[SFS] 1-26 Truth of the Seeker (II) (Inactive)

Game Master Kludde

----
Opening Crawl
---
Maps and handouts
RPG Chronicles Link
---
Idari
---


151 to 200 of 281 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Dataphiles

F Lashunta Technomancer (3), Operative (1) | HP:25/25 SP:21/21 RP:3/5 | EAC:14 KAC:14 BAB:+2 INIT:+1 PER:+8 | F+1 R+4 W+4 | 1st Lvl Spells: 0/5+1 | Living Staff, Tactical +3/1d6+4 B | Boons: Envar's Gift, Dream Whispers, High Society Influence
Chrysanthemum Gabbro wrote:
ALL THE ENVOYS!

I know, this party is bananas.

Acquisitives

Male CG Gnome (feychild) Icon Envoy 5/Mystic 1 (xenodruid) | portrait | SP 18/48, HP 40/40, RP 9/9 | Speed 30 ft | EAC 20, KAC 20| Fort +7, Ref +8, Will +8; +2 vs. despair, fear, illusions; resist cold 5, fire 5 | Init +3; darkvision 60 ft., low-light vision; Perception +10 | Spells: 3/3 x 1st | Active conditions: 4 Int damage | Reroll used
Rilynn Rae wrote:
Chrysanthemum Gabbro wrote:
ALL THE ENVOYS!
I know, this party is bananas.

Just don't expect that half of the party to do a ton of damage...plink! plink! plink!


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Chadrah has an easy time hitting the distracted wisp. The balls of fire then advance more, rolling over rilynn and the wolliped (and its rider), and chrysanthemum.

Damage, Tok: 1d6 + 8 ⇒ (1) + 8 = 9
Damage, Wolli: 1d6 + 8 ⇒ (6) + 8 = 14
Damage, Rilynn: 1d6 + 8 ⇒ (1) + 8 = 9

Damage, Chrys: 1d6 + 8 ⇒ (4) + 8 = 12

DC 13 reflex save to avoid being engulfed (and avoid the damage). You can forfeit your save for an AoO if you prefer

Those failing the check are engulfed (link)

--
Rilynn
Chadrah
Velorum
Chrysanthemum
Khubelu
Toknomonicon

---
Mini-sun alpha (top wisp, 25)
Mini-sun beta (bottom wisp, 8)
---

Dataphiles

F Lashunta Technomancer (3), Operative (1) | HP:25/25 SP:21/21 RP:3/5 | EAC:14 KAC:14 BAB:+2 INIT:+1 PER:+8 | F+1 R+4 W+4 | 1st Lvl Spells: 0/5+1 | Living Staff, Tactical +3/1d6+4 B | Boons: Envar's Gift, Dream Whispers, High Society Influence

Rilynn does not appreciate being roasted; it's terrible for her complexion.

Save: 1d20 + 4 ⇒ (18) + 4 = 22

She manages to side-step some of the blast, then reloads her breath weapon and hits the tiny nova with another burst of cold.

1RP to recharge dragon gland

Wyrmling Gland, Cold: 3d6 ⇒ (5, 4, 5) = 14 vs Alpha. Reflex save DC12 for half

Acquisitives

Male CG Gnome (feychild) Icon Envoy 5/Mystic 1 (xenodruid) | portrait | SP 18/48, HP 40/40, RP 9/9 | Speed 30 ft | EAC 20, KAC 20| Fort +7, Ref +8, Will +8; +2 vs. despair, fear, illusions; resist cold 5, fire 5 | Init +3; darkvision 60 ft., low-light vision; Perception +10 | Spells: 3/3 x 1st | Active conditions: 4 Int damage | Reroll used

Tokno Reflex: 1d20 + 8 ⇒ (7) + 8 = 15
Wanda Reflex: 1d20 + 3 ⇒ (19) + 3 = 22
WHEW! That would've been messy to adjudicate if only one made it.

Wanda easily moves herself and her rider out of the way of the flaming ball of death, then at Tokno's command, withdraws to a safer distance. The gnome draws a different pistol, but can't squeeze off a shot just yet.

Move and swift to give Wanda a full action (withdraw); move to draw inspiring static arc pistol (better range and more useful fusion). No get 'em from me this round.

Second Seekers (Ehu Hadif)

Female Quorlu Icon Battleflower Vanguard 6 | SP 78/78 | HP 48/48 | RP 9/9 | EP 0 | EAC 25 KAC 27; +1 when EP>0; unflankable, evasion; +4 vs. bull rush, reposition, or trip | Fort +11 Ref +8 Will +3; resist fire 5, cold 6; +2 vs. bleed, disease, poison effects; vuln to cold (fatigued) | Init +3; Perception +10; Darkvision, low-light vision | Speed 40 | Reroll | Campaign Coin | Active effects: none

Chrysanthemum has reach at the moment and would have been able to take an AO against the north wisp before the bottom one rolled on. So I think she would get an AO and use her Reactive ability to get an AO on the one rolling over her. Let me know if you don't agree.

Chrysanthemum snaps out a slash as the northern ball starts rolling away, just before the other one attempts to roll over her.

Entropic strike, north: 1d20 + 8 ⇒ (20) + 8 = 28 for Acid : 1d6 + 9 ⇒ (2) + 9 = 11
Entropic strike, south: 1d20 + 8 ⇒ (11) + 8 = 19 for Acid : 1d6 + 9 ⇒ (3) + 9 = 12

She shudders as the flames engulf her, but she takes no damage. fire res 5, -1 EP to Mitigate 10

Wow, vanguards are annoying....

Second Seekers (Jadnura)

Female NG Medium Lashunta Damaya Envoy 4 | ST:24/24 HP:28/28 RP:5/5| EAC 17; KAC 18 | F+4 R+2 W+1 | Init +6 | Perc +11 | Speed 30ft | Active Conditions: None.

Chadrah shoots at alpha and moves trying to stay away from the blobs of sentient fusion.

"Uh-uh, don't like that, thank you."

Tactical Semi Auto: 1d20 + 5 ⇒ (16) + 5 = 21
Piercing: 1d6 + 2 ⇒ (4) + 2 = 6


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

@Chrysanthemum: the way I understood it, your reactive ability give you one additional reaction, for a total of two. Taking an AoO is a reaction, and Mitigate is a reaction as well ('As a reaction when you take damage...'), so I need you to drop one of the reactions. I'll assume one of the AoO, but will adjust if you decide otherwise.

Chrysanthemum fearlessly stabs at the suns as they move past.

Extra crit damage: 1d6 + 9 ⇒ (5) + 9 = 14 Chrysanthemum gains an EP

Rilynn then sprays the northernmost star with another blast of cold.

Rfx: 1d20 + 7 ⇒ (14) + 7 = 21

With a bright flash, the star sheds its outer layers, leaving a halo of colored gas, while a marble-sized blue pulsar drops to the asteroid ground.

Tokno moves out of the while, while Chadrah insert another heavy metal pellet into the core of the remaining sun.

--
Rilynn
Chadrah
Velorum
Chrysanthemum
Khubelu
Toknomonicon
---
Mini-sun beta (bottom wisp, 14)
---

Advocates

female CG stellifera enhanced envoy 6 | SP 36/36 HP 52/52 | RP 9/9 | EAC 24; KAC 25 | Fort +6; Ref +10; Will +7 (+2 vs. MA) | Init: +7 | Perc: +6 (darkvision 60 ft.), SM: +6+1d6+1 | Speed 30 ft., swim 30 ft. | Active conditions: None.

Let's see if Beta is as gullible, or evasive.

Clever Feint: 1d20 + 10 + 1d6 ⇒ (3) + 10 + (6) = 19 vs. 10 + Sense Motive bonus or 15 + 1-1/2 × CR
> success - target is flat-footed until end of my next turn
> failure - target is flat-footed against me until end of my next turn
Static Arc Pistol: 1d20 + 6 ⇒ (4) + 6 = 10 vs. EAC
Electricity Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Run away, you stupid beast.

Velorum takes aim at Beta with his sub-zero hail pistol.

Attack Beta EAC: 1d20 + 4 ⇒ (13) + 4 = 17
Cold & Piercing damage: 1d4 + 2 ⇒ (4) + 2 = 6

Second Seekers (Ehu Hadif)

Female Quorlu Icon Battleflower Vanguard 6 | SP 78/78 | HP 48/48 | RP 9/9 | EP 0 | EAC 25 KAC 27; +1 when EP>0; unflankable, evasion; +4 vs. bull rush, reposition, or trip | Fort +11 Ref +8 Will +3; resist fire 5, cold 6; +2 vs. bleed, disease, poison effects; vuln to cold (fatigued) | Init +3; Perception +10; Darkvision, low-light vision | Speed 40 | Reroll | Campaign Coin | Active effects: none

Yes, sorry, forgot that Mitigate is a reaction as well. So many reactions, so little time!


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Khubelu is off the mark, but Velorum manages to cool off the sun a bit more, though it still glows bright.

Displeased, the sun moves in a straight line over Velorum

Another DC 13 reflex for Rilynn and Velorum

Damage, Rilynn: 1d6 + 8 ⇒ (5) + 8 = 13
Damage, Velorum: 1d6 + 8 ⇒ (1) + 8 = 9

--
Rilynn
Chadrah
Velorum
Chrysanthemum
Khubelu
Toknomonicon

---
Mini-sun beta (bottom wisp, 23)
---

I'll likely be slow over Christmas, and wouldn't fault anyone else for being the same

Advocates

female CG stellifera enhanced envoy 6 | SP 36/36 HP 52/52 | RP 9/9 | EAC 24; KAC 25 | Fort +6; Ref +10; Will +7 (+2 vs. MA) | Init: +7 | Perc: +6 (darkvision 60 ft.), SM: +6+1d6+1 | Speed 30 ft., swim 30 ft. | Active conditions: None.

Santa Cuttlefish has some debuffs for the Christmas star.

Clever Feint: 1d20 + 10 + 1d6 ⇒ (20) + 10 + (4) = 34 vs. 10 + Sense Motive bonus or 15 + 1-1/2 × CR
> success - target is flat-footed until end of my next turn
> failure - target is flat-footed against me until end of my next turn
Static Arc Pistol: 1d20 + 6 ⇒ (11) + 6 = 17 vs. EAC
Electricity Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Velorum continues to try to take down Beta with his sub-zero hail pistol.

Attack Beta EAC: 1d20 + 4 ⇒ (7) + 4 = 11
Cold & Piercing damage: 1d4 + 2 ⇒ (2) + 2 = 4

Acquisitives

Male CG Gnome (feychild) Icon Envoy 5/Mystic 1 (xenodruid) | portrait | SP 18/48, HP 40/40, RP 9/9 | Speed 30 ft | EAC 20, KAC 20| Fort +7, Ref +8, Will +8; +2 vs. despair, fear, illusions; resist cold 5, fire 5 | Init +3; darkvision 60 ft., low-light vision; Perception +10 | Spells: 3/3 x 1st | Active conditions: 4 Int damage | Reroll used

Velorum, you need to make a save.

I'm going to wait a bit on Tokno to see if Velorum or Rilynn need an inspiring boost after that trample. He has long-range improvisation, so can do it within 60 ft.

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Sorry, I missed the save.

Reflex save DC 13: 1d20 + 3 ⇒ (20) + 3 = 23


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Khubelu cleverly distracts the glowing ball of plasma, making it easier to hit for everyone. She makes good use of the opportunity, hitting the enormous fireball with an arc of electricity. Velorum just barely misses his attack.

--
Rilynn
Chadrah

Velorum
Chrysanthemum
Khubelu
Toknomonicon
---
Mini-sun beta (bottom wisp, 27)
---

Dataphiles

F Lashunta Technomancer (3), Operative (1) | HP:25/25 SP:21/21 RP:3/5 | EAC:14 KAC:14 BAB:+2 INIT:+1 PER:+8 | F+1 R+4 W+4 | 1st Lvl Spells: 0/5+1 | Living Staff, Tactical +3/1d6+4 B | Boons: Envar's Gift, Dream Whispers, High Society Influence

Reflex: 1d20 + 4 ⇒ (19) + 4 = 23

Rilynn rolls and avoids some of the heat but is singed badly. Again she reloads her breath weapon and bathes the tiny star in cold energy.

Spend 1 RP to recharge dragon gland.

Dragon Gland, Cold: 3d6 ⇒ (6, 6, 5) = 17 Reflex save DC12 for half

Second Seekers (Ehu Hadif)

Female Quorlu Icon Battleflower Vanguard 6 | SP 78/78 | HP 48/48 | RP 9/9 | EP 0 | EAC 25 KAC 27; +1 when EP>0; unflankable, evasion; +4 vs. bull rush, reposition, or trip | Fort +11 Ref +8 Will +3; resist fire 5, cold 6; +2 vs. bleed, disease, poison effects; vuln to cold (fatigued) | Init +3; Perception +10; Darkvision, low-light vision | Speed 40 | Reroll | Campaign Coin | Active effects: none

Chrysanthemum charges once more into the fray!

Entropic strike, charge vs. ff EAC: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23 for Acid: 1d6 + 9 ⇒ (3) + 9 = 12

Acquisitives

Male CG Gnome (feychild) Icon Envoy 5/Mystic 1 (xenodruid) | portrait | SP 18/48, HP 40/40, RP 9/9 | Speed 30 ft | EAC 20, KAC 20| Fort +7, Ref +8, Will +8; +2 vs. despair, fear, illusions; resist cold 5, fire 5 | Init +3; darkvision 60 ft., low-light vision; Perception +10 | Spells: 3/3 x 1st | Active conditions: 4 Int damage | Reroll used

If it's still up after all that...

Tokno encourages his team to keep pressure on the wisp (get 'em on beta), then takes a shot.

Holy tactical rotating pistol: 1d20 + 6 - 2 + 1 ⇒ (3) + 6 - 2 + 1 = 8 (includes -2 range penalty)
Damage (P, cold iron): 2d4 + 3 ⇒ (1, 2) + 3 = 6

Whiff...

Second Seekers (Jadnura)

Female NG Medium Lashunta Damaya Envoy 4 | ST:24/24 HP:28/28 RP:5/5| EAC 17; KAC 18 | F+4 R+2 W+1 | Init +6 | Perc +11 | Speed 30ft | Active Conditions: None.

Chadrah will try to help point out weaknesses on its defenses. ((Can someone help me roll for harrying fire?))


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Rilynn blasts the stray sun with the cold of space, leaking away fusion power.

Reflex: 1d20 + 7 ⇒ (12) + 7 = 19

Chrystanthemum charges at the bright spot, and hits a pretuberans. Toknomonicon defiantly tries to speed up the star's demise, but hits only corona.

Chadrah lays down a spray of fire, causing the fireball to be limited in its movement.

Harrying fire, chadrah: 1d20 + 5 ⇒ (6) + 5 = 11

The ball rolls over Rilynn, Chrystanthemum and Velorum.

Let's just roll saves before I roll damage, most of you seem to make them anyway

-
Rilynn
Chadrah
Velorum
Chrysanthemum
Khubelu
Toknomonicon

---
Mini-sun beta (bottom wisp, 52, next attack at +2)
---

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Reflex save DC 13: 1d20 + 3 ⇒ (18) + 3 = 21

Why won't you just run away.

Guarded step out from under the mini-sun

Let's try something different

Intimidation roll to Demoralize: 1d20 + 5 ⇒ (19) + 5 = 24

Advocates

female CG stellifera enhanced envoy 6 | SP 36/36 HP 52/52 | RP 9/9 | EAC 24; KAC 25 | Fort +6; Ref +10; Will +7 (+2 vs. MA) | Init: +7 | Perc: +6 (darkvision 60 ft.), SM: +6+1d6+1 | Speed 30 ft., swim 30 ft. | Active conditions: None.

Khubelu knows her role.

Clever Feint: 1d20 + 10 + 1d6 ⇒ (20) + 10 + (2) = 32 vs. 10 + Sense Motive bonus or 15 + 1-1/2 × CR
> success - target is flat-footed until end of my next turn
> failure - target is flat-footed against me until end of my next turn
Static Arc Pistol: 1d20 + 6 ⇒ (18) + 6 = 24 vs. EAC
Electricity Damage: 1d6 + 2 ⇒ (6) + 2 = 8

And her roll.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Velorum intimidates the burning sphere, while Khubelu fires another shot of arcing electricity. The sun swells up,, clearly indicating it is in the carbon-burning part of its lifecycle.

I.e. almost dead

---
Rilynn
Chadrah

Velorum
Chrysanthemum
Khubelu
Toknomonicon
---
Mini-sun beta (bottom wisp, 60)
---

Second Seekers (Jadnura)

Female NG Medium Lashunta Damaya Envoy 4 | ST:24/24 HP:28/28 RP:5/5| EAC 17; KAC 18 | F+4 R+2 W+1 | Init +6 | Perc +11 | Speed 30ft | Active Conditions: None.

Chadrah tries to finish off the creature.
Tactical Semi Auto: 1d20 + 5 ⇒ (4) + 5 = 9
Piercing: 1d6 + 2 ⇒ (6) + 2 = 8

Acquisitives

Male CG Gnome (feychild) Icon Envoy 5/Mystic 1 (xenodruid) | portrait | SP 18/48, HP 40/40, RP 9/9 | Speed 30 ft | EAC 20, KAC 20| Fort +7, Ref +8, Will +8; +2 vs. despair, fear, illusions; resist cold 5, fire 5 | Init +3; darkvision 60 ft., low-light vision; Perception +10 | Spells: 3/3 x 1st | Active conditions: 4 Int damage | Reroll used

Sensing victory is near at hand, Tokno urges Wanda a bit closer, to give him a better shot.

Holy tactical rotating pistol: 1d20 + 6 ⇒ (6) + 6 = 12
Damage (P, cold iron): 2d4 + 3 ⇒ (3, 1) + 3 = 7

The gnome's continued poor aim at such a large target prompts him to curse colorfully in Auran--which makes him sounds rather like a frustrated teakettle.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Some colorful curses and wide shots later, the glowing globe is still active.

---
Rilynn
Chadrah
Velorum
Chrysanthemum
Khubelu
Toknomonicon
---
Mini-sun beta (bottom wisp, 60)
---

Second Seekers (Ehu Hadif)

Female Quorlu Icon Battleflower Vanguard 6 | SP 78/78 | HP 48/48 | RP 9/9 | EP 0 | EAC 25 KAC 27; +1 when EP>0; unflankable, evasion; +4 vs. bull rush, reposition, or trip | Fort +11 Ref +8 Will +3; resist fire 5, cold 6; +2 vs. bleed, disease, poison effects; vuln to cold (fatigued) | Init +3; Perception +10; Darkvision, low-light vision | Speed 40 | Reroll | Campaign Coin | Active effects: none

Chrysanthemum sighs and slams her fist into the sun once more.

Entropic strike: 1d20 + 8 ⇒ (10) + 8 = 18 for Acid: 1d6 + 9 ⇒ (4) + 9 = 13

Dataphiles

F Lashunta Technomancer (3), Operative (1) | HP:25/25 SP:21/21 RP:3/5 | EAC:14 KAC:14 BAB:+2 INIT:+1 PER:+8 | F+1 R+4 W+4 | 1st Lvl Spells: 0/5+1 | Living Staff, Tactical +3/1d6+4 B | Boons: Envar's Gift, Dream Whispers, High Society Influence

With the tiny dynamo nearing defeat, Rilynn hit is with one more frozen blast.

1 RP to charge breath weapon.

Dragon gland, Cold: 3d6 ⇒ (6, 4, 4) = 14

Is it possible to touch or pick up the marble pulsar, or is it the mass of a planet?


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Chrysanthemum ends the solar lifecycle of the last sun. With a big blast of plasma, the outer layers rip away in a blueish-white cloud, leaving an iron core about the size of a ball bearing.

Combat over. 1RP reimbursed to Rilynn. The marble pulsar is a small photonic crystal (least photonic crystal). The ball bearing is a just a tiny ball of steel.

A winding path leads down along the asteroid’s surface, curving back into a wide depression. A vast temple of stone like that of the asteroid rises from the depression. Rubble covers several areas outside of the complex, though a side stairway is visible along the building’s southwestern edge. A primary staircase admits entrance along the structure’s northern edge, beginning right at the end of the path.

Map updated. You can make a perception check.

Advocates

female CG stellifera enhanced envoy 6 | SP 36/36 HP 52/52 | RP 9/9 | EAC 24; KAC 25 | Fort +6; Ref +10; Will +7 (+2 vs. MA) | Init: +7 | Perc: +6 (darkvision 60 ft.), SM: +6+1d6+1 | Speed 30 ft., swim 30 ft. | Active conditions: None.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

Khubelu picks up the iron core. Even if it has no obvious use, it may prove interesting upon further study.

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Perception Check: 1d20 + 13 ⇒ (16) + 13 = 29

Velorum says a short prayer to Desna over the creatures. He feels sorry they had to kill things made directly of star stuff.

Acquisitives

Male CG Gnome (feychild) Icon Envoy 5/Mystic 1 (xenodruid) | portrait | SP 18/48, HP 40/40, RP 9/9 | Speed 30 ft | EAC 20, KAC 20| Fort +7, Ref +8, Will +8; +2 vs. despair, fear, illusions; resist cold 5, fire 5 | Init +3; darkvision 60 ft., low-light vision; Perception +10 | Spells: 3/3 x 1st | Active conditions: 4 Int damage | Reroll used

"Anybody need a moment before we go on?" Tokno asks over the comms.

I think Chrysanthemum was the only PC who actually got hurt, because she focused on punching rather than dodging? And resisted most of it anyway?

He reloads his pistol as the group resumes their trek toward the temple.

Perception: 1d20 + 10 ⇒ (8) + 10 = 18

Dataphiles

F Lashunta Technomancer (3), Operative (1) | HP:25/25 SP:21/21 RP:3/5 | EAC:14 KAC:14 BAB:+2 INIT:+1 PER:+8 | F+1 R+4 W+4 | 1st Lvl Spells: 0/5+1 | Living Staff, Tactical +3/1d6+4 B | Boons: Envar's Gift, Dream Whispers, High Society Influence

Rilynn was also scalded badly, but nothing that a 10 minute rest can't fix.

Rilynn wipes her scorched brow and also picks up a piece of the dead star creature, rolling it in the palm of her hand. "Remarkable."

To Tokno's question she replies, "I could use a breather after that, thanks."

If allowed a short rest she'll use the RP to replenish SP

Perception: 1d20 + 8 ⇒ (12) + 8 = 20

Second Seekers (Ehu Hadif)

Female Quorlu Icon Battleflower Vanguard 6 | SP 78/78 | HP 48/48 | RP 9/9 | EP 0 | EAC 25 KAC 27; +1 when EP>0; unflankable, evasion; +4 vs. bull rush, reposition, or trip | Fort +11 Ref +8 Will +3; resist fire 5, cold 6; +2 vs. bleed, disease, poison effects; vuln to cold (fatigued) | Init +3; Perception +10; Darkvision, low-light vision | Speed 40 | Reroll | Campaign Coin | Active effects: none

Chrysanthemum will also take a brief rest, since it seems likely that she will be in front most of the time.

Perception: 1d20 + 8 ⇒ (9) + 8 = 17


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Everybody gets a general feel for the temple's layout from observing the exterior. Velorum notes that the structure's ceiling contains a crystalline dome. Stellar imagery has been carefully etched into the dome, and it isn't a stretch to think this has a religious significance of sorts.

Let me know how you want to approach

Second Seekers (Ehu Hadif)

Female Quorlu Icon Battleflower Vanguard 6 | SP 78/78 | HP 48/48 | RP 9/9 | EP 0 | EAC 25 KAC 27; +1 when EP>0; unflankable, evasion; +4 vs. bull rush, reposition, or trip | Fort +11 Ref +8 Will +3; resist fire 5, cold 6; +2 vs. bleed, disease, poison effects; vuln to cold (fatigued) | Init +3; Perception +10; Darkvision, low-light vision | Speed 40 | Reroll | Campaign Coin | Active effects: none

Chrysanthemum moves forward quietly, hoping to stay unnoticed for as long as possible.

Stealth: 1d20 + 5 ⇒ (18) + 5 = 23

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

Velorum want to study the Temple as they approach, trying to determine the significance of the Stellar Imagery.

Mysticism looking at the temple: 1d20 + 11 ⇒ (8) + 11 = 19

or Perception if it is more appropriate

Perception if needed: 1d20 + 13 ⇒ (12) + 13 = 25


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

A fifteen-foot-wide set of stairs descends to the south, leading to the worn path. Silver doors lie partly ajar on the eastern and western walls of this wide entryway. A secondary set of stairs ascends further to the south, ending at a thick stone wall with a single golden doorway bedecked in astrological symbols.

A dull-blue, uncut crystal, roughly the size of a human child, floats in the center of the entryway. A dim light pulses from the bizarre gem.

Velorum notices a distinct pattern of lights in the gem, which to him provides indication that something is really rather off with the crystal.

The best course of action is to either mentally shift some components in the crystal (Mysticism) or to do the same thing manually (Sleight of Hand). Both are rather dangerous and hard, and failure may have consequences.

Wayfinders

Male NG halfling mystic 4 | SP 32/32 HP 26/26 | RP 6/6 | EAC 16; KAC 16 | Fort +6; Ref +3; Will +9 | Init: +1 | Perc: +13, SM: +11 | Speed 30ft | Healing Touch 1/1 Starlight form 4/4 | Spells: L1 3/4 L2 3/3 | Active conditions: None.

We are here to explore and understand, aren't we?

He will try to mentally manipulate the crystal.

Mysticism: 1d20 + 11 ⇒ (12) + 11 = 23


raxilite ally of Khubelu| Elite Hireling Access | Life Science +12, Mysticism +12, Physical Science +12

"Oooh, puzzle! Let me try!"

Mysticism, Aid: 1d20 + 8 ⇒ (5) + 8 = 13

Dataphiles

F Lashunta Technomancer (3), Operative (1) | HP:25/25 SP:21/21 RP:3/5 | EAC:14 KAC:14 BAB:+2 INIT:+1 PER:+8 | F+1 R+4 W+4 | 1st Lvl Spells: 0/5+1 | Living Staff, Tactical +3/1d6+4 B | Boons: Envar's Gift, Dream Whispers, High Society Influence

Mysticism, Aid: 1d20 + 9 ⇒ (2) + 9 = 11

"I'm sure I do not see the patterns as well as you do, Velorum, but perhaps I can assist."

Second Seekers (Jadnura)

Female NG Medium Lashunta Damaya Envoy 4 | ST:24/24 HP:28/28 RP:5/5| EAC 17; KAC 18 | F+4 R+2 W+1 | Init +6 | Perc +11 | Speed 30ft | Active Conditions: None.

Chadrah will stay at a distance watching them work with the crystal and stay ready to help if something goes wrong. She's not good with the metaphysical... she would likely just get in the way.

Chadrah readies Psychokinetic Hand in case something needs removing at a distance.

Second Seekers (Ehu Hadif)

Female Quorlu Icon Battleflower Vanguard 6 | SP 78/78 | HP 48/48 | RP 9/9 | EP 0 | EAC 25 KAC 27; +1 when EP>0; unflankable, evasion; +4 vs. bull rush, reposition, or trip | Fort +11 Ref +8 Will +3; resist fire 5, cold 6; +2 vs. bleed, disease, poison effects; vuln to cold (fatigued) | Init +3; Perception +10; Darkvision, low-light vision | Speed 40 | Reroll | Campaign Coin | Active effects: none

Chrysanthemum moves forward, her head cocked as she examines the crystal. "Do you think this means something, friend Velorum?"

Mysticism aid: 1d20 + 5 ⇒ (8) + 5 = 13

Acquisitives

Male CG Gnome (feychild) Icon Envoy 5/Mystic 1 (xenodruid) | portrait | SP 18/48, HP 40/40, RP 9/9 | Speed 30 ft | EAC 20, KAC 20| Fort +7, Ref +8, Will +8; +2 vs. despair, fear, illusions; resist cold 5, fire 5 | Init +3; darkvision 60 ft., low-light vision; Perception +10 | Spells: 3/3 x 1st | Active conditions: 4 Int damage | Reroll used

Tokno stays at a distance as well. While he has very recently become a novice xenodruid, his path to that new calling involved very little practical training in the metaphysical.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

As Velorum, Rilynn, Kaqkoj and Chrys work on the crystal, Velorum recognises it as an greeting crystal, used by the Ibran priests to welcome visitors. In its original purpose, it would harbor the replicated minds of former temple custodians, that would inform visitors of the temple's purpose. Something has utterly corrupted the crystal, though, with only a few corrupted, shattered psychic shards of energy powering the crystal. When Velorum reconfigures the crystal components, the psychic echoes fade away, no longer posing a hazard.

Now that the immediate threat is gone, Velorum also notices that the decorations are astrological symbols, which match those of several prominent topics within the church of Ibra. The door is locked, and would take significant engineering skill to open.

The side doors are wide open, though.

Dataphiles

F Lashunta Technomancer (3), Operative (1) | HP:25/25 SP:21/21 RP:3/5 | EAC:14 KAC:14 BAB:+2 INIT:+1 PER:+8 | F+1 R+4 W+4 | 1st Lvl Spells: 0/5+1 | Living Staff, Tactical +3/1d6+4 B | Boons: Envar's Gift, Dream Whispers, High Society Influence

Always up for a challenge when it fits her skillset, Rilynn opens her engineering specialty tool kit and attempts to unlock and open the locked door, because it's there.

Engineering: 1d20 + 15 + 2 ⇒ (19) + 15 + 2 = 36

Second Seekers (Jadnura)

Female NG Medium Lashunta Damaya Envoy 4 | ST:24/24 HP:28/28 RP:5/5| EAC 17; KAC 18 | F+4 R+2 W+1 | Init +6 | Perc +11 | Speed 30ft | Active Conditions: None.

Chadrah will aid Rilynn holding up the tools she might need.

Aid Engineering: 1d20 + 6 ⇒ (15) + 6 = 21


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Rilynn shows off her engineering skills and opens the locked door. It leads to a grand hall, whichstretches almost fifty feet from north to south and is slightly more than half as wide. Regular stone pillars support the ceiling overhead. Engravings of astrological markings including stars, moons and constellation patterns cover the sides of each pillar in dizzying displays. A golden door exits to the north, while silver doors provide additional exits to the east, south, and west.

DC 20 Physical Science:
Some of the constellations represent the Pact Worlds and the Veskarium

1 to 50 of 281 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [SFS] 1-26 Truth of the Seeker (II) All Messageboards

Want to post a reply? Sign in.