Gm mdt.. no it's specifically stated that SLA's which are what racial spellcasting grants, do not allow early access to classes or abilities like Arcane Strike. So MT's are basically out, Arcane strike is out, Arcane tricksters are out.. etc.. . John Compton? Developer has been talking about it on the forums
Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;
It's just that you guys post when I goto sleep... exactly perfect.. I even stayed up a while and no posts, goto sleep and 48 posts happen... Cha also helps you seem as if you know what your talking about as well. A confident person will be believed even if they are wrong because they exude an aura that they are right.
Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;
So players may get what Sugua is saying but roleplaying our characters correctly we would ignore him and follow our own thoughts, if you want to be an Oracle of Wisdom and have people listen to you, don't take 7 CHA. This is roleplaying and Sugua is very obviously going off the reservation with his ideas. It is completely likely that he is wrong as he doesn't or shouldn't know the stats of Trent or Kressle (That GM Tuyena) is using and thus cannot be sure this group would be overmatched. But in the end i'm leaving and you guys and gals have to deal with Sugua ongoing so, you'all make the best decision.
Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;
"Where iss Kresssless hideout even with Sugua'ss unussual ressisstance to finding a good fight, we would sstill be better off knowing where it iss." Thessk asks Trent
Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;
Yo all I've offered to leave the game as your posting schedule is totally out of whack with mine and going on further I'll probably be a hindrance. So gm is advertising for a new Cleric.. I just hope they'll have as much fun asI have had. ... I'll jump when you've a replacement.
Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;
So it seems better to ditch the horse i can always trip Sugua if i need to get away So Thessk gets off his horse and draws his scorpion whip using ha roll as ride from before
Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;
Handle Animal: 1d20 + 3 ⇒ (20) + 3 = 23 "Whoa Lok... I sshall get off now.... go sseek ssafety not too far though" Thessk dismounts and draws his Scorpion whip and shield if he has more time Thessk steps back from the front line
Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;
"We sshould try to find the camp, we will have ssuprise as our ally. These banditss know the area we do not want to let them usse that knowledge againsst uss"
Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;
Thessk helps drag the bodies out side and find a suitable place to dig the graves. Thessk stands before the graves and conjures water over himself in preparation all the while singing in draconic
Draconic:
"Jalaijatali, Lady Rillsong hear my humble please and help guide these souls." Thessk performs a simple prayer over each. Draconic:
"May the song of life guide you to the next world and see that you find greater fortune there than here" Thessk then conjures water over each grave in turn
Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;
"This one may not know what we need lets see if any of the others knows the location of the Stag Lord, plus we need a description of this camp to the south so that we can plan the best Ambush"
Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;
Thessk looks on glad and regretful that he did not get to engage in his own bloodlust. "Gather the wounded so that we can interrogate them" Thessk channels divine energies to stop any from dying Channel: 1d6 ⇒ 5 Thessk seeks to aid whoever does the interrogation Thessk throws off his cloak and fully reveals himself "It is good to see you still live, it make the food taste so much better, any that do not help us shall provide a wondrous live feast..: aid intimidate: 1d20 + 1 ⇒ (20) + 1 = 21
Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;
"We have Oleg come out and greet them, Ssvetlana sstayss hidden insside where it'ss ssafe, we sspring the trap and closse the doorss any sstuck outsside are no threat. We then come out of concealment in the barn, guessthouse and behind the doorss and jump the banditss. Any stuck outsside will be no threat."
Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;
"Maybe we could hide two behind the open doors of the fort ready to close the trap. When we have prisoners the lizardmans savageness could be used to get answers"
Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;
Perception: 1d20 + 8 ⇒ (5) + 8 = 13 "Durielle is fine, tiss the price of her vissionss, I have tried to help many timess on our journey, sshe hass gotten thiss far through life sshe will be fine onwardss." "Let uss free thiss land of thesse banditss, how many were there lasst time they came?"
Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;
"Thessk thankss you for the hosspitality, and wisshess to reasssure you that he iss not a ssavage. Thessk would love to partake of the meal, it will remind him of home"
Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;
Thessk trudged on.. he was quite weary and not at all used to foot slogging over such a long distance without a swim Thessk hunched his cloak over himself and tried to move as a human would attempting to scare the good people as less as possible Let Sugua do the scaring then the impact of my arrival will be lessened
Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;
"High Priesst for me then... may you bow to your new Sscaly overgod..
Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;
"Jalaijatali is the "Rillssong" the Azata Empyreal lord of natural mussic, rapidss, and waterfallss. The Rillssong is a free-sspirited empyreal lord who ssingss with
"Although I am not very good at the creating beautiful mussic part of it yet, I listen to the soundss of nature and try to help them as I can"
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