Lizardfolk

Thessk's page

58 posts. Alias of Tharasiph.


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I am Thessk and I would like to join the expedition to bring justice and peace to the Sstolen Landss..

Lizardfolk Cleric of Lady Rillsong JalaiJatali

High Priest, Councilor or Viceroy


Ssss cayenne iss awful and humanss have been a bad influence on me I have a taste fow cowss.


Hmm which shall be chosen the Druid with spells and woodsy goodness or the Cleric with spells, healing and pretty good support in combat.


Thessk fine with waiting has many other potential playerss to ssnack on.


Thessk likess a gm with sstaying power it givess him time to esstablish hiss character


Jusst sso you know Thessks racial abilitiess come from the Paizo PRD

Paizo PRD Lizardman Stats


I am Thessk and I am ready to journey through the Sstolen Landss.. For the Rillssong!!!


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Thiss iss Thesssk Cleric of the Rillsong Jalai-jatali and I wissh to explore the Sstolen landss for Brevoy.

2nd app for Tharasiph.

Roles: Councilor, High Priest, Viceroy.

Gird Medvyed: General, Royal Enforcer and Warden.


Thessk the Sacred Guardian of the Hopespring is here, stand in awe of the glory of Lady Rillsong Jalaijatali.

Lizardfolk Cleric applying only equipment and deciding on feat to do.
Lizardfolk stats from prd, url in background.


Thessk thinkss that you could focus on Dex and Int for your build and eliminate sstrength ass Ssugua was implying.

Feat Dervissh dance allowss you to usse Dex for to hit and damage bonuss with a sscimitar, which conveniently also has a great crit range.. perfect for the Magus.


Thessk iss a willing resserve


Adjussted traitss to get campaign and added Helpful (Aid other +3), added drawback and added a few magical itemss.

Crafting I have sscribe sscroll do I get a disscount and magical itemss can i get a disscount or not?


Yeah equipment not set in stone yet...

That's going to be (in a few seconds) Breastplate


Gm mdt.. no it's specifically stated that SLA's which are what racial spellcasting grants, do not allow early access to classes or abilities like Arcane Strike.

So MT's are basically out, Arcane strike is out, Arcane tricksters are out.. etc.. .

John Compton? Developer has been talking about it on the forums


Thiss is Thessk then background is done upgrade to level 6 not.


With DM's last post I assume Thessk the Lizardman doesn't qualify.


Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;

Afaik I'm still in the game


Hello DM iss Thessk acceptable to you? Not 100% finished but mostly.


Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;

Thanks and it looks like the new guy may be an even better fit than me.


Theesk would very much like to be your healer


Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;

Can I be removed from this game please?


Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;

Thessk is also gone... seems he has left overnight as well...


Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;

Ah yes but as in life people will follow someone with 18 Cha .. even if they are a total douche.


Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;

It's just that you guys post when I goto sleep... exactly perfect.. I even stayed up a while and no posts, goto sleep and 48 posts happen...

Cha also helps you seem as if you know what your talking about as well. A confident person will be believed even if they are wrong because they exude an aura that they are right.


Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;

So players may get what Sugua is saying but roleplaying our characters correctly we would ignore him and follow our own thoughts, if you want to be an Oracle of Wisdom and have people listen to you, don't take 7 CHA. This is roleplaying and Sugua is very obviously going off the reservation with his ideas.

It is completely likely that he is wrong as he doesn't or shouldn't know the stats of Trent or Kressle (That GM Tuyena) is using and thus cannot be sure this group would be overmatched.

But in the end i'm leaving and you guys and gals have to deal with Sugua ongoing so, you'all make the best decision.


Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;

"Where iss Kresssless hideout even with Sugua'ss unussual ressisstance to finding a good fight, we would sstill be better off knowing where it iss." Thessk asks Trent


Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;

"What do you know of the banditss friend Trent do you know where they operate from?


Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;

Yo all I've offered to leave the game as your posting schedule is totally out of whack with mine and going on further I'll probably be a hindrance. So gm is advertising for a new Cleric.. I just hope they'll have as much fun asI have had. ... I'll jump when you've a replacement.


Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;

Thessk firstly makes sure the bear is dead and then channels to heal Angor
Channel: 1d6 ⇒ 5


Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;

So it seems better to ditch the horse i can always trip Sugua if i need to get away

So Thessk gets off his horse and draws his scorpion whip using ha roll as ride from before


Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;

[ooc]Sounds good. I cannot access roll20 on my mobile, might be able to from work [/b]


Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;

Handle Animal: 1d20 + 3 ⇒ (20) + 3 = 23

"Whoa Lok... I sshall get off now.... go sseek ssafety not too far though"

Thessk dismounts and draws his Scorpion whip and shield

if he has more time Thessk steps back from the front line


Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;

"We sshould try to find the camp, we will have ssuprise as our ally. These banditss know the area we do not want to let them usse that knowledge againsst uss"


Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;

I was wanting minions myself...


Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;

Thessk helps drag the bodies out side and find a suitable place to dig the graves.

Thessk stands before the graves and conjures water over himself in preparation all the while singing in draconic

Draconic:
"Jalaijatali, Lady Rillsong hear my humble please and help guide these souls."

Thessk performs a simple prayer over each.

Draconic:
"May the song of life guide you to the next world and see that you find greater fortune there than here"

Thessk then conjures water over each grave in turn


Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;

HonestlyI don't have the time and luckily it doesn't suit the character


Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;

"I will sstep back and allow otherss to do, sso that I may be sspared taking a sstep towardss the wayss of my ssavage kin, thank you"


Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;

"This one may not know what we need lets see if any of the others knows the location of the Stag Lord, plus we need a description of this camp to the south so that we can plan the best Ambush"


Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;

Well i was planning on doing that after we had gathered them and thus surrounding them


Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;

Thessk looks on glad and regretful that he did not get to engage in his own bloodlust.

"Gather the wounded so that we can interrogate them"

Thessk channels divine energies to stop any from dying

Channel: 1d6 ⇒ 5

Thessk seeks to aid whoever does the interrogation

Thessk throws off his cloak and fully reveals himself

"It is good to see you still live, it make the food taste so much better, any that do not help us shall provide a wondrous live feast..:

aid intimidate: 1d20 + 1 ⇒ (20) + 1 = 21


Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;

Everyone should have bless +1 tohit


Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;

Thessk will cast bless the round before they arrive then close the gate as the last bandit passes


Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;

Thessk prepares bless


Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;

"We have Oleg come out and greet them, Ssvetlana sstayss hidden insside where it'ss ssafe, we sspring the trap and closse the doorss any sstuck outsside are no threat. We then come out of concealment in the barn, guessthouse and behind the doorss and jump the banditss. Any stuck outsside will be no threat."


Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;

"Maybe we could hide two behind the open doors of the fort ready to close the trap. When we have prisoners the lizardmans savageness could be used to get answers"


Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;

Perception: 1d20 + 8 ⇒ (5) + 8 = 13

"Durielle is fine, tiss the price of her vissionss, I have tried to help many timess on our journey, sshe hass gotten thiss far through life sshe will be fine onwardss."

"Let uss free thiss land of thesse banditss, how many were there lasst time they came?"


Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;

"Thessk thankss you for the hosspitality, and wisshess to reasssure you that he iss not a ssavage. Thessk would love to partake of the meal, it will remind him of home"


Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;

Thessk trudged on.. he was quite weary and not at all used to foot slogging over such a long distance without a swim

Thessk hunched his cloak over himself and tried to move as a human would attempting to scare the good people as less as possible Let Sugua do the scaring then the impact of my arrival will be lessened


Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;

"High Priesst for me then... may you bow to your new Sscaly overgod..
Thessk laughs or what you assume is laughing.. "SSSSsssss ssss sssSSSSS SS s"


Elysiums Call 6/6, Icicle 6/6, Channel 6/6 Lizardman Cleric of JalaiJatali LvL 2 Ini +0; HP 19/19; AC 19 T 10 FF:19; Fort+5 Ref +0 Will+6/+8 c/c; Perc +8;

"Jalaijatali is the "Rillssong" the Azata Empyreal lord of natural mussic, rapidss, and waterfallss.

The Rillssong is a free-sspirited empyreal lord who ssingss with
the voice of a russhing creek. Her presence can be felt in
the rapidss of a flowing river or beneath the missty casscade
of a waterfall. Sshe loves to teach mortalss the beauty of natural
mussic, from the patter of a ssummer rain to the ssawing of
katydidss."

"Although I am not very good at the creating beautiful mussic part of it yet, I listen to the soundss of nature and try to help them as I can"

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