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My group went into an evil temple one morning, fought their way through 3 encounters before lunch, then decided right before the boss encounter at the end that they had blown their wad on the first few battles and should pick a corner to rest and get back all of their limited-use abilities.

In 3.5, this was easy. You rest 8 hours, 12 or so if practically everyone's a caster and you need to set watches, and hey look it's tomorrow already. But in Pathfinder, a lot of classes can refresh their slots with just an hour of meditation or whatever in the morning. The alchemist is even more muddy, as his extracts last a day, but can prepare them in the field as necessary. The only limit on when and how often is that it says "per day." So what exactly constitutes a "day"?

Does a sun have to make a full revolution about the current plane of existence? What about planes that don't have a discernible day/night cycle? Or planes that do, but which are far greater/lesser than the standard 24 turns of the hourglass? Is it a new day any time you sleep for 8 hours? Am I being too literal and picky about my "days"? Is someone going to say that it depends on what Bill Clinton's definition of "is" is?

My group was getting way too used to being fully rested and prepared before every encounter, so I decided to hit them with the good ol' 4-per-day. They've succeeded with flying colors... at cowering in the corner until their powers return. As the DM, I find it somewhat ridiculous to storm 3/4ths of the way through a temple then take a nap on the floor and expect the rest of the world to freeze around them. But I don't want to have the big bad come out and just steamroll them in their sleep either. I'm looking for a definition of "day" here that lets them regain some measure of their usefulness while not requiring a great suspension of disbelief for the daily routines of the remaining forces inside and around the temple.


Paizo Life Saver:
now available in new
dead goblins flavor!


I knew what it was
protruding from writer's pants:
pen is sticking out.


Oar? Maybe you're not.
But stick will do. Up this creek
without a paddle.


Some clear hand grenades
from battlefield. Selfless? Ha!
Stockpiling ammo.


Tricky water falls?
Tricks you into thinking it's
like normal water?


He has runed my plans,
Arcane marked my cover sheets.
Office mage approved.


"Like, where's Pathfinder?"
"Like, here..." An exchange at the
valley girl bookstore.


Bill Dunn wrote:

Page 12 of the Core Rulebook states:

Quote:
Multiplying: When you are asked to apply more than one multiplier to a roll, the multipliers are not multiplied by one another. Instead, you combine them into a single multiplier, with each extra multiple adding 1 less than its value to the first multiple. For example, if you are asked to apply a ×2 multiplier twice, the result would be ×3, not ×4.

Sure does, but you're not asked to apply more than one multiplier to a roll in this case. You're rolling your damage total with just your single crit multiplier, and announcing the total to the target. It then falls on the target to figure out whether he decreases that total (DR), adds half again (vulnerability), or doubles it (LoR).

Kazaan wrote:
1d8 damage w/ Vital Strike and x2 crit would net you 3d8 damage (2x + 2x = 3x). If the target was subject to LoR, you'd double the 3d8 and get 2x(3d8). If the target had two separate effects that doubled "damage taken", from the net 3d8 damage "dealt", you'd get 3x(3d8 damage (as opposed to 4x(3d8)).

I would agree with you, but I think the important thing to note is that that formula is NOT calculated solely by the attacker. Using your example, if the attacker had normal damage of 1d8+5, on a vital strike crit (x2), he would roll 3d8 and add his +10 bonus damage. Say he gets an 11 with the roll, for a total of 21. This total would be given to the target, and the target would double it due to LoR and take 42 damage. Just to clarify, the damage of 21 is the resolved value; dice are not rolled again to double the effect; however, the target must take double the resolved total.


So, we all know the rule when you deal double damage twice: rather than 2 x 2 = 4x, it's base damage + twice your base damage again, for a total of 3x.

But what about when you deal double damage, and something else takes double damage? For instance, the Litany of Righteousness spell states:

Litany of Righteousness wrote:
If the target is evil, it takes double damage from attacks made by creatures with a good aura.

So, if this spell is affecting a creature, and I crit that creature, how much damage do I do?

I would assume that there is a difference between "damage dealt" and "damage taken." Just like when factoring DR, you total your damage to be dealt, then the target figures out how much of that damage it takes. Therefore I would say that if you have a 2x crit, you double your damage, give the total to the target affected by Litany of Righteousness, and then the target doubles that number for a true 4x multiplier.

Has there been any official statement on this one way or another? It makes sense that it would work like an energy vulnerability, in which you figure up the damage, and the target takes half again. Then again, is that how crits with energy damage vs an energy vulnerability work, or have I been assuming that as well? If that's how it works, Litany of Righteousness with some keen falcatas would be a pretty devastating combo.


Shouldn't have dumped Strength;
she isn't hot, but she could
help ME open jars.


1 person marked this as a favorite.

Ack, sorry, I only refreshed the previous page instead of clicking on "last." Even thought I was being clever trying to keep the alphabet thing going. FAIL, lol. And now it won't let me edit my last post. So ignore that one, and let's see if I can't get everyone back on track.

Cuchulainn wrote:


Compare to vintage
The quality is lacking
What happened to chrome?

"What happened to Chrome?
On Mozilla's download page..."
"Chrome is from Google."

gran rey de los mono wrote:


Chrome is from Google
I prefer MS IE
I hate tabbed browsing

I hate TAB'd browsing.
Should let you shop while drinking
a nice pint of ale.


Constructed courage
is easily thwarted by
Disable Device


Now, they love bakin',
but Keebler Elves' true passion
is fashion design.


My wife feels punished
as I spank her o'er my knee;
knows she's been naughty.


1 person marked this as a favorite.

Stupid text message.
I can't keep masturbating
after mom says "Hi!"


0x995
0x996
0x997
0x998
0x999


Not have good ether?
Apothecary shop has
a great sale on it.


Most give them thumbs up
But Caesar decides their fates
Gladiators wait


So long, longest day.
Now shortest night will, with hope,
Bring just right morning.


"Tongue, throat, and liver."
"You like her liver? But why?"
"Eat her in return."


A fast food affair:
Burger King's "Whopper" not wrapped,
Dairy Queen pregnant.


Her cat ran away.
Came back, the very next day.
Thought it a goner.


Forget a bow tit...
New! Naked stern figureheads!
They like it in back.


You're gone... Upend it,
this table we'd eat at. Trash
memories of you.


Let's see if this is too subtle...

Sometimes go out Dutch,
flag in hand, fall flat on face,
and then lie there French.


Pointer-thumb-pinky.
I hold them up, she blushes.
Shocker for tight girls.


Three is quite knotty.
A DOUBLE overhand loop:
enough to tie shoes.


Can I do a two-stanza Haiku? =X

Bards all love Haiku
and Lim'ricks, performing their
tales and their hymn mix.

You'd think they'd be nice,
and not prone to vice, but they're
a bunch of grim pricks.


Chi O tease... wow, good work

Bring out the gel, O
proud prince of the pompadour,
'cause this Bud's for you.


How did "Al Gore rhythm" not turn into "algorithm"!?

To chase roadrunners
with shots of fine tequila:
a coyote's dream.


1 person marked this as a favorite.

It rattles your knees
when hot elf gives great oral
bardic performance.

You should see her interpretive dance, too! ;P


Sigh, I have the worst timing. I'll loop it back to fit...

Their leaky buckets
Were picked up; out spilled Mickey.
Can't carry a toon!

And my original...

Can't carry a tune,
So the bard turned to thieving.
Forsook lute for loot.


Her legs in the air?
Avert easy joke... Chun-Li's
Helicopter kick!


"Grab a straw and slurp!"
from How to Blow a Smurf, by
pervert Gargamel.


"Mated with cave mouths?
Wtf? Why?" "Well, the cave
had no other hole!"


Not really silly,
Could Chilly Willy lip synch
Milli Vanilli?


Black metal polkas
And nerdy versions of rap:
Weird Al's new album.


"Oh, I'm positive!"
laughed Proton. Neutron rolled eyes.
Crowded nucleus.


Mine was late, so I'll loop it back around to fit...

Bea wears Udden's top.
Udden took it off, sent it
Flying through the air.

Fly Ying threw the heir.
Un-fly Yang failed to catch him.
There goes the bloodline.


It was supposed to refer to the heart, as a metaphysical treasure. But I like your interpretation too. ^_^

History is Blood
But my future should be Crip
Think I like blue more


Let's hunt for treasure
Found not in chests of wood but
Those of flesh and bone


It's easy to make a judgement call on most of them, and I know what I'd personally assign the reach of each as, but I wanted to make sure there wasn't RAW that trumped my assumptions.

BigNorseWolf wrote:
Just go with the monster manual entry for the monster.

Not always possible. Take the Constrictor Snake. The Bestiary version is only a medium creature. You can look at similar long and slithery-types like the Giant Slug and Giant Moray Eel and surmise that the Constrictor has 10 ft. reach, but it's far from spelled-out.

HappyDaze wrote:
Large bipeds have a reach of 10 feet. Large non-bipeds (quadrupeds, sharks, flying birds, etc.) have a reach of 5 feet. There might be a few exceptions.

It's the "exceptions" you point out that, in my opinion, necessitate a future rules clarification. =P Take the Constrictor, above. It's certainly not a biped. And I'd definitely describe it more as "long" than "tall." Yet it's (likely) an exception. The Ankylosaurus and Brachiosaurus are both quadrupeds, and their Bestiary entries would imply 10 ft. reach since they're tail attacks. Another (probable) exception.

Hell, the standard Elasmosaurus is a 15 ft. space creature with a 20 ft. reach! Gods only know what the Animal Companion version of THAT has...

I don't think most GMs really need advice on how other people would rule it. I'm just asserting that unless I missed something, RAW really doesn't give us anything to go on, and we all have to make it up as we see fit for our campaigns.


2 people marked this as FAQ candidate.

What kind of reach do Animal Companions have? The Bestiary lists reaches for the regular creatures, but the general rule concerning AC stats is to ignore the creature's regular stat block in the Bestiary and use only the listed Animal Companion statistics. However, nothing is said concerning reach. The rule that would cover it is vague:

Pathfinder CRB, p. 195 wrote:
Creatures that take up more than 1 square typically have a natural reach of 10 feet or more, meaning that they can reach targets even if they aren’t in adjacent squares.

Emphasis mine. The corresponding table says the reach for a Large creature is 10 ft. or 5 ft. depending on whether the size's subtype is "(tall)" or "(long)." Even then it says that exceptions exist. Since no specific reach is listed and a size subtype isn't given in the AC stat blocks, what is RAW for AC reach? Does it vary by creature, or are they all 5 ft., or all 10 ft.?

I'm assuming that RAI, taking the regular creature's stat block and comparing base vs reach will shed light on whether that type of creature is "tall" or "long," which would then be used to determine whether the Large size AC version should have 10 ft. or 5 ft. reach. But, I can't find a rule that says it is or isn't one way or the other.


1 person marked this as a favorite.
BigNorseWolf wrote:
3) Instead of multi attack it gets another hoof at -5

This is incorrect. The animal only gains a second attack at -5 if it has fewer than 3 natural attacks already. Since the horse has bite/hoof/hoof, the Multiattack feat is useless for it (like it is for most of the other creatures).

Quote:
However, a horse animal companion is its own beast. It's neither light nor heavy, and has its own stats. ... Combat training doesn't affect hoof attacks for horse animal companions as written.

Mostly right. Animal companion stats go completely off of their animal companion stat blocks, NOT the regular bestiary entry or anything else. The hooves start off as secondary. However, as Rats Archive posted above, the FAQ has stated that an animal companion horse's hooves are secondary before Combat Training, and primary afterward:

James Jacobs wrote:

Q: I was trying to stat up a horse animal companion when I realized under druid animal companions, the advanced horse section says special ability: war trained (see Pathfinder Bestiary). I looked, but did not see anything. What exactly is this referring to in the bestiary?

A: (James Jacobs 11/25/09) War trained is actually detailed under the description of the Handle Animal skill. Of course, there it's called "Combat Training. " It's one of the "general purpose" trainings you can give an animal. Horses in particular gain a special benefit once they're combat trained-their hooves are from that point treated as primary weapons, not secondary ones.

Since the cavalier mount comes Combat Trained, its hooves would be primary attacks at first level.

The horse at Level 1 would be statted thusly:

Horse
Level 1
Size Large
Speed 50 ft.
Str 16; Dex 13; Con 15; Int 2; Wis 12; Cha 6
Fort +5; Ref +4; Will +1
BAB: +1
AC: 14 (10 +4 natural +1 dex -1 size)
HP: 2d8+4 (2 HD + Con mod on each)
Attack: bite/hoof/hoof +3/+3/+3 1d4+3/1d6+3/1d6+3
Special Qualities: Low-light vision, scent
Tricks: Combat Trained (attack, come, defend, down, guard, heel) + 1 more bonus trick of your choosing
Feats: Light Armor Proficiency (bonus feat from Cavalier) + 1 of your choosing from the list of available feats on page 53 of the CRB
Skills: 2 ranks at first level, must be placed in a skill listed on page 53 of the CRB

Since the horse has more than one natural attack, it cannot add 1-1/2 times its strength mod to damage even when doing a single attack. The attack bonus is only +3 because of the -1 size mod, as Rats Archive has already pointed out as well.

Starglim wrote:
Since a samurai or cavalier's horse already has combat training, it automatically gets +2 DEX, +2 CON at 4th level.

The CRB says you can take this instead of the 4th-level benefit, but Combat Training is only part of that benefit for the horse. You can choose +2 Dex, +2 Con if you want, but you give up the listed bonus of +2 Str, +2 Con.