[5e] Descent into Avernus (Inactive)

Game Master mishima


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"Very well. I shall leave at once, you have my word. At least one gamble you've made has paid off: I do value my life above everything else. When threatened with murder I tend to think...you know, life...is a question, and how we live it, the answer. Hmm..." he nods to himself affirmatively before adding "Life isn't about finding oneself, but about creating oneself. Yes, that's my motto."

Is everyone inside the fortification here? Did anyone stay outside?


Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14

Donal is inside.


AvernusArt 2Grid

Out in the streets, you hear the distant bells of the Citadel ringing...an ominous sign, given ordinarily they are only wrung in the highest states of emergency. Each *dong* has Gorn's companion wincing while each *ding* prompts a minute peeing of his pants. The smell of Gorn's breath and a not forgotten promise however keeps him rooted to the spot.

DM: 1d20 + 1 ⇒ (17) + 1 = 18
DM: 1d20 + 1 ⇒ (3) + 1 = 4

Across the way in the same dark alley the party recently emerged from stands a mysterious teenage girl donned in heavy armor, which is poorly hidden with a ragged cloak. Indeed, she seems to think herself quite concealed there in the shadows...

"Uhhh...friend of yours?" the guard mentions, clearly seeing the failed sneak as well.

I don't think anything was said about her following you earlier, so Gorn probably doesn't know anymore than what he sees right now.


Halfling Dragonslayer | HP: 33/34 | 0/1d8 & 0d6 | Disguise 1/1 | Camo 2/3 | Recover 0/3 | Fast Rit 1/1 |1st 2/4 | 2nd 1/3 | Inspiration!
Stats:
AC 15 | Str -1 Dex +6 Con +2 Int +7 Wis +1 Cha -1 | Init +3 | Perc +7, Darkvision 120 ft | Insight +1

Mal is inside. Struggling to find a voice.


Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14

I don't think I saw her... I did see the Kenku, however...


AvernusArt 2Grid

Not a big deal, just being consistent with what happened. Stuff is stuffening.


AC18(20) |HP 38/[40]| Str+3 Int+1 Wis+6 Dex+0 Con+2 Cha+2|Init + 0|Percept +6|Insight +6|Invest +4| War Priest Attacks 0/[3] Inspiration [Y] Channel Divinity 1/[1] HD 2/[5] Male Human Doomguide Acolyte of Kelemvor Cleric (War)/5

I was out with Gorn earlier... so I'll stay with that


Halfling Dragonslayer | HP: 33/34 | 0/1d8 & 0d6 | Disguise 1/1 | Camo 2/3 | Recover 0/3 | Fast Rit 1/1 |1st 2/4 | 2nd 1/3 | Inspiration!
Stats:
AC 15 | Str -1 Dex +6 Con +2 Int +7 Wis +1 Cha -1 | Init +3 | Perc +7, Darkvision 120 ft | Insight +1

Mal finds some paper, quill and ink and writes out a confession for Amrik to sign, I, Amrik Vanthampur, conspired with my brother Thurstwell and mother the Duke Vanthampur with the cult of the Dead Three to murder people of Baldur's Gate.

He leaves room for additional confessions. "Amrik, you need to sign and seal this confession before you abscond the city."


AvernusArt 2Grid

Innies

It takes a minute or two for Mal to ink up the document.

Amrik reads it over with great interest, taking a bit longer than it really should "...mmhmm. Well, I think the wording here is a bit problematic, from a legal standpoint I mean. Perhaps you would allow me to draft my own confession? I've grown up immersed in the high courts, I know the language quite well."

So the Two Big G's outside, Mal and Donal in. Presuming Tibs is inside also (MIA at this point, no posts since early Feb from any of his aliases).

Also presuming Amrik is inside the cell with the portcullis bars lowered (closed).

Outties

Grim, you recognize the shadowy figure as the very same tail that's been following you since the Low Lantern.

Grim wrote:


We picked up a tail as well, a dozy youth spotted back at Low Lantern...

And it was announced to party, my bad didn't find that in my drunken search last night.


AC18(20) |HP 38/[40]| Str+3 Int+1 Wis+6 Dex+0 Con+2 Cha+2|Init + 0|Percept +6|Insight +6|Invest +4| War Priest Attacks 0/[3] Inspiration [Y] Channel Divinity 1/[1] HD 2/[5] Male Human Doomguide Acolyte of Kelemvor Cleric (War)/5

Oi!!! You!!! From the Low Lantern!!! Spotted you then, spotted you on the way over and spotted you now!!! Get your arse over here...


AvernusArt 2Grid

She raises her empty hands in a sign of peace, and a strong voice that carries a timbre much older than a teenagers calls out "Hold on, I think we're on the same side, I just want to question Amri-"

But she is cut short, as a wet-bladed dagger flashes from behind, held aloft by a crimson eyed, black-beaked kenku...

Initiative
Evendur: 1d20 + 0 ⇒ (9) + 0 = 9
Gorn: 1d20 + 2 ⇒ (8) + 2 = 10
Girl: 1d20 + 1 ⇒ (13) + 1 = 14
Kenku: 1d20 + 4 ⇒ (6) + 4 = 10

DM: 1d20 + 12 ⇒ (6) + 12 = 18
DM: 1d20 + 2 ⇒ (15) + 2 = 17

...and she turns just a fraction of a second too late, taking the blade fully in surprise.

Shadow Blade: 1d20 + 8 ⇒ (18) + 8 = 26
Dmg: 1d6 + 4 + 3d6 ⇒ (3) + 4 + (4, 6, 6) = 23

The assassin's blade somehow crunches through the splints of her armor at the coif, and the girl lets out an angry growl as she staggers forward. It was a terrible blow, but it would seem to take more than that to fell her...

Shadow Stealth: 1d20 + 12 ⇒ (10) + 12 = 22

The kenku's shape ducks behind her after and is gone. DC 22 to see, requiring Search action. But you could target an adjacent square as a guess. The alley is only 5 ft wide.

Round 1:
Girl?
Kenku
Gorn, Grim <--UP


Halfling Dragonslayer | HP: 33/34 | 0/1d8 & 0d6 | Disguise 1/1 | Camo 2/3 | Recover 0/3 | Fast Rit 1/1 |1st 2/4 | 2nd 1/3 | Inspiration!
Stats:
AC 15 | Str -1 Dex +6 Con +2 Int +7 Wis +1 Cha -1 | Init +3 | Perc +7, Darkvision 120 ft | Insight +1

Mal nods, "Sign and seal that one. And draft your own. Let's read the difference." The halfling watches ready for Amrik to try to escape with a quill and ink.


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From inside the cell he finds no sealing wax "Wasn't there a stationery's supplier a few doors down? Perhaps you could bring some...I'll get started on the draft in the mean time. But for example, in this first version you make no mention of me being not coerced to sign...something even the most bone-headed barrister would exploit. 'Oh, someone just forced him to sign...' they'll argue '..threatening to kill him if not' and so forth. It should really begin, in my own hand, 'Of sound mind and of my own accord...' See what I mean?"


Halfling Dragonslayer | HP: 33/34 | 0/1d8 & 0d6 | Disguise 1/1 | Camo 2/3 | Recover 0/3 | Fast Rit 1/1 |1st 2/4 | 2nd 1/3 | Inspiration!
Stats:
AC 15 | Str -1 Dex +6 Con +2 Int +7 Wis +1 Cha -1 | Init +3 | Perc +7, Darkvision 120 ft | Insight +1

"Just sign it. And then draft your own. Or you will make me angry." Mal says ending a whisper.
Mind Sliver DC 13 Int: 1d6 ⇒ 2

Keeping one eye on Amrik, the halfling digs into his bag for some sealing wax.
Mal has a Forgery Kit


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Amrik vs Mal: 1d20 + 2 ⇒ (15) + 2 = 17

His face betrays a slight displeasure as the wax is rapidly produced "I see here no mention of the scar-faced hulk. I can only imagine what you might have been told. But no matter, as you see I am happy to cooperate without violence..." he takes the first document and signs it against the stone wall of the cell.

DM: 1d20 + 5 ⇒ (5) + 5 = 10

*crrk* the unoiled iron hinge on the trapdoor above creaks and oddly stays open a few inches, but there is nothing there.

Mal only:
The tiny head of a red devil, outlined in the revealing veils of divinatory magics, peeks through the gap...eyeing you all.


Halfling Dragonslayer | HP: 33/34 | 0/1d8 & 0d6 | Disguise 1/1 | Camo 2/3 | Recover 0/3 | Fast Rit 1/1 |1st 2/4 | 2nd 1/3 | Inspiration!
Stats:
AC 15 | Str -1 Dex +6 Con +2 Int +7 Wis +1 Cha -1 | Init +3 | Perc +7, Darkvision 120 ft | Insight +1

Deception (to pretend to not see the imp): 1d20 + 7 ⇒ (18) + 7 = 25

Mal fishes in his pack where he produced the sealing wax and palms a sack of flour, while demanding Amrik, "Seal it. Hand it here. And start your volunteered, more thorough confession."


AvernusArt 2Grid

Insight: 1d20 + 3 ⇒ (10) + 3 = 13

Mal:
The imp smirks a moment then glances behind him, motioning someone/thing forward as it hovers further into the fort...taking position directly above Mal. Another soon peeks its (likewise invisible) head within.

"Ah yes the seal...of course I would need a small flame to melt the wax?" he shrugs helplessly from within the barren cell.


Halfling Dragonslayer | HP: 33/34 | 0/1d8 & 0d6 | Disguise 1/1 | Camo 2/3 | Recover 0/3 | Fast Rit 1/1 |1st 2/4 | 2nd 1/3 | Inspiration!
Stats:
AC 15 | Str -1 Dex +6 Con +2 Int +7 Wis +1 Cha -1 | Init +3 | Perc +7, Darkvision 120 ft | Insight +1

"Just pass me the confession and your signet ring. I'm not going to give you a flame." Mal replies, dropping his other hand in his pocket to grip his arcane crystal.

casting Message
He whispers to Donal, "we have two imps at the trapdoor in the ceiling. Get ready. They're invisible. I've got my flour to mark them."


Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14

If there is a way to get to the upper level elsewhere, Donal will try to pincer the imps. If not, he will come in, leap up and yank the trapdoor down (assuming it is like a attic door), or smash it up (if not) so that Mal can toss the flour.


AvernusArt 2Grid

The original builders intentionally tried to make the second level hard to access from the outside, however the surrounding buildings are more recent and encroach on the structure's original security. The hardest part of a climb would be the overhang where the crenellations begin. I'm imagining something like this but instead of a wall next to it, its shops. So, it would take an athletics check to climb, or you could acro from a adjacent roof. Both require going outside where you would encounter what Grim and Gorn are dealing with as well. The trap door opens upwards, making it easier to secure from above.

So sounds like you will rush the ladder and slam it up.


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Giving guys outside a chance to act before we start throwing down inside. Grim and Gorn up if you missed it.

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Gorn was surprised by the assassin, and when it disappeared, his brain couldn't quite latch on to a stimulus to attack.

It was then, in the limbo of surprised confusion, that a part of himself he had not known existed, reached through his person and opened a gate he had not known was there.

Suddenly he could feel himself open to to perception unknown to any but the most learned, and even they could not know this at will. He stood and stared and tried to comprehend what it was he was seeing.

Action: Magic Awareness
As an action, you can open your awareness to the presence of concentrated magic. Until the end of your next turn, you know the location of any spell or magic item within 60 feet of you that isn’t behind total cover. When you sense a spell, you learn which school of magic it belongs to. ... Hence, if the assassin either is using a magic effect, or has a magic item, I should be able to see them. I'm not saying this is a guaranteed thing, but there's no way I can make a 22 Perception. ^_^


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Gorn, the ogre portion of your blood pounds with adrenaline...and boils forth with something extra. Faintly glowing Dethek runes of Jotun fall like raindrops before your mind's eye, and seem to funnel into the alley and coalesce near the struck girl. There, the script arranges itself into a small circle on a dense bulge of shadow...one you hadn't noticed until now. The kenku is pressed alongside that wall, somehow sickly collapsing his entire body to only 1 inch thickness, as if his bones and muscles have no structure at all. The runes linger on his torso region.

Pinpointed, you can call out the location for targeting purposes this round. Attacks have disadvantage without darkvision or light source nearby, as its form is still unseen/vague. The alley is merely dim lit, ie this creature has the ability to hide in dim lighting instead of total darkness. 20 ft from your guys' location.


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You guys inside can go ahead and post actions, I'll roll your init and merge you into the current count coming in at Round 2. Can assume Donal climbed the ladder and smashed the hatch upwards. They will be surprised because of Mal's deception.


AC18(20) |HP 38/[40]| Str+3 Int+1 Wis+6 Dex+0 Con+2 Cha+2|Init + 0|Percept +6|Insight +6|Invest +4| War Priest Attacks 0/[3] Inspiration [Y] Channel Divinity 1/[1] HD 2/[5] Male Human Doomguide Acolyte of Kelemvor Cleric (War)/5

1d20 + 5 ⇒ (12) + 5 = 17

Dammed if I can see a thing... but this may make us ready for what comes next.

Lord of Bones, he isn't perfect... but he's what we got.

Cure Wounds: 1d8 + 3 ⇒ (8) + 3 = 11

The healing of Gorn is a dramatic change from the last time, frost burn glowing before it sloughs off revealing healthy tissue underneath.

I suspect Kelemvor wants you to keep us both alive there Gorm, he says under his breath.


Halfling Dragonslayer | HP: 33/34 | 0/1d8 & 0d6 | Disguise 1/1 | Camo 2/3 | Recover 0/3 | Fast Rit 1/1 |1st 2/4 | 2nd 1/3 | Inspiration!
Stats:
AC 15 | Str -1 Dex +6 Con +2 Int +7 Wis +1 Cha -1 | Init +3 | Perc +7, Darkvision 120 ft | Insight +1

Initiative: 1d20 + 3 ⇒ (12) + 3 = 15

I don't want to waste the flour, but I don't want to waste the opportunity with both imps in the same spot.

When Donal starts on the ladder, Mal throws the sack of flour at the heads of the two imps peeking from trapdoor.
attack of the flour: 1d20 + 5 ⇒ (13) + 5 = 18


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Amrik struggled to relieve his finger of its ring, or pretended to, but it mattered little as things came to a point in the whispered tactics of Donal and Mal.

Donal: 1d20 + 2 ⇒ (20) + 2 = 22
Tiberius?: 1d20 + 2 ⇒ (8) + 2 = 10
Imps: 1d20 + 3 ⇒ (7) + 3 = 10

Round 2:
Donal, Mal
Girl? <----UP
Kenku, Imps
Gorn, Tiberious, Grim

The Tormtar approached the weapons rack slowly, appearing to relieve himself of his shield...but in a sudden blast of energy he leaped to the 4th step of the ladder, extending his arm and the hard tip of his mace straight up into the hatch! At the same time Mal chucked the soft bag directly at the hard stone ceiling where it burst, covering the invisible imps in freshly ground wheat.

After much high pitched squeaking and coughing, a childish micro-voice uttered "Uh oh Achlys...they founds us..." one complains. "Just kill thems quickly! Break your stinger offs in their fleshes...or master will feed you to the Barbazu!" The other sighs and continues coughing up moist flour a few moments. Surprised them so no actions this round


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Outside, the girl stumbled forward into the light of the afternoon. A metallic ring accompanied a swift pull of her longsword, her other hand gripping the wound at her neck. Despite her shock she drew her blade close, angled down her eyes trying to tilt its angle to reflect the sunlight into the alley...but the present return of the ravens above quickly rained splotches of shadow onto the streets below, making a patchwork of dancing lights and darks as she struggled in her defenses.

DM: 1d20 + 2 ⇒ (17) + 2 = 19

"What treachery is this?" she scoffed, unable to see her assailant.

Gorn noted the circle of runes was in motion, but did not leave the shadows of the alley. Then, for a split second the form was whole again, the nasty kenku pulling a dagger and streaming it forward...

Dagger: 1d20 + 8 ⇒ (11) + 8 = 19
Dmg: 1d4 + 4 ⇒ (4) + 4 = 8

The girl catching it in the stomach, screaming yet still standing her ground.

Stealth: 1d20 + 12 ⇒ (20) + 12 = 32 ...reminder without shadows stealth is hard. And you still have its location pinpointed for targeting if you wish.

As if all that weren't enough, from far up the street (200 ft) clopped a squad of cavalry coming right for you, their red plumed leader barking them onward at a hard pace.

Party up.


AC18(20) |HP 38/[40]| Str+3 Int+1 Wis+6 Dex+0 Con+2 Cha+2|Init + 0|Percept +6|Insight +6|Invest +4| War Priest Attacks 0/[3] Inspiration [Y] Channel Divinity 1/[1] HD 2/[5] Male Human Doomguide Acolyte of Kelemvor Cleric (War)/5

The priest takes cover near a barricade.

Do you see it?, he hissed. I can barely see it when it attacks!

That lass is going to the Grayspire... it's like she's being carved up by a demon! And damn me if I don't think that Calvary isn't coming to OUR rescue! Where the hell is Mal and Donal?!.

He yells back to the building where his party members were at.

Bad company out here!

Struck with a moment of inspiration, he casts light spell on a hastily dug out coin and hurls it towards the woman.

1d20 + 1 ⇒ (14) + 1 = 15

Maybe that will break the shadows up?

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Thank you for heelz. At max now! Time for buttkicking for goodness!

Finally knowing where the enemy was, Gorn was DONE with not kicking butt.

"Confound it, girl! Get behind the cleric! You taken enough pain...time to dish some out."

Gorn advances steadily throbbing stink of magic. At the same time the leash he keeps on his patience snaps and his blood SINGS with the rush of adrenaline.

At the same time...

Magic Rage!: 1d8 ⇒ 6

...the multicolored lights from before return and he lights up like a gay Christmas tree come to life--dazzling and beautiful to some, horrifying and odious to others.

AC=17. HP = 40. Using Reckless Attack to cancel Disadvantage.
'Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.'

"Playtime," he rumbles, lifting his hammer high.

Attack!: 1d20 + 5 ⇒ (12) + 5 = 17

Damage!: 2d6 + 3 ⇒ (6, 5) + 3 = 14


AvernusArt 2Grid

Gorn, go ahead and roll with advantage, Grim just lit up the alley. No more hiding.


AC18(20) |HP 38/[40]| Str+3 Int+1 Wis+6 Dex+0 Con+2 Cha+2|Init + 0|Percept +6|Insight +6|Invest +4| War Priest Attacks 0/[3] Inspiration [Y] Channel Divinity 1/[1] HD 2/[5] Male Human Doomguide Acolyte of Kelemvor Cleric (War)/5

Yaaaay, I helped!! Go get em!


Halfling Dragonslayer | HP: 33/34 | 0/1d8 & 0d6 | Disguise 1/1 | Camo 2/3 | Recover 0/3 | Fast Rit 1/1 |1st 2/4 | 2nd 1/3 | Inspiration!
Stats:
AC 15 | Str -1 Dex +6 Con +2 Int +7 Wis +1 Cha -1 | Init +3 | Perc +7, Darkvision 120 ft | Insight +1

With his flour hand empty, the mean-looking halfling pulls and throws a dagger at one of the imps next to Donal in one fluid motion. But he sneezes mid throw causing the blade to his the ceiling.
thrown dagger with sneak: 1d20 + 5 ⇒ (2) + 5 = 71d4 + 1d6 + 3 ⇒ (2) + (2) + 3 = 7

His other hand comforts his warm Shar-crystal for confidence. Keeping Amrik in his peripheral vision, he threatens, "Seal that confession, or I'll gut you like a fish and blame the devils."

Silver Crusade

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Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

"Go get her, Ray!" "That's the plan? Go get her Ray? It's a great plan. I'm proud to be part of it."

Advantage!: 1d20 + 5 ⇒ (7) + 5 = 12


Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14

Donal vaults off a nearby table and swings at both imps in a sweeping blow! Action Surge, attack both imps.

War mace @ imp 1: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

War mace @ Achylus: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d8 + 2 ⇒ (6) + 2 = 8


dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)

Tibs gathers wind and elemental air around him, moving him away from the immediate threat while simultaneously point his staff at a space just above the imps. A loud, intense, crack of thunder erupts from the point and washes over the Imps.

shatter: 3d8 ⇒ (3, 7, 5) = 15

thunder damage, 10ft radius burst sphere, con save DC 13 for half. IDK if I can nab them all, but will hit as many as I can. Hopefully without hitting allies. 10ft move (without provoking) from tempestuous magic.


AvernusArt 2Grid

Re: Hitting allies, you can probably find a way to position it so its fine. Hitting the ceiling, however...is pretty much guaranteed.

Inside

Achylus Con vs Tibs: 1d20 + 1 ⇒ (20) + 1 = 21 halved
Zreerbaq Con vs Tibs: 1d20 + 1 ⇒ (4) + 1 = 5 ...

Zreerbaq the Imp thought he was clever for dodging the Tormtar's pounding mace, but he has only a split second to grasp at his ears before exploding from the massive pressure wave care of one
Tiberius Vorrack Kerrhylon.

The party was no stranger to deaths, but here witnessing the death of a devil for the first time...something tells you more than a flash of life before the eyes, seeing grandma one last time, or accepting a light was going through the mind of this litte guy (which was now many tiny pieces of snot-like material on fire). The body was consumed in a growling blaze, smelling of the dirtiest sulphuric forge...that wave of burning metals and feces striking you as the fire raged without leaving a single ash behind. You could almost see, there in the flames of hell, the image of an old man being dragged off a cliff into the shrinking portal consuming its soul. Nothing was ultimately left behind for Zreerbaq, save a few grains of wheat.

Achylus fared slightly better, the bones in its tiny arms merely fracturing and shredding through the thin layer of red leather encapsulating the evil entity. A thick blood like octopus ink gushed from the wounds, reacting with the moisture in the air to make a green-tinted slightly noxious fume. It was a momentary respite, unfortunately for the imp, as Donal let his body fall into the earlier missed swing...and land fully on the imp midair. The final *crunch* of the imp's tiny ribcage ignited a second blaze much like the first. Again a fire burning without ash, but this time the image of young woman slipping from a ledge and being consumed by a roaring river of hot lava.

Above the extraplanar scenes the stones of the second level danced and shook on their rafters supports, raining grit and sand down on everyone. A few stones the size of pebbles worked themselves free and tumbled lazily across the floor. For a moment it seemed the entire upper story would crumble, but by some chance combination of forces it remained in place. A split second later the tiny *dink* of Mal's dagger striking the ceiling, and the followup hatch slamming back down into place had everyone holding their breath.

The structural integrity of the fortifications ceiling has become obviously perilous, one more good thwack could bring the whole thing down. Combat over inside, but keeping init tracking going a bit.

Outside

Out on the streets of Baldur's Gate, Gorn the scintillating yuletide saucier rushed across the yellow cobblestones in the defense of a stranger.

The assailant, a black feathered birdman with scaly orange talons for feet and a long polished beak, winced his eyes shut in agony at the burst of Grim's divine light. From Gorn's perspective (had he any rational mental facility at the moment besides pure berserk fury) after a minor splash like throwing a stone in water, Shellcracker seemed to pass under the feathers of the kenku's stomach into some large void of space beyond...like sticking your hand in a backpack...nothing like a person's chest at all. It pained the strange shadow assassin, but not as much as one would hope.

The kenku's body itself is a minor extradimensional space, granting resistance.

"Uh, you guys want me to go ring the bell, or..." the moron guard inquires, rather than doing jack squat. As if on cue, a giant thundery explosion is suddenly heard from inside.

Round 3:
Donal, Mal
Girl? <----UP
Kenku, Imps
Gorn, Tiberious, Grim

By the way, what's separating inside from outside is a set of iron reinforced wooden double doors, currently closed but not braced.


AvernusArt 2Grid

"Never! You'll not rob my blade of sweet vengeance..." the girl answers Gorn's wise suggestion of a tactical withdrawl. Her body becomes a solid frame whose every muscle orchestrates to keep a level swordpoint, as she too rushes to join the back alley brawl. "I see you clearly now, foul ambusher, and will see clear your demise!" she promised, raising her blade slightly in the final thrust...

Longsword: 1d20 + 5 ⇒ (7) + 5 = 12
Multiattack: 1d20 + 5 ⇒ (11) + 5 = 16
Dmg: 1d10 + 3 ⇒ (7) + 3 = 10

...a feint or a miss, it was hard to say, but when the girl took two steps past the bird her swordtip traced a clean arc in reverse, striking the assassin true. "What sorcery is this?! A body made of pitch?" as she danced into a defensive stance.

Parrying the probing taps of the meleer's, the black bird moved like oil on water, amorphous and impossible, changing size and shape at whim. Like a great tide, its dagger arm seemed to receed, seeking the shadows of the alley behind only to crash forward in a massive surge upon the young girl...

Dagger: 1d20 + 8 ⇒ (16) + 8 = 24
Dmg: 1d6 + 4 ⇒ (1) + 4 = 5

...but nimble she was, drawing her neck backwards just as sharply, and the blade only scraped across the bridge of her tiny nose.

From up the street the horses continued to gallop forwards, covering half the distance between you in a glance. Above, the ravens spiraled in a great roiling corkscrew.

Party up.

Kenku 27/39, AC 14, resistance nonmagical


AC18(20) |HP 38/[40]| Str+3 Int+1 Wis+6 Dex+0 Con+2 Cha+2|Init + 0|Percept +6|Insight +6|Invest +4| War Priest Attacks 0/[3] Inspiration [Y] Channel Divinity 1/[1] HD 2/[5] Male Human Doomguide Acolyte of Kelemvor Cleric (War)/5

Get inside and check out the damn explosion!! He yells at the guard.

Persausion: 1d20 + 1 ⇒ (2) + 1 = 3

Damnit... horses coming in! Shadow monster out front, explosion in back, he thinks rapidly.

Maybe... maybe more light...

Casts sacred flame at Kenku thing...

Sacred Flame DC13 Dex: 1d8 ⇒ 1, before moving to join the melee.

Dice... sheeeeesh


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Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14

I've had it with your trickery, Amrik. We gave you an opportunity, make peace with your maker, Donal grabs the man by the throat, raising his war mace to finish the job.

Intimidation: 1d20 + 1 ⇒ (20) + 1 = 21

Giving him one last chance to give us something we can use, if not, Donal is going to beat his face in. Donal is serious and done with the bull___tery.

Silver Crusade

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Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

bull blank tery? bull blank tery? Bull...terrier? He's done with the puppy dog? Maybe I should call someone a cow s~+#zu and see how it goes....
...okay, yeah, I see how this website is prejudiced and hateful against dogs and needs the blanks.

"I'm the last one to preach about caution, girl, but seeing as how you're getting your butt kicked while I'm fresh as a daisy, I thought I'd give you an out. Your ride, though.

STAND AT YOUR POST, SOLDIER!" Gorn blares at the guard, stepping on Grim's rational advice. "We got three highly trained professionals in there. Ain't nothin' a teat-wet baby like you can do to help if it's more'n they can handle, but if this alley-sneak has a friend, we're gonna need more eyes."

That was enough talking, Gorn's brain told him. More fighting!

Attack!: 1d20 + 5 ⇒ (2) + 5 = 7
Attack Advantage!: 1d20 + 5 ⇒ (2) + 5 = 7 fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu...
Damage!: 2d6 + 3 ⇒ (2, 6) + 3 = 11


Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14

The dice roller is a cruel mistress...


Halfling Dragonslayer | HP: 33/34 | 0/1d8 & 0d6 | Disguise 1/1 | Camo 2/3 | Recover 0/3 | Fast Rit 1/1 |1st 2/4 | 2nd 1/3 | Inspiration!
Stats:
AC 15 | Str -1 Dex +6 Con +2 Int +7 Wis +1 Cha -1 | Init +3 | Perc +7, Darkvision 120 ft | Insight +1

Mal reeled from a series of shocks. First, Tibs exploded an imp! Then, Donal squished the second imp. Finally, Donal started aggressively interrogating Amrik.

He noticed the ceiling about to collapse. That couldn't be good. He looks for a desk to hide under in case it does.

He grabs his crystal and whispers to Grim, "Grim. Mal. Tibs just blew up two imps. The stone ceiling is about to collapse, but we're secure now. What's your status?"

Cast Message


AC18(20) |HP 38/[40]| Str+3 Int+1 Wis+6 Dex+0 Con+2 Cha+2|Init + 0|Percept +6|Insight +6|Invest +4| War Priest Attacks 0/[3] Inspiration [Y] Channel Divinity 1/[1] HD 2/[5] Male Human Doomguide Acolyte of Kelemvor Cleric (War)/5

Gone to s!#@ here. Shadow demon thing fighting Gorn. Calvary of questionable loyalty closing in. Deal with Calvary if you come.

22 words I think


AvernusArt 2Grid

Outside

The Oxygen Thief (AKA Fist Travis Munson) hesitated at Grim's command, his open mouth quivering in the afternoon breeze. The guard gave merely a meek, quasi-apologetic shrug to the Doomguide at the sound of Gorn's booming command...as if to say 'thems the breaks' before the professional effort dodger glanced back for his leather tea thermos. The watchtower remained closed, but not tightly enough for Mal's shadow magicked message to leak through.

Save vs Grim: 1d20 + 8 ⇒ (16) + 8 = 24

The blackbird uncannily sensed the small portal Grim opened to the light of the divine, its feathers stiffening and muscles recoiling instantly in horror in the presence of such anathema to shadow.

Gorn spots some discarded rhubarb out of the corner of his eye near a compost barrel, and as his subconscious runs through a few possible recipes his grip slips a fraction of an inch.

Inside

Donal wrote:
"I've had it with your trickery, Amrik. We gave you an opportunity, make peace with your maker."

Sensing his impending demise "...look. You'll never breach the Villa without me. I can...I'll get you inside. That's what you want, isn't it? To hold the secrets of the Vanthampur? You know as well as I the courts will need hard evidence to even glance at your claims, forced testimonials will be eviscerated by noble sophists..." he nods, believing his words hold weight "I can lead you there-ah, of course, the 1248 vintage. Yes, please taste the grapes of my ancestors as you survey the whims of my mother."

Round 4:
Donal, Mal
Girl? <----UP
Kenku
Gorn, Tiberious, Grim


Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14

You do know that you have squandered any value that your word holds with your latest antics, and I cannot trust you further than I can throw you, Donal points at the floor about ten feet away, Which is about that far. What makes you think that we can trust your word now?

Can we hear the battle going on outside or are my ears still ringing from Tibs' shatter?


AvernusArt 2Grid

Inside

Don, sure, you heard Gorn and the girl shouting if not the clangs of steel.

Amrik paces in his cell, stroking his tiny black goatee "Ah yes, trust. How is it anything but a gamble? Chips only fall when action meets words." sounding disappointed, perhaps in himself.

"*ahem* Meaning, perhaps we might view it as an opportunity? No doubt, you and your friends will be famous...'the arresting officers of Amrik Vanthampur'! Word of our present parade will be a juicy earwig to all walks of life. The scribes at the Baldur's Mouth will ink your visages and fabricated life details for weeks."

Raising a finger to emphasize the point "But if it all comes to a head at mere speculation in the eyes of the Law, what then? They will turn, and nothing but disgrace may come, I fear...let me help you find the truth. There is nothing in my words that can convince you, sir, as you say. Let us instead take action together." offering a handshake through the portcullis bars.


Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14

Insight, why am I even considering this?: 1d20 + 3 ⇒ (15) + 3 = 18

Is there any way to gain advantage on this, maybe because of my previous intimidation attempt, or perhaps inspiration? EDIT: Not a bad roll...


AvernusArt 2Grid

Sure, the nat 20 on Intimidation makes it easier to spot subtle quivers in his presentation maybe...roll it up with advantage.


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AC18(20) |HP 38/[40]| Str+3 Int+1 Wis+6 Dex+0 Con+2 Cha+2|Init + 0|Percept +6|Insight +6|Invest +4| War Priest Attacks 0/[3] Inspiration [Y] Channel Divinity 1/[1] HD 2/[5] Male Human Doomguide Acolyte of Kelemvor Cleric (War)/5

Pity about speak with dead not being a method for reliable interrogation

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