Lem

Velorum Knight Errant's page

87 posts. Organized Play character for Eric Parker 82.


RSS

1 to 50 of 87 << first < prev | 1 | 2 | next > last >>
Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Velorum is a Halfling wearing a number of Butterflies, both as decorations on his clothing and on a Diadem he wears. He enters the briefing room and choses a quiet corner to meditate while he waits.

I am ambivalent about Discord, especially since I can check the Paizo forums while I am at work but don't have access to Discord.

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

TRUTH
Velorum won't be continuing. I already have credit for 1-33 with another character.

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

TRUTH OF THE SEEKER

Thanks for running, and thanks to the other players for playing.

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

It is good to meet you first speaker. We should have a good meal on the way back.

Day job check for profession cook: 1d20 + 8 ⇒ (15) + 8 = 23

It's a pretty good meal, I think.

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

I can contribute a little healing to whoever is the worst off.

I assume Chrysanthemum is the only one into HP damage, but he could potentially cast Mystic Cure on others as well if needed.

Mystic Cure on Chrysanthemum to bring them up in case we get into another fight: 1d8 + 4 ⇒ (6) + 4 = 10 HP Healing

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Hopefully, we can get this things down.

Seeing the situation is getting desperate, Velorum goes for the sure hit.

Damage from Shooting Stars (per Magic Missile): 3d4 + 3 ⇒ (2, 2, 1) + 3 = 8

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Velorum steps back into the room and takes another shot at the creature

Bruiser Decoupler versus EAC : 1d20 + 4 ⇒ (19) + 4 = 23
Acid Damage with demoralize as crit effect: 1d4 + 2 ⇒ (1) + 2 = 3

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Velorum takes another shot at the creature

Bruiser Decoupler versus EAC : 1d20 + 4 ⇒ (15) + 4 = 19
Acid Damage with demoralize as crit effect: 1d4 + 2 ⇒ (3) + 2 = 5

Then will move back out the door in case the thing decides to move toward the party

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Velorum will more hesitantly into the room, continuing to fire.

Bruiser Decoupler versus EAC with Get'Em : 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Acid Damage with demoralize as crit effect: 1d4 + 2 ⇒ (2) + 2 = 4

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Life Science: 1d20 + 7 ⇒ (6) + 7 = 13

No help at all.

Velorum will move up to the doorway, pulling his bruiser decoupler as he moves and firing through the doorway.

Bruiser Decoupler versus EAC with Get'Em and range penalty: 1d20 + 4 + 1 - 2 ⇒ (18) + 4 + 1 - 2 = 21
Acid Damage with demoralize as crit effect: 1d4 + 2 ⇒ (2) + 2 = 4

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Mysticism: 1d20 + 13 ⇒ (6) + 13 = 19

Probably no idea.

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

No Physical Science here. Do the Stars align to indicate the sky as seen from a particular place?

Walk in the Void states: In addition, whenever you can see the stars, you can determine your precise location.

Regardless, he will look around as he walks in to follow Chrysanthemum

Perception check walking into the room: 1d20 + 13 ⇒ (17) + 13 = 30

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

We are here to explore and understand, aren't we?

He will try to mentally manipulate the crystal.

Mysticism: 1d20 + 11 ⇒ (12) + 11 = 23

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Velorum want to study the Temple as they approach, trying to determine the significance of the Stellar Imagery.

Mysticism looking at the temple: 1d20 + 11 ⇒ (8) + 11 = 19

or Perception if it is more appropriate

Perception if needed: 1d20 + 13 ⇒ (12) + 13 = 25

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Perception Check: 1d20 + 13 ⇒ (16) + 13 = 29

Velorum says a short prayer to Desna over the creatures. He feels sorry they had to kill things made directly of star stuff.

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Reflex save DC 13: 1d20 + 3 ⇒ (18) + 3 = 21

Why won't you just run away.

Guarded step out from under the mini-sun

Let's try something different

Intimidation roll to Demoralize: 1d20 + 5 ⇒ (19) + 5 = 24

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Sorry, I missed the save.

Reflex save DC 13: 1d20 + 3 ⇒ (20) + 3 = 23

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Velorum continues to try to take down Beta with his sub-zero hail pistol.

Attack Beta EAC: 1d20 + 4 ⇒ (7) + 4 = 11
Cold & Piercing damage: 1d4 + 2 ⇒ (2) + 2 = 4

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Run away, you stupid beast.

Velorum takes aim at Beta with his sub-zero hail pistol.

Attack Beta EAC: 1d20 + 4 ⇒ (13) + 4 = 17
Cold & Piercing damage: 1d4 + 2 ⇒ (4) + 2 = 6

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

I hate that this came to a fight, but if that is what we must do. . .

Velorum moves North, pulling his sub-zero hail pistol as he moves.

Attack Alpha EAC: 1d20 + 4 ⇒ (15) + 4 = 19
Cold & Piercing damage: 1d4 + 2 ⇒ (2) + 2 = 4

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Mysticism: 1d20 + 11 ⇒ (16) + 11 = 27

Looking to determine whether they are intelligent enough to communicate with, or are we forced to fight? Do they have language?

Delaying the rest of my action for the answer.

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Velorum would place a handle on the young Kasatha before leaving and say a silent prayer to Desna, asking her to bring him peace.
He should be returned to Master Boojan. Hopefully the master can find a way past his pain.

Thank you Captain Kahir, I am looking forward to this journey.

Velorum will spend most of his time looking out the viewing ports at the stars, contemplating his existence.

Chadrah, you'll do fine. Isn't the vacuum of space lovely. says the Star Shaman.

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Reflex Save, DC 13 for 10 vs 20 fire damage: 1d20 + 3 ⇒ (13) + 3 = 16

How much Stamina does Chadrah's Inspiring Boost restore? I only took 10

We are not your enemies. We're not trying to hurt you, but trying to understand and help you.

Velorum is trying to understand how to get through to the young Kasatha

Sense Motive: 1d20 + 11 ⇒ (9) + 11 = 20
Diplomacy, just in case it might help: 1d20 + 7 ⇒ (17) + 7 = 24

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Velorum activates his Mindlink ability, and moves up to Kan-Zal,attempting to convey: the sense of pain amongst all the Starfinders for those lost in the Scoured Stars; images of the memorial ceremonies for those that did not return; the knowledge that Kan-Zal is not alone in their grief; and that the Starfinders would not have taken their parents unwillingly.

I assume to touch them I have to hit EAC?

Attack roll to touch and deliver Mindlink: 1d20 + 4 ⇒ (13) + 4 = 17

All Starfinders share the pain for those lost in the Scoured Stars. We are not your enemies, but people you share pain with.

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Velorum double moves to get closer to what is going on.

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

We are not your enemies, but simple travelers through this realm. What is this Secret Society of which you speak, and why do you think we had anything to do with the death of parents?

Diplomacy to aid: 1d20 + 7 ⇒ (10) + 7 = 17

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Velorum contemplates the Elder's words.
Elder, We thank you for your hospitality and wisdom. We will meditate on your words as we seek out our leader. Perhaps we will have the opportunity to meet again.

Captain Kahir, we look forward to your hospitality as we continue our journey.

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

OK Then

Velorum can't think of much to add, but mumbles something.

Diplomacy to Aid: 1d20 + 7 ⇒ (6) + 7 = 13

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Light feeds the plant world which is the basis for all the cycles of Life. Light is Life. Velorum answers.

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Sense motive: 1d20 + 11 ⇒ (7) + 11 = 18

Alsuka, thank you for your hospitality and advice. It was an honor to meet with you.

Velorum will ignore anything that might be deemed a slight from the younger Kasathas, as all youth can be very impetuous.

He will do whatever it takes to show respect to this place (remove shoes, bow, only sit if permitted, etc.) and quietly contemplate while waiting for the Elder.

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Sense Motive: 1d20 + 11 ⇒ (17) + 11 = 28

Velorum takes his tea with a slight bow. We appreciate your assistance in finding Jadnura, as well as your tutelage regarding the local customs here.

I am personally involved in the Wayfinders portion of the Society. We are some of the Society’s foremost experts in first contact scenarios. An organization dedicated to fully pursuing the Starfinder Society’s mission statement of exploration, the Wayfinders are at the forefront of each expedition to scan a planet, set foot on an asteroid, or greet a previously unknown species. Wayfinders have a natural passion for exploration, be it through social situations with new species or discovering ancient alien ruins.

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Phelps will try to contribute to the Cultural Conversation.

Culture check, reduce the DC of Culture checks by 5 when recalling information about a culture's customs and related topics: 1d20 + 8 ⇒ (13) + 8 = 21

sorry to be curt. Week has been busy and today has had several pitfalls.

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Velorum is interest in Tunebot, but doesn't have any particular talent musically. He is also pretty well versed in Culture.

He will also try to aid Tokno's Diplomacy
Diplomacy to aid: 1d20 + 7 ⇒ (7) + 7 = 14

Enough to aid anyway

@DM Kludde, I don't know how this will impact anything, but Velorum has the "Tempered Pilgrim" background.

OK folks, just remember the old saying "Be Polite, Be Professional, and have a plan to kill everyone you meet."

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

There is always a longing to go home when life is difficult. I suspect that is what sent the First Seeker to the Idari.

A halfling walks in to the conversation. Greetings. I am Velorum. I follow the Wayfinders, and I hope we can prevent discord within the Society.

Culture (reduce the DC of Culture checks by 5 when recalling information about a culture's customs and related topics): 1d20 + 7 ⇒ (19) + 7 = 26

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

This was a fun game. The creepiness really came through. My chronicle looks good.

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

I have never been so glad to leave a house!

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

We can finish this thing off. Just a few more hits.

Attack roll with Bruiser Decoupler versus Yellow EAC: 1d20 + 4 ⇒ (9) + 4 = 13
Acid Damage, Crit Demoralize: 1d4 + 2 ⇒ (3) + 2 = 5

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Don't make scary music, then jump out and attack. Don't make scary music, then jump out and attack.

Attack roll with Bruiser Decoupler versus Yellow EAC: 1d20 + 4 ⇒ (5) + 4 = 9
Acid Damage, Crit Demoralize: 1d4 + 2 ⇒ (1) + 2 = 3

Still too scared to shoot straight.

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

It's only a toy. It's only a toy. Velorum keeps repeating to himself as he shoots.

Attack roll with Bruiser Decoupler versus Yellow EAC: 1d20 + 4 ⇒ (3) + 4 = 7
Acid Damage, Crit Demoralize: 1d4 + 2 ⇒ (2) + 2 = 4

Obviously too rattled to shoot straight.

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Velorum moves a little further forward, brandishing his Bruiser Decoupler Pistol.

Creepy clown in a box with Razors. Not the toys we had in MY house.

Attack roll with Bruiser Decoupler versus Yellow EAC: 1d20 + 4 ⇒ (8) + 4 = 12
Acid Damage, Crit Demoralize: 1d4 + 2 ⇒ (4) + 2 = 6

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Velorum moves forward, pulling his Bruiser Decoupler Pistol as he moves.

Can't this place leave my childhood memories alone?

Attack roll with Bruiser Decoupler versus Red EAC: 1d20 + 4 ⇒ (13) + 4 = 17
Acid Damage, Crit Demoralize: 1d4 + 2 ⇒ (2) + 2 = 4

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

This place can't be this creepy. This place can't be this creepy. Velorum keeps repeating this to himself as if he might make it true?

He creeps up to where he can see into the last room and tries to get a look at the dolls, just enough to try to identify them.

Mysticism check:

Mysticism check : 1d20 + 11 ⇒ (20) + 11 = 31

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Velorum casts Detect Magic to try an figure out what is going on.

Velorum is not going to stuff the bird back in the cage, but wants to make sure everyone is aware the bird is not what it seems, so it can't catch us unaware.

If someone else wants to stuff the bird back in the cage, her will certainly help. Perhaps we can catch it unawares?

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Liftt, it is true you can't judge a book by its cover, but I think we can trust this bird.

Bluff check to pass a secret message to the rest of the crew.

Bluff check for Secret Message to the rest of the Group: 1d20 + 6 ⇒ (10) + 6 = 16

GM Call as to whether that meets the DC, as it is 15 for a simple message and 20 for a complex one.

The message Velorum is trying to pass:

The bird is lying and is not what he seems.

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Perception and Sense Motive:

Perception: 1d20 + 13 ⇒ (17) + 13 = 30
Sense Motive: 1d20 + 13 ⇒ (14) + 13 = 27

Iffenby, my name is Velorum. Have you seen any creatures moving around this building recently?

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Hello Iffelby. How did you end up here, and what can you tell us about "here?"

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Does Velorum recognize this bird, or the reference to "the hills of Elysium?"

Knowledge Checks, Life Science and Mysticism:

Life Science Check: 1d20 + 7 ⇒ (1) + 7 = 8
Mysticism Check: 1d20 + 13 ⇒ (19) + 13 = 32

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

From what I recall, we could release the Souls by smashing the Soul gems with a solid object. I think we should wait until we are outside this dreadful house to free the souls, but we should take them with us.

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Perception check: 1d20 + 13 ⇒ (12) + 13 = 25
Mysticism check: 1d20 + 11 ⇒ (15) + 11 = 26

I believe the bulging walls are a magical manifestation of a captive soul’s terror. Given the strength of the effect, the soul is likely nearby.

I agree we should free these wretched creatures if we can?

Can I think of a way?

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

The Star Shaman was so impressed by Liftt's 30 Acrobatics, he was waiting to see how well that succeeded.

It looks like we could go straight, left, or up the stairs. I vote left, but will follow the group if we go a different direction.

1 to 50 of 87 << first < prev | 1 | 2 | next > last >>