dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)
Sorry, time got away from me due to work and some other matters. I made a small post, but I forgot to click the "submit post" button after previewing it. dash: 1d20 + 2 ⇒ (17) + 2 = 19 obstacle: 1d20 ⇒ 5 Eyesuptibs!: 1d20 + 2 ⇒ (18) + 2 = 20 Tibs sprints further ahead, after all, he couldn't very well let other nobles hear of his doings here. It'd be disastrous! He couldn't let them recognize him. Though, making a clean escape, after letting them see him... what a roguish story that would be! He nearly loses himself to his thoughts and almost runs smack into pole as he rounds a corner! Luckily, his body is quicker than his mind and with a burst of wind he manages to spin neatly around the obstacle before continuing onwards.
dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)
Sorry, Getting a semi promotion/larger work load. Also, I've been slowly reading through the posts, but I can't remember why we want to avoid the upper guards, other than jurisdiction purposes? Ofc, this kinda fits with Tibs character. He is a bit... oblivious at times. So I'll roll with it. Tibs pauses as he notices Mal run back in. Well, its likely the upper district guards. Which... well could go either way. If they've seen anyone, hiding and sneaking around may make things worse. It may be better to have one or two speak with them as citizens, while the rest make their escape? I could perhaps speak about an attempted robbery of my person?
dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)
Tibs gathers wind and elemental air around him, moving him away from the immediate threat while simultaneously point his staff at a space just above the imps. A loud, intense, crack of thunder erupts from the point and washes over the Imps. shatter: 3d8 ⇒ (3, 7, 5) = 15 thunder damage, 10ft radius burst sphere, con save DC 13 for half. IDK if I can nab them all, but will hit as many as I can. Hopefully without hitting allies. 10ft move (without provoking) from tempestuous magic.
dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)
Sorry for the disappearance, I lost access to my account for a bit, and with a plethora of other things going on the past week or so didn't feel like dedicating the time/frustration to getting it back.
dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)
The fight resolving as quickly as it started, Tibs took the opportunity to keep his connection to the troublemakers hidden for a bit longer. In case things went south yet again. He does keep nearby however. Sorry, work, home projects, and other have taken it out of me lately.
dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)
sorry, hell of a week. Tibs looks around astonished as the chaos kicks off, even more so when the lovely hostess blased a frozen snowcone over Gorn. I beg your pardon! What is going on here! He shouts aloud. can one delay in 5e?
dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)
Tibs gives a lingering glance at the ravens. Majestic creatures really. And more intelligent than several people he knew on the whole. Still, something felt off, but then again to him this entire place felt off. He follows the others in after a few seconds. Tibs gives a tilt of his hat as they enter. Looking more than a tiny bit out of place. Ah, thank you captain. I admit, I don't come to these places often. A special occasion you see!
dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)
Tibs will take a cane, simply transferring the focusing gem from his staff to sit as the shiny center piece. Surely they wouldn't deny an old man his walking stick. He also takes a dagger, which will be handed over if prompted. Gotta keep up appearances.
dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)
Tibs would have spent a majority of his time working on figuring out how to replicate that thunderbolt he performed on the job. Sorry again, had a relapse so to speak. Tibs gives Mal a sidelong glance at the word "slumming", before tapping his chin. If that is the role required, I've never been one for gambling, a pursuit for the unintelligent commoner seeking fortune. Though, I do know my way around a cocktail party.
dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)
Hey sorry all, I've been sick with Covid past few days, and will be dealing with that. I'll try to post if possible, but feel free to bot me. Just notifying my games. 2nded Hela, especially putting up with me.
dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)
too used to pathfinder, where if your action doesn't trigger, you don't use up the X ability or spell. Either way thats me out of spells. Tibs lets out a small snort as his magic fizzles. This is why I prefer power to subtlety! he thinks, Before aiming a burst of flame at the foe. Only to have the chaos of the melee throw it off at the last second. flamebolt: 1d20 + 5 ⇒ (1) + 5 = 6
dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)
Tibs will ready to cast a spell should the man attempt to flee his comrades vicinity. sleep: 5d8 ⇒ (4, 4, 2, 8, 5) = 23 Trigger- If he moves away from the others. Don't want to catch an ally in the spell.
dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)
SOrry, thought I hit post. I rushed it a bit as I've been pretty busy with work all week (package delivery is crazy in the holidays) and been sick. Not to even mention family time haha. Sorry again. And Merry Christmas
dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)
Tibs chases after the skull masked man, lightning crackling over and down his arm. He had been conserving his strength until now, with a dangerous foe before them, he was determined to make good use of it. His eyes crackle with the fury of a storm as He hurls a ball of electricity at their foe. Its tendrils of lightning arcing towards and into the walls and floor. chromatic orb: 1d20 + 5 ⇒ (17) + 5 = 22
dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)
Tibs makes constant use of Prestidigitation to keep somewhat of the smell from his nostrils. I intend to live for a long time, that said, whatever is beyond will not stop that plan.
dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)
Tibs Fires off another one of his spells, launching it at the bloody mary. The jet of flame striking the wall as even with the blood it was hard to really see.
dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)
Cowards!? You dare to insult a noble so? You who steal away your betters while there pants are down? Poppycock! Tiberius moves to most injured cultist, attempting to knock them down with a whack of his staff to the side of the head. Gandalf staff: 1d20 + 4 ⇒ (14) + 4 = 18
dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)
Tiberius charges in following his companions, renewed and reinvigorated due to the food. He slaps the most injured looking cultist with his staff. attack: 1d20 + 4 ⇒ (8) + 4 = 12
dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)
A good Idea, Donal. Watching the others work, and at Gorn's quip about doors Tibs chuckles. Truly, its not like we have been particularly stealthy in our approach so far... all things considered.
dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)
I think, there are still rooms left here.. perhaps it would be best to clear the remaining rooms. Make sure the rot has been purged... I for one wish to kill anyone here after what they did to my noble companion.
dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)
That said, spells like charm and suggestion would remain wisdom, as I argued they are more about tricking you than actually suppressing you. I like the list mostly though. Though I'd still argue that any AoE damage/elemental spell should remain Dex. As then you get into the can of worms that "well you can resist heat effects with your body too right?"
dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)
Had a discussion with a friend about saving throws and spells. Largely regarding the fact that Spells like Dominate person etc should be Charisma saves, sense the magic is trying to force down "you", and your force of personality is what would resist such a thing. Wondered what everyone's thought on it was.
dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)
A short rest might prove useful, just to gather ourselves again though anything longer and I fear we may find nothing but empty ruins. A short rest would be good, would be nice not to be at 4 hp haha. A long rest seems a bit much though.
dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)
Tibs lets out a snort, flame tickling past his nostrils. He turns to the remaining zombie and fires another bolt of flame. firebolt: 1d20 + 5 ⇒ (4) + 5 = 9
dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)
Tibs turns to the cultist and directs a blast of lightning at them, running it through his staff before forming it into a ball in his hand to launch at the new threat. A single bolt from that weapon could prove deadly, and Tiberius was not in the mood to risk it. chromatic Orb(lightning): 1d20 + 5 ⇒ (12) + 5 = 17
2 spells left today.
dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)
I would like to apologize to you all for my absence. I don't like talking about it, as usually I can deal with it, however I have, slightly random swings of burnout and apathy over the course of the year where I lose all interest in almost everything. Where even things I normally greatly enjoy feel like a chore to do at best. Normally, I can push through, continue on and eventually the "burnout" as I've called it leaves. However I've hit a particularly rough patch this time around. That coupled with doubling my work time due to the holidays has left me with the desire to do nothing. However, that doesn't excuse my radio silence in this, and my other games. So again, I would like to apologize for that. I think I'm on the upswing, and, if you would still have me I will happily rejoin the game properly in hopefully a few days time.
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