AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining: Human
2nd-4/4 1st-7/7 Fate assumes her typical pose, arms crossed imperiously. "Hmph. He truly is a madman, this 'Reggie,' if he thinks Fate can be deterred by mere skeletons." Perception: 1d20 - 2 ⇒ (9) - 2 = 7 She throws out her cape and moves to enter. "Let us continue."
AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining: Human
2nd-4/4 1st-7/7 We can do that too, but both from an in-character and a meta perspective, I think that the heroes would be more scared of fighting us than fighting minions. The best way to defend a keep is to keep the enemy from trying to take it in the first place.
AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining: Human
2nd-4/4 1st-7/7 Fate claps her gauntlets together. "Good, good. Fate must have a symbol of her power. Und the clearing of a madman from a haunted dungeon vould only further our reputation as this town's benevolent dictators." Fate leaves the company of her associates briefly, traveling about the keep to ensure that her Fatebots are defending it properly and do not require maintenance. When she returns, ready to go, she looks no different. "Fate is always prepared."
AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining: Human
2nd-4/4 1st-7/7 So, I've been thinking about the problem we have been having of "Do we adventure, or do we stay home and defend the keep from heroes?" I think we need to invest in either some permanent illusions or Simulacrums. Perhaps even both. That way, we can totally be in two places at once :D
AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining: Human
2nd-4/4 1st-7/7 I don't think so. I would gather that after the vampire encounter, the heroes will want to increase their power by collecting some more character wealth first, at least for this first adventuring cycle.
AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining: Human
2nd-4/4 1st-7/7 Fate glares at Crystal. "Yes...it vould be vise to seek your drinks elsevhere. You vould choke upon the blood of Fate." A disgusted snarl colors the tone of her words. "Do not allow yourself to be caught. As I vas just telling Herr Viktor--" Fate abruptly inclines her head towards him and then back again. "--our position is tenuous. Ve must be careful until our power is more secure." Fate turns to leave, then suddenly pauses, as her eyes flash with an idea. "Vhen you are done draining the bodies, bring them to Herr Viktor. He is in need of corpses." She looks over her shoulder directly into Crystal's eyes. "Do not attempt to spread the foul disease in your blood. Not just yet." Fate turns away again, throwing out her cape. She lowers her chin until her whole face is in shadow. "You should vait and see vhat Fate has in-store."
AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining: Human
2nd-4/4 1st-7/7 Mostly done leveling. Just need to go through and get my skill point distribution figured out. Did we get any money from that excursion? As for Sarcon's thing, I'm inclined to agree with the GM that custom templates are probably a bit too much. A slight tweak or two to an existing one, maybe one of the ones Victor linked, would be better.
AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining: Human
2nd-4/4 1st-7/7 Victoria storms into Victor's room as he sits at his desk, tossing his proposal down in front of him. "Vhere do you expect for Fate to acquire these corpses, Herr Viktor? Shall she begin digging up graves for you? Perhaps send Sarcon out to disembowl women of the night in a bad part of town?" Her head high, her eyes glare down at the seated Victor. "Our position in this town remains tenuous. Such activities are certain to acquire the attentions of these so-called 'heroes.' Vhat if such activities are discovered, hmm? Do you have one of your explanations prepared for vhen a mob of peasants come to the gates armed vith flames, farm implements, and flaming farm implements, hmm?"
AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining: Human
2nd-4/4 1st-7/7 Fate approves of the construction of more minions. She would also like to know more about Cryatal's recent extracurricular activities.
AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining: Human
2nd-4/4 1st-7/7 Glad to see the gang back together. Sadly, I'm gonna be gone at a convention all weekend starting tomorrow. I'll be ready to get going again when I get back (after a bit of recovery lol).
AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining: Human
2nd-4/4 1st-7/7 Fate laughs at the vampire's declaration. "Fate does not foresee falling today. Your supply of spells is certainly running low now, no?" Double move
AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining: Human
2nd-4/4 1st-7/7 Fate taps Marcello with Guidance. Considering Fate's perception penalty, that seems like a more effective use of her action....
AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining: Human
2nd-4/4 1st-7/7 Fate casts her Cure Light Wounds spell from the scroll, then moves up to touch Sarcon. "This vampire is becoming most annoying. Ve vill have to make his punishment more severe." CLW: 1d8 + 1 ⇒ (5) + 1 = 6
AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining: Human
2nd-4/4 1st-7/7 Oh, I didn't realize that's what it was. If that's the case, then I didn't have line of sight to Marcello and the vampire, so I wouldn't have been able to Misfortune them, so glad that was cleared up. Double moved to the corner
AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining: Human
2nd-4/4 1st-7/7 Fate casts the spell from the Cure Light Wounds scroll in her hand then walks up to Sarcon, discharging it on him. Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining: Human
2nd-4/4 1st-7/7 Oops, sorry. Been sick this week and forgot to check the thread again. It's still not showing up in My Campaigns -_- Fate will Misfortune Sarcon's crit confirmation roll. He rolls it again and takes the new result, whatever it is.
AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining: Human
2nd-4/4 1st-7/7 Fate will go into delay for now, as there's not much she can do at the moment. Our two melee and the vampire are all still in Misfortune range, so keep that in mind.
AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining: Human
2nd-4/4 1st-7/7 Fate moves up, closer to her companions. She glares at the vampire, preparing to manipulate the strands of destiny if she needs to. She is within 30 ft of the vampire, Sarcon, and Marcello. They are all within range of Mistfortune.
AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining: Human
2nd-4/4 1st-7/7 Fate nods at Feth's words, smiling behind her mask. "It vould only be polite for you to listen to the request of the lady." Fate double moves towards the melee, scroll of Cure Light Wounds still in her hand.
AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining: Human
2nd-4/4 1st-7/7 Fate pulls out another scroll of cure light wounds. "Marcello is quite attached to Frau Shalhoume. And he is even uninjured. Fate foresees a fight with him going quite poorly for you, vampire." She folds her arms, tapping the scroll against her armor. "Fate vill accept nothing less than total victory." If we're rolling initiative... Initiative: 1d20 + 1 ⇒ (7) + 1 = 8
AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining: Human
2nd-4/4 1st-7/7 Fate will Misfortune Feth's reflex save. She has to roll it again and take the new roll Reflex Save: 1d20 + 2 ⇒ (18) + 2 = 20 She looks at the scroll she had in her hand and shakes her head, chuckling to herself. "Tsk tsk. You think that Fate did not anticipate this turn of event? Clearly, Fate vas prepared." She moves over to Sarcon and casts the spell from her scroll. Cure Light Wounds on Sarcon: 1d8 + 1 ⇒ (7) + 1 = 8
AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining: Human
2nd-4/4 1st-7/7 Spellcraft: 1d20 + 8 ⇒ (7) + 8 = 15 That was to identify Feth's spell. Sadly, that's a failure it looks like :( Fate moves back and draws a scroll of Cure Light Wounds.
AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining: Human
2nd-4/4 1st-7/7 I usually use my standard to total defense then move action to stand up if I'm that worried about getting hit. The +4 from total defense cancels oit the -4 from being prone. Heck, if you have 3 ranks of acrobatics, it's a net +2 AC
AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining: Human
2nd-4/4 1st-7/7 "Leave us alone, veak-villed half-orc." Fate begins the motions of another spell, waving her arms like a conductor. "It is bad luck to meddle vith Fate." Fate casts Ill Omen on Garroth. There is no save.
AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining: Human
2nd-4/4 1st-7/7 Sorry, didn't realize I was up again "Now, the tables have turned, foolish vampire." Fate steps back, carefully measuring the distance for her spell. Splaying out her fingers, she fires out another cone of flame. Burning Hands (Reflex DC 15): 3d4 ⇒ (2, 2, 2) = 6
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