and then hit edit to fix what I need fixing.
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
Sensing from the rapid-fire questions that she took some sort of truth potion, Violet locks eyes and answers. "Who is Molthune? Gurail Spelling is off, head of the pathfinder society we came to assist. Not that I know of." Bluff: 1d20 + 2 ⇒ (5) + 2 = 7
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
To comment on the gameplay... I have Violet as a slayer/intimidator. So I'm getting a feeling that she is a person of action. Diplomacy isn't her strong suit and not having the patience for it. I've never been a player to say "Let's drink/do this and see what happens." Even my gnome illusionist sorcerer. Cast detect magic into a room, "I highly advise not to go on the rug as I'm getting a conjuration vibe from it. One of the other players went and jumped on the couch (on the rug), which summoned a monster that was hurting good aligned characters. My gnome is chaotic good and she was like "bye, have fun" Other players looked at me like "What? Why?" "I told you not to go there and you did anyway. That thing is hurting good people, which I am one. I can't fight it."
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
Will Save: 1d20 + 2 ⇒ (17) + 2 = 19 If it's been within an hour, since bardic perform get a +1 to the save
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
Violet takes the liquid and downs it. Just to see what it does, knowing the other pathfinders have her back.
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
In talking with the veteran, "Rest assured there are good people still that do want to help." Diplomacy: 1d20 + 2 ⇒ (20) + 2 = 22
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
Violet mills among the crowd, kind of taking in what people are eating and seeing what looks appealing. While trying to hear bits of conversation of hearing things that might be relevant. Perception: 1d20 + 3 ⇒ (11) + 3 = 14
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
"If it's called the last meal where soldiers eat, then perhaps it is some sort of morose joke before they go on duty or out to battle."
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
"Aye, Ashwait, being in this heightened awareness can tire one out faster I've noticed."
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
"Aye, while I'm itching to see more action, how knows how long we might be searching. We need to find a more focused destination."
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
Out of curiousity, does this play from "You have what you hold." Season 5 number 6? Feels like it a little bit.
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
"Some low-lifers were put to frame us from murder and robbery. Accused us of being Molthuni agents. The only information we got out of them before releasing them to the authorities were that a woman was who wanted it."
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
Violet snorts at Zhatara's comment. Glad for her own ability and not needing to replenish magic.
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
Violet stands with Jerrik with her most intimidating face. "Why us?"
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
Violet turns toward the shopkeeps. "If you don't know, we certainly don't. We just got to town. Will you allow us to question them? At the least get my manacles back" She points with her rapier at the one she captured.
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
Violet grabs her rapier and stands. Not seeing much she can assist with.
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
"Huh, wha happened?" Violet groggily speaks as she's woken up and finding herself on the floor.
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
Will Save, yeah right: 1d20 - 1 ⇒ (14) - 1 = 13
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
Satisfied the man is asleep, Violet gets into her backpack and pulls out her pair of manacles and places them on the prone man. Hands behind his back as he snores away.
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
"Thanks" Violet feels much better, back to full strength and more reassured that she can keep the bad guy from leaving.
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
Violet has a half smile in blocking the bandit's way, she was just glad to get out from between two of them. As he misses his swing, Violet takes her rapier and attacks him, looking for a soft spot through the armor or such. "You will not leave here a free man." Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
Violet swings at the opponent to her left. Attack: 1d20 + 2 ⇒ (2) + 2 = 4
Seeing Jerrik tend to their fallen comrade, she shouts, Jerrik, keep that wand handy, I may need it next."
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
Using the studied target, Violet attempts once more to stab the grappled man. Attack: 1d20 + 3 ⇒ (18) + 3 = 21
She then moves back against the wall to get out of flanking.
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
Violet takes a step 5 Foot forward while swinging her rapier who she had studied for a movement before. Attack: 1d20 + 3 ⇒ (8) + 3 = 11 Damage, if hit: 1d6 + 1 ⇒ (4) + 1 = 5
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
Somehow I channeled Hermione Granger from the first Harry Potter... where they meet Fluffy and get back to their common room. "I'm going to bed before you get us killed, or worse, expelled."
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
Violet had happily taken the lead to the feast hall. Having been outvoted in going to track down the shipments. She just wanted to get the clues to get this investigation over with. Walking through the streets, she noticed the pair wanting do her harm and pulls her rapier from it's sheath. "Today is not the day ne'er-do-wells. Back off to save yourself from death or, worse, hospital bills." Intimidate: 1d20 + 6 ⇒ (14) + 6 = 20 Initiative: 1d20 + 6 ⇒ (9) + 6 = 15 Violet intensely gazes at the ruffian with the weapon, studying him as her first target. She gets +1 vs guy with knife on some skill checks, and +1 for attack and damage rolls. Skills bonus (Bluff, Knowledge, perception, Sense motive and survival checks)
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
Violet draws a concerned brow. She doesn't understand why Pathfinders would be dealing with such a drug. For now she is able to bite her tongue on this, though her anger rises.
Female Human Slayer 1, Init +6, Perception +3, AC 16, HP: 12/12, FortL +3, Ref:+6, Will -1, Skills: Acrobatics +8 (+10 vs threatened square), Intimidate +6, Know: Dungeon +6, Know: Geog +6, Know: Local +6, Perception +3, Sense Motive +4, Stealth +8, Survival +3
Know: Local: 1d20 + 6 ⇒ (11) + 6 = 17 @Jerrik "My sword and bow are all the repellant I need."
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