| Tophyr |
My group went into an evil temple one morning, fought their way through 3 encounters before lunch, then decided right before the boss encounter at the end that they had blown their wad on the first few battles and should pick a corner to rest and get back all of their limited-use abilities.
In 3.5, this was easy. You rest 8 hours, 12 or so if practically everyone's a caster and you need to set watches, and hey look it's tomorrow already. But in Pathfinder, a lot of classes can refresh their slots with just an hour of meditation or whatever in the morning. The alchemist is even more muddy, as his extracts last a day, but can prepare them in the field as necessary. The only limit on when and how often is that it says "per day." So what exactly constitutes a "day"?
Does a sun have to make a full revolution about the current plane of existence? What about planes that don't have a discernible day/night cycle? Or planes that do, but which are far greater/lesser than the standard 24 turns of the hourglass? Is it a new day any time you sleep for 8 hours? Am I being too literal and picky about my "days"? Is someone going to say that it depends on what Bill Clinton's definition of "is" is?
My group was getting way too used to being fully rested and prepared before every encounter, so I decided to hit them with the good ol' 4-per-day. They've succeeded with flying colors... at cowering in the corner until their powers return. As the DM, I find it somewhat ridiculous to storm 3/4ths of the way through a temple then take a nap on the floor and expect the rest of the world to freeze around them. But I don't want to have the big bad come out and just steamroll them in their sleep either. I'm looking for a definition of "day" here that lets them regain some measure of their usefulness while not requiring a great suspension of disbelief for the daily routines of the remaining forces inside and around the temple.