Ringeirr Malenkov

Vinter Klodge's page

55 posts. Alias of scranford.


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Grrr... Hero Lab doesn't output the background, and D&D Beyond doesn't output anything but a pdf Character sheet. Looks like as much as I've spent on CG programs something would work. Now I have to do the old fashion thing and type it in :-)

Background for Vinter

Spoiler:

Mercenary Veteren:
Traits
*I’ve lost too many friends, and I’m slow to make new ones.
*I have a crude sense of humor.

Ideals
*Nation. My city, nation, or people are all that matter. (Any)

Bonds
*I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.

Flaws
*I made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret.


scranford here.

Vinter is a mercenary fighter and former member of the Zhentium. Following is his background. If chosen I'll update the profile for this character.

Background

Spoiler:

Vinter... or Vint as his friends call him had always been trouble. Growing up on the Streets of Baldur's Gate, led to many opportunities for mischief, and mayhem for the young man. His mother was a prostitute, who died of the wasting sickness when he was but 12, and he was forced to fend for himself on the sordid streets. Before she died his mother game him a list of 9 different men who might or might not be his father. Most were only vague descriptions, and those with names provided were probably false. Numerous brushes with the city watch, and narrow escapes from rival gangs, gave the young man cause to leave the city at a young age.

When he was but 16 he fell in with a group of ruffians that staked out a place on the North Road. This group didn't always make the smartest decisions, and leadership was quite fluid... still Vinter felt like he had a place for the first time in his life. Then yet another bad decision led to the next chapter of his life.

It was a small group of mounted men on horseback. Though their armor and weapons seemed well kept, they flew no banner, and thus would not be missed. Besides, the bandit gang had them outnumbered 5-1. How were they to know that this was an undercover Zhentium patrol. Needless to say the patrol made short work of the bandit gang, and those not killed ran for the hills. Vint made the unfortunate mistake of running right into the arms of one of the Zhent soldiers, and was captured. To make a long story short, the young man was taken with the order, and efficiency of the Zhentium troops, and made himself into a good little Zhentium soldier.

Many scars, kills, and hard spent coins later, he began to be disillusioned with the whole "fighting for a cause", especially one he didn't really embrace, but the pay was good, he got to travel, and made many life long friends. Over the next 20 years he buried many of them. Now he was stiff from his many wounds, and hard living, and when the opportunity to start over again presented itself he jumped. He was old enough to have gained some wisdom, but young enough to still possess his strength and toughness. Sure some of his battle wounds had slowed him down, and now he relied upon his armor to blunt possible wounds, instead of his agility to avoid them, but he was crafty, and dangerous, and felt he still could make his way in the world.

His patrol was not among the prime patrols of the Zhentium, but that kept them out of the line of the major conflicts. They could normally get by with bullying their way out of situations. He drew short straw that fated night outside Phlan, and was able to shirk his duties, and take a night on the town, knowing that the other ner'do'wel's he was in league with would cover for him. The innkeepers niece had breath like strawberries, and lilly white skin, so he wasn't quite able to return before morning. And the vast amounts of grog he consumed did nothing to sharpen his senses, but the smell of excrement, and burnt flesh gave him ample warning of the danger ahead.

There he found his entire patrol butchered, and spread out around the campsite. The tents had been burnt, and the Sergeants body lay half in, and half out of the smoldering fire. A half dozen armored hulking Orc's lay scattered among the remains as well. Vinter, hardened though he was, almost broke when he saw what had happened. His guilt at not dying with his patrol however was tempered a bit with the smell of opportunity. This was his chance to break free. This was his chance to do something more with his life. He quickly found the body of a man near his own size, and dragged him towards the campfire. He took his copper Zhentium badge, and placed it upon the body of the dead soldier, then pushed the body into the flame, standing back as the flesh began to cook.

He then turned and continued walking the North Road, whistling as he went. He caressed the fine longsword formerly used by Sgt. Rook at his left hip, and his own nicked but sturdy shortsword at his right. He knew that when the badge with his mark upon it was turned in he would be reported as dead. So as long as nobody he knew from the Zhentium recognized him, he was free to start a new life. Waterdeep that was the goal. He'd spend a alcohol hazed week there about 10 years ago, and remembered it as the best time of his life. What better place to start anew.

Character Sheet

Spoiler:

Vinter Klodge
Male Human Fighter 1
Medium humanoid, lawful neutral

--------------------
Armor Class 16
Hit Points 13 (1d10+3)
Speed 30 ft.
--------------------
STR 16 (+3), DEX 11 (+0), CON 16 (+3), INT 8 (-1), WIS 12 (+1), CHA 10 (+0)
--------------------

Feats Dual Wielder
Saving Throws Str +5, Con +5
Skills Athletics +5, Deception +2, Perception +3, Persuasion +2, Survival +3
Senses passive Perception 13
Languages Common, Orc

Actions
--------------------

Light Crossbow. Ranged Weapon Attack: +2 to hit, range 80 ft./320 ft., one target.
Hit: 1d8 piercing damage.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1d8+3 slashing damage or 1d10+3 slashing damage if used with two hands to make a melee attack.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1d6+3 piercing damage.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
Hit: 4 bludgeoning damage.

Equipment chain mail, Light Crossbow, Longsword, Shortsword

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Male Human Spelless Ranger

Laughing out loud, Vinter attacks the Goblin standing next to him (G1?)

1d20 + 6 ⇒ (9) + 6 = 15 Warhammer

1d8 + 5 ⇒ (4) + 5 = 9 Damage


Male Human Spelless Ranger

Posting will probably be spotty this week, as I'm on a business trip, and my hotel internet is glacial.


Male Human Spelless Ranger

"Well I'm not sure which ones to kill first, so if anybody's got a preference they'd better speak up now.

Vinter eagerly slides down the rope, and advances towards the group of six...unless directed otherwise, or he get's a better idea, drawing his warhammer as he goes.

1d20 + 7 ⇒ (14) + 7 = 21 Perception (vs. Goblins)


Male Human Spelless Ranger

Vinter follows along as well, his eyes peeled for any signs of danger...or betrayal.

1d20 + 5 ⇒ (11) + 5 = 16 Perception (+2 more for stinking goblins)


Male Human Spelless Ranger

"Hmm". "That's the first smart thing I've ever heard you...or any goblin for that matter utter". "Will wonders never cease".

"I ain't got no lightning rod, but we're accomplishing nothing standing here". "Let's go".


Male Human Spelless Ranger

Me too


Male Human Spelless Ranger

Vinter looks at Jabbik after his comment, and blows both nostrils clean, before heading towards the action.

"Let's do this thing".


Male Human Spelless Ranger

"Well I'm not sure what you're talking about, but if Grosgr is a goblin, then I'm your man for stopping him...as long as that involves removing body parts, and leaving the majority of his blood on the ground". "Where is he"?


Male Human Spelless Ranger

"This way". Vinter begins to navigate through the disgusting forest.

1d20 + 5 ⇒ (13) + 5 = 18 Survival (+2 more if goblin made)


Male Human Spelless Ranger

"Let's do this thing". Vinter growls, and darts forward. Maybe I'll get a chance to spill a little more goblin blood yet.

1d20 + 5 ⇒ (3) + 5 = 8 Perception


Male Human Spelless Ranger

So does this look climbable and if so does the climb look difficult?


Male Human Spelless Ranger

"I don't like the sound of that". "Let's see where this tunnel leads".

Vinter heads up the tunnel 1d20 + 5 ⇒ (7) + 5 = 12 Perception


Male Human Spelless Ranger

Vinter walks over to look at the catapults for a minute. "Hey Goblin". "I think this is how your kind gets down from here". "Want a ride"? After looking around for a bit he heads towards the tunnel.

1d20 + 5 ⇒ (17) + 5 = 22 Perception


Male Human Spelless Ranger

"See"! "His true nature reveals itself"! Vinter takes a step towards the hateful goblin, then hesitates when he hears the words of the holy woman. Though not devout himself, he's not one to tempt fate...just in case there is something after death. His face reddens a bit in embarrassment, and barely held in check rage. He then stomps upward, mumbling under his breath.


Male Human Spelless Ranger

Oh I'm having fun with it. Goblins are also Vinters enemy and they killed his whole family, and took hims into slavery, so he would be hostile, and not immediately won over. Good dynamic in my opinion.


Male Human Spelless Ranger

"Hey you useless piece of goblin flesh". "Either make yourself useful, and come and cut this rope, or give me your sword so I can do it". "I know you're probably not smart enough to realize I can't cut it with this hammer". "Let's see whose side you're really on".


Male Human Spelless Ranger

Vinter climbs up as well, but doesn't help the stinking goblin they're stuck with do anything. He will put up with him for now, and he did fight well, seemingly on the side of the party, but he know better than to trust him. He would accept his presence till they found their way out of this situation anyway. He begins heading upward and westward, as far from where they currently are as possible, since this looks to be a dead end.


Male Human Spelless Ranger

"Good Idea". "Let's go up and watch these fellas splat".

I'm having a hard time visualizing the setting at the moment, or I would act more decisively :0.


Male Human Spelless Ranger

"Well fill one of those up for me would you". "I'm going to see whose at the door".

In Goblin Vinter bangs on the door and shouts. "Who is there". "Maybe I will just let you in"?


Male Human Spelless Ranger

Lots of travel this week, so posting while continuing may be spotty.


Male Human Spelless Ranger

Round 2

Vinter almost smiles as the warm goblinoid blood begins to flow. "Ah"! "Now this is what life is all about".

1d20 + 6 ⇒ (8) + 6 = 14 Warhammer smashing, hatred
1d8 + 5 ⇒ (1) + 5 = 6 Warhamer smashing, hatred


Male Human Spelless Ranger

Same thing, and thanks for re-using the roll


Male Human Spelless Ranger

I'm assuming an AoO is in order as they climb?

1d20 + 7 ⇒ (12) + 7 = 19 Warhammer, Hatred bonus, Higher Ground
1d8 + 5 ⇒ (7) + 5 = 12 Damage

"Stupid move rat face"


Male Human Spelless Ranger

"He's welcome to it". "Mostly I find books good for wiping me Arse, but if others find them more useful then more power to them". Egan laughs roughly at his own gross humor, then continues on towards the ladder leading downward.


Male Human Spelless Ranger

"Well I'm all for getting the heck out of here". "Let's quickly check those shacks for whoever it is we're looking for, then head downward".

1d20 + 5 ⇒ (16) + 5 = 21 Perception...23 if stinking goblins are involved


Male Human Spelless Ranger

Vinter kicks about looking for anything further of use, and searches the Bugbears body, before relieving himself on the matted, blood-soaked corpse.

"Go on then". "I'll be along in a minute".

Vinter really hates Goblins...


Male Human Spelless Ranger

"Hey you overgrown Rodent". "That hurt".

1d20 + 6 ⇒ (19) + 6 = 25 Warhammer

1d8 + 5 ⇒ (4) + 5 = 9 Clobbering time


Male Human Spelless Ranger

Vinter seeing one of his hated enemy near him, screams a berserk cry, and moves forward to attack with his Greathammer.

1d20 + 6 ⇒ (16) + 6 = 22 Greathammer Attack (Flanking? Charging?)

1d8 + 5 ⇒ (1) + 5 = 6 hammer damage.

"Shoulda known one of your type would be behind all this".


Male Human Spelless Ranger

Vinter heads towards the ladder and begins the climb.


Male Human Spelless Ranger

1d20 + 5 ⇒ (18) + 5 = 23 Perception

Klodge's eyes immediately rocket towards the upper Doorway to the north, and he heads in that direction, murmuring something unintelligible under his breath.


Male Human Spelless Ranger

"Come on". "Let's get out of here". We'll deal with what's ahead when we get there".


Male Human Spelless Ranger

"We should just kill all Goblins on sight". "All our troubles are because of them". Hack! Cough! Cough!"


Male Human Spelless Ranger

"Step it up folks". "I hear stuff happening topside, that can't be good".

Vinter begins to move forward, helping any in front of him forward as he goes, and looking back over his shoulder often.


Male Human Spelless Ranger

Viinter continues to struggle forward towards the ladder, trailing the group. "Dang smoke". "I can't get a clear view to shoot the little basturds".

1d20 + 4 ⇒ (18) + 4 = 22 Fortitude Save


Male Human Spelless Ranger

1d20 + 4 ⇒ (8) + 4 = 12 Smoke breathing roll

"Well now". "This is better than nothing". "Though being Goblin made I'll probably hurt myself with it...but still", Klodge hacks as he gathers the bow, and arrows, testing the pull before he nocks an arrow.


Male Human Spelless Ranger

Vinter brings up the rear, hoping he might have to put a few goblins down to cover their escape. If I only had my bow...


Male Human Spelless Ranger

Vinter looks for the next pocket to jump into, and does so at his first opportunity.

"This pockets not nearly big...or sturdy enough for the lot of us".

1d20 + 5 ⇒ (1) + 5 = 6 Climb

But a sudden rip in the skin, results in...well...not good things.

1d20 + 4 ⇒ (4) + 4 = 8 Reflex?


Male Human Spelless Ranger

Vinter clenches his teeth in rage and frustration. If I had my bow it would be a different story.

Take 10 to climb down.


Male Human Spelless Ranger

"Has anybody looked to see whats on the other side of this big slug"?

Vinter heads over that way to look.

1d20 + 7 ⇒ (1) + 7 = 8 Perception


Male Human Spelless Ranger

1d20 + 2 ⇒ (19) + 2 = 21 Will Save

Vinter is able to surpress his almost overpowering urge to stop what he is doing and laugh till he cries at the bumbling goblin. He instead walks towards the edge Greathammer in hand and waits for the attacking goblins with breathless excitement.

BTW Vinter did not find his longbow and arrows right?

1d20 + 2 ⇒ (10) + 2 = 12 Initiative

1d20 + 7 ⇒ (3) + 7 = 10 Perception, to see how they negotiate the hide.


Male Human Spelless Ranger

I agree with Jam412. Sometimes have a little trouble with Googledocs, but either is really fine.


Male Human Spelless Ranger
Ariso Chivala wrote:
"So," begins Ariso somewhat gloomily as he and Vinter survey the blasted landscape from their bizarre vantage point, "Come here often?"

As Vinter explores the area, and waits for the others to descend, his brow wrinkles at the question. "Huh"? "This is the first time I have found myself in these surroundings". "Why would you ask that question"?

Obviously Vinter has spent most of his time alone in the wilderness, and really doesn't get humor at this time...Except for Goblins dying in unusual and painful ways...He often laughs out loud at that :-)


Male Human Spelless Ranger

Nope. Taking 10 takes normal amount of time. Taking 20 takes 2 minutes or 20 rounds.
Pathfinder PRD

Spoiler:

Taking 10: When your character is not in immediate danger or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure—you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn't help.

Klodge looks around on the platform, then looks up securing the rope for the next participant.


Male Human Spelless Ranger

"My knots...my rope...I'll go down first" , Klodge grumbles, and begins his descent.

"Would some of you keep a close eye on those Gobs so they don't cut the rope when I'm half way down."

Taking 10 would give me a 15 is that possible? If not here's a few rolls to move things along just in case.

1d20 + 5 ⇒ (17) + 5 = 22 Climb
1d20 + 5 ⇒ (17) + 5 = 22 Climb
1d20 + 5 ⇒ (10) + 5 = 15 Climb
1d20 + 5 ⇒ (16) + 5 = 21 Climb


Male Human Spelless Ranger

Vinter pretends he doesn't understand the evil goblin, and walks towards his hole to prepare for descent.


Male Human Spelless Ranger
Jabbik StinkBreath wrote:

Typical Human Hatred, cant see past your prejudices. You have no reason to tie this man up besides unfounded fear of him, he has done nothing to deserve the hostility you seethe, let him loose.

and goes to free the goblin. Don't let this mans unbiased hatred, dissuade you from helping us out of this predicament. to the goblin
I'm Jabbik

Vinter spits to the side and looks at the goblin.

"You think you know so much do you". "I can see that down inside your heart is as black as your brothers". "I was an innocent child, I didn't hate Goblins, or any creatures for that matter... until they raided my farm as a child, and killed my parents, and brothers and sisters". "I found my mothers half eaten body under a fallen log". "They burnt my family farm to the ground, for nothing except the fact that they are evil, nasty, vile creatures, who bring nothing positive to the world".

"How can you as a supposedly civilized goblin look at the history of your race and defend them"?

Shaking with rage, Vinter gives the trussed up goblin a final kick and heads for the opening he created with the spider silk rope in hand.


Male Human Spelless Ranger

"I would rather just slit his throat, that way we don't have to worry about him escaping, and trying to cause us harm later". "Still if someone is going to tie him up it might as well be me".

Vinter ties up the Goblin, in the most painful way he can imagine, and leans him against something sharp, and uncomfortable after that...in direct sunlight if possible.

1d20 + 7 ⇒ (12) + 7 = 19 Survival vs. Goblins


Male Human Spelless Ranger

1d20 + 5 ⇒ (15) + 5 = 20 Knowledge: Nature

"I might know where we can get some rope". "And don't wake that thieving lying gob till you've got him tied up and gagged". "I'm telling you he'll be trouble".

Vinter walks towards the now dead spider, and cuts open it's abdomen and begins extracting the mass of webbing weaving a rope from it as he goes.

1d20 + 5 ⇒ (20) + 5 = 25 Survival